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Meraun

Dont Worry abut the DLC-Ships...

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Of all the dlc i only bought the herc for less then 6 € and i only have one account i bought in dec 2014 for 36€. Atm i don't realy have much intention to spend any money on NA, although i spend over 4.4k hours playing the game. But i will wait and see how thing will develop till release.

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Yep, the same for me.

She's good now, but no garantee she'll stay like this…..will see after release. The Le Requin and Hercules DLC expérience dissapointed me so much, bought usefull ships and ended with pointless ones.

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2 hours ago, HachiRoku said:

Its actually a general fact that games loose the majority of the playerbase in the first month.

I believe you. I've only engaged in those horrible arena games that kept growing even after years.

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Here we are! New meta? KPR (or others capitals) blockade with 15 rattvisans  sinking new players! Next after wipe? Full rattvisan PB fleet! Very funny! You better think to give some kind of protection to new players who doesn t want to buy dlcs from the beginning, or we will have a lot of rage quit after few days after release.

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On 4/5/2019 at 9:38 AM, Meraun said:

...The L'Hermoine https://store.steampowered.com/app/1045190/Naval_Action__LHermione/

and the  Rättvisan https://store.steampowered.com/app/1054071/Naval_Action__Rttvisan/

Are soooooo expensive only very, very few Players will actually buy them.

Bought a Hermione.

Will decide about the Ratt when I get enough crew...

Ta...

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10 minutes ago, Diceman said:

Bought a Hermione.

Will decide about the Ratt when I get enough crew...

Ta...

Pretty opinionated on in depth game mechanics when you can’t even crew a fourth rate yet. You might consider reserving judgement until you actually have experienced end-game content, lol.

You can’t really expect to understand the impact DLC has on the economy and RvR if you don’t actually engage in those things... 🙄

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13 minutes ago, Capitalism said:

Pretty opinionated on in depth game mechanics when you can’t even crew a fourth rate yet. You might consider reserving judgement until you actually have experienced end-game content, lol.

You can’t really expect to understand the impact DLC has on the economy and RvR if you don’t actually engage in those things... 🙄

Been a Rear Admiral twice at least in this game...

Been max level craft qualified twice too. 

I’m aware of what I speak...

I also like the grind... no I love the grind. 

I particularly enjoy the mid range ranks and all the various ships to try... not interested in meta ships at all to sail. Just to craft a sell to pubs.

Edited by Diceman
Not complete

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I don't mind the grind, especially if everyone is doing it.  I think that the game may be ruined if crafting and trading are dead.  And with the current path of the game, DLC rules and you can't compete if you don't buy. 

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19 minutes ago, Diceman said:

Been a Rear Admiral twice at least in this game...

Been max level craft qualified twice too. 

I’m aware of what I speak...

I also like the grind... no I love the grind. 

I particularly enjoy the mid range ranks and all the various ships to try... not interested in meta ships at all to sail. Just to craft a sell to pubs.

Well masochism aside, surely you acknowledge that you exist at the far end of the typical game playing spectrum?  But aside from those of us who've ground several alts to max rank and max crafting there aren't too many folks who can reflect on the new player experience as you can.  And my conclusion is that it's far, far worse now than it was at the beginning of Early Access, but I'd be interested in your perspective. Mine is this:  

Grind is not content.

And the content that we have for new players throughout that grind has actually shrunk considerably (removal of crafting, change in mission structure with a focus on RNG and random loot, etc., huge emphasis placed on DLC and combat/pvp rewards, etc.). New players have never had a more confusing and hard to navigate path to end-game content as they do today and adding more grind to the gameplay experience actually doesn't result in players playing longer.  In an OW sandbox game players should be the content, and when you drive them away through mechanics and grind then what do you have left?  No content.

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2 minutes ago, Capitalism said:

Well masochism aside, surely you acknowledge that you exist at the far end of the typical game playing spectrum?  But aside from those of us who've ground several alts to max rank and max crafting there aren't too many folks who can reflect on the new player experience as you can.  And my conclusion is that it's far, far worse now than it was at the beginning of Early Access, but I'd be interested in your perspective. Mine is this:  

Grind is not content.

And the content that we have for new players throughout that grind has actually shrunk considerably (removal of crafting, change in mission structure with a focus on RNG and random loot, etc., huge emphasis placed on DLC and combat/pvp rewards, etc.). New players have never had a more confusing and hard to navigate path to end-game content as they do today and adding more grind to the gameplay experience actually doesn't result in players playing longer.  In an OW sandbox game players should be the content, and when you drive them away through mechanics and grind then what do you have left?  No content.

Good points!!

My perspective is this...

I am a solo through and through. Anti clan from the beginning. I have been in a couple clans and was meh... and went solo again. Anti clan in WoT and WoWS, DCS, and IL2  too...

