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Either the cost of permits needs to decrease or the current rewards need buffing. Replacing ships currently is simply not worth the time and it'll just drive people from the game. I'm fortunate in that I can, I doubt others will and once they run out of ships they'll simply not bother replacing them and just log off and play another game.

The amount of store ships on sale is a travesty and should be put back to how it was.

 

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I'm uninformed but for what it is worth: ....

A Trincomalee is 25 Combat Marks, I see that CMs are about 50,000 reals  (under sell contracts)   That's 1.5Mill reals.  I see lots of Delivery Missions for massive Reals.  You can use a couple traders for cheap.  TSnows are about 4000reals.  So for an investment of 8000 or 12,000 reals (2-3 TBrigs)  you can easily make 1.5 million in a few hours.  Low risk.  

That doesn't seem too onerous for a ship.

 

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4 hours ago, Macjimm said:

I'm uninformed but for what it is worth: ....

A Trincomalee is 25 Combat Marks, I see that CMs are about 50,000 reals  (under sell contracts)   That's 1.5Mill reals.  I see lots of Delivery Missions for massive Reals.  You can use a couple traders for cheap.  TSnows are about 4000reals.  So for an investment of 8000 or 12,000 reals (2-3 TBrigs)  you can easily make 1.5 million in a few hours.  Low risk.  

That doesn't seem too onerous for a ship.

 

Low Risk? i attack every Player Trader i see and i get attacked by ever Player if iam in a Trader.  I'am not saying tahts a problem its a PvP server. But low risk is defently wrong. After Release, once to Playersnumbers hopefully go up again,  you wont be able to sail a long Trip without beeing attacked. So low risk its not

Edited by Meraun
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44 minutes ago, Meraun said:

So low risk its not

I think some players want zero risk.

I just sailed a fleet of TBrigs for a few hrs.  Made half a million reals and 4000 Doubloons.  I'm very slow, I'm sure most players could complete the journey much faster. I could buy almost 3 expensive permits with the profit from this one trip.  (Bought another TBrig on the voyage  for 1000 reals because it was too good of a deal to pass up.  It is a F/F very fast trim) Because I pay nothing for eco missions, the only thing I risked losing was the cost of my ships.  Even if I value each ship at 5,000 each, that's only 20,000 if I lost all four.  If I was to create a fleet by capturing  NPC ship's they are only worth  the cost of repairs.

I'm don't see how much lower the risk can be.   Gambling 4,000 to 20,000 to make a half a million.  Perhaps some players want TBrigs to be free to lower the risk.

If a player is extremely risk adverse they could sail a basic cutter and pick up passengers only.  It would take longer but the risk is even less.  Basic cutters are free, and eco missions are free.   So a player can risk zero reals with a zero cost ship and make a lot of reals in a fairly short amount of time.  Hours or days.  Use the reals to buy a permit.

Some players may point out that they are risking their time.  They have invested several hours in a few T Brigs, or perhaps a dozen or even a couple dozen hours sailing around in a basic Cutter.   Perhaps the players that don't like sailing, should stop.  If their time is too valuable, to waste it sailing, this game may not be a good fit. 

Personally I don't mind risking my time.  I like the game, and the risk.  If I didn't like the risk I would use the Peace server.

 

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7 hours ago, Macjimm said:

You can use a couple traders for cheap.  TSnows are about 4000reals.  So for an investment of 8000 or 12,000 reals (2-3 TBrigs)  you can easily make 1.5 million in a few hours.  Low risk.  

More and more hours of trade and PvE (looking for rare permits) instead of fighting.  And this is naval action? 

Edited by Sento de Benimaclet
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4 hours ago, Meraun said:

Low Risk? i attack every Player Trader i see and i get attacked by ever Player if iam in a Trader.  I'am not saying tahts a problem its a PvP server. But low risk is defently wrong. After Release, once to Playersnumbers hopefully go up again,  you wont be able to sail a long Trip without beeing attacked. So low risk its not

or they could remove the Enemy Player tag from people so it would look like a NPC, camouflaging as a npc

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The permits are an idea that has failed, imo.  Once again, it makes it more difficult to put ships in OW and that is bad for the game.  Maybe leave it for 3rd rate and above?  Greg is correct about players who will stop playing when they cant replace the ships they like.  The current playing conditions are FALSE, because we are using stored ships and awaiting a wipe.  At the very least, permits should not be RNG and be achievable with CM's at a reasonable cost. We also seem to be going back down that path, where all the best combat enhancers are only earned with CM's.  I don't personally have an issue with this and i'm sure the other vets don't, but it's harsh on the newer player who can't get that advantage until he's much better and feels that he can't win without them.   It's a perception problem, but a problem nonetheless.

