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44 minutes ago, Archaos said:

I have redone calculation for Niagara using material extraction costs and not counting LH or permit costs and it still works out at 5481 Reals to build and you only get back 4432, so you are still short before you start to count cannons.

When you throw in permit cost, cannons, rare woods cost and LH you make a big loss as compared to someone who can redeem a rare wood ship daily and that does not even take into account the time to gather the materials to your crafting port and then you have your single tow/day (also add the cost of the tow) to where you want it, while the DLC player can redeem his ship where he needs it.

Edit: in case you have not done it yet an Essex works out at 19282 for Oak/Oak not counting LH, permits, guns etc.

 

 

19282 for an oak/oak Essex  thats kinda crazy, and without permits lol  :D .

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57 minutes ago, Dibbler said:

 

 

19282 for an oak/oak Essex  thats kinda crazy, and without permits lol  :D .

Well thats what it works out as, the only thing that can be reduced from that is the provisions that you can get for free by catching fish as you sail round and converting them to provisions, but I doubt many PvP players do that.

The examples I have given if you made your own provisions rather than farmed them would be

Niagara 3156 Reals, which is less than the insurance but I am sure still not enough to cover crafted cannons.

Essex 9832 Reals, but I do not know what the insurance pays on an essex.

If I get time tomorrow I will work out the cost of a few more.

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2 hours ago, Aerospace said:

You do not have any dlc ships do you ?

You send your dlc ship to fleet but on the docks only ! so you can redeem one more,repeat it up to 4 ships. So you can have 4 dlc ships + 1 still redemeeble ready at any time.

So your docks will have 4 Hercules to be used in let's say Nassau Patrol, and anytime you lose one of them, you can redeem one more on the same day, so you can use up to 5 Hercules in Nassau patrol. So you can do it for free with best woods. 

and you did not know this :) 

I certainly hope @admin realize this and set an actual 24hr timer. I do not think the ship DLCs are intended to be exploited this way.

About premium consumable vessels.
Premium ships cannot be captured by players or traded. You can request this vessel from the admiralty once a day as long as you dont have the same vessel already in your docks. You will be able to request the frame and planking wood type when ordering a ship. Admiralty requests for this ship will be completed instantly.
DLC will appear in your redeemable list after you dock to any port.

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So I am fine with everything mentioned. Little disappointed its not a map wipe though. Two things I would suggest though @admin please make sure that there are a much larger percentage of craftable ships availible in comparision to the amount of dlc ships there are availible to purchase. Like there should be 1 dlc ship to ever 5 ships close to its class. Maybe even larger ratios. Also please tell me you guys are going to change up port battles in some manner. Like add variations to the battle objectives or something. Kind of bored doing the same thing over and over again and also to see cowardice rewarded when players choose to kite and run away from fighting as a tactic to win.

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1 hour ago, Archaos said:

Well thats what it works out as, the only thing that can be reduced from that is the provisions that you can get for free by catching fish as you sail round and converting them to provisions, but I doubt many PvP players do that.

The examples I have given if you made your own provisions rather than farmed them would be

Niagara 3156 Reals, which is less than the insurance but I am sure still not enough to cover crafted cannons.

Essex 9832 Reals, but I do not know what the insurance pays on an essex.

If I get time tomorrow I will work out the cost of a few more.

Just thought I toss in here my US United stats gave me something like 55,651 insurance for a Cedar/Teak ship.   I been wondering when some one will make a cost spread sheet for crafting, but with all the changes and well lack of active crafters it seem to be something no one is wanting to work up.

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7 hours ago, jodgi said:

Did the book instruct you to equate Hachi's truth with objective and logical facts?

I don't want to go into this discussion again but it is a simple fact that getting the Same items at a faster rate by paying for them is P2W. It's how p2w works. I don't care that it's convenient for some because it's not convenient for everyone else. You cannot justify it. This is not an oppinion of mine but a simple fact. Google P2W. 