If you think you’re going to buy this game and just fly up through the ranks, you’re in for a rude awakening. It’s a total grind fest, a grindapalooza!! ... for everything! And that’s fine with me. I feel that’s why so many join clans... to get through the grind and that’s ok! They got their goal more power to them!

I think there is far more now to do now than there was long ago!! Kill missions, Delivery missions (cargo and passenger), Hunt missions, Patrol zone, Shipwrecked fleets, fishing for Sealed Bottles, OW hunting AI and players, port management, coast guard duty, ship crafting, resource gathering, hostility generating, screening PBs, fighting PBs...Books, modules, perks... oh my! Paints, flags, forgers, loot boxes, and more...

In my opinion this is awesome. There’s always something to do. Some new goal to achieve. It’s far better now than the early days just sailing OW chasing the great pig cloud in the sky... I’m never bored  and while some changes to this game may have pissed me off, it also gave me the opportunity to modify my gameplay and have/make new and different experiences.

Everything has evolved during testing, some good changes, some bad. And despite all the negative Nancy’s screaming on forums every time a change occurs that the game is ruined... it’s still here... it’s still fun... I still get tense and sweaty pits in battle... best $50 I have ever spent on computer gaming period! 

Its hard for beginners, true but by and large the oldsters help and guide the youngsters better than in most other games. YouTube videos and the tutorials help with that now too... 

And when I’m tired of the grind, lost my ship to a gank, lost all my money on a gamble, and just fraking fed up with the absolute failure of my nation to unscrew itself, I can take a sail and just enjoy the sunset/sunrise... 

This game is what you make it... if it sucks, who’s fault is it???

 

 

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19 hours ago, Diceman said:

This game is what you make it... if it sucks, who’s fault is it???

Of not having the sufients dlc in the portfolio

 

ez

Edited by kae

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On 4/11/2019 at 11:59 AM, Diceman said:

This game is what you make it... if it sucks, who’s fault is it???

 

 

A bit oversimplified, don’t you think?

I don’t make the randomness of whether I have certain books and mods.

I don’t make the randomness of ship construction. After spending days gathering everything needed to make a ship it can vary greatly in its quality, value, and capabilities.

I can not make many ship permits. They happen randomly.

I don’t make whether I will ever find woods decent enough for a competitive ship. I can not create other players, extra clans, a bigger player population or capture ports by myself to grab resources from others.

I can not make economic activity around trade goods matter to my nation and it’s war effort.

So you see, it’s not really in a “if life gives you lemons, make lemonade” scenario. We have no lemons.

I want complexity and difficulty, not brick walls.

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On 4/5/2019 at 3:38 PM, Meraun said:

...The L'Hermoine https://store.steampowered.com/app/1045190/Naval_Action__LHermione/

and the  Rättvisan https://store.steampowered.com/app/1054071/Naval_Action__Rttvisan/

Are soooooo expensive only very, very few Players will actually buy them.

loool 

euro isnt Ruble Rättvizan cost in russia like 7 to 8 Usdollars... (incredible expensiv just for not Russians....)

Edited by Knuddel

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50 minutes ago, Knuddel said:

loool 

euro isnt Ruble Rättvizan cost in russia like 7 to 8 Usdollars... (incredible expensiv just for not Russians....)

I advise you to check Steam policies and taxes per country before making 1:1 comparisons.

It is the same with ALL steam games, with ALL EpicGameStore games, with ALL Slitherine games, with ALL GoG games...and so on.

 

 

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22 minutes ago, Hethwill said:

I advise you to check Steam policies and taxes per country before making 1:1 comparisons.

It is the same with ALL steam games, with ALL EpicGameStore games, with ALL Slitherine games, with ALL GoG games...and so on.

I believe it’s the ratio of the DLC costs to the main game that people are taking issue with, and that’s set by the developer no?

Edited by Capitalism

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9 minutes ago, Capitalism said:

I believe it’s the ratio of the DLC costs to the main game that people are taking issue with, and that’s set by the developer no?

Read what I wrote. Steam, Gog, Epic, etc regulationes per country and the country where you live in and the taxes you pay for products reflect end price. Read what I wrote, not what you want reality to be.

In some countries 2/3 of the price of a steam product is tax. :) 

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6 minutes ago, Hethwill said:

Read what I wrote. Steam, Gog, Epic, etc regulationes per country and the country where you live in and the taxes you pay for products reflect end price. Read what I wrote, not what you want reality to be.

In some countries 2/3 of the price of a steam product is tax. :) 

What part of what I said makes you think I misunderstood what you wrote? I hate to be pedantic, but the tax rate of individual countries on individual stores, or the rake that the store takes for each country is irrelevant to the difference in the ratio between the DLCs and the main game within each country, right? It’s just distributive multiplication at that point.

The only thing that would complicate this is if DLC content is taxed at a different rate than the main game, or if Steam’s rake is different between sales types, but I find that extremely unlikely given that in all tax codes I’m familiar with an online sale is an online sale of electronic goods or services...

