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Patch 31: Port investments, new hostility and preparation for release

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13 minutes ago, no one said:

Clans should have rewards / benefits for doing port battles? YES OF COURSE!

Clans should have unfair advantages in pvp? NO OF COURSE NOT! That is what completely ruins the game. The game is so unbalance that there is no reason to play unless you are in a big clan. And many already quit playing the game because s-h-i-t like this. What you have now is a dead empty game with some players in clans trying to understand if there is any reason to do RvR. But continue to push with the BIG CLAN agenda and pray for the game to become a sucess, it worked very well in the past 2 years doens't?

 

Oh that is a crop of BULL SHIT.   SOLO players is going to loose to a clan any day of the week cause they are out number not cause of better ships. In a 1 vs 1 it's been proven over and over skill wins over better build.  A shitting player in a decked out gold ship is still a shitty player.  That solo player can still buy a ship off a big clan.  Ships are being posted all the time in ports.  That solo player can capture a ship if he catches one by it self.  Stop making up the pitty me I'm a solo player thing, cause it's there own fault if they don't want to work as a team or with others.  Normally those players are going to do there own thing no matter perks or rewards for RvR and such. 

You look at any big MMO out there they are designed for CLAN/GUILDS first and not the solo players, but they don't stop you from playing solo.  Just like this game doesn't stop you.

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22 minutes ago, John Hill Regard said:

Discussion of moderating policies

hello john..
volunteer mods are not devs.. in that particular case the wording for the warning, was not appropriate and was revoked by me just now.

but remember.
you must follow the accepted norms and read the forum rules in case you do not know what is ok and what is not ok here. 


Back on topic.

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4 hours ago, Graf Bernadotte said:

Small nations are small because of power struggles inside their nations. Danemark-Norge was one of the strongest nations on the server until some inefficient clans opposed the leading clans without having a better concept. Result was, people left and now the nation is unable to take the ports next to its capital. Clanleaders responsible for this mess left game long ago. France struggles with fights inside the nations since years. Result is best players left incompetent loud-mouths alone. Now they had the chance to take over lead and failed terribly. Britain struggles from clan fights as long as France does. As soon as Havoc left game, the nation is unable again to decide about the most vital questions. Unable to defend the port which is really important for the nation. Result is you lost all of your 55 point ports in one evening and struggle with crafting best ships now.

Now you complain in forum that everything is bad, devs changed in the last weeks. Wrong! Only your game play must be improved dramatically.

Nice to hear that this blow was sitting. 😜

I remember your whining VERY HIGH as spaniard when not anything close to the alphadog. Or bragging when still thinking being a powerful nation.
It could be worst now. Because gear-gap will heighten skill gap. And you know which fleet has numbers+skill+gear ATM. Nothing bad: it's a circle.

Because you speak of your nation, my nation, his nation... and how you're good farming resources.

But not a reasoning about game features, how these could help more or less bigger or smaller organizations and so on.

Because I think about game balance. You only about the pride of you (temporary) nation.

 

Just out curiousity: how do you think Polish could defend or attack a capitol with their numbers?
And I do not enter in the more complex (too complex clearly for you) that's not only matter of numbers, but NUMBERS+(medium)EXPERIENCE+GEAR... like in any MMO.

 

Later you told a about a "blow"... I have still to underline which one. Definately not very strong if not even perceived.

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On 5/2/2019 at 11:14 AM, Licinio Chiavari said:

On other hand

a) frontlines concept, that I consider great, is nothing... so better avoid it at all.

b) the Fortress mentality could lead the alphadogs to expand even more to insure more and more the fortresses. So pushing them to roll the map. If it happens what to do?

Without frontlines there were almost unlimited line to gang up and attack a nation. This way it will be precluded... and alphadog (with stronger bonuses) will be un-beatable.

A single superpower situation is bad in reality. In a game is death of the game.

This could be solved by map wipes every now and then as a feature of the game

Edited by Archipel
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Just now, Archipel said:

This could be solved by map wipes every now and then

Within this RvR, periodic map wipes will be necessary.

Majority likes to "win". So it could end very easily to a nation/coalition almost wiping all others or reducing them to no real threat... "ending the game".

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Periodic map wipes would be very bad, considering the amount of resources and player time is invested into a port. 

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20 hours ago, Barbancourt said:

At this point I'd be happy to see an end to RvR entirely.  It has never worked, usually been exploited, and always disappointed.  Increase the number of national ports to a substantial percentage, and leave the rest neutral. 

 

PBs, their preparation and aftermath are very enjoyable, though

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Periodical wipes, imo, work only age progression games. Once the final age has been reached only then is a wipe needed to restart the game.

Say this game had enough ships from every decade that become available only after each decade has passed and technology level has been reached. Say each month is one decade in game.

