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Landing Operations


sterner

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Looks great!

But isn't it a bit much to carry 300 marines/soldiers on what looks distinctly like a Brig?

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Usual brig crews ranged from 60 to 150 people depending on the size

Conditions were very cramped and people slept in shifts.

 

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Depends.  If you were ferrying troops a relatively short distance to conduct a landing operation you might pack the ship to the gunn'ls with troops.

Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought.

 

That's not to say that 300 is too many for a brig.  :)

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33 minutes ago, Henry d'Esterre Darby said:

Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought.

You can land crew from any ship. But other ships supported the landing with guns. If to send sailors to coast, then reloading of guns will be problematic. When landing zone is captured and secured, then any man is needed to finish the mission.

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The idea looks very promising, but, i still dont like the scale of ships, troops and landscape.

Ships looks way too much oversized. 3 brigs have the size of almost the half of the beach?

Seems to be very easy to land on  a beach from enemies. Its not Omaha beach, i know, but, yeah... could be kind of tutorial.

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It would be really nice to have a UI option to change the color of firing arcs of land units to something more visible. With the new graphics they are even harder to see on dark terrain than than they are in UGCW.

Looking very promising, keep up the good work.

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Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries).

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3 hours ago, akd said:

Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries).

Or run aground.

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6 hours ago, akd said:

Really beautiful, but the relative scaling does give an odd feel, and might subvert authentic tactics to some degree (too easy to sail huge ships right up to coast and disembark huge numbers of troops without having to endure fire from land batteries).

I agree with this. The ship look like toy ships because they are oversized. Perhaps playing the game will be different.

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looks good, only issue i saw there was kinda lack of fire discipline, which was perilously enforced by officers in 18.century.. British infantry  was particularly well known for this, soldiers being not allowed to fire at will.. so, it would look a bit better if only light infantry was allowed to fire from skirmish/open order, while Line infantry should always use double rank formation for delivering volleys.

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  • 2 months later...
On 3/25/2019 at 10:00 AM, Henry d'Esterre Darby said:

Depends.  If you were ferrying troops a relatively short distance to conduct a landing operation you might pack the ship to the gunn'ls with troops.

Bear also in mind that in operations of this nature, the ship's marines and sailors also took part in the landing and fought.

 

That's not to say that 300 is too many for a brig.  :)

Remember a number of ships ferrying soldiers these SOL ships were "en flute", i.e. removing most of their cannons and serving as transport ships. 9 Ships of the Line have been know to ferry 3,650 soldiers across the Atlantic to Quebec which equals about 405 persons being transported per ship. The convoy would have been escorted by four additional, fully armed SOLs.

So, 300 people on a brig would be overloaded.

IMHO

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  • 4 weeks later...

I have just played the tutorial scenario of landing operations. I know that is a tutorial but I would like to say some things about these kind of battles that I would like to see in the game: 

The naval detachment information is wrong, it was created by Charles I, King of Spain (Emperor Charles V) in 1537. https://en.wikipedia.org/wiki/Spanish_Marine_Infantry

In the introduction it says  that you have to conquer an Spanish Island "covering the trade routes from the colonies to the metropoly. You have to capture it" The fortified position is a fort with 2 cannons of 6 pd which could fire only to the sea.In the game, not in the tutorial, if you have to attack this kind of important island of the spanish trade routes you should try to conquer a fortress that protects a city, not a fort. This fortress it should have a lot of 32pd, 24pd or 18pd cannons. A complete square fortress like there are still in San Juan de Puerto Rico  https://en.wikipedia.org/wiki/Castillo_San_Felipe_del_Morro   , La Habana, Cartagena de Indias, Portobello or Veracruz for example.This fortress can shoot its cannons to the sea and to land, by its four or more sides.

Just another thing, I know that i am asking too much, but I tried to help you to make a better game. Please, in the tutorial of naval battle, it should be more clear that it is a clear act of piracy to attack spanish ships to get the silver or gold coins during peace time. 

Many thanks and congratulations for the game!!! 

 

Edited by Bellaco
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On 7/8/2019 at 6:54 PM, Bellaco said:

The naval detachment information is wrong, it was created by Charles I, King of Spain (Emperor Charles V) in 1537. https://en.wikipedia.org/wiki/Spanish_Marine_Infantry

Ancient Greeks then Ancient Rome with their embarked troops or Venice and its marine corps created by the Doge Dandolo during the 4th crusade (ca 1200) and later renamed "Fanti da Mar" could also  be considered as the ones who 'created' naval infantry. But I'm sure the first Homo Sapiens had this very idea to put warriors on boats or trunks 😉  

Edited by LeBoiteux
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