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3 minutes ago, Intrepido said:

Will the next DLC work as the Herc and Requin ones?

That would be bad.  I still have a bad taste in my mouth from buying the Herc and enjoying it when it was great to rarely sailing it now because of the nerfs.

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1 minute ago, admin said:

Yes. Redeemable every x hours

Answering @Anolytic question too. 
There were proposals and discussions to move the DLC ships to permits, but they were dropped because main reason people purchase those ships is to speed up access to pvp/pve without the need for hauling. Port investments will also allow crafters to remove/reduce hauling. 

Thx for the answer.

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Herc is now okay to sail. Feels proper and not a totally over-modelled envelope. 

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4 minutes ago, admin said:

Yes. Redeemable every x hours

Answering @Anolytic question too. 
There were proposals and discussions to move the DLC ships to permits, but they were dropped because main reason people purchase those ships is to speed up access to pvp/pve without the need for hauling. Port investments will also allow crafters to remove/reduce hauling. 

Please paint the new 4th rate DLC as this.

wasaf10.jpg

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1 hour ago, Lovec1990 said:

@Hullabaloo so constitution is also top predator?

Out of all the ships in game, thats the one that SHOULD be.  But at the moment, based on the criteria @Hullabaloo laid out, it certainly is not.  

Connie needs a base speed buff, IMO.

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5 hours ago, admin said:

If crafters are such a powerful force why in KPR players cannot buy a good cerberus? I saw the guy who could not find a crafted cerberus, in the most populated nation.

The problem is you have not created the correct market place for ships, as crafters we cannot put on sale unlimited ships in multiple ports, there is no system where someone can place an order for a ship in a certain port that can be seen by everyone in nation no matter which port they are in. Even if someone had the materials and dock space to craft that ship but they already had all their ship sale slots full it would cost them money to remove a ship from sale. Also the problem with building a ship off spec is that due to the multiple wood choices you may not craft the ship they require, if I am looking for a Teak/White Oak Cerberus I am not going to consider a Live Oak/White Oak one.

Create the marketplace and ship crafting will become a useful profession in the game. But in order to do that you have to open up the availability of crafting permits for the ships that people want so the crafters can make them. Currently you are killing crafting by increasing DLC ships, hiding permits behind RNG PVP activities and restricting the availability of the preferred woods.

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3 minutes ago, Hethwill said:

Herc is now okay to sail. Feels proper and top a totally over-modelled envelope. 

The point is that it is not the same ship that I bought.  I still like the Herc and sometimes use it as a light raider, but it has lost a lot of it's power.  Whether or not is should have had so much power is another discussion.  Paid for x...now have y. 

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15 minutes ago, admin said:

Yes. Some players believe that data resets should always be unannounced. But this theory needs testing. Would you volunteer your account for such sudden wipe?

Double edge one. From other EA products the answer is not clear and half don't mind while the other half goes nuts when they come the next day with full wipes or even specific areas wipes. All in all GL NA team doing nothing different from others.

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Just now, admin said:

Yes. Redeemable every x hours

Answering @Anolytic question too. 
There were proposals and discussions to move the DLC ships to permits, but they were dropped because main reason people purchase those ships is to speed up access to pvp/pve without the need for hauling. Port investments will also allow crafters to remove/reduce hauling. 

Basic cutter is to speed up access to pvp/pve without the need for hauling. :D

The development team spends time on crafting,  trading and conquest. But it was enough to put DLC into the game in 2015 (before craft patch) and the game is ready. You just imagine how much you could earn.

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1 minute ago, Captain Reverse said:

I will still use niagara instead of rekvin. Surprise instead of Hercules. Trinko instead of Hermione and Pandora. Agu and Bellona instead retzizana. And these ships only in the case of fans or situations where I have no replacement.

Yes.  that's as it should be. We agree. I don't believe that was the case before the P30 damage model though. Before, you are in a fast trinco, say a Bermuda/teak. You see a Herc, teak/white all of them, still faster so you can't control range, 32lb carros, turning like a dolphin, hard to hit, 2 broadsides to your 1, 4 bow chasers so you cant disengage...you sink. Maybe you did ok but I am average player and I got smashed by poor players, no chance, they risked nothing, I lose crafted ship. Shit game. Or Nation chat: 'there is Le Requin at KPR' So what? Pointless, can't catch it without another Le Req so just leave him to sink noobs who don't know to sail downwind. Shit game. I just don't want that again is all. Only new damage model saved a bad situation.

 

14 minutes ago, Neads O'Tune said:

by telling us you've learnt the lessons from those two ships

he hasn't, he's already said 'They were only ever good'

We just have to hope.

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cant say Im overjoyed by the news of a  3rd/4th rate ship as a DLC ...however  one of the things that i do think needs revising is where you can redeem your ship .. at the moment you can  redeem your dlc ship at any port you own ... this in effect is goving the dlc owner the equivalent of an extra tow .....dlc ships should only be redeemable in ports where you have  a shipyard 

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2 minutes ago, shunt said:

dlc ships should only be redeemable in ports where you have  a shipyard 

Quite a good approach. I like it.

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Posted (edited)
19 hours ago, Teutonic said:

DLC ships are allowed in Port Battles. I'd love to see a port battle fleet that doesn't use a Requin.

The Swedish Portbattle Fleet that captured Macao didn't use neither a Requin nor a Hercules - no DLC-ship on our side!