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15 hours ago, Sveteran said:

checked https://na-map.netlify.com/ connie has 0.3 kn more, higher acceleration and better upwind sailing profile, bellona also have a bigger square sails which pushes it more backwards when tacking and of course it depends on the skill of the captains on the ships, a teak teak connie can be deadly fast catching most frigates :)

Still i belive connie needs her base speed increased by 0.40kn 

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16 hours ago, admin said:

[...]

As a result he is mistaken. Because he thinks DLC owners will still play and happily haul.  
Players who do not want to haul chose DLC ships VS chose not to play at all.

  • Choosing DLC ships keeps some crafting (need repairs, need guns, need mods). DLC ships also kill ships sometimes (which also require crafting of repairs, mods, and sometimes even ships). 
  • Choosing not to play removes ALL that demand. And removes crafted ship destruction.
    During the last data check on DLC vs normal ships 11000 battles were generated with DLC ships and 3000 DLC ships sank (before the damage model change they had the worst survivability, worser than a brig). Why? Because people love action and losing ships sometimes is part of it.

Higher class ships will further increase the demand for consumables and guns and will sink MORE crafted ships to replace them. And the profession does not change really, as people will still want niagara, surprises, indefatigables and heavy lineships. + more consumables will be needed due to more battles happening.

Now.. what he is offering by "nailing it"? His proposal is to remove 11000 battles and 3000 pvp kills for others. or to not add MORE battles. Because DLC ship buyers will then chose to NOT PLAY at all.  

I am a little amazed by what I read here. I mean I get the logic, the way you put it makes perfect sense. It encourages battles, etc... But don't you think there's something wrong when players are reticent in risking their hard earned ships in a battle in the first place and would then rather use their daily DLC one instead?

I don't know... What you wrote there might make sense for some, but to me it looks like an excuse for a poorly balanced risk/reward mechanism. And if you really mean what you said, that DLC Ships are there to encourage fighting and risky behaviors because the real advantage of the DLC is to have one free ship a day, and not to give exclusivity on said ship, then you should make this happen : 

16 hours ago, El Patron said:

We need every ship as a dlc and craftable. Guys without enough time can buy the dlcs  the others can craft the ships.  Everybody is happy

 

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9 hours ago, Archaos said:

Edit: in case you have not done it yet an Essex works out at 19282 for Oak/Oak not counting LH, permits, guns etc.

Yesterday I double checked all the extraction cost, double checked the blueprint, clicked out an oak/oak Essex and long guns for it.

I afk fish provisions so I disregard the cost of those and I don't factor in LH as a part of cost.

The Essex cost me 9822 reals, the 40 guns cost me 7760 reals; Total 17582 reals.

I then went out to sink the poor thing, had to dodge an extremely bloodthirsty brit big ship gank squad swarming DA-NO waters (Yes, I'd rather feed my Essex to a bot than to give the dreadfleet anything). The Essex sank quickly to a Polish Wasa and I was sent to port with 15162 reals as insurance payout.

So the whole loss experience set me back 2420 reals. My net loss was equivalent to the cost of the twelve weatherdeck guns.

Let's pretend the Essex is a premium ship. I click it out and craft guns for it. Cost of guns is still 7760 reals. If I lose my imaginary premium Essex I get sent to port with nothing while the cost of the guns goes to the bottom with the free ship. Net loss without reps and mod extras would be 7760 reals.

Semi related: In tortue auction right now you can pick up a blue Essex at 60k reals or shop up to a blue Belle Poule going for 300k. So, good luck if you decide to immerse yourself into the player driven eco madness.

My convenient calculations get more complicated if we are to consider Rättvisan vs. crafted Aga or Wasa. You have to part with almost 3k doubs for those and be the lucky owner of a permit for the Wasa.

I'll let the reader decide in spite of @HachiRoku's complete monopoly of the truth, facts and the definition of the term "P2W". 

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54 minutes ago, Zlatkowar said:

I am a little amazed by what I read here. I mean I get the logic, the way you put it makes perfect sense. It encourages battles, etc... But don't you think there's something wrong when players are reticent in risking their hard earned ships in a battle in the first place and would then rather use their daily DLC one instead?

