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Forthcoming patch information: Port Investments + map wipe

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I would assume that we need to own the county capital to get hostility missions from them, right? That doesn't sound good for the Bahamas which only has Shroud as a freeport. I bet the capitals near there would be taken very quickly, so would me and my buddies in Sweden even have a chance of having our own ports there again?

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@admin Are you think about the normal standard square fort and round fort that we can place around or will you give us different sets shore batteries to choose from? Pic related

div caribbean forts.JPG

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I wish this new conquest system can be explained in more detail. A certain smelly friend of mine is basing his strategy from an idea that I'm pretty sure isn't possible, but I don't know because I don't understand this enough. After the wipe I'd imagine there's going to be a mad grab for capitals so I'm hoping my small clan can get something from this since we'll probably be forced to leave areas that we enjoy playing in.

Edited by Latron

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3 hours ago, --Privateer-- said:

Should do a ship wipe along with a map wipe, so we can all get used to seeing only DLC for the rest of forever.

Indeed, and we'd have an idea if and how DLC Ratts will swarm the map and grab every meaningfull port before the first oak oak aga is even crafted.

Edited by Serk
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15 minutes ago, Serk said:

Indeed, and we'd have an idea if and how DLC Ratts will swarm the map and grab every meaningfull port before the first oak oak aga is even crafted.

You think that dlc ships are the biggest problem this game has? With the new buff from ports to build ships( I read that as dlc ships don’t get it), we might end up with a Oak/oak being as good as rare wood dlc ships, ore even better. In that case I dont Think we will see many dlc ship ingame.

But dont worry, when release rank is gone so ppl have plenty of time to build ships before they need the Rat.

Actually they could wipe all to see how a new start would look like.

Edited by Routan
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I think that for building forts there should be lots of stones needed. The stone mine production is at the moment much too high for the amount that is needed for ship crafting.

A full fort shouldn't take less than 10k of stones, they could be armed like ship with guns of the own production.

I suggest to give the option of heated round shot, of cause with additional cost, to increase the fire probability on the attacking ships ( maybe 5-10%).

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You could allow clans to let players take control of the guns on their fortifications. The less AI in PvP, the better.

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4 hours ago, Latron said:

I wish this new conquest system can be explained in more detail. A certain smelly friend of mine is basing his strategy from an idea that I'm pretty sure isn't possible, but I don't know because I don't understand this enough. After the wipe I'd imagine there's going to be a mad grab for capitals so I'm hoping my small clan can get something from this since we'll probably be forced to leave areas that we enjoy playing in.

You take hostility missions for County Capital and cap it. After that you will be able to take hostility missions for regular, non County Capital ports of that county. 

Edited by Beeekonda
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@admin Sounds great, but we reallllllyyy need to look into the Rare Woods/Permit Situation. Its unbearable right now.

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16 hours ago, Socialism said:

Yea it should be reverse.  All the small dots should be captured before the big dot.  That is the essence of island hopping.

Make sure they have cannons

this way it's interesting too as it turns capitals into choke points of regions, which is the whole point of fortification i guess. capitals will need to be strong because they're the first line of defense of the region and will be very disputed. 

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Imo the problem can be the huge br in capital, so the small clans whitout help cannot even try to raise.(no more small battle?)

Anyway good news in carribean.🍻

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23 hours ago, admin said:
  • To conquer Arecibo Regional town in Puerto Rico if you are Swedish working from Gustavia
    • You first have to conquer County Capital in Virgin Islands
    • Then you can take a mission from Virgin Islands county capital for San Juan and conquer it
    • Then from San Juan you can take missions for regional towns in San Juan county
  • Alternatively you can of course sink player ships or NPC ships around Arecibo and gain hostility directly.

 

 

So by camping in front of a port and sinking every ship of the port's nation around it, it is still possible to bypass the whole hostility missions stuff + frontline ? I hope so.

Is the hostility gained from ow sinking will be tweaked so this can happen for real? As right now the maintenance reduce too much of the hostility gained the previous 24h or the ow kills raise too few of the hostility levels IMO to flip in time.

Do hostility by blocading & supply cut will be a thing too ? 

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@admin can we have a ship wipe as well? That way we can test hostility and front lines a bit more effectively. Otherwise the testing might be a bit diluted if we still have our ships all over the map still from pre-wipe.

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20 hours ago, Latron said:

I would assume that we need to own the county capital to get hostility missions from them, right? That doesn't sound good for the Bahamas which only has Shroud as a freeport. I bet the capitals near there would be taken very quickly, so would me and my buddies in Sweden even have a chance of having our own ports there again?

Yes the Brits will help you!

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1 hour ago, Preechur Blackheart said:

No ship wipe. please! Not until the game is ready to be released.

No testing until release?  LOL

Wipe everything. Cold turkey!  Let's finally START testing.

 

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Having re-read this post, this is an awesome improvement. It answers more than one question for me.

Edited by Bubba Smith

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18 hours ago, Sovereign said:

You could allow clans to let players take control of the guns on their fortifications. The less AI in PvP, the better.

I've also suggested this several times in the past. It would be wonderful. I wonder if the game engine could handle 25 defender ship captains + players manning the fort guns. So cool!

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Great idea! Though shouldn‘t the capitals of a region be endgame and the smaller ports be taken first to disrupt and weaken the capital, making it ripe for the final attack? Battles for small ports first, capital taken last?

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On 4/15/2019 at 10:20 AM, admin said:

Every type of investment will require points and having limited points per port, clans will have to pick things they want to specialize their city in. Some cities (chokepoints or front line towns) will only have forts, some will become resource bases and some will become shipbuilding cities.

Will the points be able to be reallocated as required? i.e. will you be able to change a port from a resource port to a fortified port and vice versa?

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