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Split Clan delivery


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A simple suggestion, but probably not so simple to do.

I think the ability for a clan to hoard the resources entirely, as much as it benefits my clan, is not the direction we should go, and it has been brought up multiple times that solo players, small clans, and clans that aren't "in the group" are shunned out of it.

I suggest the clan delivery mission gets split up.

What we have now for wood: 
1 million logs - clan basically controls who gains access.

What we should have:
1 million logs
X amount is owned by the controlling clan that owns the port and subsequently anyone in their friendly clan list.
Y amount is publicly available for the Nation as a whole

The clan that owns the port should have SOME control over how much is available. with the smallest Public amount being 200k, and largest public amount being 800k. Clan should be able to manage it in the clan window of port management.

Once the clan has decided on the split, it cannot be changed.

This 100% insures that a clan controlling a port will ALWAYS have a secured resource supply of wood, but is also insures that a Nation will always have the ability to also gain in the spoils. If the clan wants to keep the majority for themselves, they are able to. Alts be damned, I don't care. I think this is the best solution for the arguments on both sides.

So 2 missions would be in the ports.

a Public mission and a Clan mission.

 

Same can be done for rare resources like copper ingots, and cartaghena tar.

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As unbalanced woods are the result is the same:

If players can't have access to a decently crafted (woods meta, we all know so let's ffs stop beating around the bush about it) ship, then they simply won't leave port. This imbalance is further aggravated by the mods that themselves are exceptionally unbalanced.

The result post wipe: ppl stay in port and since port UI isn't really that interesting to look at they go to other games to scratch that itch.

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3 minutes ago, Intrepido said:

It might help if also the clan gets some doubloons every time another friendly clan extract the woods.

 

However my main concerns with that mission are:

I have to grind 50.000-100.000 doubloons the first time I want a wood combination. Do you know how hard is to farm those quaantities? More options please!

The great amount of doubloons required. 25.000 for sabicu and caguairan!

 

Dont understand how those prices are going to encourage to take risks in pvp and rvr.

I believe that is another matter.

But I fully agree the prices to get the woods are too high.

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18 minutes ago, Intrepido said:

However my main concerns with that mission are:

I have to grind 50.000-100.000 doubloons the first time I want a wood combination. Do you know how hard is to farm those quaantities? More options please!

The great amount of doubloons required. 25.000 for sabicu and caguairan!

It is not that hard to farm those quantities, it just takes a little time. I started out at KPR last night and did a run to the gulf of Mexico picking up delivery orders on the way, I am now back out of the Gulf of Mexico and heading back to KPR with  30k doubloons and still around 10k to be delivered to ports around KPR. So in total I will get around 40k doubloons for around 5 hours sailing, and that is without really trying.

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3 minutes ago, Archaos said:

It is not that hard to farm those quantities, it just takes a little time. I started out at KPR last night and did a run to the gulf of Mexico picking up delivery orders on the way, I am now back out of the Gulf of Mexico and heading back to KPR with  30k doubloons and still around 10k to be delivered to ports around KPR. So in total I will get around 40k doubloons for around 5 hours sailing, and that is without really trying.

And there are other choices.  The same 5 hours could be spent boarding and capping AI (or player) traders.  Not sure you would end up with 40k Doubloons, but it would be a large amount and you would get a pocketful of reals as well.  It's all about preference.

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Although I agree in principle with the split clan resources idea in terms of making the resources more readily accessible to small clans and solo players, the plan as proposed would defeat part of the idea of having clan resources in the first place.

Clan resources are a way for a nation to control the accessibility of rare resources. With the old system the ports dropped the goods and anyone could bid for them in the auction including alts from other nations, so really there was no limiting the accessibility of the resources to other nations. If you now allow part of the clan resources to be available to all the nation the alts and alt clans will have access again thus negating the need to RvR for access.

The problem I see with the clan resources at the moment is that solo players and small clans cannot get access unless they are on the friend list of the port owning clan and the list has a limited number of slots. So I think the solution is to increase the number of friend slots and allow individual players to be added to the access list. This way the clan can vet the people who have access and thus exclude alts and alt clans and other persons and clans that do not assist in capturing and defending ports. 

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3 hours ago, Teutonic said:

I believe that is another matter.

But I fully agree the prices to get the woods are too high.

Yah not every one is rich or plays tons of hours.

3 hours ago, Archaos said:

It is not that hard to farm those quantities, it just takes a little time. I started out at KPR last night and did a run to the gulf of Mexico picking up delivery orders on the way, I am now back out of the Gulf of Mexico and heading back to KPR with  30k doubloons and still around 10k to be delivered to ports around KPR. So in total I will get around 40k doubloons for around 5 hours sailing, and that is without really trying.

