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These are some suggestions that I think the PVE server should have in contrast to the PVP server, otherwise it will stay exactly like a copy & paste version of the PVP server "gamemode".

 

1. The possibility to see other players name and rank:

With that being stated, we should be able to trade and/or message and add to friend list other players from different nations aswell. There is absolutely no need to make their information private and impossible to make contact or trade.

2. Colonization, Port Battles & Temporary admiralties:

Each core nation should be able to colonize neutral/free ports/towns for a month. Only free town/neutral ports. Instead of fighting NPC from other core nations, we would participate in port battles against neutral NPCs, which doesn't belong to any core nation at all. With that being stated aswell, there could potentially be more factions to hold these free towns and defend it; Barbary Pirates, Pirates and Merchants.

Hardcore nations should be able to conquer free ports aswell, but instead of holding it national for only a month, they should be able to hold it as a national port for a longer period, since they lack capitals and admiralty.

Players (or clans) could and should be able to make that free town/port a temporary admiralty for themselves with limited resources. They potentially would be able to buy upgrades, books, permits and small amounts of rare woods/pve exchanges, also labour hours could be cheaper but smaller amounts available. Everything would be limited and resupplied every maintenance till the timeframe ends. 

Each conquered port would give the nation benefits in crafting, trading. To keep that port to your nation, when the timeframe ends, that port can only be conquered again within the next 24 hours.

3. Pirates should be able to add their own custom flags into the game:

There should be a system where a player could request the developers to add their flag into the game. An area on the forum that the player would post his request, the developers would analyze it and approve it. If approved, the flag would then be added into the server as an item for the player to right-click > use and it would instantly be added to his flag page to be applied on his character/ship.

4. Treasure fleet:

There should be treasure fleets spawned randomly on the server, announced globally for all players to see, not really a rare fleet, it could be announced within 3 to 4 hours each day. Once announced, players could gather forces and go to the place marked on the map. Once there, the group joins the instance and they need to sink the escorts + the galleon/merchant ship carrying the treasure (doubloons, combat medals, reals, expensive goods, rare woods, A BUNCH OF THEM). Escorts could be SOLs and frigates, nothing too hard to deal with but nothing too easy to deal with it either.

5. Consensual duels amongst the players:

Be able to challenge someone to a duel, no consequence whatsoever. You wouldn't lose your ship nor reals/loot, just a friendly duel so people can teach, play with or even test out upgrades & metas against each other. Kinda similar to what the "practice" gamemode was all about, but instead, on the go. You're on the Open World, sailing around and you could potentially duel a friendly player or a player from a different nation for a duel/challenge, you both would go to an instance, nobody could join, and you battle till the player "sinks", after that, the instance would be close and you both would be back to the open world, in your ships, back to normal.

6. The possibility to enter other nations capitals/ports without being marked as an enemy.

I still don't know why this is a thing in the PVE server, but knowing that the server was almost a copy & paste version of the war server, I get it. You should be able to join other nation capitals and ports without being marked as an enemy, since in the PVE server, you're not an enemy and you can't attack players.

Other hardcore nations could potentially make use of the other nations admiralty, since Russia, Danemark, Swede, Prussia and Poland don't even have capitals (if I'm not mistaken).

If that's too over the top, then my suggestion of adding a "temporary admiralty" option would even out the odds for those hardcore nations. If they can't use other nations admiralty, they could potentially conquer a free town port and simply establish a temporary admiralty for them, making that port a temporary capital.

7. Getting the rank of Post Captain at the tutorial instead of the Master & Commander.

I get it, it would give too much advantage for new players at the beginning, or wouldn't it? No. It wouldn't. Starting off as a Master & Commander gives you a huge advantage as a starting point, but still too limited for people that are already experienced with the game and wants to jump into the action, start doing econ runs and craft. The rank of Post Captain gives you total controle over frigates and the possibility to even undercrew heavier frigates in the 4th rate category, which is good as a starting point in my opinion.

