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Forthcoming patch info

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20 minutes ago, Sovereign said:

I'm sorry but can we forget everything else and focus on this here for a moment? I mean let's be realistic, the game simply won't be worth playing with 250 players. The few new players we may get will only compensate a fraction of those that quit. With the woods being rare and everything harder to get and grindy, you will have to own all DLC ships to be competitive on the war server. I don't see a lot of new players making such an investment when looking at the ratings on the store page, as @McKillen already pointed out. And even worse, if they don't buy the DLC ships, they will get hello kittyed over by exactly those and lose their hard earned regular ships due to it... leading to more negative reviews. I mean seriously guys?

With the woods being rare and everything harder to get and grindy,

yes this is the point 
+1

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5 minutes ago, manuva85 said:

wihtout any p2w addons

Just wait, you'll see that the eco/permit/grindable ships will still be in fashion among the aficionados.

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6 minutes ago, jodgi said:

Just wait, you'll see that the eco/permit/grindable ships will still be in fashion among the aficionados.

Right!?  All the "usual suspects" that are hitting the fainting couch hard about what constitutes a 3rd/4th rate are STILL gonna be the ones that shell out their cash for it....  No matter how much they whine.

Because they are the meta power gamers and they must win at all costs....  fun be damned.   They just NEED those 5 crafter alts to have the best stuff.

And I can guarantee that they ALL have Hercs and Requins in their docks.

Its almost as frustrating as all the Hollywood elites that claimed they were going to "move to Canada" after the 2016 election.

Just shut the hell up and do it already.  Nobody cares.

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1 hour ago, admin said:

Maybe you can read the letters on the stern and check for yourself. I have heard it says Gustav Adolf

More sarcastic, immature comments.  I heard the ship is called Wasa in your game
 

What we know is that your ‘class’ system is flexible - part of the reason they’re not called rates anymore, I imagine.  Constitution, indefatigable, wasa, renommee, Hercules - all have been multiple classes and may still move again.

  What isn’t flexible is ‘lineship’ and ‘frigate.’  I will update this post with evidence when I return home, but can safely say now that your new dlc ship is a lineship by all standards.  So far, you have chosen the most off-topic comments to respond to and have engaged in petty quibbling, and you are making the wrong point here 

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1 hour ago, admin said:

Nothing changed since 2015? Yes. We still need to pay for the game and servers. We do not have subs.

I have a five step businesses plan capable of solving your financial woes and more. Its a new concept I am developing called a "free-to-play-vehicle-arena-game" and I think your gameplay you have in Naval Action is really suited to it. In order to get all details to these simple five steps I need $69,000 wired to me; this offer will expire at mid-night Eastern Time. 

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As long as the ship is not op I don't care what dlc ships are added. Well I do. I want a British second rate. Make sure the ship is crafted from materials no matter what please. I really want to buy the dlcs but if they go down the same road as Herc and requin I cannot. I still completely disagree with them being "free" 

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@admin, I know plenty of people who would like to see the Portugese flag in game...  Perhaps it wouldn't be so hard to replace the Polish with Portugese...

 

Better sailors, anyways...  ;)

 

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7 minutes ago, Vernon Merrill said:

Thank God.   hopefully not just chat.

expected from you for obvious reasons

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4 minutes ago, Black veil said:

expected from you for obvious reasons

Act like a child get treated like one....

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1 hour ago, Sir John said:

but can safely say now that your new dlc ship is a lineship by all standards.

4th rate ship of the line is a 4th rate (and a ship of a line - but for some this does not mean lineship as 4th rate wont hold a line against 1st rates) but how is it important given this announcement from 2015?

https://forum.game-labs.net/topic/4668-open-world-prototype-rules-of-engagement-ship-loss-and-spawning/?do=findComment&comment=91605

My quote from the post

Quote

 

1st and 2nd rates will not be premium ships. Those can only be crafted.

Max rate for a premium ship will be a 3rd rate (maybe 4th)

 

Rettvisan name? 4th rate definition? Line ships definitions (for some a powerful ship of the line is only a 1st rate)?
1st rates and 2nd rates will never be premium. And crafted ships will be better (realized through upgrade slots). Premium ships will require upgrades and repairs (also discussed in topics i linked previously in 2015. All things discussed about premium ships were realised and fulfilled. Nothing more nothing less.

