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Patch 31: Port investments, new hostility and preparation for release

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Captains 

Patch is being deployed today.

Main feature of the patch - Port investments.
This is a group feature. Solo players must find a group of friends to use it or join a clan. 

hFX0bU3.jpg

Imaged - dutch players deciding if they want Caracas to have a +5% speed bonus for shipbuilding or +10% thickness or BOTH

  • Investments. 
    • Clan alliances can now expand production of resources in ports
    • Clan alliances can now expand shipbuilding in ports
    • Clan alliances can now improve defenses in ports
    • Investments will drop their level after you lose the port, multiple losses of ports will lose all investments (to remove port trading)
    • Forts destroyed in port battles will have to be rebuilt
    • Clans will be able to decide who can access the facilities and build them
    • Once you build the facility you will be able to use it even if you are kicked from clan  or alliance (provided you are in the same nation).
    • Other nations WILL NOT use the facilities and investment benefits 
    • Ship building bonuses are created by clan alliance only if they build ships in their city. Other captains (who are not part of the alliance are not going to be able to hire artisans trained by clans).
    • Due to limited investment points some cities will have to specialize – in the first iteration there are going to be 2 types of towns
      • Resource base
      • Shipbuilding base
      • Or a mix of two
    • There is a limited number of ports that can build amazing ships with all the possible bonuses. Nations will have to fight for them.
    • This is a first iteration of the feature so expect bugs and problems
  • Map wipe
    • All forts on map were removed (they can be rebuilt by clans)
    • Map was reset
    • Lord protectors were reset, 
    • National leaderboards were reset
  • Hostility mission changes
    • Hostility now can be gained only using missions. 
    • OW hostility points are no longer granted to avoid exploits. 
    • Hostility generation in missions will feel much faster
    • Defense timer cost is 250k Reals per day (might go up even more)
    • County capital and capitals give missions to capture 2 nearest county capitals
    • Free towns give missions for 2 nearest county capitals
    • Once you taken the county capital you can take its regional cities.
    • Marsh Harbor also gives an option to take Treasure Island, Treasure island capital gives an option to capture Bermuda.

Other changes 

  • Forts were buffed
  • BR limits for ports have changed
    • Largest towns (55 investment points) have 25000 BR limit 
    • All other county capitals have 20000 BR limit
    • Regional towns have 10,000 BR limit
    • Shallow capitals 3000 BR limit
    • Shallow towns 2000 BR limit
  • Lord protectors are no longer have tiered rewards for VMs
    • you get what you hold (but not more than 15VMs per week – lets see how it goes and maybe increase this limit later)
  • Hostility points for port battle creation have changed 
    • County Capital deep – 10000 pts
    • Regional town deep – 4500 pts
    • County Capital shallow – 2500  pts
    • Regional town shallow – 1000 pts
  • Peace server changes
    • Historical peaceful map applied (this will change bot routes and bot nationalities)
    • Admiralty can now be used in ALL peaceful cities
    • Peaceful outposts and buildings can now be built in all cities
    • Peaceful PVE missions can now be taken in all cities too
    • Top class ships on the PVE can still be built in towns that are capturable on War server.

Other changes

  • Combat medals are now only granted for mission and patrol completion.
  • Improved FPS performance in instances and port battles 
  • Added additional item descriptions
  • Bots now use universal ranks to help judge their difficulty easier
  • Added an option to make more books and upgrades in production run
  • Added inverted mouse to options 
  • Added tooltips to clan warehouse
  • Permit prices and requirements rebalanced
  • New ship notes added to admiralty 
  • Pandora lost ability to use stern carronades due to placement of ports
  • Epic chest now drops in Epic events a lot more often
  • Grape damage distance slightly increased
  • Grape min damage from raking slightly increased 
  • Port name changes and other minor beautifications
    • Some ports have their name changed or improved. 
    • Spanish town (a city of striking contrasts) is now a capital of the Virgin islands 
    • Sisal is now a capital of Merida
    • Some counties were rebalanced. 

Fixed bugs

  • Fixed bug that did not build 5/5 ships in some ports that became capturable recently. Apologies for the inconvenience. 
  • Fixed bug that was visually showing wrong ammo type (for example ball was flying instead of chain or vice versa) in instances for new players who just joined instance or relogged in into instance
  • Fixed stationary bots in OW
  • Fixed bug that cut your speed if you switched to a fleet ship
  • Fixed bug that did not update your map if you switched from Peace to war server after AFK kick
  • Multiple other bugs fixed

 

Enjoy. 

