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Suggestion for peace server (consensual PVP flags)


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I was wondering if it would be possible to add some spice in the peace server implementing a consensual PVP flag system, like that

- you can change the status of the flag only in a national port or Freeport (or in alternative also in neutral ones)

- there are three colors: green, Yellow, red

- green (peace): you cannot attack or be attacked

- Yellow (accepting duels): you cannot attack anyone but you can be attacked by anyone at their will

- red (aggressive) you can attack only Yellow and red flagged players and be attacked by anyone at their will

Red and Yellow tagged players cannot be part of a group and cannot be attacked by players in a group.

The combat is allowed just 1vs1 and closes immediately after beginning

When a red/yellow flagged player enters a PVE instance the flag cease to have any effect and no one can jump in the instance against the player.

Edited by toblerone
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24 minutes ago, Captain Reverse said:

crazy people

"People from PVP server":

- GIVE US PVE!!!!! We wont PVE!!!! No PVP on PVP server, only PVE!!!!!!

 

"People from PVE server":

- GIVE US PVP!!!! We wont PVP!!!!! No PVE on PVE server, only PVP!!!!!!

 


what is wrong with this world??

if you did not note, I ask for CONSENSUAL pvp … that does not seem your kind of PVP; or am I wrong?

Edited by toblerone
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4 minutes ago, Captain Reverse said:

crazy people

"People from PVP server":

- GIVE US PVE!!!!! We wont PVE!!!! No PVP on PVP server, only PVE!!!!!!

 

"People from PVE server":

- GIVE US PVP!!!! We wont PVP!!!!! No PVE on PVE server, only PVP!!!!!!

It's possible the playerbase is the reflection of the people who drive and mold the game. Maybe it's because what were asking for is 1 server that does everything instead of 2 servers that lift both aspects separately. This could be due to the fact that pvp server has been pushed to such pure toxicity and salt that there's only a few hundred pvp veterans left (which was predicted to happen) and that everyone else, the 80% who want an MMOrpg are going to the Peace server, which has been mostly untouched by the developers years of circular development, unable to find a mark or stick to some code of what the game is or should be.

Peace server has the potential to become the MMOrpg NA set out to be launching OW, War server has decayed into a DayZ clone where nothing matters besides the pvp, forgetting about the world and only focusing on the arena almost like a battle royale version of NA, while peace has room for pvp and PVE, as well as all those things that make an age of sail game MMO. PVP has not made room for MMO aspects. This is apparent in the name "War" server. All nations are forced to be at war, this is not a sandbox nor is it an MMO. It's neither realistic or historically accurate. It's an arena game when people have been asking for an MMOrpg.

There's prime examples of this latent all over the game, for example the separated currencies which are de-unification of the game world. You can argue whatever you like but the point stands that all currencies could be merged into 1 and it would work more efficiently, the only reason they're not is because the developer wants to put their own subjective artificial value on different aspects of the game, while in turn forcing them to "trade" between each other. Locking out certain portions of the game, creating sects which don't need to exist (and don't in the real world, at least not in the way portrayed)

As well as the currency, there's a code which is not being followed which could be that this game is a "sandbox", and the term is used at convienience when it fits a certain narrative, like in defense of ganking, revenge ganking, what have you, but ignored when it comes to free market economy, or specific pivotal features like cross-nation alliances, inter-nation clan wars, such base features that are not giving their due diligence which is complete injustice.

Poor decisions don't make this happen, poor decisions repeatedly over time when you know better cause this. We've been going through the same hoops for years for this game trying to improve it but end up always circling back to what has been tried but didn't work. If the developers could put themselves in the shoes of the player then it would be clear as day what is being asked for, basically what we want is what's been asked for *repeatedly *over time *by more than one person

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8 minutes ago, Dibbler said:

 

 Why not just log into war server for a pvp fix? :)

because not everyone is doing pvp like a drug, people who aren't addicts don't care to farm patrol battles for CM's, they'd rather have good meaningful battles than the same fake lobby battles or revenge ganks that pvp provides, why else does the server only pull a few hundred, it's plain trash.

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16 minutes ago, Routan said:

Why do you not want group PvP?

because it is likely to turn into a tricks and gank game, while in peace server PVP - at least in my view - should me more some like a duel.

