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How to fix DLC ships without changing DLCs


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On 4/11/2019 at 4:17 AM, Henry Durnin said:

My suggestion deals with the biggest concern of many people about DLC ships giving a too big advantage (rare woods/redeemable) of those who doesn't own a DLC.

So everyone who owns a DLC can redeem his ship every 24 hrs and that is something less likely to be changed as it has been sold/advertised that way from the start.

A way to close the gap between those owning a dlc and those who don't will be done by the new port update giving access to easy replaceable boats to clans owning a port, wich is good in my opinion, but not enough.

An additional way, without changing the dlc in a negative way for those already owning one, could be to make dlc ships capturable. This way everyone could optain these ships by boarding them, no negative impact on the person owning the dlc as he lost it anyways (before would habe been sunk) and he can redeem it again after 24hrs.

Still keeps the boat rare to those not owning the dlc but gives access to them to everyone. Exploit could be easily limited through the boat being still not tradeable. E.g. only the person which captured it can keep it.

Maybe introduce even rare notes of them boats (single digit chance) to chests etc.

This would still leave the major advantage (redeem/24hrs) for those owning the dlc but would give the others the opportunity to "farm" those boats.

Maybe you have a better suggestions how to improve the impact of redeemable dlc ships without changing them?

Discuss...

 

 

Make the DLC ship transferrable/capturable/sellable BUT once ownership transfers to anyone it, along with any mods attached, disappears after maintenance.

Edited by Farrago
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