So start at say 1700, only 1700-1710 ships are available. Hopefully before the next decade arrives your nation kept up on research to reach the next tech level or the game will age progress without you and you will be stuck in older ships trying to catch up while other nations have advanced. Do this for every decade. Once the game reaches 1820, the winner is whichever nation has conquered the most territory and other parameters like kills, ktd, tech unlocks, upgraded ports, etc. At this time the game is reset to 1700 and you restart your nation or new nation and maybe even reset skills and perks (like an age progressed character) and go at it again trying to change last "season's" results. Heck, this could be an on going seasonal tournament style. Jot that down.

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5 hours ago, Gregory Rainsborough said:

Will trading also have more rewards because now it's more efficient to just do delivery missions?

I think changing the standard 100 weight unit for trade goods may help there. Some trade goods are not lucrative enough unless you have 3 Indiamen and trading with shallow ships is not worth it. Just take Passenger missions in your Lynx. I do like the cargo and passenger delivery missions as they add content but as you said trading should have better rewards. 

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2 hours ago, Sir Texas Sir said:

Oh that is a crop of BULL SHIT.   SOLO players is going to loose to a clan any day of the week cause they are out number not cause of better ships. In a 1 vs 1 it's been proven over and over skill wins over better build. 

Oh really? What would happen if it was 1 vs 1 with similar skills but one wih a regular ship and the other with a full upgrade ship, books, woods, clan bonus? So what you are saying here is bull shit.

A shitting player in a decked out gold ship is still a shitty player.  That solo player can still buy a ship off a big clan.

I have no idea what is happening in your faction but in sweden crafting ships to sale is a dead business. And if you think that the new patch will solve the problems you are wrong. It might happen to see some ships crafted by the clans available to buy but because they have acess to the clan bonus and others don't you will see prices rise. Not balanced mechanic translate to a broken game.

  Ships are being posted all the time in ports.  That solo player can capture a ship if he catches one by it self. 

And again that fails terrible when you are facing players with  all the good stuff and you in a regular ship.

Stop making up the pitty me I'm a solo player thing, cause it's there own fault if they don't want to work as a team or with others.

Wrong again. If an mmo doens't give an balance game experience it is not the player X,Y or Z fault. It is the game mechanics fault for not providing an interesting and fun game to all.

  Normally those players are going to do there own thing no matter perks or rewards for RvR and such. 

You look at any big MMO out there they are designed for CLAN/GUILDS first and not the solo players, but they don't stop you from playing solo.  Just like this game doesn't stop you.

Another big mistake from you. Every good MMO offers many things to do in a balance manner to all. What Naval Action pvp server offers to the solo player? Nothing.

PvP? Solo player can't compete 1 vs 1 against fully upgrade ships from the big clans.

PvE? There is no high sec zone for you to pve without problems. Again this is the main reason why the new player experience is terrible and many quit the game in a few hours.

Crafting? Why? If you can't compete with the ships quality made by the big clans?

Trading? For what? There is anything interested to buy if you know you will always be in an handicap postion playing solo?

 

But let's say i am wrong , you are goint to tell me now one MMO that f-u-c-k-s so much with the game balance giving all the power to the players in clans that is an HUGE SUCESS with HUGE POPULATION NUMBERS.

 

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Port investment = good idea

Port bonuses = bad implementation. 

Perks like bonueses in port= posible solution.  Once you upgrade 1 bonus, the other must be locked, also they need some downside too, for example if you upgrade thikness you will lose speed and acceleration cause your adding more weight to your ship...  Same for other bonuses. 

Specialization must be added soon and wipe the previews upgrades cause if you fight a ship with all port upgrades, all elite mods and books you had NO CHANCE at all. Is imposible, i taste this thing myself yesterday and now im not in the mood in eve log into the game, is totally pointless. 

Having no ships, crafting way to expensive, enemy port upgrade to max and pvp against those and add they will not fight alone... Is a imposible task. 

And this pole for alliances will kill pvp at all. 

Im thinking to unistall and wait

 

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11 minutes ago, Carlos_Condell said:

if you think this is OK, the game is SUPER BROKEN

gold Locean.png

looks like that Russian, Prussian and Poland have some kind of crafting chance improoved.   me and many others in regular nation never crafted ships like this so frequently like them

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3 hours ago, Carlos_Condell said:

if you think this is OK, the game is SUPER BROKEN

gold Locean.png

OMG what have you done devs?🤔

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Imo every single Upgrade and Port Bonus should have a downside too. If you have speed you lose tank, if you have reloading you lose boarding etc etc. Theory crafting different ships for different roles and fighting styles is brilliant. Sailing around on ships that are superior in every way is pants. There is no fun in being destroyed by a player in a much better ship. This is watering down competitive skill, which is the best part of NA and as we can see from above it will not attract and keep people playing the game. I am helping my clan to prepare for release, were it not for this I would have uninstalled and taken a break by now. In it's current state the game is joyless.