But I'm not against groups, if properly implemented

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2 hours ago, toblerone said:

I was wondering if it would be possible to add some spice in the peace server implementing a consensual PVP flag system, like that

- you can change the status of the flag only in a national port or Freeport (or in alternative also in neutral ones)

- there are three colors: green, Yellow, red

- green (peace): you cannot attack or be attacked

- Yellow (accepting duels): you cannot attack anyone but you can be attacked by anyone at their will

- red (aggressive) you can attack only Yellow and red flagged players and be attacked by anyone at their will

Red and Yellow tagged players cannot be part of a group and cannot be attacked by players in a group.

The combat is allowed just 1vs1 and closes immediately after beginning

When a red/yellow flagged player enters a PVE instance the flag cease to have any effect and no one can jump in the instance against the player.

Hey, that's what I've been trying to explain to people for the last week or so (I did also mention it a year or two ago)... That could save the game and PvP would coop with PvE players... just like PotBS PvP flag system with rare PvP Zones (where best goods but risk of pvp, since PvE flag doesn't work in this area and its just pure pvp) but it will be more efficient if there would be just 1 flag... PvP on/off. Consider it people, we can still play together!

EDIT: I would not mind at all to play such combined server, trading/crafting in sweat and tears to supply for my fellowman as much as I can, but I couldn't do that If I can't get out of the port as some ppl prefer to make players frustrated and make leave game rather than have fun. That could solve my problem (Enabling PvP flag + some Capital zones to be permanent PvP zones)

Edited by Lord_KrooliK
Very sorry mod for inconvenience caused by this edit o7
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I don't understand the desire for PvP on the PvE server. You may be up against AI but you can vary your choice of enemy and choice of ship loadout to suit the difficulty from easy to hard. Wood type affects damage and speed. Cannon load out can vary from carro-med-longs. On a two decker, only equip or use one deck. You can choose 1vs1, 1vs2 and if you want to remember what it was like getting ganked choose 1vs5+. That's what I like about PVE. you can choose the battles you want and the difficulty you want when you want. In the meantime you can trade as much as you like over long distances free from attack.

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6 minutes ago, Socialism said:

If you want PVP, join the War Server.  You left because you want pvp on your terms and your terms only.

iI you do not like PVP in "my" terms, you can stay on war server with PVP in "your" terms. No?

So I bet all your bitterness is cause you just fear that - in case peace server gets this system in place - quite some people will leave your beloved gankadrome. Am I wrong?

Edited by toblerone
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9 minutes ago, Zlatkowar said:

Is that a crime? Just asking because you seem to want pvp on your terms and your terms only as well.

I think people are so invested in the gank wars mindset they've forgotten that people fighting because they both want a fight is actually possible (and for me at least, a lot more fun).

The PVP server isn't what PVP can and should be to me. Its not realistic either. The PVP server isn't like the golden age of sail, its like warhammer 40k in wooden vessels.

What @Slim McSauce said basically. The PVE server, with consensual or limited PVP opportunities only for people who want them, could be far closer to what many including myself hoped NA would be than the PVP server currently is.

Edited by Capt Aerobane
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@toblerone

 

This PvP won’t ever happen on a PvE server unfortunately.

A few years back we had a smugglers flag function which allowed you into enemy ports. PvP had risks with its use. However, on the PvE server it became a stupid license to print money.

La Tortue to Mortimer Town and back again became the highest yielding trade run with a round trip of forty minutes. I campaigned hard at the Dev’s to change the setting.

If I used the flag, I was happy to be attacked by another player or AI patrol...

@Ink was adamant, PvE is PvE and that’s it. NO duels, No flag systems, no competitions, its Player versus Environment. The only addition to this was Co-Op missions for EPICs. Even doing group missions there was NO friendly fire. You can’t hit each other.

The reason is player manipulation forcing another player into a PvP situation.

Full stop, it won’t ever happen.

 

Norfolk

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2 hours ago, Captain Reverse said:

crazy people

"People from PVP server":

- GIVE US PVE!!!!! We wont PVE!!!! No PVP on PVP server, only PVE!!!!!!

 

"People from PVE server":

- GIVE US PVP!!!! We wont PVP!!!!! No PVE on PVE server, only PVP!!!!!!

 


what is wrong with this world??

Could it possibly be that most players want a mix of both? <gasp> This is a lesson that every other major MMO has incorporated and Naval Action seems to be ignoring... 

Your attitude, and the fact that dev's have listened to players like you, has been hugely detrimental to the game and its population.

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43 minutes ago, Norfolk nChance said:

@toblerone

 

 

This PvP won’t ever happen on a PvE server unfortunately.

 

A few years back we had a smugglers flag function which allowed you into enemy ports. PvP had risks with its use. However, on the PvE server it became a stupid license to print money.