I don't know... What you wrote there might make sense for some, but to me it looks like an excuse for a poorly balanced risk/reward mechanism. And if you really mean what you said, that DLC Ships are there to encourage fighting and risky behaviors because the real advantage of the DLC is to have one free ship a day, and not to give exclusivity on said ship, then you should make this happen : 

 

It sometimes seems that what annoys the most those who don’t like ship DLCs is the simple fact that players can have access to ship(s) (and to the game) without having to spend time in game  (or is it ‘waste’ for them ?) to get some by crafting or buying in-game ones.

So they look for all the means to ‘nerf’ these DLCs / limit buyers’ rights : the cooldown must be longer, their woods must be only common, their rate must be the lowest possible, you shouldn’t be able to buy ships but only permits, DLC ships shouldn’t have access to PB, etc.

Your idea is a variant : what some buy should be free for others. Strange marketing principle btw : it doesn’t make someone really want to buy. Moreover, I guess the crafted L’Hermione (or whatever) should also be better than the DLC version.

As long as ship DLCs are not OP (they are not), I think players should be able to buy original designs/ships that players who don’t buy won’t get. That’s the purely ‘cosmetic’ part of the purchase.

As for the cooldown, it is a matter of balance, knowing that a player with one account who don’t have much time to play NA should always be able to play (ie have at least one available (nice) DLC ship to fight).

You must attract ppl and not tell them « come and buy this DLC fir/fir basic cutter for 100 euros you’ll be able to redeem every 6 months ».

More ship DLCs, more players, more fights.

🙂

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That fact that someone is redeeming a ship means not that he's going to win the next fight. It means only that he has indeed a ship and is able to fight, which is per se not a bad starting point, isn't it?

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9 minutes ago, jodgi said:

Yesterday I double checked all the extraction cost, double checked the blueprint, clicked out an oak/oak Essex and long guns for it.

I afk fish provisions so I disregard the cost of those and I don't factor in LH as a part of cost.

The Essex cost me 9822 reals, the 40 guns cost me 7760 reals; Total 17582 reals.

I then went out to sink the poor thing, had to dodge an extremely bloodthirsty brit big ship gank squad swarming DA-NO waters (Yes, I'd rather feed my Essex to a bot than to give the dreadfleet anything). The Essex sank quickly to a Polish Wasa and I was sent to port with 15162 reals as insurance payout.

So the whole loss experience set me back 2420 reals. My net loss was equivalent to the cost of the twelve weatherdeck guns.

Let's pretend the Essex is a premium ship. I click it out and craft guns for it. Cost of guns is still 7760 reals. If I lose my imaginary premium Essex I get sent to port with nothing while the cost of the guns goes to the bottom with the free ship. Net loss without reps and mod extras would be 7760 reals.

Semi related: In tortue auction right now you can pick up a blue Essex at 60k reals or shop up to a blue Belle Poule going for 300k. So, good luck if you decide to immerse yourself into the player driven eco madness.

My convenient calculations get more complicated if we are to consider Rättvisan vs. crafted Aga or Wasa. You have to part with almost 3k doubs for those and be the lucky owner of a permit for the Wasa.

I'll let the reader decide in spite of @HachiRoku's complete monopoly of the truth, facts and the definition of the term "P2W". 

 If you craft a crap ship, and want to sink, your calculation is obsolete. Your formula didn´t include the TIME and EFFORT needed to earn the money, which is needed to obtain all the resources and upgrades. To craft Aggy or Wasa you need  much more money, woods, iron, coal etc. Means again, you need more TIME to sail around, gathering those, finding those.

If i can create a ship, out of nothing,( premium) and don´t have to spend much TIME finding resources, i have an advantage over those which don´t have premium ships.

P2W.

 

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18 hours ago, admin said:

As a result he is mistaken. Because he thinks DLC owners will still play and happily haul.  
Players who do not want to haul chose DLC ships VS chose not to play at all.

I joined this game first to craft and trade, then I switched to PvP (which is a majority of my time).