Some folks don't even put in 5 hours in a week. They log on do some econ, maybe a mission or two and than head to bed before work.  Not every one is going to grind like crazy.  Though I'm planing to do so tomorrow with trade runs tomorrow after work since I'll be off  until sunday night (3rd shifter) and see what I can get with a LGV refit doing trade runs and killing other traders.   Than I'm going to run another account with shallows ships doing delivery's.   We should see how much I can get in that run.  Last time I only got 8K for a few hours runs to get one of the PvP OW speed perk for a char.

3 hours ago, Angus MacDuff said:

And there are other choices.  The same 5 hours could be spent boarding and capping AI (or player) traders.  Not sure you would end up with 40k Doubloons, but it would be a large amount and you would get a pocketful of reals as well.  It's all about preference.

again as above most folks don't even play 5 hours in one week.  We have to think of the other 80% of the game of casuals and normal players.  I'm sure we have folks sitting on hundreds of thousands of doubloons all ready, but not every one is jobless or retired.

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37 minutes ago, Intrepido said:

Not going to be AFK sailing during 2 days to be able to craft a lineship.

Im here, playing a game, to have fun.

 

If in order to have fun one day I have to spend such amount of time in that boring activity I will look for another game. And Im not going to be the only one thinking this way.

The thing is it is not mainly afk sailing to make that much, you have to visit many ports and decide your route for delivery, keeping notes on what you find along the way, where clan resources are, which ports have large stocks of items, not everyone's cup of tea I know, but I enjoy it.

 

44 minutes ago, Sir Texas Sir said:

Some folks don't even put in 5 hours in a week.

Well at the end of the day the game cannot be made just to satisfy people who do not have the time to play, there are not many MMO's out there that you can just play for a few minutes at a time. This is one of those games that for a play session you have to be ready to devote at least 2 hours at a time to play. Log in and allow 30 minutes to find and sail to a battle and then allow 1.5 hours for the battle in case it lasts that long.

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5 hours ago, Intrepido said:

It might help if also the clan gets some doubloons every time another friendly clan extract the woods.

 

However my main concerns with that mission are:

I have to grind 50.000-100.000 doubloons the first time I want a wood combination. Do you know how hard is to farm those quaantities? More options please!

The great amount of doubloons required. 25.000 for sabicu and caguairan!

 

Dont understand how those prices are going to encourage to take risks in pvp and rvr.

I thought the intent was for the clan that owns the port to receive some of those dubs.  is this not the case?

Either way the doubloon prices are far too high.

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19 minutes ago, Socialism said:

Either way the doubloon prices are far too high.

I believe the doubloon pricing is loosely based on the price the NPC will buy doubloons at, and that is 4 Reals per doubloon. It works out as 10 doubloons each for the rarer logs like White and Live oak, making them 40 Reals each.

Even at a price of 20 Reals per doubloon it still works out at 200 Reals per log, which is what a lot of people were paying for them anyway pre patch.

You have to bear in mind that getting doubloons now is much easier with the delivery missions which cost nothing but time. 

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8 minutes ago, Intrepido said:

Im looting way less doubloons than before.

Something in the NPC loot tables must have changed.

Main source of doubloons now is delivery missions, I haven't bothered with traders for a while. With the missions you can work out in advance what you will get rather than the RNG of traders.

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7 hours ago, Teutonic said:

A simple suggestion, but probably not so simple to do.

I think the ability for a clan to hoard the resources entirely, as much as it benefits my clan, is not the direction we should go, and it has been brought up multiple times that solo players, small clans, and clans that aren't "in the group" are shunned out of it.

I suggest the clan delivery mission gets split up.

What we have now for wood: 
1 million logs - clan basically controls who gains access.

What we should have:
1 million logs
X amount is owned by the controlling clan that owns the port and subsequently anyone in their friendly clan list.
Y amount is publicly available for the Nation as a whole

The clan that owns the port should have SOME control over how much is available. with the smallest Public amount being 200k, and largest public amount being 800k. Clan should be able to manage it in the clan window of port management.

Once the clan has decided on the split, it cannot be changed.

This 100% insures that a clan controlling a port will ALWAYS have a secured resource supply of wood, but is also insures that a Nation will always have the ability to also gain in the spoils. If the clan wants to keep the majority for themselves, they are able to. Alts be damned, I don't care. I think this is the best solution for the arguments on both sides.

So 2 missions would be in the ports.

a Public mission and a Clan mission.

 

Same can be done for rare resources like copper ingots, and cartaghena tar.

Very nice idea. I like the 50/50 maybe even 60/40 split idea. There should always be some sort of national tax, especially in this era as the monarchs would certainly have taken what they wanted.

7 hours ago, Intrepido said:

It might help if also the clan gets some doubloons every time another friendly clan extract the woods.

 

However my main concerns with that mission are:

I have to grind 50.000-100.000 doubloons the first time I want a wood combination. Do you know how hard is to farm those quaantities? More options please!

The great amount of doubloons required. 25.000 for sabicu and caguairan!

 

Dont understand how those prices are going to encourage to take risks in pvp and rvr.

While I agree that perhaps 100,000 dbls might be too high (although not for the zerg clans), anything less than 50,000 dbls would negate the entire mission idea making it way too easy to get resources. 