 

La Tortue to Mortimer Town and back again became the highest yielding trade run with a round trip of forty minutes. I campaigned hard at the Dev’s to change the setting.

 

If I used the flag, I was happy to be attacked by another player or AI patrol...

 

@Ink was adamant, PvE is PvE and that’s it. NO duels, No flag systems, no competitions, its Player versus Environment. The only addition to this was Co-Op missions for EPICs. Even doing group missions there was NO friendly fire. You can’t hit each other.

 

The reason is player manipulation forcing another player into a PvP situation.

 

Full stop, it won’t ever happen.

 

 

 

Norfolk

 

You have no idea how sad that makes me :C

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53 minutes ago, Norfolk nChance said:

@toblerone

 

 

This PvP won’t ever happen on a PvE server unfortunately.

 

A few years back we had a smugglers flag function which allowed you into enemy ports. PvP had risks with its use. However, on the PvE server it became a stupid license to print money.

 

La Tortue to Mortimer Town and back again became the highest yielding trade run with a round trip of forty minutes. I campaigned hard at the Dev’s to change the setting.

 

If I used the flag, I was happy to be attacked by another player or AI patrol...

 

@Ink was adamant, PvE is PvE and that’s it. NO duels, No flag systems, no competitions, its Player versus Environment. The only addition to this was Co-Op missions for EPICs. Even doing group missions there was NO friendly fire. You can’t hit each other.

 

The reason is player manipulation forcing another player into a PvP situation.

 

Full stop, it won’t ever happen.

 

 

 

Norfolk

 

The flag system cannot lead to any player manipulation of a player with a green flag given the 1 vs 1 rule. 

so the reason why "it won't ever happen" shall be another … make an educated guess, mate.

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1 hour ago, Capitalism said:

 

BF - one of the oldest and very large clan, with a large number of active players for many years. Naturally the clan is very diverse. There are people who are engaged only in PVP, there are people who do nothing except craft, there are people who do only PVE.

For the most part, all these layers of our clan are satisfied with their component in the game (pvp, pve, craft, trade). And they like to do their craft.

If it were not true, you would not have seen on my stream online in the clan 20+ every day for 2 years. Yes, it is possible and a small amount for comparison with other MMO, but we do not position ourselves as a clan to seize the world.

I have a question. Why our guys like most things, and if they don’t like something, they still enjoy the game and offer some other options.
And other people consider it their duty to cry and carry full negative every day? What is the use of you? and it would be better not to just appear here, but to go play another game?

Even if you disable all safe zones - this is the safest PVE game. as the fight closes after 2 minutes. Just grab the NPC at a long distance and wait 2 minutes.

Merchant ships can move from fort to fort downwind. Without any risk of being caught.

Crafting ships is very simple. It may even be bad.

What do you guys need? You did not think that this game is hard for your brain? Maybe you should try to play something easier? although I don't know which MMO might be even easier

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1 hour ago, Zlatkowar said:

Is that a crime? Just asking because you seem to want pvp on your terms and your terms only as well.

 

1 hour ago, toblerone said:

iI you do not like PVP in "my" terms, you can stay on war server with PVP in "your" terms. No?

So I bet all your bitterness is cause you just fear that - in case peace server gets this system in place - quite some people will leave your beloved gankadrome. Am I wrong?

All I know is that if you were a merchant running cargo back in 1803 you didn't have the option to have "consensual" warfare and continue sailing on your way if you ran into a Privateer.  Majority of the ships lost in this time period were not in single ship actions and most of the fights were in what you would call unfair numbers.  Only fools fight when they can't win.  I'm not sure what some folks signed up for when they chose to play a 19th century age of sail MMO, but commerce raiding, warfare and battles certainly come to mind.  

All that said, I don't begrudge players leaving to the Peace server.  If you've followed my posts on here over the years you'd have noticed I'm a fan of safe zones and protections for new/casual players.  Gameslabs has done a piss poor job keeping that base happy and shockingly enough.....they've left the game in droves or moved over to the Peace server.  However, if you've decided that the PVP on war is too much, too poor or just tired of it.....you should have to deal with the fact that there is none on the PVE server and live with that decision.  Lobbying to make the war server better seems to be choice of developers time rather than having to develop 2 servers differently.

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36 minutes ago, Captain Reverse said:

What do you guys need? You did not think that this game is hard for your brain? Maybe you should try to play something easier?

 Everybody who doesn‘t swallow what you push down their throats and dare to present differing views  are losers who should shut up and leave? Great attitude.

Edited by Jean de la Rochelle
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