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thinking about it maybe, durability wasnt such a bad idea, the player rate dropped alot after they removed that one, and they could maybe keep the permits

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The whole system as it is is a farce. Combat Medals are only availiabe as massive AI grind (the predicate rises with every task you take; e.g. at first destroy 10 5ths, second time you take the mission is 12 5ths, third time 15 ... and so on making the goal to be reached higher and higher and the time it takes longer and longer) or PVP rewards. But: how can you get a reward, if you have no appropriate ship to make PVP with because you can't craft it becuase you can't afford the permit?. It's a die-die spiral when you are at the bottom of this. What makes this mechanic even worse is the fact that most of the better ship types permits, e.g. Endymion, are only availiabe via RNG. So it's pure random if you get one. I really can't give any reason, why the crafting has changed to this momentarily extremly unsatisfying solution. The consequence is that job specialisation (one player is a skilled crafter, the other a talented trader and the third is a skillfull pvper) is not possible any more. Now all crafters have to be succuessful pvpers.

I don't see that this is a game mechanic appropriate for an almost finished game, instead I guess this was made to promote DLC, which is the complete wrong way.

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Here is what I assume the aim of the current Permit prices is:

The ships that require permits for building ar supposed to become rare. Analogous to epic sets of gear in MMO-RPGs for example.

The player perspective on this is currently heavily biased for the following reasons:

  1. We are used to those ships being abundantly available.
  2. Those ships (Trincomalee, Endymion etc.) are Meta ships. Best of their class.
  3. High-end-ish players have either lots of resources to replace ships or a lot of those ships left in docks. So currently they are not rare yet.
  4. Losing a permit based ship puts you at a disadvantage because replacing them is hard right now.

Here is where a wipe will come in at some point.

  • Those rare ships will then be nonexistant for a time and probably stay rare after that.
  • The lower tier ships (e.g. DLC ships and their free counterparts (L'Hermione<->Belle Poule, Rättvisan<->Agamemnon) will be the abundant choice.
  • Not having an Endymion or L'Ocean or Santi then is no longer a severe disadvantage because most people won't have one.
  • The common build for PBs will be your standard 74s with maybe the odd Bellona or Bucentaure in the mix.

People just have to get used to not being able to sail meta ships all the time. The same way that in other MMOs getting your epic set of armour will take a long time and some help from RNGeesus to acquire. Whether those rare ships will see actual use in battle or become Dock-Queens/Trading Goods depends on us players. Some will have the balls (or ovaries?) to use their rare strong ships, some won't.


As for crafting resources in general: Let's wait and see what the next patch brings, concerning resource production in clan-owned ports. There may be hope yet for a blance between DLC-Eco and Nonn-DLC-Eco. Otherwise RvR is royally screwed...

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19 minutes ago, Tom Farseer said:

Not having an Endymion or L'Ocean or Santi then is no longer a severe disadvantage because most people won't have one.

You're right that most won't.  But a select few who play many hours and are very good will have them all the time.  I saw a claim from one player that he had 600 POODs in storages.  600....extremely rare and OP guns.  What this does is give a huge advantage to those few who have the time/skills/alts etc.  I don't begrudge anybody the rewards from a great effort but it's painful for the majority to be crushed on a regular basis by the few who can maintain a higher level lifestyle (draw parallels to the French/American/Russian revolutions here).  We need much more access to all the ships, at least 4th rate and below (where DLC exists).  We don't want an "elite" class in the game and that's what we will always have when desirable items are "rare".

*edit: We seem to have gotten into a permit discussion on a CM thread, but I feel that the two are interlocked and it is CM's that drive the permit issue.

Edited by Angus MacDuff
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@Tom Farseer i disagree with a few points, but i generally think you are right.

They made permits more expensive but have changed missions to reward combat medals - so in my eyes we are right back to where we started. It doesn't make then rare at the moment. 

Because of this we lose a lot of garaunteed doubloon income. So econ is out of whack.

I also think all lineships 3rd rates to 1sts should be victory marks - they should NOT be combat medals. Because of this it is actually easier to buy and replace Oceans instead of Victory's...Actually the ships that cost victory marks are worse to lose than those that cost combat medals.

You lose an ocean and you just replace with combat medals whenever you want. You lose a victory? Have to wait a week (to monday) to stock victory marks back up.

Edited by Teutonic
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I have enough ships in reserve till the release.

PB's rarely happens. Crafting is obsolete, buy DLS ships. 

Convince devs for 1st rate DLC if PB's ever start. I presume they would be easily persuaded. (No one is doing PB's anymore because there are no lineship DLS's? OMG, data we have is already enough I guess :P)

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4 hours ago, Captain Reverse said:

 

Diddums if I'd put on a decent mast mod you'd have sunk to an ickle snow.

Don't turn into one of those people who insists we line up and shoot at each other, snow with longs v herc with carros means I keep my distance, not my fault you didn't pick longs.

Edited by Henry d'Esterre Darby
Removed moderated content.
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16 minutes ago, Gregory Rainsborough said:

Diddums if I'd put on a decent mast mod you'd have sunk to an ickle snow.

Don't turn into one of those lame people who insists we line up and shoot at each other, snow with longs v herc with carros means I keep my distance, not my fault you didn't pick longs.

if I'd, if I'd, if I'd :D

if I'd not stream, im became one course and went to drink tea

 

 

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4 hours ago, Baptiste Gallouédec said:

This bring players in t-snow as targets in ow, so i would say yes.

Well, I would say no, every time we have to dedicate more time to trade and PvE missions than to combat itself. We'll see if you think the same when you have to start with a cutter and it takes months to have the boat you want.

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