Jump to content
Game-Labs Forum

Forthcoming patch info


Recommended Posts

Just now, Sovereign said:

Yeah, very true. Keep in mind however, you can not hit population, that does not exist to begin with.

Peace server has population but its lower during working/school days.

Rattvisan guns:                             Aganemnon guns:

28x24pd                                         26x24pd

26x18pd                                         26x18pd

8x6pd                                             12x9pds   

Guys calm alittle about Rattvisan its a 24pd light lineship classed as 4th rate like aga and do not forget aga does not need permit

 

  • Like 1
Link to comment
Share on other sites

31 minutes ago, Sovereign said:

I supported the addition of those 2 and think they did more good for the game than harm.

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

  • Like 4
Link to comment
Share on other sites

2 hours ago, Sir Texas Sir said:

I’m wanting to know about this down level it to 7 levels and more details myself.  This pissed me off more than a 3rd rate as a 4th rate DLC.

 

3 hours ago, cmdrbobcito said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

  • Like 5
Link to comment
Share on other sites

3 minutes ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

That explains nothing.  I think I know a thing or two about raising crafting levels.  Done it 5 times.  Lynx and such isn’t great once you get into higher levels.  That is where you actually build big ships.  The bigger the more xp the faster you level up. Don’t like the ship just sale it on the market.  5 guy I level up mainly on heavy rattlers, niagara and princes though in the shallows as therr wasn’t as much a demand for SOL.  This still doesn’t work lol us how fuming it down to 7-8 levels make it better.  Right now level 50 crafting is no better tha. Level 35 (when you can start mainly SOL).  In the past we hit 50 to build master craft mods and ships.  I did like it when you had to craft certain ships to get the next tier BP, just not the random drop chance of getting the BP.  Will crafting and perks be separated from. Combat perks now and on there own?

oh and who the hell is coco?  Just repeating a name isn’t t long us anything?

Link to comment
Share on other sites

35 minutes ago, Sir Texas Sir said:

That explains nothing.  I think I know a thing or two about raising crafting levels.  Done it 5 times.

there is nothing more to it. Threshold changes  ship crafting xp changes and removal of redundant levels.

  • Like 1
Link to comment
Share on other sites

19 minutes ago, Sir Texas Sir said:

Oh and the reason folks don’t craft big ships to level up cause the cost of permits and doubloons.  Some one leveling up doesn’t have a big supplies of such to be using them to level up.  Those ships are almost made in house with clans or to order.

I doubt I'll level up all the way. I don't need lineships and will lazily craftgrind cheap ships until I can craft Connie.

I'll use premium ships a lot and craft ships only when I want to and not because I have to. It's great because I never could keep up the cash grind to buy ships from crafters, but if I craft and lose frigates I won't deplete my cash.

Those interested in winning the war can help each other in-house with the last craft levels, much like you describe it is today. 

  • Like 2
Link to comment
Share on other sites

55 minutes ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

I think if DLC ship will become more popular then craft will died.

Edited by qw569
  • Like 1
Link to comment
Share on other sites

Now that we have a few more commenters on this issue, perhaps you can spend some time, explaining how the new Crafting program will improve the game and add to the enjoyment of those who like crafting ships and other useful items in this game.   Crafting has been a strong force within every aspect of the games development.   RVR, PVP, Econ/trading are all influenced, if not fundamentally Based on active crafting programs at the individual,clan and nation level...

Just let us know what we can expect with this new change and what it is you hope to achieve by it...Fair winds

  • Like 1
Link to comment
Share on other sites

1 hour ago, qw569 said:

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

well if you only want to craft t lynx to sell it why do you need max crafting xp?

@admin the reason there are 30% dlc ships is because they were overpowered with heavy guns and major advantages (sailing profile, crew difference, speed etc) there is in fact a reason we rarely see people sail the yacht which is aswell a free ship for the guys that played the game a long time ago, its because it isnt the best of its rate, but its free so there is nothing lost in sinking in it other then the upgrades you decide to put on the ship or the hold items.

Edited by Guest
Link to comment
Share on other sites

1 hour ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

Well agreed that hercs lowererd the fear of many of those who own the dlc to loose their ship. But not everyone owns it, could be nice to have a similar daily redeemable boat for everyone like basic cutter but a 6th rate so we get more pvp, something to fall back to for those who trouble to level up and preventing new players from quiting too early.

On regard of that cerberus, no one will craft that ship as no one expects anyone to buy it, as it is a horrible ship compared to other you can sail in that class (same with pavel). If anyone would have asked me to build him one, I would have. But unlikely to find in an auction, thereby is not an argument for me for lack of crafters as with the upcoming wipe many (including me) might wait for release before getting into crafting again.