8. Fly your own flag:

If the trade & message suggestion would get approved, it would be possible to group up with different players from other nations to do fleet battles, with that being said, if you belong to a different nation, you should fly your nation's flag instead of being forced to fly their flags in the instance battle. Right now, if you join another nation's battle, you will fly their flag as if you were part of that nation and it's not how things work, is it?

 

Anyway, that's just some suggestions that I've been keeping to myself but seeing that a lot of changes are coming to Naval Action with the latest patch and the future ones to come, PVE server really needs tons of content to be a active server. Right now we vary between 150~200 players 24/7, with the difference being between the hours of midnight till after maintenance, which dangles to 50~60.

We, from the PVE server need to be more active on the forums and request more content from the developers, because it's really necessary.

Edited by Portuguese Privateer
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I do agree that this game could do with more pandering to the casual players. PvP is great but sometimes there are people that don't like the competitive style of gameplay. I think balancing out the attention will be a positive effect to the population as a whole.

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Well. last time i checked there were 15 on the PVE server and 220 on the pvp server. 😞

I think your proposals are very good. Especially "5. Consensual duels amongst the players:"  And that you should be able to see the name of the player.

Edited by Ligatorswe
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2 hours ago, Portuguese Privateer said:

1. The possibility to see other players name and rank:

.... we should be able to trade and/or message and add to friend list other players from different nations aswell.

This is very important.  It allows merchants opportunities to trade with other nations.  Should be on both servers.

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43 minutes ago, Portuguese Privateer said:

There's almost 130 players on right now on the PVE server. It dangles around 150 to 200 everyday.

Based on these stats - https://steamcharts.com/app/311310, and let's assume it's 150 per day and about 220 per day for PvE, those are strong numbers in support of PvE. More content and you can easily make up that gap. 

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if the PvE server gets Port Battles, consensual PvP, or other options to allow players to PVP when they want. At least it seems the Admin is steering the peace server towards it.

then it's probably the death of the PvP server for most of the casuals who still play on it :P.

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2 hours ago, Teutonic said:

if the PvE server gets Port Battles, consensual PvP, or other options to allow players to PVP when they want. At least it seems the Admin is steering the peace server towards it.

then it's probably the death of the PvP server for most of the casuals who still play on it :P.

not sure if people realise the high % of casuals / part timers there are on the pvp server.

 

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36 minutes ago, Vizzini said:

not sure if people realise the high % of casuals / part timers there are on the pvp server.

 

If PvE adds port battles, consensual PvP (which already exists I believe), wouldn't those high % move over to the PvE server? I think they would, it's a more enjoyable experience and I was mainly a PvP player.

Edited by Nelson Hornblower
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4 hours ago, Portuguese Privateer said:

There's almost 130 players on right now on the PVE server. It dangles around 150 to 200 everyday.

I remember when there was 30 players on PVE around the time of the PVP server merge. For a casual player though it seems the grind is the same on both servers, but I haven't really played much on PVE so IDK.

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44 minutes ago, Portuguese Privateer said:

I didn't suggest pvp in port battles, the only pvp aspect I suggested was the consensual duel and it's more for a practice purpose than a competitive one.

I think we are talking about the same thing, port battles against AI bots for PvE. Then allow PvP in certain zones, which I think the server already has now. 

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An idea of content for the PvE server : being able to send several of one's own ships in different directions of the OW at the same time and being able to teleport the captain aboard these ships (ie being able to take control of any of these ship, give her a new direction, enter the nearest port...) and being able teleport the captain from a sailing ship to an outpost (to manage production, buying, selling, crafting) and vice versa, while several of one's ships are sailing in OW. It would allow ppl to do several things at the same time. Less AFK. The number of ships sailing at the same time could be limited.

+ Aggressive AI forcing the player to keep an eye on every of one's own ships in the OW.

When a player is aboard a ship or in an outpost, his other ships sailing in the OW are considered as bots and can ba attacked by human players. 