 

Hotfix 25th April 2019

  • Hostility missions now have a deadline and have to be done until maintenance (after maintenance they will disappear from quest log). This is done to remove the possibility of keeping old missions for the future attacks on the ports.
  • Fixed the bug that did not let you sell the ship if you had books in knowledge slots
  • Fixed the bug blocking the sharing of the captured ship in the instance (by setting it free for all)
  • Temporarily increased the limit of missions from the county capitals and free towns to 3 from 2
  • Increased the limit of port battles against the nation from 3 to 5 
  • Changed BR of shallow water ports to lower
    • 2500 for shallow capitals
    • 1500 for regional towns in shallows
    • Nassau limit is set for 3000
  • Mantua is now neutral and capturable (giving capturable city crafting bonuses)

 

Hotfix 2nd May

  • 7 New port investments added allowing production of rare woods in clan controlled ports
  • Rare woods clan delivery missions rebalanced (prices lowered)
  • Peace server: admiralty prices for rare woods rebalanced (prices lowered)
  • Peace server: some free towns converted back to neutral towns to allow production of resources (Atwood, Cayo Romano, Barcos, Cayman Brac, La Navasse, Hat Island, La Désirade, Carriacou, La Orchila, Coquibacoa, Concepción, Bonacca, Bensalem, Santa Ana, Tamiagua, Calcasieu, Saint-Malo, Cayo del Anclote, Las Tortugas, Cayo Biscayno, Saint Marys, Salinas, Little River)
  • Building costs and costs of upgrades rebalanced (and increased)
  • Like 49

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It's like you specifically want to punish solo players.  Does the clan who owns the port have a limit on the number of friends on their list?

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8 minutes ago, Angus MacDuff said:

It's like you specifically want to punish solo players.  Does the clan who owns the port have a limit on the number of friends on their list?

its sadly to prevent alt exploits, but if you're a solo player what kind of RvR are you going to do anyway? Its like in wow you cant expect to beat the last boss on the hardest difficulity solo and expect it to get nerfed because you want to accomplish it

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4 minutes ago, Wyy said:

its sadly to prevent alt exploits, but if you're a solo player what kind of RvR are you going to do anyway? Its like in wow you cant expect to beat the last boss on the hardest difficulity solo and expect it to get nerfed because you want to accomplish it

I can join into a PB with a clan, as I've done in the past.  That's not my point though.  When the clan owns the port, they can decide who is ALLOWED to use the facility to build the best ships.  It's putting an enormous amount of power into the hands of a few.  One player (clan leader) can affect the gameplay of the rest of the players in his nation.

Edited by Angus MacDuff
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Thanks! There's a lot of great new features to test here. Howver:

37 minutes ago, admin said:

Defense timer cost is 250k Reals per day (might go up even more)

I'm not sure this is the right idea, but given the new frontlines system, it might work, encouraging building connected territories.

39 minutes ago, admin said:
    • Marsh Harbor also gives an option to take Treasure Island, Treasure island capital gives an option to capture Bermuda.

Marsh Harbour should not be the only town to give missions for Kidds Island. There should be at least 3 more ports from which it can be attacked.

39 minutes ago, admin said:

you get what you hold (but not more than 15VMs per week – lets see how it goes and maybe increase this limit later)

I really think that instead of inflation of currencies (combat medals and Victory Marks), prices should be lowered and so should rewards. If permit prices were significantly lowered, we could get 1 VM for 1 port, 2 VMs for 5, 3 VMs for 10-to infinity.

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Also. Please increase the number of clans we can have on our friendlist.

Edited by Anolytic
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6 minutes ago, Angus MacDuff said:

I can join into a PB with a clan, as I've done in the past.  That's not my point though.  When the clan owns the port, they can decide who is ALLOWED to use the facility to build the best ships.  It's putting an enormous amount of power into the hands of a few.  One player (clan leader) can affect the gameplay of the rest of the players in his nation.

im abit on both sides here, the clan that owns the port actually has to make sure the port is defended and probably has to pay expensive timers to prevent nightflips so in that case im in favor that the clan should be able to have some kind of port management.