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Seems a little odd that a resource like wood would be exclusively available to select friends.

Wood grows on trees. 

It would be great to have other options to obtain wood.  We could keep the existing system and add chances for solo players, or little clans, to find small quantities of woods in other ways.  It shouldn't hurt the current setup if 5-10 % of the rare woods could be from a different source.

It would be great if traders could explore for rare woods along coastlines, by stopping and anchoring and initiating a search process.  When a resource spot was located the trader could start a second extraction process driven by labor hours and Reals (wages).  

Each Resource spot could contain a limited quantity of logs.  When depleted a new one would spawn .... somewhere.

This mechanic would encourage players to loiter along remote coastlines, adding content and potential

Merchants/traders would have more opportunities, and hunters would have more targets

 

 

 

 

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1 hour ago, Macjimm said:

Seems a little odd that a resource like wood would be exclusively available to select friends.

Wood grows on trees. 

It would be great to have other options to obtain wood.  We could keep the existing system and add chances for solo players, or little clans, to find small quantities of woods in other ways.  It shouldn't hurt the current setup if 5-10 % of the rare woods could be from a different source.

It would be great if traders could explore for rare woods along coastlines, by stopping and anchoring and initiating a search process.  When a resource spot was located the trader could start a second extraction process driven by labor hours and Reals (wages).  

Each Resource spot could contain a limited quantity of logs.  When depleted a new one would spawn .... somewhere.

This mechanic would encourage players to loiter along remote coastlines, adding content and potential

Merchants/traders would have more opportunities, and hunters would have more targets

 

 

 

 

Something like an exploration system that I also would want. 

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… by this point, I think most of the Caribbean Islands had been explored... please notify me if I am wrong.

Much of the South and North American continents were not explored by European persons yet though.

And I also know that Europeans were exploring the far Pacific past the horns of Africa and South America, very dangerous journeys indeed.

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13 hours ago, Teutonic said:

A simple suggestion, but probably not so simple to do.

I think the ability for a clan to hoard the resources entirely, as much as it benefits my clan, is not the direction we should go, and it has been brought up multiple times that solo players, small clans, and clans that aren't "in the group" are shunned out of it.

I suggest the clan delivery mission gets split up. 

What we have now for wood: 
1 million logs - clan basically controls who gains access.

What we should have:
1 million logs
X amount is owned by the controlling clan that owns the port and subsequently anyone in their friendly clan list.
Y amount is publicly available for the Nation as a whole

The clan that owns the port should have SOME control over how much is available. with the smallest Public amount being 200k, and largest public amount being 800k. Clan should be able to manage it in the clan window of port management. 

Once the clan has decided on the split, it cannot be changed.

This 100% insures that a clan controlling a port will ALWAYS have a secured resource supply of wood, but is also insures that a Nation will always have the ability to also gain in the spoils. If the clan wants to keep the majority for themselves, they are able to. Alts be damned, I don't care. I think this is the best solution for the arguments on both sides.

So 2 missions would be in the ports.

This is creative... seems somewhat fair too, I like it when people think of things like this... although the strong controlling resources is somewhat realistic.

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5 hours ago, Teutonic said:

Something like an exploration system that I also would want. 

Well you have to explore to find out which ports have the clan resources. I have found 21 ports so far and I even found a port that has 2 clan resource missions supplying Bermuda Cedar and Sabicu logs.

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  • 1 month later...
On 3/14/2019 at 7:18 AM, Teutonic said:

A simple suggestion, but probably not so simple to do.

I think the ability for a clan to hoard the resources entirely, as much as it benefits my clan, is not the direction we should go, and it has been brought up multiple times that solo players, small clans, and clans that aren't "in the group" are shunned out of it.

I suggest the clan delivery mission gets split up.

What we have now for wood: 
1 million logs - clan basically controls who gains access.

What we should have:
1 million logs
X amount is owned by the controlling clan that owns the port and subsequently anyone in their friendly clan list.
Y amount is publicly available for the Nation as a whole

The clan that owns the port should have SOME control over how much is available. with the smallest Public amount being 200k, and largest public amount being 800k. Clan should be able to manage it in the clan window of port management.

Once the clan has decided on the split, it cannot be changed.

This 100% insures that a clan controlling a port will ALWAYS have a secured resource supply of wood, but is also insures that a Nation will always have the ability to also gain in the spoils. If the clan wants to keep the majority for themselves, they are able to. Alts be damned, I don't care. I think this is the best solution for the arguments on both sides.

So 2 missions would be in the ports.

a Public mission and a Clan mission.

 

Same can be done for rare resources like copper ingots, and cartaghena tar.

Or the clan could sell some.

But I do get your point. I think the new clan mechanics are going to put more and more pressure for clan warfare. Or clan cooperation. Both should be possible. Your clan should be able to pay mine to screen in exchange for X amount of white oak and teak. But if your clan is to piggy and acts like it doesn't need the nation, it won't get help.

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