We can and might add premium vessels up to the 3rd rate (or maybe 4th) - we never promised any specific classes on steam page or store page.
What the fuss is about, can you explain to me?? Is it just a linguistic discussion (What is a 4th rate)?
Or people only use search when it suits them ignoring other statements on the same matter (for example ignoring our statement from 2015 that max rate for a premium ship is a 3rd)

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1 hour ago, jodgi said:

I'm just being practical about it. I saw the numbers for wargaming, they made peanuts off bling but sustainable cash off grind acceleration and premium tanks (also grind acceleration). I know Fortnite makes cash from bling, but what is their target audience?

We should probably take the high road and remember that some people enjoy the eco thing ;)

Eh, we probably won't see eye to eye on this Manny, but I still love you.

Wargaming is free to play.

54 minutes ago, Gringo69rus said:

I will say this. Do you want to receive money for your work? And why @админ and the team should not receive money for their work?

They received money for their work.  Naval Action wasn't free.  

1 minute ago, Vernon Merrill said:

Act like a child get treated like one....

Oddly enough, Banished's post was well constructed and anything but childlike.  Childlike behavior would be akin to your meltdown about 9lb cannons yesterday.  

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1 hour ago, admin said:

its worse. We called new ship rettvisan so we do not confuse the players with multiple renames keeping wasa (not wasa) wasa. Yet stirred the bee's nest of lineship, Wasa/Not Wasa definition police. I never thought we had so many Improved wasa class specialists here.

By the way.. Is it true that Swedish shipbuilders used white paint in winter on ships so it is not not visible from sea when its stationed near the shore (with snow)?

Look at modern Canadian Naval vessels.  We paint them that light colour to be less visible in fog

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1 minute ago, Socialism said:

Wargaming is free to play.

They received money for their work.  Naval Action wasn't free.  

Oddly enough, Banished's post was well constructed and anything but childlike.  Childlike behavior would be akin to your meltdown about 9lb cannons yesterday.  

Who is this?  The writing style seems familiar, but I cant place the name.... 

Oh, you just joined on December 8th....   

Let me fill you in on what you've missed....

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5 minutes ago, Vernon Merrill said:

Who is this?  The writing style seems familiar, but I cant place the name.... 

Oh, you just joined on December 8th....   

Let me fill you in on what you've missed....

well who's acting like a child now? 

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14 minutes ago, admin said:

We can and might add premium vessels up to the 3rd rate (or maybe 4th) - we never promised any specific classes on steam page or store page.
What the fuss is about, can you explain to me?? Is it just a linguistic discussion (What is a 4th rate)? Or people only use search when it suits them ignoring other statements on the same matter.

People are upset because a DLC lineship is game breaking.  The DLC 5th and 6th rates that were introduced ruined RVR for quite a while.  Some share the opinion that they've ruined the game completely.  Of course this DLC ship will be slightly OP relative to it's competition...because you want to sell it.  You also told your players that you would not introduce a "lineship" DLC here on the forums.  People have, and perhaps wrongly, taken you at your word.    

People are also upset because.....well....lets call this what it is....a cash grab.  Yet another DLC, right after you just released one last week, on top of the 5 others that have already come out....for a game that has yet to be completed.  You see the drama right?  You also have another 2-3 planned by your own admission in the near future before launch.  Making what? 9 or 10 DLCs current and planned for a game that has yet to be released.  People view this as excessive and maybe even exploitative.  

To add another log on to the fire...the current patch is anything but complete and there are still glaring issues, some that appear to be being worked on, some that appear to have been ignored.  Many think think the current iteration of the game is unplayable.  

Just finish the game.  Enough with the DLC content.  Fix the issues, put out a playable release and then pump us for DLCs.      

Edited by Socialism
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Wargaming is free to play.

They received money for their work.  Naval Action wasn't free.  

