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Patch 31: Port investments, new hostility and preparation for release

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4 hours ago, Teutonic said:

10 man player groups can't fill any port battle anymore. 10 surprises? 1,300 br. 10 1st rates? 9,000 br. No mortar brigs or support? 

And in the US timezone i think it will be a glaring realization.

I like the patch, but a lot of unfortunate side effects...

Sorry, I don’t really know RVR, haven’t done a pb since flags.  If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships?

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15 minutes ago, Anne Wildcat said:

Sorry, I don’t really know RVR, haven’t done a pb since flags.  If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships?

You can go with less BR but you will just be at a large disadvantage. With 25k BR you can bring a fleet of 25 first rates. If you fight a fleet of 25 first rates with say 12 firsts and some seconds/thirds, players being remotely competent the 25 first rates should win almost every time.

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16 hours ago, rediii said:

current patch is broken with the population there is on war server anyway. Russia(and maybe GB) will rule the map alfeady because they are the only nations atm that are able to field the needed fleets atm for 10 or 20k BR pbs.

This is not a bad thing however. It is the renewal of the need of national councils. Problem is that people will need a lot of time to realize it and even more time until someone does the national organization.

I still hole we get a release soon. RvR is dead anyway now. Apart from AI pbs there wont be happening a lot

RVR will be fine when nations get too close to each other and they start blockading PBs so the enemy can't get into their scheduled PB....but that would take big zerg nations to actually fight each other.

12 hours ago, no one said:

Embarrassing is to create what could be a great game if it wasn't for terrible gameplay decisions and be stubborn to not understand what needs to be changed. But maybe I am wrong and the game is amazing with thousands players online all the time. Oh wait...

This kind of sarcastic tone is exactly what is not necessary. What is embarrassing is knowing someone in this community has to be such a

Edited by van der Decken

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53 minutes ago, no one said:

Embarrassing is to create what could be a great game if it wasn't for terrible gameplay decisions and be stubborn to not understand what needs to be changed. But maybe I am wrong and the game is amazing with thousands players online all the time. Oh wait...

dunno, even in its present state, and even if there are a few things i would prefer differently, i consider this the best game about the age of sail ever made, and by a huge margin. 

critizise away, that's always healthy. but keep in mind that what these two guys have achieved so far is truly remarkable. no other company, no matter the size, has gotten so far that i know of. happy to be corrected if you know of any better one, or even similar (and would appreciate).

will it be a success on release? well, that depends on what you consider as such. will they get dirty rich? who knows. will it have tens of thousands of players? no idea. will it hit the twitch headlines? probably not. guess what, i don't care about any of those things, contrary to popular belief i don't think any of that, which is basically marketing and celebrity cult, is remotely related to a game being good and enjoyable or not. if the developers are fine with that, personally i'm more than happy with 500 captains on the sea, that would already be a success for me, but i'm pretty confident there will be more than that. this is early access. let them finish, let them give players a clean slate and stability to get involved and we will see how it goes.

that said, you very likely know a lot more about RvR than me, im not disputing your vision, at all. it's just that theorycrafting is a lot easier than developing a game, and i'd rather have you contributing than antagonizing and pretending you know better.

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49 minutes ago, Anne Wildcat said:

Sorry, I don’t really know RVR, haven’t done a pb since flags.  If the BR is 25K, isn’t it ok to have less than that as long as you have the correct class ships?

1st rates are 900 BR so you can have 27 of them in a PB and the limit is only 25.  The BR needs to be adjusted on 1st rates and or the ports. I would make them 20K BR So that way you have to bring some smaller ships and maybe bump the BR's up a bit more on the ships.  

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2 hours ago, Aster said:

I think on map wipe the neutral ports should have spread out timers all through the day. Giving people of all time zones a chance to get in on the early RVR.

I think, even more simply, that you shouldn’t be able to pull hostility missions from free ports. Allow the natural expansion of nations into more contiguous zones. Note that doesn’t solve the non-EU time zone player bias problem upon wipe, as EU clans will have the first crack at expanding out from nation capital areas.. but hopefully that can be dealt with as more ports captured offer up more opportunities for non-EU clans.

