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3 minutes ago, Socialism said:

Yea but if they aren’t a bit more OP, no one will buy them.  

I think many will buy them to just reduce a bit of grind. They aren't P2W

 

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5 minutes ago, Socialism said:

Yea but if they aren’t a bit more OP, no one will buy them.  

They just need to be OP for the first month or so, after everyone buys the DLC, nerfhammer will strike several times and ship will become balanced :) Just like Hercules and Le Requin.

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6 minutes ago, Socialism said:

Yea but if they aren’t a bit more OP, no one will buy them.  

People buy outfits in Fortnite that give no performance enhancement. People are buying the Flag DLC that gives no enhancement. 

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A propós:
Speaking of ship classes and stats in general:
As far as I know Structure HP is supposed to be based on weight, which in turn is calculated via ships dimensions (length/beam/weatherdeck-height+draught).
If so the HP descrepancy between e.g. Bellona and Agamemnon is a bit large:
image.png.2b1e69fd4638942a1b62144db5bc5f23.png

Values taken from Wikipedia entries, approximated Volume as cylinder and cubicle (not much difference though) Radius for cylindric approximation was calculated as average between draught and half beam, for full hull height on cubic approx. draught was doubled.
It's obviously innaccurate but the discrepancy still seems a bit high to me...

Just a bit of food for thought...
EDIT: Also, I am obviously unable to spell Structure correctly even after two attempts....

 

Edited by Tom Farseer
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My fear is this new 3-4th rate can remove half of remaining 250 players. I assure you, this game has lost many players due to LRQ and Hercules.

Losing 5th rates or even seeing Bucs/3rd rates being captured by LRQ / Hercules teams, were painful but the economy was much easier. For sure it caused many players and clans to leave the game due to frustrations at that time.

At current economy model, crafting many ships, is difficult due rare woods being more rare and impossible to get ship permits. So sailing a bigger ship is more costly than ever.

So when I am sailing by Bellona, if I get tagged by Rattvisen which happens to carry similiar broadside weight to my Bellona, as another Rattvisen can join during 20 minutes window as having %20 lower BR than Bellona. If I lose my bellona, it will be very costly for me, but Rattvisen can be redeemed like a LRQ with any wood of your choice ?

This will be disaster for NAVAL ACTION. I have told this before like many others with poor implementation of first DLC ships and I am telling again one more time and I am confident.

 

 

Edited by Aerospace
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34 minutes ago, Black veil said:

In all seriousness what's going on here?

Logic. First class logic.

The decision to add more DLC ships is not just bad. It's almost insulting.

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Why make prime woods so hard to get for crafting- and at the same time introduce more DLC’s where the prime woods are free and instantaneous?  Having a variety of ships is what makes the game interesting, not when everybody sails the same DLC.

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Spend a few days getting enough for a permit and woods or....  Just buy 3rd rate dlc and kill everyone else every day lol.

But hey  DLC - Devs like cash.

Not for or against but wait and see what result is. :D

 

 

 

 

 

Edited by Dibbler

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Just now, Dibbler said:

Spend a few days getting enough for a permit and woods or

It takes more than a few days!

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1 hour ago, admin said:
  • Crafting rebalance ( @Coco patch)
    • Crafting levels will be changed (there will be only 7 ranks) and thresholds rebalanced

So we are going to dumb down crafting even more?   Well what little crafters you have left are now gone if you do that?  I don't get the hate towards a large group of players that loved this game but pretty much have left cause you trying to please a few hard core PvP players that do nothing but farm newbs and casuals instead of fighting each other.    How about making the crafting system something that folks can actually enjoy and have fun with instead of giving all the good ships in DLC's that can't be crafted and than hide the rest of the good ships behind PvP rewards to be able to craft them?   

1 hour ago, Banished Privateer said:

From game files it looks like a third rate:

From historical sources looks like a third rate:

But hey! I forgot Consitution is a 3rd rate with 450 crew / 54 guns while being a frigate-class and 630 crew / 66 guns SOL will be a 4th rate... 

 

That cause it's a freaking third rate no matter how you put it, a duck is still a duck.

39 minutes ago, Tom Farseer said:

Let's hope the Hermione stays largely untouched. And the Rätvissan must not be redeemable like a ship note! This will completely break resource/crafting economy!

I agree Hermione is not a bad choice for a DLC, but this ship is bad for a 4th rate.  How about we take the ingermanland and make that one a DLC and bring this in as the new AGGY of the 4th rates?   DLC's should be the low end of the tier not the top dog.  Look how games like WoT does there premium tanks.  You might get more HP's but you always get lesser gear like guns, radio, view rang and such to make up for it.  They are never top tier of the class.

30 minutes ago, van der Decken said:

DLCs need not be P2W. Fortnite has the DLC idea right...let DLCs mainly be focused around cosmetics, not P2W equipment. I don't mind the best ships in class to be rare and found only in special chests, but please don't make them be only available in DLC.