Oddly enough, Banished's post was well constructed and anything but childlike.  Childlike behavior would be akin to your meltdown about 9lb cannons yesterday.  

Now when you cant blow off this comment just bcs of join date i would love to hear your answer on monetization of early access game. THANK YOU

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This is going a bit out of control but it's understandable from both sides. There were promises made that let some players to play this game more intensely as they would have if they had known. Personally I don't want to make anybody reliable for what he said 3 years ago. But the problem here is simply that there are some very rare resources ingame which are needed for being a sucessful pvp'er. So the main problem is that -- unlike in the beginning of the game -- success is directly bind on luck. Luck to get these rare resources to be able to learn enzyclopedia in academy. We've lately seen too many vids of nearly unbeatable ships -- nowadays fighting in a trinco against lineships is for a normal player impossible ...

I think it's a matter of good game design to give players with less playtime the same chance to win as powerplayers. In the early stage many people (myself too) were caught by the beatiful designed ships , the sailing realism and the chance to compete with equal equipped opponents. This gave this game a kind of magic moment where you felt that anything was possible. But this magic got destroyed -- I have in personal nohting against the ship knowledge -- you can choose which ship you like to sail in and level that up. So all the different advantages or disadvantages of the ships mattered and had to be learned.

Now it's gone because of upgrades. Under the predicament of realism this was the badest idea in the design of this game. You are faced with great frustration when you have to learn that the other player is not better but he had just the bigger ship with better upgrades. I really love the frigates and the age of sail but this makes my whole game experience a mess. All really good competitve games which are still played years and years after release have the same chance for everybody to win from game's perspective but then are decicded by SKILL!

The best example out there: CS GO. You have different skins (buyable) and nice looking weapons but every weapon has the same specs. No buy to win and no buy to be better, only buy to look nicer. Give this game back the charme it had years ago. You'll find a new stable player base staying a long time with this game.

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Honestly, I cannot believe the disrespect and utter anger people are giving these devs. If I were them, I'd release tomorrow and leave the game as is...maybe even let some other company buy it outright. No matter the state of the game, despite the difficulties in acquiring ships I want, seeing DLC P2W ships come, etc, I know I still love the game and will still play it. There is nothing like it on the market; it's fun, it's an enjoyable grind, it's a great way to spend my time, it's beautiful, it has all the qualities I like in a game. I'm personally glad the devs have thicker skin than most devs would.

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3 hours ago, admin said:

additional info (also confirms only 3rd rates and above)

still looking for older posts but forum software does not allow to search so far in activity, 
i am sure some historians and internet laywers like @Banished Privateer can find more and post here saving my time ;)

He cannot because you banned him.

And your treatment of longtime members of this community voicing their rightfull concern is despicable. Shame on you.

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50 minutes ago, admin said:

What the fuss is about, can you explain to me?? Is it just a linguistic discussion (What is a 4th rate)?
Or people only use search when it suits them ignoring other statements on the same matter (for example ignoring our statement from 2015 that max rate for a premium ship is a 3rd)

It's all about ship DLCs some players can't bear, calling them P2W. If you hadn't mentioned the Rettvisan, they would have raged about the Hermione, once free in the game and now... etc.

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13 minutes ago, LeBoiteux said:

It's all about ship DLCs some players can't bear, calling them P2W. If you hadn't mentioned the Rettvisan, they would have raged about the Hermione, once free in the game and now... etc.

Precisely. 

I see two point of potential rage, outcry and anger.

#1 Players might see it as shortening the avaiable ship roster while increasing the size of dlc ones.

#2 they might be just pissed about the fact that by buying dlc ship you avoid hauling and crafting. And allowing them to pop those ships one daily is crushing both eco and any possibility to ballance rvr and pvp awards. So some players might see it as breaking the game just to allow players pay for dlc "fix" .

Edited by manuva85
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1 hour ago, mikawa said:

But the problem here is simply that there are some very rare resources ingame which are needed for being a sucessful pvp'er. So the main problem is that -- unlike in the beginning of the game -- success is directly bind on luck. Luck to get these rare resources to be able to learn enzyclopedia in academy

Stuff is too rare!  I concur.

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