Captains
We started pushing new philosophy into NPC combat.
Previous design: combat perfomance ok, sailing very good, no weak spots
New design: Weak spots, bad sailing combined with strong shooting.
Previous combat was more boring. NPCs did not have weak spots, could not even rake the NPC ship if his rank was high. You either outDPS the npc or they outDPSed you.
Now it will be better, we started to reduce turning and sailing abilities that give the opportunity to avoid the NP