Jump to content
Game-Labs Forum
admin

Forthcoming patch info

Recommended Posts

 

2 hours ago, admin said:

What the fuss is about, can you explain to me??

My two cents: The fuss is not about the rate so much (for me) as long as they are properly balanced. The Herc and LeReq were not properly balanced imo and Hercs in particular were everywhere and it turned the game into a farce. Thankfully the new damage model inadvertently nerfed the Herc back (the bigger frigates can now overpower them) and so you got away with it and they are actually in a pretty good place now. But that was a black period for this game and very nearly made me quit.

Premium ships are free (in game) so they are already massively attractive to those who don't mind spending more RL$ and already makes them OP, they do not need to be OP in performance too. If this Rettvisan is ridiculously fast with 6 bow chasers and kills anything that can catch it then you might get a nice injection of cash but the game will be broken again. The L'Hermione is a good ship but is balanced as is the Wasa so I can just about live with these. It would be a much better game without any RL money ships at all imo,  but obviously that's not an option which I can understand. An OP 4th rate coming in at this stage would be disastrous. You say crafted ships will be better? OK, so then I won't be making a fuss.

  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Hullabaloo said:

 

My two cents: The fuss is not about the rate so much (for me) as long as they are properly balanced. The Herc and LeReq were not properly balanced imo and Hercs in particular were everywhere and it turned the game into a farce. Thankfully the new damage model inadvertently nerfed the Herc back (the bigger frigates can now overpower them) and so you got away with it and they are actually in a pretty good place now. But that was a black period for this game and very nearly made me quit.

 

 

 

 Hercs are total trash now,  they have a little more structure than a snow, absolutely no point having one  (better to use a surp, reno, cerb that can enter shallows).   Yes they were op but now has gone to other extreme,  same for all 5th's they are weak now.

 Tbh if i could i would ask for money back on DLC lol.

 

 Wait for these new DLC to hit i bet they totally overpowered for first couple months, I hope i wrong but going on previous form wouldn't surprise me.

 

 

 

 

Edited by Dibbler
  • Like 1

Share this post


Link to post
Share on other sites
Quote

Eight pages of back and forth rants regarding pay to win ships...okay I get that.  But Zero information about the upcoming changes to ship crafting....are you dumbing it down again or making it interesting to craft ships and other items?   What do you have to offer those who enjoy putting an effort into making great ships for themselves and others?   Going to increase the attribute and rare ship drop for level 50 crafters?  What's the future look like for crafters?

 

Share this post


Link to post
Share on other sites
1 hour ago, cmdrbobcito said:

 

I’m wanting to know about this down level it to 7 levels and more details myself.  This pissed me off more than a 3rd rate as a 4th rate DLC.

Share this post


Link to post
Share on other sites
7 hours ago, Socialism said:

The DLC 5th and 6th rates that were introduced ruined RVR for quite a while.  Some share the opinion that they've ruined the game completely.

I supported the addition of those 2 and think they did more good for the game than harm. They give players a small but capable ship that they can risk without worrying about loss, so they can never be pushed out of the game completely or get too frustrated and they let people avoid most of the crafting and eco game to focus on only fighting, if they have limited time, don't enjoy eco / crafting or both. The price for those two ships is fair enough aswell and helps support the game ( hopefully ).

But I think it is absolutely, where they should have drawn the line. Pandora and L'Hermione are already pushing it and Rettvisan is pretty much the breaking point ( if it will be a note and not a permit ). Getting this 4th rate with power of a 3rd rate ( first Wasa / Gustav Adolf comes to mind btw ) without having to actually craft / build it will make it a absolute necessity.

If it would actually be implemented as permit and be balanced, I guess it could be fine but what are the odds of that?

Now among other DLCs a new player would have to get at least 2-3 small DLC ships to get started and definitely the Rettvisan at some point. Let's not forget this isn't a free2play game we are talking about here, it has a 40$ base price. 

Now even tho there is a chance the devs only want to milk me dry and drop the game and its development after release completely, I am willing to pay that because I love the game and enjoyed it very much - the question is, whether or not the average new player will be aswell, looking at at "mostly negative (35%)" rating on steam.

If I had never played NA and found the storepage on steam, this 35% rating combined with 9 DLCs would be more than a bunch of red flags.

 

Personally I will hold off on buying these new DLC ships for a while and see how the game and player population develops first. Gamelabs did an excellent job with the game so far and I paid plenty already to show my appreciation and enjoy their work but at this point I want to see what they are doing with all this cash and only 2 programmers and how the game is progressing / where it is heading, before I invest further.

If I knew that Naval Action development actually profitted proportionately to DLC revenue and the money does not go into other gamelab projects or somewhere else ( which it probably does ), I would buy each and every DLC they throw at me ( as long as they wouldn't go completely overboard with the pay2win creep ).

Guess I have to start following admins mantra "Expect the worst, keep expectations low." ...

 

Edited by Sovereign
  • Like 1

Share this post


Link to post
Share on other sites
11 minutes ago, Lovec1990 said:

Peace server will not get population hit

Yeah, very true. Keep in mind however, you can not hit population, that does not exist to begin with.

Share this post


Link to post
Share on other sites
6 hours ago, StuntPotato said:

He cannot because you banned him.

And your treatment of longtime members of this community voicing their rightfull concern is despicable. Shame on you.


Player have threatened the developer (with filing for violation) for giving new content (ships) and thanking players for positive reviews?  Reporting to valve for turn rate rebalance? Whats next - stop all development, because someone will report us for changing the game?. Such supporters are not needed both on forums and in game. You are defending the wrong person.

