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Off topic. Please provide facts not predictions. 

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35 minutes ago, Sir Texas Sir said:

That explains nothing.  I think I know a thing or two about raising crafting levels.  Done it 5 times.

there is nothing more to it. Threshold changes  ship crafting xp changes and removal of redundant levels.

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I think there shouldn't be more dlc ships . If u want money from the game just make new contend content to force players to like this game and buy it . 

2wpowx.thumb.jpg.eae28917a4e79da7686e187652435615.jpg.11341a186d59125c2df8790ea15f7a17.jpg

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19 minutes ago, Sir Texas Sir said:

Oh and the reason folks don’t craft big ships to level up cause the cost of permits and doubloons.  Some one leveling up doesn’t have a big supplies of such to be using them to level up.  Those ships are almost made in house with clans or to order.

I doubt I'll level up all the way. I don't need lineships and will lazily craftgrind cheap ships until I can craft Connie.

I'll use premium ships a lot and craft ships only when I want to and not because I have to. It's great because I never could keep up the cash grind to buy ships from crafters, but if I craft and lose frigates I won't deplete my cash.

Those interested in winning the war can help each other in-house with the last craft levels, much like you describe it is today. 

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Posted (edited)
55 minutes ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

I think if DLC ship will become more popular then craft will died.

Edited by qw569
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Now that we have a few more commenters on this issue, perhaps you can spend some time, explaining how the new Crafting program will improve the game and add to the enjoyment of those who like crafting ships and other useful items in this game.   Crafting has been a strong force within every aspect of the games development.   RVR, PVP, Econ/trading are all influenced, if not fundamentally Based on active crafting programs at the individual,clan and nation level...

Just let us know what we can expect with this new change and what it is you hope to achieve by it...Fair winds

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14 hours ago, LeBoiteux said:

Creating new ships is very costly.

I'm happy if ship DLCs help implementing new ones.

btw Pandora is free for EA testers.

Can you stop talking about cost and economic stuff SINCE YOU ARE NOT PLAYING THE GAME

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Posted (edited)
1 hour ago, qw569 said:

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

well if you only want to craft t lynx to sell it why do you need max crafting xp?

@admin the reason there are 30% dlc ships is because they were overpowered with heavy guns and major advantages (sailing profile, crew difference, speed etc) there is in fact a reason we rarely see people sail the yacht which is aswell a free ship for the guys that played the game a long time ago, its because it isnt the best of its rate, but its free so there is nothing lost in sinking in it other then the upgrades you decide to put on the ship or the hold items.

Edited by Guest

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1 hour ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

Well agreed that hercs lowererd the fear of many of those who own the dlc to loose their ship. But not everyone owns it, could be nice to have a similar daily redeemable boat for everyone like basic cutter but a 6th rate so we get more pvp, something to fall back to for those who trouble to level up and preventing new players from quiting too early.

On regard of that cerberus, no one will craft that ship as no one expects anyone to buy it, as it is a horrible ship compared to other you can sail in that class (same with pavel). If anyone would have asked me to build him one, I would have. But unlikely to find in an auction, thereby is not an argument for me for lack of crafters as with the upcoming wipe many (including me) might wait for release before getting into crafting again.

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Posted (edited)
1 hour ago, CanorJax said:

Can you stop talking about cost and economic stuff SINCE YOU ARE NOT PLAYING THE GAME

I currently play NA. However, even someone who has never played NA would be entitled to write what you quote of me. Have a nice day 🙂

PS : who are you to tell lies about me like I don't play. What's the motivation ?

Edited by LeBoiteux
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2 hours ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

DLCs will pretty much be the preferred ship for many for cheap, quick and easy pvp and such. Port battles, support operations, more serious pvp will be a business where other ships than dlcs are needed.  That is fine.
 

1 hour ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

One idea would be to have specialization. If you craft more small ships you become a shipmaster in those. With benefits, like better chanse to create best kind of ships and perhaps the reward that you can craft them cheaper. It is kind of realistic that you cannot craft fishbboats all the time in your shipyard, and then suddenly create a nuclear submarine.

Just an idea.

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40 minutes ago, qw569 said:

I think if DLC ship will become more popular then craft will died.

I'm absolutely sure DLC ships will become very popular, probably so popular it will even annoy me a little at times. But they will provide a lot of PvP and that trumps everything else, according to moi, of course ;).

Even so, when I have enough doubs and CM to spend I will want to roll in ships that are objectively better than my DLCs. I will craft them myself because I can't stand trading for cash, but others will do that and spend cash on player-sold ships. DLC ships won't even kill off crafting for one of the most reluctant crafters (me) in the game. A lot of people will still craft-grind to get those coveted 5/5 ships, it is an annoying mechanic so I'm not applauding it, but it will keep many clicking those buttons.

What we "lose" by getting DLC ships is the complete and absolute power eco/crafting could have over the player base. I appreciate the fact that hard-core eco guys would like such an EVE system over happy-go-lucky DLC PvP. We could put a spin on it and say it makes player choice between eco and PvP completely free. Everyone knows I've pushed against eco from the start, but it's not to spite eco fans; I don't have the time, like at all, nor the inclination to make it as an eco player, so DLC ships enable me to make it here despite the inherently boring eco part. People I respect suggest to me and others that we should set limited goals with what we hope to achieve in the game, but I don't play games in that manner.

I can sympathize with the concern that it makes things easy for people who are willing to fork over cash. While I don't agree with the claim that DLCs are ship-power pay2win, I guess you could call it eco pay2win. Firstly, I don't have a single milligram of concern for the well-being of eco, but more importantly, every single game I've played that wasn't sub-based has offered an easier life in exchange for cash. It's just a way to keep the lights on, I'm not able to force my panties to bunch up over this.