Before DLC's I was crafting ships for myself and others. I bought DLC's and in times when they were P2W, I was halting crafting, sailing DLC ships instead.

Now Herc or Requin are not P2W, as they were significantly nerfed. Still, you should look at concerns of people. It's a very valid argument that a new powerful DLC ship may become meta and thus P2W, just like Wasa, Herc and Requin had their META moments (I put Wasa here deliberately, as it doesn't really matter if a ship is a DLC or not, unless it's a meta for RvR as well).

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9 hours ago, van der Decken said:
11 hours ago, Aerospace said:

You do not have any dlc ships do you ?

You send your dlc ship to fleet but on the docks only ! so you can redeem one more,repeat it up to 4 ships. So you can have 4 dlc ships + 1 still redemeeble ready at any time.

So your docks will have 4 Hercules to be used in let's say Nassau Patrol, and anytime you lose one of them, you can redeem one more on the same day, so you can use up to 5 Hercules in Nassau patrol. So you can do it for free with best woods. 

and you did not know this :) 

I certainly hope @admin realize this and set an actual 24hr timer. I do not think the ship DLCs are intended to be exploited this way.

The 24h timer is still there. The have the posibility of five Hercs at the ready you need to spend 4 days, each day putting all Hercs in fleet, then redeeming the new one. On the fifth day your 24h counter will be over and if you have not lost any hercs by then you virtually have 5.

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we have already an important advantage of crafted ships over redeemable ships. Reedeemables never have 5/5.

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1 minute ago, mikawa said:

Reedeemables never have 5/5

Not true.  My buddy redeemed a gold Herc the other day.  It was fir/fir......I laughed and laughed....

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52 minutes ago, jodgi said:

Yesterday I double checked all the extraction cost, double checked the blueprint, clicked out an oak/oak Essex and long guns for it.

I afk fish provisions so I disregard the cost of those and I don't factor in LH as a part of cost.

The Essex cost me 9822 reals, the 40 guns cost me 7760 reals; Total 17582 reals.

I then went out to sink the poor thing, had to dodge an extremely bloodthirsty brit big ship gank squad swarming DA-NO waters (Yes, I'd rather feed my Essex to a bot than to give the dreadfleet anything). The Essex sank quickly to a Polish Wasa and I was sent to port with 15162 reals as insurance payout.

So the whole loss experience set me back 2420 reals. My net loss was equivalent to the cost of the twelve weatherdeck guns.

Let's pretend the Essex is a premium ship. I click it out and craft guns for it. Cost of guns is still 7760 reals. If I lose my imaginary premium Essex I get sent to port with nothing while the cost of the guns goes to the bottom with the free ship. Net loss without reps and mod extras would be 7760 reals.

Semi related: In tortue auction right now you can pick up a blue Essex at 60k reals or shop up to a blue Belle Poule going for 300k. So, good luck if you decide to immerse yourself into the player driven eco madness.

My convenient calculations get more complicated if we are to consider Rättvisan vs. crafted Aga or Wasa. You have to part with almost 3k doubs for those and be the lucky owner of a permit for the Wasa.

I'll let the reader decide in spite of @HachiRoku's complete monopoly of the truth, facts and the definition of the term "P2W". 

There is no truth. It's a simple fact. 

https://en.m.wikipedia.org/wiki/Free-to-play

P2W is in this category if you scroll down and yes the term is broad but only because it's not the exact same thing in every game because different games have different mechanics. Of all the people I have pointless arguments with on these forums I cannot believe I am trying to explain something to you. You are normally a very objective logical guy. The only reason for your defense of dlc is that the redeemable non craftable ships are better for your convenience. It's better for me to because I don't like crafting. I only care about what happens in the current battle instance I am in. I still try to be objective. Both of us prefer a lobby. We are not getting it. If I have to settle for a sandbox I want it done right and not retarded roe compromises or any compromises for people that don't want to play the game naval action was 4 years until dlc ships. Crafting is part of the experience period. There is no debate there. 

Let's face the obvious Facts. If @admin@admin released all ships as optional dlc tomorrow. How many players would craft anything? 

