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First battle always has excessive long load delay


LeopoldRNN

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Any and every session I play, the first battle I engage in always results in a very long load delay where by the time I see my ship and begin giving orders the pre-start 30 seconds have passed as well as 30 seconds or so into the battle time. Other ships are already shooting and moving before I even load/see the battle instance. After this first time, any and all subsequent battles load normally for the session as long as I don't quit NA. If I completely quit NA and start it up again, the first battle I go in to will again have this awful slow load delay.  Please help! 

My Dxdiag: 

Quote

------------------
System Information
------------------
Time of this report: 4/9/2019, 09:57:02
       Machine name: XXXXX-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr_escrow.190305-1700)
           Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 12288MB RAM
Available OS Memory: 12278MB RAM
          Page File: 3422MB used, 21131MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: AMD Radeon (TM) R9 380 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6939)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6939&SUBSYS_20151462&REV_F1
     Display Memory: 4095 MB
   Dedicated Memory: 3072 MB
      Shared Memory: 1023 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: VE248
         Monitor Id: ACI2494
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 25.20.14003.1010 (English)
     Driver Version: 25.20.14003.1010
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 10/10/2018 18:05:06, 1926240 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2A79-11CF-2074-A6364AC2D435}
          Vendor ID: 0x1002
          Device ID: 0x6939
          SubSys ID: 0x20151462
        Revision ID: 0x00F1
 Driver Strong Name: oem64.inf:ATI.Mfg.NTamd64.6.1.1:ati2mtag_Tonga:25.20.14003.1010:pci\ven_1002&dev_6939&rev_f1
     Rank Of Driver: 00E62000
        Video Accel: 
      Deinterlace Caps: n/a
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

          Card name: AMD Radeon (TM) R9 380 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x6939)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6939&SUBSYS_20151462&REV_F1
     Display Memory: 4095 MB
   Dedicated Memory: 3072 MB
      Shared Memory: 1023 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: VE248
         Monitor Id: ACI2494
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 25.20.14003.1010 (English)
     Driver Version: 25.20.14003.1010
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 10/10/2018 18:05:06, 1926240 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2A79-11CF-2074-A6364AC2D435}
          Vendor ID: 0x1002
          Device ID: 0x6939
          SubSys ID: 0x20151462
        Revision ID: 0x00F1
 Driver Strong Name: oem64.inf:ATI.Mfg.NTamd64.6.1.1:ati2mtag_Tonga:25.20.14003.1010:pci\ven_1002&dev_6939&rev_f1
     Rank Of Driver: 00E62000
        Video Accel: 
      Deinterlace Caps: n/a
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

 

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This is a common issue. For the first battle all information about the battle instance needs to be loaded, but for subsequent battles a lot of information can be loaded from cache. 

I know several players with slow computers/slow hard drives (or who always play multiple accounts simultaneously) who will start they game sessions always by attacking an AI cutter fleet just so they can load the battle instance once before going out looking for PvP.

I recommend upgrading to an SSD.

Edited by Anolytic
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Ever since playing this game the very first time entering OW and the very first time entering battle is quite a long load. I barely have 7-10 seconds to give the first orders. However, all loads after this is quick. I've just grown to accept it and always make certain my first battle is some cheap AI in a safe port, so this doesn't happen during a crucial battle.

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So system requirements for this game need to now say 'SSD required' ?  

Edit: I appreciate the sincerity of the advice (I have been planning to get a SSD for long time now...it will happen :), but with this not being isolated to just me or a few other players, but actually may be a wide spread problem, isn't it imperative that GL  (the devs) fix this before full release?

Edited by LeopoldRNN
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2 hours ago, LeopoldRNN said:

My Dxdiag: 

System Manufacturer: System manufacturer
       System Model: System Product Name
               BIOS: BIOS Date: 05/19/09 12:10:39 Ver: 08.00.15
          Processor: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz (8 CPUs), ~2.7GHz
             Memory: 12288MB RAM

12Gb of RAM so you can try to create and use RAMdisk.

RAMDisk is a program that takes a portion of your system memory and uses it as a disk drive.

4Gb is enough for NA.

I use program ImDisk for this purpose.

Edited by qw569
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