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Posted (edited)
11 hours ago, admin said:

its worse. We called new ship rettvisan so we do not confuse the players with multiple renames keeping wasa (not wasa) wasa. Yet stirred the bee's nest of lineship, Wasa/Not Wasa definition police. I never thought we had so many Improved wasa class specialists here.

By the way.. Is it true that Swedish shipbuilders used white paint in winter on ships so it is not not visible from sea when its stationed near the shore (with snow)?

Hi @admin. it is true that we used white paint on ships in Sweden, you know like Wasa. But I hardly think it had to do with camouflage. Camouflage was not really important in defence at all at that time. I mean. Green uniforms was basicly an invention by american rangers in the seven years war in the 1750s. The first naval camouflage I can think of is when traders were painting fake cannonports on their ships, and that was in the 1800s.

In the 1900s white colour has been frequently used.

But the white colour is nice. 🙂

(Bellona, frigate 40 cannons, a ship model from the construction of it 1782.)

 

Fartygsmodell-BELLONA_-_Sjöhistoriska_museet_-_O_00022.tif.jpg

Edited by Ligatorswe
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2 hours ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

But doesnt that mean that dlc ships were used by 30% of w/e is left of players population not to actually play 2/3 rds of your game? That is a point of dlc ship, get one ship per day,without any grinding. The fact almost 1/3 of players left here would rather p[ay than play the game normaly. Doesnt that tell you something negative about the base game? I would not be in such a positive mood bcs of that statistic. Unless income generated by those dlc is more importante than a healthy pvp.  Why cant british players buy a good cerberus? Bcs you would have to got higher proportion of brain dead slugs willing to do crafting for living in NA. Ppl wanted easier access to ships, and you used it go get more income. Well played.

 

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6 minutes ago, Lovec1990 said:

@admin or anyone else got picture of rettvisan

Another shipmodel from swedish museums, this time of Rättvisan (1783), or as it was called in Russia: Ретвизан

Skärmklipp.JPG

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7 minutes ago, Complete-Disaster said:

I Assume the DLC ships will be excluded from port battles?

if DLC ship is balanced against crafted ship there is no point of banning from Port battles

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Posted (edited)
26 minutes ago, Lovec1990 said:

here this ship is same class as rettvisan

 

964d4f14ba36684d_org.jpg

Kronprins Gustaf Adolf(1782) 60 cannons

The model was constructed under the direction of Af Chapman himself.

Edited by Ligatorswe

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2 hours ago, admin said:

They did only good. 

I will relay that comment to the 5 committed and active players I played with for years who quit the game permanently immediately upon them being released. 

2 hours ago, admin said:

DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).

Eh?  Introduce P2W ship = lots of people use them = they pay real money to get a lot of kills = Success? I would venture that players having their crafted ships consistently wrecked by packs of players in Hercs who didn't risk anything is not really the content they were looking for. Shit content is actually WORSE than no content! Who knows? you might even get some people playing this game and you won't have to worry about lack of content anymore!

What are the stats now with the new damage model by the way? Now the Herc is no longer OP? They are hardly used now, that's what.

2 hours ago, admin said:

Such supporters are not needed both on forums and in game

Agreed. Bit of a shame you spent the last 5 years listening to him though eh?

2 hours ago, Graf Bernadotte said:

Figthing a 1. Rate with a Trinco successfully was killing the game much more than the opposite

Correct. It works on a tiered system and that makes sense.  Some ships will still be the best in their class. There is a pretty simple test: Can this ship kill me? If 'YES', then can this ship catch me? If that's 'NO' to most of the ships out there and there are a few things you can catch and kill then you are in a powerful ship no matter what the rate. You are top predator in your food chain. The Endymion is a good example atm. It can pretty much kill anything that can catch it. That's why I like that the permit is a rare medal chest drop and needs to be earned. Before the P30 Damage Model the Herc was one of those ships too. If you want the casual player to be able to have a reasonably competitive ship to dip into the game now and then, that's fine, but paid for DLC should NEVER be the top predators because that is the absolute definition of Pay to Win and kills the game. TBF I mostly like the way the game has gone over the last few months though. The new crafting levels make perfect sense to me already.

 

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13 minutes ago, Hullabaloo said:

I will relay that comment to the 5 committed and active players I played with for years who quit the game permanently immediately upon them being released.

Yup, and I'll relay your sulking to the 10 players who started to throw themselves more into PvP with the DLCs.

 

14 minutes ago, Hullabaloo said:

they pay real money to get a lot of kills

Umm... That's not what the numbers say, They got themselves killed and so provided content for others.

 

16 minutes ago, Hullabaloo said:

but paid for DLC should NEVER be the top predators

They listened and it will be as you wish on this point.

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21 minutes ago, Hullabaloo said:

but paid for DLC should NEVER be the top predators

how you define top predator by stats or how commonly is being used as hunter/raider?

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I think 4th &  3rd rates dlc ships could be a really good thing, as long as dlc lineships are balanced in regard of speed & rare wood & as long as they remain somehow craftables (not unicorn) for non-dlc population (as drop permits or blueprints or admiralty permits)

 

Imagine if all the DLC ships notes were only available in oak-sab-maho woods , and the same ship in other woods can only be available if crafted (via rare/costly permits). I think everyone would accept it better. 

Also with those wood choices, any smaller ships would be able to run from any dlc lineship, even those swedish 4th-3rd rate with a lot of chase guns

 

Also, i think if an indiaman or "en flute" ship DLC was released (for free or not), and trading goods profit slightly increased, more casual eco/traders/crafters would accept the risk of being captured/sunk while  they would have just lost the cargo value, not have to rinse et repeat to craft back an indiaman or capture a brig/lgv, and less salt would be found in the caribbean.

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