If you gave nation A DLC ships to fight nation b with crafted ship in a war. Witch side is more likely to give up after loosing 100 ships? I see the bigger picture and you refuse to accept it. Only difference between me and many others is I made a drama about it before 4th rates. You know why? Because I knew this was coming because dlc is were money comes from. 

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13 hours ago, Hullabaloo said:

DLC gives content yes but what kind of content? You mention Reverse, he is a good player of course but I have seen his streams. They are boring. Not him, he speaks Russian mostly which I don't speak but I am sure he is really interesting and funny guy :) But the streams are: sail sail sail, see ship, sink it, get stuff, sail sail sail see ship, sink it, get stuff. Maybe PB, maybe Patrol (sail less, see more smaller ships, sink them, get stuff). Then it's back to sail sail sail see ship, sink it, get stuff. For him and players like him yes DLC is probably great! He just wants more ships served up so he can sink them, so he loves DLC and loves Patrols cos he loves sinking ships! That's his 'content'. Then I hear you say 'DLC ships give content' and other players saying 'Let's have Nassau Patrol every day! Yay!' and it seems you only listen to them.

But there is another Naval Action. I remember when I first played, exploring this massive map. I remember Kolte's guide to solo PvP, about how he would stake out possible targets, look for likely trade runs and patrol them. I remember all the different kinds of players being into different stuff. The outlaw Pirates, the hit and run KPR gankers, the far flung areas of the map explorers, ship builders, traders, solo players, duellists even the meglomaniac RVR Warlords were fun. This game isn't ONLY about serving up as many ships as possible to sink, sometimes having to wait a bit and work stuff out and plan operations is the best bit and knowing you are not always guaranteed a fight when you might want one makes it all the better when you do get one. Doing the hauling, sourcing the woods, gathering the mats, trading the blueprint made sailing the ship more fun. Patrols, DLC ships, Legends it's all fine but it's all the same and not very interesting tbh. The recent comments you have made all rely on this 'the more ships you sink in a day the more fun you must have had' mantra, like that's just  'common sense' and written, but it simply isn't true, not for me anyway and so much more is being squeezed out.

Have your DLC if you need the money, I will tolerate it, I will even buy them, but please don't try and tell me it's for my benefit. Could you please spend a bit of time thinking about the other kinds of 'content' too? A long line of casual players in DLC ships to sink inside a circle and who don't really give a shit anyway? that might be what Reverse wants but it's not what I want and there are others like me (maybe more than you think?).

If your game goes stratospheric and the server is always full, please open another server, but this time with no Patrols, and no DLC Ships, no towing and no teleporting and where a solo player can get hold of a little bit of teak if he's prepared to haul it.  I want to play on that one! I will even pay for the Server space! How much does it cost? :)

My friend, and here you are again wrong. I am just about the people you wrote about in the middle of the message. I love to research, I love to look for trade routes, I love to capture enemy ships, so that I would not craft them. I love to track down trade routes.
But I simply cannot do all this, since I stream in real time.
Any player who has known me for a long time can confirm this.
And again. I say that patrol areas are a good place for pvp. Especially for beginners who can get there PVP and a good profit. But, if you watch my streams, you should see that most of the time I am in the open sea.
Periodically, when I still do not stream, but I play. I do what I wrote above. Maybe I will make a separate video and you will like it.

 

round :D

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1 hour ago, Zlatkowar said:

And if you really mean what you said, that DLC Ships are there to encourage fighting and risky behaviors because the real advantage of the DLC is to have one free ship a day, and not to give exclusivity on said ship, then you should make this happen : 

18 hours ago, El Patron said:

We need every ship as a dlc and craftable. Guys without enough time can buy the dlcs  the others can craft the ships.  Everybody is happy

Interesting idea.

Every ship obtainable in two three possible ways: by DLC, for the fast use and throw-away, by crafting and by purchase from the ship market.