Make free port hostility once a month, weekend-only events. This would make hardcore nations truly hardcore. No more Russian bias, make them have to establish themselves after the real nations have a foothold.

 

Edited by Capitalism

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 Thing i noticed is that important ports (cartagena for one) are currently so close to freetowns...  Surely would make more sense to have them further away. 

 Personally although the new mechanics sounded good at first, now think that they need more thought.

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9 hours ago, rediii said:

kill ghe people doing hosti

Yep , I get that. However as I stated, according to the patch notes  OW hostility points are no longer granted ( due to expolits ? ) when I believe they are.

kill the people protecting a hostility area = reduce hostility %

kill those trying to protect an area = raise hostility %

both of these are OW hostility points and as the patch notes say ... are no longer granted.

 

Admin has already said he will clarify

 

 

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Please stop moaning about BR limit being to high, and how it's massively impossible to get 20 players online for a port battle.

IT A BR -----LIMIT------

If you can't get 20 players who says they can get 20 players ya big crybabies. You don't have to max out every situation in lo/wo 5/5 super thickness god ships with 25 players and a screening fleet of 1000 ships.

Its that pathetic mentality that's keeps people ganking.

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4 minutes ago, Baity McBait Bait mark2 said:

Please stop moaning about BR limit being to high, and how it's massively impossible to get 20 players online for a port battle.

IT A BR -----LIMIT------

If you can't get 20 players who says they can get 20 players ya big crybabies. You don't have to max out every situation in lo/wo 5/5 super thickness god ships with 25 players and a screening fleet of 1000 ships.

Its that pathetic mentality that's keeps people ganking.

 

Nassau 25000 BR for a shallow port is a bit wierd though :D

Don't think is a way to get anywhere near full BR anyway so why set so high.

 Just error i think though, will get sorted probably.

 

 

Edited by Dibbler
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Sven's suggestion that 20k BR is too high is a very good point. High BR is bad for battle diveristy and availability of RvR to players. I understand your idea of creating chokepoints (and I think it's great), however small BR ports could be chokepoints as well. Maybe it can be implemented differently.

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btw, @ someone is not working - forum throws errors.

Edit: edit is not working either eg. 2 posts above.

Edited by vazco

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Capping ai on PvE server I noticed that ai ships now also show "0/5 port upgrades"

Still no info on how port bonus is going to be (or not to be) implemented on PvE server....

Theoretical worst case: players get book nerf/no port bonus while ai gets port bonus/ none (or less) book nerf...

 

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39 minutes ago, admin said:

HOTFIX notes posted

 

 

 So you stopped legacy missions after Saint Mary's port battle activated (pointless change as already affected map). Also hostility missions were cleared on PvE server and not PvP, is almost as though was arranged to have happened.

 Port battle still listed lol, which makes mockery of test of new RvR system.

 I don't mind but I think US players will be kind of pissed about this as would other nations if had happened to them.

 The phrase "closing the stable after the horse has bolted" comes to mind.

 

 

Edited by Dibbler
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4 minutes ago, Dibbler said:

 

 So you stopped legacy missions after Saint Mary's port battle activated (pointless change). Also hostility missions were cleared on PvE server and not PvP, is almost as though was arranged to have happened.

 Port battle still listed lol .

 I don't mind but I think US players will be kind of pissed about this.

 The phrase "closing the stable after the horse has bolted" comes to mind.

 

 

they cant do a map wipe after every hotfix though, dont worry it will be a clean wipe in a few months

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On 4/24/2019 at 4:38 AM, admin said:

Mantua is now neutral and capturable (giving capturable city crafting bonuses)

Nope, didn't work, still not capturable.

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So you decided yesterday that it was a good idea to remove an important uncapturable spanish port to caturable inside a region that will be english this afternoon?
We had uncapturable ports and now we have 5. England and France have 7. The caribean was mostly spanish on those ages.
Wouldnt it be more fair to change the region of Mantua to La Habanna and make it uncapturable again?
 

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3 minutes ago, Wyy said:

they cant do a map wipe after every hotfix though, dont worry it will be a clean wipe in a few months

 

 It's bullshit though lol.

 Upsetting a nation of players isn't smartest of moves atm,  last thing we need is another spree of bad reviews on steam.

 

 

Edited by Dibbler

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