Edited by HamBlower
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21 minutes ago, Archaos said:

tell me how many games are released now that are F2P P2W cash grabs that only last a year or two as compared to the nineties

I have no idea as I never play bad games. I know of three longtime running sub games: WoW, EVE and Aces High, though I've steered well clear of the two first. I've never played any F2P games that are not still running year after year either. Then there's NA which I hold in highest regard over WoT and up there with Aces High (though WoT's pvp-on-demand-all-day-every-day is so alluring I still get tricked into bed).

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6 minutes ago, Vernon Merrill said:

Out of all the ships in game, thats the one that SHOULD be.  But at the moment, based on the criteria @Hullabaloo laid out, it certainly is not.  

Connie needs a base speed buff, IMO.

I agree with speed buff but her armor HP is alittle too high plus she sits too high in water in my opinion

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9 minutes ago, Sveteran said:

the connie is a frigate predator, its a reason the RN didnt engange the USS Connies without number advantage, and its a reason why the USS Frigates stayed away from SoLs

Agreed, but thats not the case in game, currently.  It cant catch most frigates and it cant (and shouldn't) fight SOL's...  In fact, it cant even outrun some SOL's in game.

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7 minutes ago, Hethwill said:

Quite a good approach. I like it.

I don't.

12 minutes ago, Angus MacDuff said:

Paid for x...now have y.

Just don't forget that many complained about x and are now happy we have y. I have herc and I'm happy it's been taken down a notch.

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2 minutes ago, Vernon Merrill said:

Agreed, but thats not the case in game, currently.  It cant catch most frigates and it cant (and shouldn't) fight SOL's...  In fact, it cant even outrun some SOL's in game.

Couldn't keep up with a squadron consisting of Bellonas, Bucentaures and Christians. :) Was entertaining seeing them have to go half sail for me to catch up. Separation rate was just beyond ridiculous, but i bet on mods and all other janky stuff.

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4 minutes ago, jodgi said:

I have no idea as I never play bad games. I know of three longtime running sub games: WoW, EVE and Aces High, though I've steered well clear of the two first. I've never played any F2P games that are not still running year after year either. Then there's NA which I hold in highest regard over WoT and up there with Aces High (though WoT's pvp-on-demand-all-day-every-day is so alluring I still get tricked into bed).

So you play a sub game because its good and you enjoy it, so the question has to be, would you pay a sub to play NA?

You admit that WoT costs much more than NA in terms of DLC but yet it hooks you because of the PvP on demand, but NA is not the sort of game that lends itself well to PvP on demand (NAL was that way) and efforts to introduce PvP on demand by means of the PZ's has been a bit hit and miss, with lots of complaints about the RoE and ganking, and the ones where cheap store bought ships can be used being more popular that the others.

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1 minute ago, jodgi said:

Just don't forget that many complained about x and are now happy we have y. I have herc and I'm happy it's been taken down a notch.

And many are unhappy.  I'm not disagreeing that it's where it's supposed to be now.  I'm saying that it's not what I bought.  With the new DLCs coming, I'm hoping that they advertise accurately what you will be getting and that it remains at that level throughout.

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Posted (edited)

I've read a lot of comments and most of focus seems to be on the performance of DLC ships or how often they will be used in RvR. Those are valid fears, but tbh none of them is disturbing me too much.  The issue i see with those dlc's is access. You pay to be able to get free ship each day, and it;s main reason is fighting gear fear.

Fear of losing your ship, emptying your stocks and being forced into stocking up period/the grind oh the grind/ is what is responsible for cancer of players behaviour on the OW. The ganking, the underhanded tactics all caused by fear of possibility of loss. 

I've been playing and than spectating NA for a long time and this was single most importent issue he devs had to tackle to create working mmo ow game. But instead of working on this issue they decided to monetize on it. This is why i have issues with DLC ships. Now there is no way devs will even atampt to fix situation that is responsible for dlc sales. We even had admition by admin that ppl buy those ships for access so we will have 4th rate aviable daily to those that wants to pay more. 

I would have no isssue if NA was a free game with added monetization, than i would have no issues that basic product is broken and you are fixing it by dlc's. But we payed for NA , hence i want my basic product that i already payed for enjoyable and working. Without need to buy extra dlc's.

TLDR DLC ships are used as second/third chance ships not as premium pvp ships.

Edited by manuva85
spelling and giggles
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2 minutes ago, Archaos said:

would you pay a sub to play NA?

Sure, but it won't happen. Oh, if I had to sub and still would have to eco to get ships (like EVE?) I'm not sure I would be able to take the eco abuse.

5 minutes ago, Archaos said:

NA is not the sort of game that lends itself well to PvP on demand

I disagree. I think NA first and foremost lends itself to PvP-on-demand. I view eco as a malicious growth on a beautiful thing ;)

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Posted (edited)
11 minutes ago, Archaos said:

So you play a sub game because its good and you enjoy it, so the question has to be, would you pay a sub to play NA?

You admit that WoT costs much more than NA in terms of DLC but yet it hooks you because of the PvP on demand, but NA is not the sort of game that lends itself well to PvP on demand (NAL was that way) and efforts to introduce PvP on demand by means of the PZ's has been a bit hit and miss, with lots of complaints about the RoE and ganking, and the ones where cheap store bought ships can be used being more popular that the others.

Such events as front line, marathon and referral program allow you to get for free VIII tier premium tanks in WOT.

Edited by qw569
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5 minutes ago, Koveras said:

Which is why NA legends was such a huge succes.......

Dont be too harsh here. I will defend NA legends.

Just imagine it with decent matchmaking and lobby system. Take out those dumb bots that were always spawning , no matter if you wanted them or not and we might get a good arena game. Bcs w/e devs gave us to test was disapointing at least. 

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