Yep they could pick a better lesser used ships like say the Ingermanland, hell even the Aggy would make a better DLC, but it should never be top of it it's tier ship.  With the crew and guns this should be the new Aggy of the 4th rates to take over that tier. I can see having it's permits locked behind doing PvP/RvR, but not a pay to win.

How about we can get the BLUE prints for any DLC ship (except maybe pandora that needs to stay kinda rare for the EA guys) in game so crafters can compete with notes. Remember we don't need woods to open a note, so they are instant ships.  Totally killing any need for a crafter to build ships.

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5 minutes ago, Dibbler said:

But hey  DLC - Devs like cash.

Creating new ships is very costly.

I'm happy if ship DLCs help implementing new ones.

btw Pandora is free for EA testers.

Edited by LeBoiteux
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2 hours ago, admin said:

Former free towns will be added to nearby counties.

  • This will cause the reposition of standard resources in those counties
    • Building wipe will be required 

 

 

 What is this bit about?

Freetowns that were already switched?

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Just now, Dibbler said:

 

 What is this bit about?

Freetowns that were already switched?

Hat Island and Little River

 

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6 minutes ago, LeBoiteux said:

Creating new ships is very costly.

I'm very happy if DLC help implementing new ones.

btw Pandora is free for EA testers.

 

 Yes me also, Devs neeed cash to keep game going.

 Now is just matter of balancing ingame so DLC are not all ships people use.

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U-oh, this thread....

Could someone please enlighten me...both the Wasa- and the Gustav Adolph-class were considered 60-gun ships in the swedish Navy (and their plans say just that: 60 guns).

So how can one be a third and one a fourth rate? I don´t care about the overall rating in-game, but if it´s practically the same ship, there should be some consistency, right?

Edited by Malachi
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34 minutes ago, Vizzini said:

I think many will buy them to just reduce a bit of grind. They aren't P2W

 

If they are allowed in PBs they are P2W.  I’m fine with cosmetic DLCs.  Most games have them.  I even fine with DLC ships.  But when those ships are better than their contemporaries, just like the herc and requin were, then they are P2W by definition.  

Im even ok with a little P2W DLC content.  The devs do need to keep funding I suppose.... but we’re approaching what?  Almost 10 DLCs now for a game that wasn’t free to play and still has not been released.    Even the special early access ship promised to all of us for being loyal tester will probably end up as a DLC.  This seems excessive to me and it feels like all they are working on is DLC content to pump their loyal base dry.  Enough is enough 

Edited by Socialism
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1 hour ago, Teutonic said:

A good number of folks have asked for changes to current ships, permits, RoE - but it seems to not be addressed at this time. I only hope something is in the works...

You just have to get the right people to ask for it :P

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59 minutes ago, Anolytic said:

Please..PLEASE make them craftable DLCs, not ship notes...

Make them "Imported ship" so we cannot trade them or capture them, but make it so that the crafting permit is redeemable from the DLC, not the actual ship-note like Hercules/Le Requin.

A 24/48 hour redeemable live/white teak/white 4th rate is going to bring all the problems of the Hercules in the past x10.

Please.

It will prob be 48 hours but I think that model going off how long it takes to craft them is poor model.  It should of been something like this.

Yacht every 24/24 hours cause it's a 7th rate

LRQ every 36/48 hours casuse it's a 6th rate

L'Hermione/Hercules every 48/72 hours cause it's a 5th rate

Should prob be no 4th rates or above DLC's unless they are trade ships.  I think a Indiaman DLC would be better than some combat ship, or something bigger than it, but never a war ship.  If they where allowed than make it something like 60/106 hours so they are more a once a week redeem.

Other wise your going to have folks in nothing but DLC and just farming every one else with redeeming there ships every 24 hours.

 

I honestly see now point in crafting now ships if all the best ships in each class is going to be pretty much the DLC ships.

 

That could be another way to gift all EA players with the Pandora, ok so it has to be a DLC that any one can buy right?  Well on day one give every one the BP that was EA in game....bang we can not only redeem it once every so many hours but we can craft it any time we want. I like running a crafting ships cause it's my ship with my name on it.  DLC ships should never be more than 3/5 ships if they are not crafted by players also.  No one should be able to redeem a ship and get a gold/purple ship that way.

 

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7 minutes ago, Dibbler said:

 What is this bit about?

Freetowns that were already switched?

 

6 minutes ago, PG Monkey said:

Hat Island and Little River

What about La Orchilla, Coquibacoa, La Navasse, Utila or Bonacca (can't remember which it was)?

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8 minutes ago, Dibbler said:

Now is just matter of balancing ingame so DLC are not all ships people use.

Its all that I will use with crafting so limited.  I used to love building my own ships, but I'm not crafting oak/oak targets.

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1 minute ago, van der Decken said:

 

What about La Orchilla, Coquibacoa, La Navasse, Utila or Bonacca (can't remember which it was)?

Yes former freetowns

 

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