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Economic blockade missions


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Hi,

Can I suggest the creation of economic blockade missions? Based on the same rise of hostility as the missions of conquest, but instead of this fatal outcome, the port would remain inaccessible, economy and resources would fall, endangering the clan which would see its cash decrease, to the benefit of the attackers who would see their treasure increase ... The situation would remain unchanged as long as the attacked would not win the port battle. We could also imagine that after a number of days, the port would be considered conquered or neutral. These missions would directly damage the portfolio and the growth of a clan, for the benefit of the assailant who would earn easy money.

Edited by GVT
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1 minute ago, GVT said:

Hi,

Can I suggest the creation of economic blockade missions? Based on the same rise of hostility as the missions of conquest, but instead of this fatal issue, the port would remain inaccessible, economy and resources would fall, endangering the clan which would see its cash decrease, to the benefit of the attackers who would see their treasure increase ... The situation would remain unchanged as long as the attacked would not win the battle of the port. We could also imagine that after a number of days, the port would be considered conquered or neutral. These missions would directly damage the portfolio and the growth of a clan, for the benefit of the assailant who would earn easy money.



 

You can, but it´s pointless now. Hauling imaginary cargo and mindless transport of passengers which give you large amounts of reales, aka "delivery missions", makes the whole idea of trading goods completely useless.

People will conquer ports because of victory marks, not because those ports are valuable.

 

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I'd love to see blockades. But atm they are pointless and if they weren't OW model would only allow them to be realized by gathering a group of fellows and staying up all night just to wait if a trader runs out of the harbour.

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