Kind reminder. Discussion of moderating policies is not allowed - you read the rules when registered account. 

  • Like 5

Share this post


Link to post
Share on other sites
Just now, Sovereign said:

Yeah, very true. Keep in mind however, you can not hit population, that does not exist to begin with.

Peace server has population but its lower during working/school days.

Rattvisan guns:                             Aganemnon guns:

28x24pd                                         26x24pd

26x18pd                                         26x18pd

8x6pd                                             12x9pds   

Guys calm alittle about Rattvisan its a 24pd light lineship classed as 4th rate like aga and do not forget aga does not need permit

 

  • Like 1

Share this post


Link to post
Share on other sites
31 minutes ago, Sovereign said:

I supported the addition of those 2 and think they did more good for the game than harm.

They did only good. 
DLC ships provide for 30% of battles and even more significant percentage of pvp deaths (content for others).
We provided these numbers before. 

This is a game about PVP fights and RVR, crafting was promised as basic and will remain basic. 
If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation. 

  • Like 4

Share this post


Link to post
Share on other sites
2 hours ago, Sir Texas Sir said:

I’m wanting to know about this down level it to 7 levels and more details myself.  This pissed me off more than a 3rd rate as a 4th rate DLC.

 

3 hours ago, cmdrbobcito said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

  • Like 5

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

That explains nothing.  I think I know a thing or two about raising crafting levels.  Done it 5 times.  Lynx and such isn’t great once you get into higher levels.  That is where you actually build big ships.  The bigger the more xp the faster you level up. Don’t like the ship just sale it on the market.  5 guy I level up mainly on heavy rattlers, niagara and princes though in the shallows as therr wasn’t as much a demand for SOL.  This still doesn’t work lol us how fuming it down to 7-8 levels make it better.  Right now level 50 crafting is no better tha. Level 35 (when you can start mainly SOL).  In the past we hit 50 to build master craft mods and ships.  I did like it when you had to craft certain ships to get the next tier BP, just not the random drop chance of getting the BP.  Will crafting and perks be separated from. Combat perks now and on there own?

oh and who the hell is coco?  Just repeating a name isn’t t long us anything?

Share this post


Link to post
Share on other sites

Oh and the reason folks don’t craft big ships to level up cause the cost of permits and doubloons.  Some one leveling up doesn’t have a big supplies of such to be using them to level up.  Those ships are almost made in house with clans or to order.

  • Like 1

Share this post


Link to post
Share on other sites
Guest

Text removed by mods

Off topic. Please provide facts not predictions. 

Share this post


Link to post
Share on other sites
35 minutes ago, Sir Texas Sir said:

That explains nothing.  I think I know a thing or two about raising crafting levels.  Done it 5 times.

there is nothing more to it. Threshold changes  ship crafting xp changes and removal of redundant levels.

  • Like 1

Share this post


Link to post
Share on other sites
19 minutes ago, Sir Texas Sir said:

Oh and the reason folks don’t craft big ships to level up cause the cost of permits and doubloons.  Some one leveling up doesn’t have a big supplies of such to be using them to level up.  Those ships are almost made in house with clans or to order.

I doubt I'll level up all the way. I don't need lineships and will lazily craftgrind cheap ships until I can craft Connie.

I'll use premium ships a lot and craft ships only when I want to and not because I have to. It's great because I never could keep up the cash grind to buy ships from crafters, but if I craft and lose frigates I won't deplete my cash.

Those interested in winning the war can help each other in-house with the last craft levels, much like you describe it is today. 

  • Like 2

Share this post


Link to post
Share on other sites
55 minutes ago, admin said:

 

@Coco post fixes. 

Thresholds changes
Only 8 levels will exist (7 from zero)

You will not be able to reach top level by crafting lynxes as it is right now. You will have to craft more advanced ships every new level.

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

I think if DLC ship will become more popular then craft will died.

Edited by qw569
  • Like 1

Share this post


Link to post
Share on other sites

Now that we have a few more commenters on this issue, perhaps you can spend some time, explaining how the new Crafting program will improve the game and add to the enjoyment of those who like crafting ships and other useful items in this game.   Crafting has been a strong force within every aspect of the games development.   RVR, PVP, Econ/trading are all influenced, if not fundamentally Based on active crafting programs at the individual,clan and nation level...

Just let us know what we can expect with this new change and what it is you hope to achieve by it...Fair winds

  • Like 1

Share this post


Link to post
Share on other sites
14 hours ago, LeBoiteux said:

Creating new ships is very costly.

I'm happy if ship DLCs help implementing new ones.

btw Pandora is free for EA testers.

Can you stop talking about cost and economic stuff SINCE YOU ARE NOT PLAYING THE GAME

  • Like 1

Share this post


Link to post
Share on other sites
Guest
1 hour ago, qw569 said:

Why i must craft more advanced ships If there is a demand for trader lynx?

The main goal of crafter is supply of demand specific ships and not ships that developer coded in game.

well if you only want to craft t lynx to sell it why do you need max crafting xp?

@admin the reason there are 30% dlc ships is because they were overpowered with heavy guns and major advantages (sailing profile, crew difference, speed etc) there is in fact a reason we rarely see people sail the yacht which is aswell a free ship for the guys that played the game a long time ago, its because it isnt the best of its rate, but its free so there is nothing lost in sinking in it other then the upgrades you decide to put on the ship or the hold items.

Edited by Guest

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...