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On 4/20/2019 at 7:44 PM, Malachi said:

The in-game Pandora model seems to be heavily based on the AotS:  The 24-gun Frigate Pandora. And the plans in the book show this little star.

I see, but still the large soviet red star modeled in game is different than subtle flat star that I would expect on Royal Navy ship.

https://modelshipworld.com/topic/3409-hms-pandora-by-jastrząb-constructo-185/

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40 minutes ago, Armored_Sheep said:

I see, but still the large soviet red star modeled in game is different than subtle flat star that I would expect on Royal Navy ship.

https://modelshipworld.com/topic/3409-hms-pandora-by-jastrząb-constructo-185/

Just to save you time guys

Proposed subtle white star that this guy wants looks like this

Zz1PDuC.png
 

Like 70% of suggestions on this forum

 

 

Edited by Parratoppa

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On 4/17/2019 at 11:06 AM, Farrago said:

I feel like the Pandora is going to take some skill/specialization to use effectively against other 5 rates. It seems to melt in combat vs AI 5ths but that could be compounded by the fact that I'm not landing as many shots as I would like due to the unique aiming.

But that's not a bad thing. Yet. I like the way she sails and am just hoping to learn how to put more shot on target.

Historically the Pandora was a sixth-rate post ship (commanded by a post captain) and not officially a frigate, so closer to a Cerberus (an earlier frigate design) in capability than any later, true fifth-rate, which may help explain its comparative combat performance in-game.  I've ignored it until now but am looking forward to giving it a try (as a Teak / Mahogany DLC substitute for my crafted Surprise) this evening.  

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Took some time to test the Pandora... What a mess. The weather deck guns aiming needs to be fixed. It's completely inconsistent with other ships behavior. I mean I am fairly convinced that no one has experienced something as bad as that even on a Santi with 4 decks. Ships behavior needs some consistency, some form of logic. Disabling weather deck solves the problem, but then what's the point of having these guns?

Please, make it consistent with other ships behavior and the Pandora will be fine.

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Not impressed.  When you tell someone you are bringing it to a battle you get a pause and a No, please something else.    It is ok to remain as the poor man's (non-DLC) disposable ship.

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I have to say that the Pandora is really bad at bouncing cannon balls, I don't think the hull reflects any shots. It's a bit of a glass cannon with awkward deck order. I have to say that the turn rate is quite good though.

Not sure about the angle of the swivels and their use for raking yet.

Edited by Son of Surcouf

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I run around in a pandora sometimes and quite like it.  I don't put the deck guns on and aiming is fine.  It has it's drawbacks but an excellent trader capper.

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On 4/25/2019 at 10:21 PM, Parratoppa said:

Just to save you time guys

Proposed subtle white star that this guy wants looks like this

Zz1PDuC.png
 

Like 70% of suggestions on this forum

 

 

hahaha i'm dead xD

Edited by pecheurman

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Taking into account the drawbacks of Pandora, compared to Hercules for example (1 knot slower, larger turn radius, less fire power) and taking into account the BR 110 of the Hercules, I suggest Pandora's BR to be reduced from 100 to 80.

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40 minutes ago, Aquillas said:

Taking into account the drawbacks of Pandora, compared to Hercules for example (1 knot slower, larger turn radius, less fire power) and taking into account the BR 110 of the Hercules, I suggest Pandora's BR to be reduced from 100 to 80.

less than a LRQ, a Niagara or a Ratlle Heavy ?

while the BR of the Cerberus is 100 ?

1 minute ago, Tomasso il Fortunato said:

Free DLC , what did u expected ?

gratitude ?

Edited by LeBoiteux

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1 minute ago, Angus MacDuff said:

Can it beat a Cerberus?

That's why her BR shouldn't be lowered...

You did not understand what I meant, right ?

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Just now, LeBoiteux said:

That's why her BR shouldn't be lowered...

You did not understand what I meant, right ?

No, I understood you completely.  My question stands.  I have never heard of Pandora fighting Cerberus so I don't know if it's BR reflects it's value.  If Cerb is clearly superior to Pandora, then yes, the Pandora BR could be lower.

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1 hour ago, Angus MacDuff said:

No, I understood you completely.  My question stands.  I have never heard of Pandora fighting Cerberus so I don't know if it's BR reflects it's value.  If Cerb is clearly superior to Pandora, then yes, the Pandora BR could be lower.

