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Patch 31: Port investments, new hostility and preparation for release

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43 minutes ago, Carlos_Condell said:

a little off topic here, but with the nerf of the damage model, BOW TANKING and HUGING are back

:P just that... g night

Yeah, I'd like to see the damage increased as before, but crew loss decreased. I took 416 crew off a l'Ocean in one pass with a Christian, it seems a bit out of hand. 

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7 hours ago, Slim McSauce said:

grape should get a limit, 2-4 broadsides worth like chain.

I cannot agree to that, the effect of grape should be lower, just don't limit the number of shots.

I would give grape a higher damage on rigging, too. With many small balls it is likely to cut the one or other rope, though the damage should only be at pistol shot and lower than chain damage ( maybe a third of chain damage).

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39 minutes ago, Sea Archer said:

I cannot agree to that, the effect of grape should be lower, just don't limit the number of shots.

I would give grape a higher damage on rigging, too. With many small balls it is likely to cut the one or other rope, though the damage should only be at pistol shot and lower than chain damage ( maybe a third of chain damage).

sure but I would rather look at the inconsistency of grape being very powerful and abundant, while chain was made more powerful and placed on a limit. Any single volley of grape can decide a battle, and you get an unlimited amount of them which can greatly throw off the pace of battle (same way boarding did before DD) 

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I'd rather my enemy be silly and sit on my stern with grape than be efficiently going for hull, masts, etc. Unless fighting multiple enemies where they can pit and board, I've never had a problem with grapeshot. Its very very easy to deny being boarded by a solo enemy if you know what you're doing. Also, lets assume you are being graped....what are you doing while your enemy is graping you? Sitting there being a victim of it? Or fighting back and ripping down his masts, hull, etc. 

The new damage model made it easier now more than ever to deal with people sterncamping/graping you. If you still have problems losing crew to grape then maybe sail a bit better.

If I had a dollar for every duel or PB that ended with me/my side victorious and my first rate having 300-500 crew....I'd have like....a small stack of dollar bills :D. Seriously, crew is the least of my worries in a fight. I can mostly avoid being boarded by doing some maneuvering. What I can't do, is fight with most of my armor missing or my masts falling left and right.

 

 

Now BALL shot taking crew, is another story. That needs to be toned down a lot. I go into battles with my first rate and I can watch the crew number drop every time a cannonball hits me. Its like using rum, but in reverse lol.

OH THE PIXEL HUMANITY!

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I love when a small ship shoots a broadside that bounces harmlessly but a handful of guys still die. Like are my sailors hanging off the side of the ship in combat?

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1 hour ago, Aster said:

I love when a small ship shoots a broadside that bounces harmlessly but a handful of guys still die. Like are my sailors hanging off the side of the ship in combat?

Mine are hanging out of the gunports reloading the already-loaded cannons whilst the enemy slowly lines up and then fires a broadside. I mean, I tell the lads its ok if they duck and cover for a quick second while the cannonballs are heading right for them, but they insist its not honorable service. :rolleyes:

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3 hours ago, Aster said:

I love when a small ship shoots a broadside that bounces harmlessly but a handful of guys still die. Like are my sailors hanging off the side of the ship in combat?

Well maybe if you was less for getting a painting of your victories, it wouldn’t happend. They would stay low and not stand to see.🤪

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Lately, I've been playing the PVE server.  I do find the change to a level 2 ship building yard at 1,000,000,000 reals is prohibitive of players such as myself.  This would take forever to achieve. Guess the devs have decided that anyone who desires to build ships beyond the 1st level will have to stay there for the duration of their playing the game.  Would like to see that number come back to reality for at least the next two ship yard levels?????  

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On 5/12/2019 at 1:08 AM, Aster said:

I love when a small ship shoots a broadside that bounces harmlessly but a handful of guys still die. Like are my sailors hanging off the side of the ship in combat?

Imo i think its stupid that the enemy can see how much crew, sail damage or hull damage on the enemy ship. I mean it make sense when you see a total blank side full of cannon holes indicate that that side is hurt? Same as crew, where are the infrared radars that shows where my crew is hiding and what not? 

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1 hour ago, Vernon Merrill said:

Are there no clans on PvE?

 

There is a trend that majority of the PvE players are solo and want it all easy.  That is why they bitch when we bring up things that would be more clan/group related but bring content (like Port Battles against AI/buetral ports that get reset every couple months).   

 

So Devs being awfull silent again?  Does that mean a hotfix soon or maybe even another patch?   Would be nice to know what's up cause a wipe/release #soon can mean a few weeks or a few months and some of us would like to just hurry and get to it.

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2 hours ago, Horatio 15 said:

Lately, I've been playing the PVE server.  I do find the change to a level 2 ship building yard at 1,000,000,000 reals is prohibitive of players such as myself.  This would take forever to achieve. Guess the devs have decided that anyone who desires to build ships beyond the 1st level will have to stay there for the duration of their playing the game.  Would like to see that number come back to reality for at least the next two ship yard levels?????  

Took me a couple of hours to make a million (you used too many zeros).  I do still think its pretty expensive for building...and the tool requirement for wood farms is a killer!

 

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I know asked this before, but I feel like I want to nag....Can we please have the ability to update (refit) older ships to the level of the port bonuses.  This isn't just a short term thing for those of us who have a barn full of unmodded ships.  When we are steady state after release, this issue will continue to crop up.  We will build ships early and after we start making port investments, these ships will be obsolete.  Real life ships get upgraded all the time, because it is cheaper and less time consuming than new build (Look at HMS Victory).  It should be part of the game as well.

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1 hour ago, Angus MacDuff said:

I know asked this before, but I feel like I want to nag....Can we please have the ability to update (refit) older ships to the level of the port bonuses.  This isn't just a short term thing for those of us who have a barn full of unmodded ships.  When we are steady state after release, this issue will continue to crop up.  We will build ships early and after we start making port investments, these ships will be obsolete.  Real life ships get upgraded all the time, because it is cheaper and less time consuming than new build (Look at HMS Victory).  It should be part of the game as well.

I would argue that we just need better recovery of mods and materials upon breaking ships up.  Right now breaking ships is a joke.

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4 minutes ago, Wraith said:

I would argue that we just need better recovery of mods and materials upon breaking ships up.  Right now breaking ships is a joke.

Another option for sure, but when it's a gold ship, it hurts to break it up.

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On 5/14/2019 at 5:09 AM, Vernon Merrill said:

Are there no clans on PvE?

 

hi mate there are a number including Ahoy been there a long time after wipe will probably be there full time

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