  • Like 2
Link to comment
Share on other sites

1 hour ago, CanorJax said:

Can you stop talking about cost and economic stuff SINCE YOU ARE NOT PLAYING THE GAME

I currently play NA. However, even someone who has never played NA would be entitled to write what you quote of me. Have a nice day 🙂

PS : who are you to tell lies about me like I don't play. What's the motivation ?

Edited by LeBoiteux
  • Like 4
Link to comment
Share on other sites

2 hours ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

DLCs will pretty much be the preferred ship for many for cheap, quick and easy pvp and such. Port battles, support operations, more serious pvp will be a business where other ships than dlcs are needed.  That is fine.
 

1 hour ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

One idea would be to have specialization. If you craft more small ships you become a shipmaster in those. With benefits, like better chanse to create best kind of ships and perhaps the reward that you can craft them cheaper. It is kind of realistic that you cannot craft fishbboats all the time in your shipyard, and then suddenly create a nuclear submarine.

Just an idea.

  • Like 1
Link to comment
Share on other sites

40 minutes ago, qw569 said:

I think if DLC ship will become more popular then craft will died.

I'm absolutely sure DLC ships will become very popular, probably so popular it will even annoy me a little at times. But they will provide a lot of PvP and that trumps everything else, according to moi, of course ;).

Even so, when I have enough doubs and CM to spend I will want to roll in ships that are objectively better than my DLCs. I will craft them myself because I can't stand trading for cash, but others will do that and spend cash on player-sold ships. DLC ships won't even kill off crafting for one of the most reluctant crafters (me) in the game. A lot of people will still craft-grind to get those coveted 5/5 ships, it is an annoying mechanic so I'm not applauding it, but it will keep many clicking those buttons.

What we "lose" by getting DLC ships is the complete and absolute power eco/crafting could have over the player base. I appreciate the fact that hard-core eco guys would like such an EVE system over happy-go-lucky DLC PvP. We could put a spin on it and say it makes player choice between eco and PvP completely free. Everyone knows I've pushed against eco from the start, but it's not to spite eco fans; I don't have the time, like at all, nor the inclination to make it as an eco player, so DLC ships enable me to make it here despite the inherently boring eco part. People I respect suggest to me and others that we should set limited goals with what we hope to achieve in the game, but I don't play games in that manner.

I can sympathize with the concern that it makes things easy for people who are willing to fork over cash. While I don't agree with the claim that DLCs are ship-power pay2win, I guess you could call it eco pay2win. Firstly, I don't have a single milligram of concern for the well-being of eco, but more importantly, every single game I've played that wasn't sub-based has offered an easier life in exchange for cash. It's just a way to keep the lights on, I'm not able to force my panties to bunch up over this.

  • Like 3
Link to comment
Share on other sites

11 hours ago, admin said:

its worse. We called new ship rettvisan so we do not confuse the players with multiple renames keeping wasa (not wasa) wasa. Yet stirred the bee's nest of lineship, Wasa/Not Wasa definition police. I never thought we had so many Improved wasa class specialists here.

By the way.. Is it true that Swedish shipbuilders used white paint in winter on ships so it is not not visible from sea when its stationed near the shore (with snow)?

Hi @admin. it is true that we used white paint on ships in Sweden, you know like Wasa. But I hardly think it had to do with camouflage. Camouflage was not really important in defence at all at that time. I mean. Green uniforms was basicly an invention by american rangers in the seven years war in the 1750s. The first naval camouflage I can think of is when traders were painting fake cannonports on their ships, and that was in the 1800s.

In the 1900s white colour has been frequently used.

But the white colour is nice. 🙂

(Bellona, frigate 40 cannons, a ship model from the construction of it 1782.)

 

Fartygsmodell-BELLONA_-_Sjöhistoriska_museet_-_O_00022.tif.jpg

Edited by Ligatorswe
  • Like 3
Link to comment
Share on other sites

2 hours ago, admin said:

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

But doesnt that mean that dlc ships were used by 30% of w/e is left of players population not to actually play 2/3 rds of your game? That is a point of dlc ship, get one ship per day,without any grinding. The fact almost 1/3 of players left here would rather p[ay than play the game normaly. Doesnt that tell you something negative about the base game? I would not be in such a positive mood bcs of that statistic. Unless income generated by those dlc is more importante than a healthy pvp.  Why cant british players buy a good cerberus? Bcs you would have to got higher proportion of brain dead slugs willing to do crafting for living in NA. Ppl wanted easier access to ships, and you used it go get more income. Well played.

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...