For a solo player maybe it would be an option if the clan could approve players by name to be able to borrow these artistans to craft ships having some sort of agreement, and if something happens its nothing worse then removing that player from the list.

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1 hour ago, admin said:
  • Combat medals are now only granted for mission and patrol completion.

No more for kills/assists? that is a large source of combat marks being removed, but since the permits costs in CMs was reduced (in case of bucentaure from 50 to 20) and removed in other cases, probably it is for the best, or CMs might have their value/rarity bottom out.

Any comment on re balancing rare woods, or the availability of rare woods in DLC?

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@admin will it be the standard square fort and round tower to start with we can build? and do you have plans for other shore battery models? :)

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1 hour ago, admin said:
    • Ship building bonuses are created by clan alliance only if they build ships in their city. Other captains (who are not part of the alliance are not going to be able to hire artisans trained by clans).

If a clan allows someone to enter the city that player should be allowed to benefit from building ships there.

You are FORCING ship crafters to join a clan. 

At least put a feature that allows clans to have more allied.

And BTW …. being spanish in peace server is now almost impossible since all NPCs in 3/4 of the map are spanish. 

Edited by toblerone
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1 hour ago, admin said:

 

    • Defense timer cost is 250k Reals per day (might go up even more)

Wtf.  Thats too high

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1 hour ago, admin said:

Peace server changes

    • Historical peaceful map applied (this will change bot routes and bot nationalities)
    • Admiralty can now be used in ALL peaceful cities
    • Peaceful outposts and buildings can not be built in all cities
    • Peaceful PVE missions can now be taken in all cities too
    • Top class ships on the PVE can still be built in towns that are capturable on War server.

 

@admin is the part in bold red above a "typo" ?  Is that word supposed to be "now" ?

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There is a limited number of ports that can build amazing ships with all the possible bonus.

 

Which ports? How do you find them? Or is it if you just get lucky and happen to pick that port?

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Great news, looking forward to test this out.

17 minutes ago, John Cavanaugh said:

Any comment on re balancing rare woods, or the availability of rare woods in DLC?

Hopefully, depending on the stacking limit, the new port bonuses might make oak-oak much more competitive, and rare woods much less relevant. 

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8 minutes ago, Serk said:

Great news, looking forward to test this out.

Hopefully, depending on the stacking limit, the new port bonuses might make oak-oak much more competitive, and rare woods much less relevant. 

so long as people have access to teak/white oak DLC ships, that will remain a pipe dream

Edit:

The difference between Oak/Oak and Teak/White oak is 10% thickness and 2% speed (+ sundry less important modifiers). Admin's references to bonuses are, unless I am remembering incorrectly, based on a prior statement that under this system crafting would remove RNG trim, and allow that trim to be applied by the crafter.

Would you argue under the current system that an Oak/Oak/Very Fast, or Oak/Oak/Very Sturdy bellona has much of a chance against a Teak/White no trim bellona?

Edited by John Cavanaugh
explanation
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6 minutes ago, Serk said:

 

Hopefully, depending on the stacking limit, the new port bonuses might make oak-oak much more competitive, and rare woods much less relevant. 

Which leaves us on PvE sol (not ship of the line in this case)

We still have limited rare woods but cant acess ship improvement it seems

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40 minutes ago, John Cavanaugh said:

so long as people have access to teak/white oak DLC ships, that will remain a pipe dream

Think you should do the math. A 10 % thickness bonus. No doubt we will see the top be even stronger and the rest just shep for the slaughtered. Do look forward to how ppl will react to even more unballanced fights.

You edited after I qouted. If I read you right, they will have the same stats, unless maybe 2 % speed. So yes I would say they stay a good chance. And thats just for a Oak Oak. If dlc don’t get the buff, admin basicly nerfed the dlc ship. Why spend Real money when I can build a ship as good in oak/oak. It takes like maybe an hour a week to get all the ressources.

You named dlc ship, so think you should compare a rat teak/Wo with a Oak/Oak Agga. Put a 10 % thinkness bonus on the agga. They will basicly be the same. Think abouth the difference if you maybe had acces to sabicu.

So to your question I now see even less reason to buy a dlc ship, so yes I think there will be less of them.

Edited by Routan

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