However, a crafted ship should always be better. When the idea is to encourage fighting by easy DLC redeeming, we also have to encourage crafting by giving shipwrights better results than DLC ships will ever be. For honoring the efforts done by the shipwright. It's not only his crafting experience being invested, he has to collect all materials, permits and may have lost a trader while acquiring and trying to bring them home. The time saved by a DLC consuming player is spent by a shipwright player, or double the time.

So, if DLC ships are meant to encourage fighting, concede advantage to the (results of a) shipwright so ship building will not get discouraged. After all, some of us take a lot of game fun from that part of activities.

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15 minutes ago, Cetric de Cornusiac said:

However, a crafted ship should always be better.

No. If this is true, then nobody would buy any DLC, and this is not what the devs want, I guess.

Why not make the most beautiful ships DLC? The fact that they are beautiful must not mean that they are superior in combat.

Superior ships as DLC - no.

Beautiful ships as DLC - yes yes yes! Overall yes if there is chance that we get more detailed ships in the game.

 

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Facts...

1. Yes, before DLC's nothing was happening. DLC and patrol zones saved us for boredom. And of course you don't need to reference your data to correct data sets as long as you own it. And I agree that I am stupid. Still it is not nice to keep reminding me about it with each logical statement you are making.

2. DLC's are not pay2win. Soon there will be nothing to win, that is why it only seems like "pay" to me. 

3. Why not save RvR with a lineship DLC's. It worked for rest, should work for rvr as well. I would love Lotion DLC.

image.jpeg.661822dd90ad3d67c96b1a0201c3ea19.jpeg

  

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9 minutes ago, mikawa said:

No. If this is true, then nobody would buy any DLC

How do you know? I disagree. Purpose is 'fast delivery of fighting readiness without having to spent much time' - or 'instant action'.

For that simple purpose an average ship, not quite as good as a shipwright's result, is by far sufficient. Everything more means to discourage crafting.

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The quicker the game is released the quicker we can make up our minds whether it is worth playing or not . I'll test any version that arrives but...

What I will not do is pay any further money while the version of the end product is up in the air.

Right now we have various types of players , the RVR crowd , the traders who fight a bit and those who only seem to be heading for the gank zones.

These are who make up the majority of the population. The addition of dlc and patrol zone mechanics aren't fuelling an increase in the games population. You could argue it's having the opposite effect but that's for another day. 

 

If these last few DLC's help get the game released than I think many will put up with them. There are many waiting for release, they won't play right for very obvious reasons  to do with wipes and whether the end product is worth investing more time in.

 

If the game as it is now is fun, more would be playing. Word would get out.. "hey come back PVP is everywhere in the patrol zones, for a small one time fee you get a decent ship every day, you can make  it look better with flags and paints"

Sadly it seems as if the fun factor isn't there with this version of the game. I am hopeful a few more changes between now and release will help and stop looking at the number of PVP battles as the only metric for a viable game

 

Shift the patrol zones to Bermuda, out of the way where people can teleport to for their instant ganks

Cease the restrictions for fun war based RVR , let traders and crafters get involved too

 

the sooner we get a release date the better

 

 

 

 

 

 

 

 

 

 

 

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1 hour ago, jodgi said:

Yesterday I double checked all the extraction cost, double checked the blueprint, clicked out an oak/oak Essex and long guns for it.

I afk fish provisions so I disregard the cost of those and I don't factor in LH as a part of cost.

The Essex cost me 9822 reals, the 40 guns cost me 7760 reals; Total 17582 reals.

I then went out to sink the poor thing, had to dodge an extremely bloodthirsty brit big ship gank squad swarming DA-NO waters (Yes, I'd rather feed my Essex to a bot than to give the dreadfleet anything). The Essex sank quickly to a Polish Wasa and I was sent to port with 15162 reals as insurance payout.

So the whole loss experience set me back 2420 reals. My net loss was equivalent to the cost of the twelve weatherdeck guns.

Let's pretend the Essex is a premium ship. I click it out and craft guns for it. Cost of guns is still 7760 reals. If I lose my imaginary premium Essex I get sent to port with nothing while the cost of the guns goes to the bottom with the free ship. Net loss without reps and mod extras would be 7760 reals.

