Captain_Chis Posted January 15, 2015 Share Posted January 15, 2015 Hello, I just recently downloaded Maya and with a background in Inventor 3d found the difference between the two huge. I have modeled a galleon last night (after making my own terrible ship before that) based on some drawings i used as reference images. Am i correct in saying the only way to model a ship in Maya is to get a shape and then move the faces and vertices around to manipulate it to look like a hull? In Inventor i would create 10 or so 2d sketches of the hull at different intervals and loft them (which gave a bad result which is the reason i went to maya). Is it possible to get more precision in Maya? Also anyone got some simple boat drawings to practice modelling (i don't think a galleon was a good idea for starting so i gave up on it for now). Here is my galleon i modeled, i guess to make a naval action worthy model you would have hundreds of edge loops along the hull to make it perfectly rounded. Link to comment Share on other sites More sharing options...
Mirones Posted January 18, 2015 Share Posted January 18, 2015 http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ should help you than creating a block and trying to turn it into something. and here something for trying stuff a Sailship has somany curves and lines i dont recomand it for a beginner 1 Link to comment Share on other sites More sharing options...
graphite Posted January 20, 2015 Share Posted January 20, 2015 What a nightmare unwrapping it For Blueprints: http://www.the-blueprints.com/ For textures: http://www.cgtextures.com/ Link to comment Share on other sites More sharing options...
Captain_Chis Posted January 22, 2015 Author Share Posted January 22, 2015 http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ should help you than creating a block and trying to turn it into something. and here something for trying stuff a Sailship has somany curves and lines i dont recomand it for a beginner Hey thanks for the link, i have no idea how to use the mirror functions or even connect two polygons together lol. So i have been using a long method but the tutorial did help me alot as i did not know the lines had to be relatively consistent with the boat. What a nightmare unwrapping it For Blueprints: http://www.the-blueprints.com/ For textures: http://www.cgtextures.com/ I have no idea what unwrapping is but i assume it is not fun. Anyway i gave up on the galleon after i had zig zag lines going everywhere on the front section (again). So i took a simple viking long boat and the hull turned out okay. Going to give its interior a go at modelling, wish me luck. Edit: oh and i also found out pressing 3 makes the lines smoother! i pressed it when i finished the hull (pic below) should i press 1 to go back to normal un smooth mode while still working on it or is it fine. Link to comment Share on other sites More sharing options...
graphite Posted January 23, 2015 Share Posted January 23, 2015 I have no idea what unwrapping is but i assume it is not fun. That's a fair assumption It's basically flattening the model for texturing. Had a surf of the net ... take a look at this, it may help http://www.piratesahoy.net/threads/ship-hull-modeling-tutorial.17259/ cheers Link to comment Share on other sites More sharing options...
Recommended Posts