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Forthcoming patch information: Port Investments + map wipe

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On 4/15/2019 at 5:20 AM, admin said:

……………..

Again will repeat. All this features will require a map wipe
More information will be added to this post based on your questions in this thread. 

@admin We are in dire need of updated information very soon. There are many questions that need answered so we can prepare if needed. These are just our clan's most pressing...

  • What will happen to our outposts if they are in Free Ports (La Mona), Open Ports (Cabo Rojo), and Neutral Ports (Higuey)? 
  • Will ports surrounding our Capitals remain part of our nation, or will we need to recapture them? (i.e. Ft Zoutman, Ft Oranje, Las Aves)

Depending on patch release date and the answers to above, we may need a long time to move our ships and warehouse items.

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1 hour ago, van der Decken said:

@admin We are in dire need of updated information very soon. There are many questions that need answered so we can prepare if needed. These are just our clan's most pressing...

  • What will happen to our outposts if they are in Free Ports (La Mona), Open Ports (Cabo Rojo), and Neutral Ports (Higuey)? 
  • Will ports surrounding our Capitals remain part of our nation, or will we need to recapture them? (i.e. Ft Zoutman, Ft Oranje, Las Aves)

Depending on patch release date and the answers to above, we may need a long time to move our ships and warehouse items.

last time we had a map wipe, all capturable ports were reverted to neutral, no matter if clan owner had set it to open before the wipe.  This means you will be able to tp in and out of them until they get recaptured by another nation.

Only capturable ports are affected. National ports will remain as they are.

Edited by Serk
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^ Thank you, good sir. I forgot what happened last map wipe. I hope this time will be the same with us being able to TP in and out. Confirmation would be nice, tho.

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On 4/15/2019 at 11:20 AM, admin said:

Forts and defenses. 

 

  • Clans will be able to build defenses for their ports
  • In the first iteration positions of forts will remain the same as in the current game (some positions will be adapted to change placement of useless towers or forts into locations that will help defending the city) 
  • Defenses destroyed during port battles will have to be rebuilt again (depending on % of their damage)
  • Base map will be without forts and towers.

Overall balance

Every type of investment will require points and having limited points per port, clans will have to pick things they want to specialize their city in. Some cities (chokepoints or front line towns) will only have forts, some will become resource bases and some will become shipbuilding cities.

This balance will be supported by the changes how hostility missions are given.

I pray that we can invest in hot shot furnaces! It could be funny!

https://en.wikipedia.org/wiki/Heated_shot

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Consider the following:

  • Nation A takes a county capital port 1 and two ports 2 and 3 in this county. Later nation B captures port 1.
  • What will happen to ports 2 and 3? Will they stay with nation A, turn neutral or convert to nation B?
Edited by Felix Victor

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9 minutes ago, Felix Victor said:

Will they stay with nation A, turn neutral or convert to nation B?

They will be unchanged. The only effect of County Capitals is the ability to raise hostility missions. So nation B will now be able to raise hostlity missions for Ports 2 and 3

Edited by Hullabaloo
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20 minutes ago, Aster said:

Not sure if it was brought up but isn't every port in the game no more then two zones away from a free port/ Nation cap?

If so, what is the effect you imply?

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Wow! 6 pages of conjecture and questions and not a single reply from admin/devs to clear things up. Im here trying to find answers and just wasted 15 minutes. Not impressed here. Seems to me the war server has become completely unfriendly to single players and small clans. Now the PVE server is going this route too? Bad decision if so.

Edited by racketyjack
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On 4/15/2019 at 11:20 AM, admin said:

 

Again will repeat. All this features will require a map wipe
More information will be added to this post based on your questions in this thread. 

To @Ligatorswe

Maybe something to do with what admin promised in OP, but just a guess ofc.

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The point I am making is that for almost the entire map the front lines system only effects county towns. Nearly every capitol is within attack distance of a free port.

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On 4/19/2019 at 12:13 AM, Davos Seasworth said:

May not be the case but even so smaller clans should always consider merging with other clans. My clan ONION has done that with BORK seeing economic benefits from doing such a thing. We still see ourselves as ONION in some ways but also see ourselves as BORK if that makes sense. We know other clans from the same nation and outside it are also considering to merge with us. There is strength in numbers if all parties find a way to balance control and management where no one party feels suppressed. 

The real point is that nobody should have to join a clan to get access to any benefits or advantages.  Small clans should not have to merge with larger clans or other small clans to make a large clan large enough to get access to benefits and advantages.  EVERY player - REGARDLESS of clan membership - should have equal access to the SAME benefits and advantages of every other player.  EVERY player should be able to set up their OP production buildings and shipyard however they want REGARDLESS of whether or not they just happen to belong to a clan large enough to take and hold a particular port.  The developers need to stop with the incessant efforts to manipulate us into hard core PvP and joining large clans or forever relegate Naval Action to an insignificant niche game that appeals to only a few hundred players.

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Stop being obtuse.....  Are you that guy who doesn't join a squad in shooters and then brags about his K\D ratio even when the team loses?

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15 hours ago, Bull Hull said:

The real point is that nobody should have to join a clan to get access to any benefits or advantages.

Fully agree on that, at least for PvE.

On PvP I already played games that have similar clan mechanism, and I chose to join or create solid, competitive clans to get those benefits. It always, systematically led to player extinction pretty much. Within 6 months we had like 4 big clans left, and 2 months later those 4 big clans were empty too. Dead game.

I will keep following the updates and will get in from time to time to test a few things out, but right now I'll just be waiting for the release candidate to see whether this game suits my needs or if I'd better invest my time into another game.

I feel like trying to make sense of these updates individually without having the full picture and the synergy between them leads to nothing but frustration, outrage and disgust, so I'll just stop trying to find a logic and will stick to enjoying the beauty and the atmosphere for this game is excellent at that.

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