 

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*yawn*

If i'm a US fellow i'll pay 69 dollah for a certain product. But if i'm a certain EU country i'll pay 69 euro ( 69 euro is NOT 69 dollah "my dude" ). And actually will pay less in rubles, 45 if i'm not mistaken.

The only thing complicated is your attitude towards prices in other countries for the same product.

The only thing complicated is also - you either want and can, or you want and cannot. And that is on you. No one else, let alone Steam international transaction departments.

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1 hour ago, Hethwill said:

*yawn*

If i'm a US fellow i'll pay 69 dollah for a certain product. But if i'm a certain EU country i'll pay 69 euro ( 69 euro is NOT 69 dollah "my dude" ). And actually will pay less in rubles, 45 if i'm not mistaken.

The only thing complicated is your attitude towards prices in other countries for the same product.

The only thing complicated is also - you either want and can, or you want and cannot. And that is on you. No one else, let alone Steam international transaction departments.

Math is hard and boring, I understand, but you don't have to be patronizing or snide if you don't understand it. But developers set the prices of their products and so it's not very complicated to understand that US and EU players are paying significantly more, relative to the cost of the entire game, for DLC content. 

Look at my name: I don't care whether the developers try to make a buck or cash out in any way they see fit.  But it shouldn't be surprising that non-Russian Steam store users feel a little hard done by, is it, especially when DLC ships are quickly becoming the only way to compete?

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9 minutes ago, Capitalism said:

especially when DLC ships are quickly becoming the only way to compete?

It's beneath anyone who can add two and two together to be so trite.

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37 minutes ago, jodgi said:

It's beneath anyone who can add two and two together to be so trite.

I can certainly add up the kills and captures from my three gold Requins of various builds (two Fast, one Very Fast, all with Elite Pirates) if you like? They seem kinda pay-to-win to me since there's literally not an engagement that I can't pick or leave if it's not advantageous to me? Can anyone compete with those?  Not really... I'll run from nearly anything that could sink me, and kill or cap anything that can't.  Those are wins in anyone's book.

Can you name another ship that's nearly invulnerable that's as combat effective?

I don't think my above response fits the definition of "trite," then does it? Especially once you consider the ramifications of putting a stake in ship crafting just so people can save time. And especially now that you have something with as heavy a broadside weight as a Ratt that anyone can click out with zero time invested.  It may feel fine for someone like you who would rather have a lobby based game and considers spending time on anything econ a complete waste. But the way DLC ships are implemented is literally at odds with everything that an Open World sandbox is about, and it hugely punishes players that don't have DLC because to get something as combat effective as a T/Wo or Lo/Wo Ratt it literally costs days of grind and even worse, RNG for permits.  Even if the player with the Ratt dies at a rate 15:1 compared to the player-crafted 4th rate du jour, it's literally still a win for them in terms of pain and time invested in the game. And I find that sad for those players that can't or don't buy the DLC.

I know you don't engage in RvR but a screening fleet of Ratts vs. an outrageously expensive port battle fleet of meta, crafted ships?  Who cares if they are sunk 10:1 if they get even one Bellona or Aggie with mods on them through luck or numbers alone?  That's a huuuuuge win for the DLC fleet in terms of time invested/lost in the game between those players.

 

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On 4/13/2019 at 5:02 PM, Farrago said:

A bit oversimplified, don’t you think?

I don’t make the randomness of whether I have certain books and mods.

I don’t make the randomness of ship construction. After spending days gathering everything needed to make a ship it can vary greatly in its quality, value, and capabilities.

I can not make many ship permits. They happen randomly.

I don’t make whether I will ever find woods decent enough for a competitive ship. I can not create other players, extra clans, a bigger player population or capture ports by myself to grab resources from others.

I can not make economic activity around trade goods matter to my nation and it’s war effort.

So you see, it’s not really in a “if life gives you lemons, make lemonade” scenario. We have no lemons.

I want complexity and difficulty, not brick walls.

Seems to me you just described several things that are complex and difficult to overcome. And you’re complaining, why???

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15 hours ago, Capitalism said:

I know you don't engage in RvR but a screening fleet of Ratts vs. an outrageously expensive port battle fleet of meta, crafted ships?

You're right if those condition exist. Your example won't ever happen as all big RvR fleets with supporting screeners will be mixed. Find me a nation or clan without alts and I'll start caring about eco subversive DLC power.

15 hours ago, Capitalism said:

That's a huuuuuge win for the DLC fleet in terms of time invested/lost in the game between those players.

I thought you liked investing time in eco activities? I never wanted to invest time in secondary activities so I acutely feel the pain in lost grinding time.

You'll never get me aboard the idea that everyone must suffer equally. You want eco sandbox, go suffer quietly.

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