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4 hours ago, LeBoiteux said:

An idea of content for the PvE server : being able to send several of one's own ships in different directions of the OW at the same time and being able to teleport the captain aboard these ships (ie being able to take control of any of these ship, give her a new direction, enter the nearest port...) and being able teleport the captain from a sailing ship to an outpost (to manage production, buying, selling, crafting) and vice versa, while several of one's ships are sailing in OW. It would allow ppl to do several things at the same time. Less AFK. The number of ships sailing at the same time could be limited.

+ Aggressive AI forcing the player to keep an eye on every of one's own ships in the OW.

When a player is aboard a ship or in an outpost, his other ships sailing in the OW are considered as bots and can ba attacked by human players. 

Pretty interesting idea, having more than one ship at once in the open world. It would make attacking trade ships more interesting, "is this an AI bot just running with 3 Danish Yeast or did a player send this ship out and it has ship materials." It might be too aggressive, given the PvE server is suppose to be more peaceful, but I do like the idea. 

I'd like to see Indianman ships with two 4th rates as escorts, if you are able to capture it, you are well rewarded, but at the same time, you have two 4th rates trying to attack and sink you. 

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On 3/13/2019 at 1:48 PM, Ligatorswe said:

Well. last time i checked there were 15 on the PVE server and 220 on the pvp server.

You must have checked sometime in august 2018 or something.

Totally opposing actual trend. We who are daily inside know it's different.

--

To the topic of this thread I have to add:

Careful, you are taking all the remaining wind off PvP server's sails. :)

Not that I would object... At the end it may pretty well be PvE Peace Server saves this game.

Edited by Cetric de Cornusiac
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6 hours ago, LeBoiteux said:

Aggressive AI forcing the player to keep an eye on every of one's own ships in the OW.

Problem is, you find fervent objection to this among a good part of the community (not me though).

We basically need a switch.

This my future suggestion thread will be about.

Edited by Cetric de Cornusiac
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I mean, not really. PVP always get content added and almost every patch is about them, PVE doesn't get the same love and yet, it's an active server. Some of my suggestions just adds up to the server style of gameplay, which basically means more content for the players there. PVP will still remain as it is, because people love to shoot other players no matter what, competitive gameplay was always a thing in games and people enjoy that.

But PVE is appealing to a lot of people aswell.

 

6 hours ago, LeBoiteux said:

An idea of content for the PvE server : being able to send several of one's own ships in different directions of the OW at the same time and being able to teleport the captain aboard these ships (ie being able to take control of any of these ship, give her a new direction, enter the nearest port...) and being able teleport the captain from a sailing ship to an outpost (to manage production, buying, selling, crafting) and vice versa, while several of one's ships are sailing in OW. It would allow ppl to do several things at the same time. Less AFK. The number of ships sailing at the same time could be limited.

+ Aggressive AI forcing the player to keep an eye on every of one's own ships in the OW.

When a player is aboard a ship or in an outpost, his other ships sailing in the OW are considered as bots and can ba attacked by human players. 

That's an awesome idea, but coding something like that can be hard.

Edited by Portuguese Privateer
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36 minutes ago, Cetric de Cornusiac said:

objection to this among a good part of the community

Let's not speak for the others 🙂

37 minutes ago, Cetric de Cornusiac said:

We basically need a switch.

This my future suggestion thread will be about.

Already suggested and I am all for it.

Edited by LeBoiteux
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  • 2 weeks later...

One suggestion : being able to choose the enemy ship (Cutter, Renommée...) in (bot) kill mission.

Your reward is calculated depending on the ship you choose for you, from 0 (if your ship is much bigger) to...

+ You can take this kind of mission as often as you want in any port.

+ enemy bots can be captured or not ?

Edited by LeBoiteux
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Anyway, with great additions and decisions of the team, I see that PVP server will shutdown in future. 

PVE server will remain and many features will be implemented as the numbers will keep growing up. 

I can see patrol zones or lobby based pvp instance in the future of one NA Server (pve). So natural selection and evolution will favour PVE server, gaining some parts from ancient WAR server :)

Edited by Aerospace
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