So called 'elite' players have too loud a voice for devs it seems, they are supposed to be skilful and yet seem to require every advantage possible built into the game mechanics for them (not all of them). Well done Anolytic, who benefits from this and yet calls it out for the farce it is. If only there were more like him.

My suggestions would be this:

1. A complete overhaul of Upgrades and Port Bonuses where each and every one has a positive AND negative effect

or:

2. Port Bonuses to apply only to SOLs - so that RvR and clan activities do not disadvantage solo players and smaller clans so drastically and do not dictate engagements in the Open World.

Edited by Hullabaloo
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1 hour ago, Hullabaloo said:

My suggestions would be this:

1. A complete overhaul of Upgrades and Port Bonuses where each and every one has a positive AND negative effect

or:

2. Port Bonuses to apply only to SOLs - so that RvR and clan activities do not disadvantage solo players and smaller clans so drastically and do not dictate engagements in the Open World.

There is only one problem with your second suggestion. What would happen if the clan players start to craft Wasa Fir/Fir or maybe a Christian Fir/Fir and use them in pvp? The hull bonus removes the fir/fir downside, the speed bonus opens an opportunity, and if they use books and upgrades only for speed what you get is a monster with speed cap at 15.5 knots at different angles.

 

Let's say bye bye to pvp. ☹️

Edited by no one
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1 hour ago, no one said:

There is only one problem with your second suggestion. What would happen if the clan players start to craft Wasa Fir/Fir or maybe a Christian Fir/Fir and use them in pvp? The hull bonus removes the fir/fir downside, the speed bonus opens an opportunity, and if they use books and upgrades only for speed what you get is a monster with speed cap at 15.5 knots at different angles.

It's already happening! I saw two of these Wasa super ships near KPR a few days ago. I agree, the second suggestion doesn't go far enough, but at least when you engage an enemy 4th rate or below it will be reasonably balanced.

Edited by Hullabaloo
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18 hours ago, Carlos_Condell said:

if you think this is OK, the game is SUPER BROKEN

gold Locean.png

 

 Yes this time game broken to much.

 Always change like using tank to kill rabbit.

 

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It should be tiered like books, like trim speed book and with negative effects. 

More speed? Ok, less thicknesd and hp. etc. 

1-3 rate, 4-5th rate, 6-7th should all have different bonus, bigger the ship smaller the bonus. 

Port bonus should happen with high rng but not always occur. 

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On 4/24/2019 at 3:38 AM, admin said:

Captains 

Patch is being deployed today.

Main feature of the patch - Port investments.
This is a group feature. Solo players must find a group of friends to use it or join a clan. 

Ooooo, num, num, num says I... Good on the Devs!

This is something that I have been looking forward to. Cant wait to hear what the clans do with this.

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The cost of production has become incredibly high.  A single player can hardly pay for that.

Should I ask the clan officers every time for 100 repairs, 300 rum or 20 x 9P Long Canons ?

That is really too stupid for me.  -- Would you please give me from the CWH xyz..........
And I become a beggar in my own clan. Thats not fun.

At least the self supply with repair / rum and cannons must work.

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Hello

Port "Ship building" investment is already a fail it just lead to unbalanced a little bit more the game.

I suggest to developp a "Tec Tree"for crafter instead. And give back to player's (crafter ) the power to create better ship.

As a crafter (i'm not ) once you reach level 7 you don't have content in the game to upgrade your skill.

You could imagine some "specialist" who  become master in Trinco crafting ...You create content's and the game become far more interresting for a larger amount of player's.

So please remove ship building bonus from the port,and give them to crafter's  clan will manage ressources and it's far enough.

You could imagine the same thing for trader's (who doesn't exist since mission delivery) improving their merchant experience in some ressources...Buying cheaper and selling expensivier...Imagine One merchant could be the Banana master of the server....That's content's and not very difficult to develop....

Please make your game more interresting (not only an fighing arena ).

Thank's for reading

Cheer's

 

 

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I have to agree with everyone who stated there before me that big bonuses are not working.

You should go back to 0.5% and 1% changes.

 

I really would like to know what the F you were thinking when you decided to give 5 different port bonuses? One would have been massive and you decided to go with 5? admin, do you even play PvP games in general? Do you even play Naval Action? Are you really so bad PvP player that you love to butt R new players with your OP gear? Don't want to be offensive here but if you make every feature in this game to support this, then what do you want people to think about you?

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9 hours ago, John Hill Regard said:

 

You could imagine some "specialist" who  become master in Trinco crafting ...You create content's and the game become far more interresting for a larger amount of player's.

 

 

I'd enjoy crafters being able to specialize more and able to choose in what they want to spec in. 

as you suggested, you want to craft a trinc and be the best trinc crafter? craft more of them.

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