I fought against a Hermione with a Cerberus. The Hermione was saved by the intrusion of a Trinconmalee, with backboard side very low and structure impacted.

I fought your pirate frigate yesterday. You killed my Pandora in no time.

So yes, the Cerberus is way better than the Pandora: 0.7 knots faster without port bonus, same turn rate, way better aiming, 4 more 32pd carronades. Only the 15 more crews are for the Pandora. And Cerberus can be improved by port bonuses. 

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2 minutes ago, Aquillas said:

I fought against a Hermione with a Cerberus. The Hermione was saved by the intrusion of a Trinconmalee, with backboard side very low and structure impacted.

I fought your pirate frigate yesterday. You killed my Pandora in no time.

So yes, the Cerberus is way better than the Pandora: 0.7 knots faster without port bonus, same turn rate, way better aiming, 4 more 32pd carronades. Only the 15 more crews are for the Pandora. And Cerberus can be improved by port bonuses. 

Maybe the Pandora needs a buff and not a BR reduction.  I wouldn't like to see a light frigate be rated below or equal to a 6th rate.  I see your point though.  I sailed it once or twice and then left it in the barn as 'useless".  If you own a Herc, there is just no point in sailing a Pandora.  Comparing DLC ships to crafted has now also become problematic.  Anyone who builds a Cerberus in an "improved" port is going to have a vastly superior ship to the supposed peers in the DLC.  BR is no longer a measure of ship quality when that quality range is so wide depending on where a ship is built.  An Admiralty Cerb vs a crafted Cerb is now two different ships....how can the BR be the same?

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41 minutes ago, Angus MacDuff said:

 I wouldn't like to see a light frigate be rated below or equal to a 6th rate.

Who cares about rates and national classification ?

What matters is her BR among all the 9-pders (from the Niagara up to the Surprise). A so-called "6th rate" carrying 9-pdr guns can have a higher BR than a so-called 9-pdr 'light frigate'.

In-game HMS Surprise, our best so-called 'Light frigate', was classified as a Corvette by the French like the Rattlesnake...

And La Renommée was not a 'light' frigate either but a plain frigate. French light frigates carried 6-pdr guns when she was built. 

Edited by LeBoiteux

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16 minutes ago, LeBoiteux said:

Who cares about rates and national classification ?

What matters is her BR among all the 9-pders (from the Niagara up to the Surprise). A so-called "6th rate" carrying 9-pdr guns can have a higher BR than a so-called 9-pdr 'light frigate'.

I find it surprising to ignore rates and national classification and put such a strong emphasis on the 9 pounder argument when everyone goes full carros anyway. What's the point?

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31 minutes ago, Zlatkowar said:

I find it surprising to ignore rates and national classification and put such a strong emphasis on the 9 pounder argument when everyone goes full carros anyway. What's the point?

9-pounders is another classification that gathers a rather homogenous group of ships that all carry 9-pdr guns or 32-pdr carro, from the Niagara up to the Surprise. Look at 3 ships, say :

  • LRQ (6th rate, 9-pdr ship, in game 32-pdr carro, 24 guns) 
  • Cerberus (5th rate, 9-pdr frigate, in game 32-pdr carro, 26 guns)
  • Trincomalee (5th rate, 18-pdr frigate, in game 32-pdr carro, 50 guns)

A Cerberus (5th rate) has more to do with a LRQ or a Niagara (6th rate) than with a Trincomalee (5th rate).

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6 hours ago, Aquillas said:

I fought your pirate frigate yesterday. You killed my Pandora in no time.

Yep, I fought against a PF too and the Pandora was actually quite good at outturning the PF. I got in some good rakes and would actually almost have won but of course anytime I caught a broadside it would just smash my armor everywhere. Didn‘t know what to do with the swivels,  next time I would like to try them for raking some more. 

Edited by Son of Surcouf

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Is there any plan to fix the aiming of Pandora if using someting else than the main deck only. For the moment, this ship can aim properly a broadside only if all decks but the main one is left with no gun. Equiping them and putting them off service by F1 & F2 does not solve the aiming concern: for shooting the enemy side, you need to aim in water.

Only present solution: equip only the 22 main guns, plus bow and stern. Leave the rest empty.

Question: Why are the swivels and secondary decks impacting the main deck aiming?

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