Semi related: In tortue auction right now you can pick up a blue Essex at 60k reals or shop up to a blue Belle Poule going for 300k. So, good luck if you decide to immerse yourself into the player driven eco madness.

My convenient calculations get more complicated if we are to consider Rättvisan vs. crafted Aga or Wasa. You have to part with almost 3k doubs for those and be the lucky owner of a permit for the Wasa.

I'll let the reader decide in spite of @HachiRoku's complete monopoly of the truth, facts and the definition of the term "P2W". 

The thing is you are using your own playing style to discard certain costs, but then go on to condemn crafters for listing at exorbitant prices. A regular crafter of ships cannot spend the time AFK fishing to get provisions and even if he did it would be a struggle to build multiple ships with what he gets. You also have to allow some use of purchased labor hours for a crafter that regularly crafts to sell.

So allowing for the having to extract provisions as in my original Essex calculation you have a crafters cost without LH of just under 20k for ease of calculation. What should he sell it for? What would you call a fair price? It costs him at least 10% to list it and that is for 9 days with no guarantee it will sell. If it does not sell he is already 2k down. He may list that ship at a price you are willing to pay but it is at a port you never visit, how do you know that that ship is there for that price as the game has no way of letting you know. Even if you did find out about it and wanted to buy, it may be half way across the map in a port you do not have an outpost in, would you sail there in a basic cutter and sell it just to buy that ship and then sail that ship back to where you want it? I think not. Even if you have an outpost there you may have already used your one teleport for the day so cannot get it to where you want. This is what I mean about the game not providing a proper market place for ship sales and that is why ships are expensive and crafters usually only craft to order.

Now compare this to the DLC player who needs a ship, all he has to do is go to the port he wants to be at and in a few clicks he has the ship he wants made out of whatever woods he wants, he has spent no time, used no LH, spent no Reals apart from those he needs to put guns on the ship. All very convenient and what some players want, but you have to admit it totally kills the need to craft ships and puts the DLC players at a greater advantage. Okay it was not too bad with just the LRQ and Herc as DLC ships, but now there are more and heavier ships being added to DLC with more likely in future. What also has to be considered is the amount of reals that can now be injected into the market by just redeeming these ships and selling them straight away if you do not currently need them. I do not know what the NPC sell prices will be but an Aggie sells for over 20k and so does a Wasa and these are ships similar to what is being introduced. So there is 20k a day to pay for your cannons. With 5 DLC ships on a day you are not likely to need them is going to net you something like 50k just redeeming them and selling them.

If this is the way the devs want to go they may as well remove crafting from the game altogether and make it so that the purchase of the basic game allows the redeeming of all the normal ships once per day or whatever interval they choose depending on rating and then have your special ships which are DLC. But hey wait, doesn't that then remove the need for special woods and other economy stuff? and doesn't that then reduce the need for RvR to access those items? So why then even bother with an OW? lets just make it a lobby game and forget all the beautiful OW.

Sorry for rambling, but I do seriously think the game is moving in the wrong direction with these DLC's, not because they are P2W but because they kill other aspects of the game that people love.

 

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39 minutes ago, mikawa said:

No. If this is true, then nobody would buy any DLC, and this is not what the devs want, I guess.

Why not make the most beautiful ships DLC? The fact that they are beautiful must not mean that they are superior in combat.

Superior ships as DLC - no.

Beautiful ships as DLC - yes yes yes! Overall yes if there is chance that we get more detailed ships in the game.

 

But i also think of it as such.

Whatever ships that the DLC is better against will

A. Never be crafted

B. Never sail the seas

We have this already with the Requin. Go out, sail in crafted mercurys, brigs, and navy brigs. Don't buy store bought. Oh and btw the hercules can get you too because it's in the shallows and faster and better.

The Hermione DLC is a better example in showing a DLC ship near the bottom tier of the deep water 5th rates. People will buy and sail it not because it is powerful, but because it is a nice ship.

Edited by Teutonic
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