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Endurance and Final exams - How to pass them (in new damage model)

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On 3/13/2019 at 7:37 PM, Slim McSauce said:

maybe, just maybe it's because legends never launched out of closed alpha. Actually the game was it's biggest during sea trials right? so yeah, point proven.

no. what the **** really are you talking about
max online in sea trials was 415 concurrent users.
And it dropped to 0 1.5 months later so you favorite SideStrafe had to fight bots in his last NA video from sea trials (Cringing video really)

Open world has the keeping power. Legends and moba does not. We tried twice
Reason is simple there is no slow combat PVP sandboxes with no cheaters, but there are tons of mobas.  

Have you turned into a hater suddenly? We prefer if you do not try to spread false information (It’s a sin to lee on the diel)

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I didn't join in on the sea trials.... I was interested in the open world feature this game has to offer. As the game is now.... with a couple small tweaks perhaps, is exactly what I was looking for in an age of sail game.

I have seen this game come so far, I look forward to seeing the final and finished product.

Three cheers for the frigates and their galante Captains.

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34 minutes ago, admin said:

Open world has the keeping power. Legends and moba does not. We tried twice
 

In Sea Trials you had people being actively siphoned off to OW once that became an option and I am sure portions of the population outright quitting once it was definitely confirmed there would be an OW. Simultaneously its not fair to compare numbers to a game you had to pay for on pay-pal that was not even on steam until late January if my memory serves me right; along with the fact users were being siphoned to OW prior to that point along with my latter point. NAL, in your own words, was largely a grind test to see how long the grind would take. Including the fact that we were forced to fight bots is it any surprise to you that your PVP game did not have a strong retention rate? How many players did you think would find it fun to be grind slaves for the sake of data collection? Worst crime of all was the combat-model was imbalanced and not being attended to at all during the duration of NAL. The imbalanced funky one that existed on the OW build was better than what we got on NAL. The farming and battle imbalance was absolutely horrific with the cannon grinding. You could have a 12lb Constitution fighting a 24lb one.

 

What could have gone wrong, right?

 

I loved my Sea-Trials experience. So much so I had the most amount of duels and at some point if not by the very end the most amount of PVP battles. 

I absolutely hated my NAL experience to the core. Not because I was spoiled rotten by OW. But because NAL did not even come close to ST in its ability to provide PVP. The exact polar reactions should say a lot about the quality of experience between the two products. 

Edited by Mr. Doran
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53 minutes ago, admin said:

Have you turned into a hater suddenly? We ban for false information (It’s a sin to lee on the diel)

plz no, i have too much time on my hands as it is.
No but really, devils advocate going hard, I love the OW, it's a very ambitious task to take on a genre that does not yet exist.
It would just be nice if we had a clear vision, and knew your intentions behind some changes like eco and crafting, and would address the dissenters because some of us have valid arguments and bring up good questions that even if are not quite based on the mark are questions that will likely be asked until they're answered, otherwise we have no idea what you're trying to do with some parts of the game being the way they are.

For a bit of an example, what are you trying to achieve with patrol zones? They're currently being placed near freeports in areas that were previously already quite populated for PVP. I don't mind them being in these spots but I don't  feel as if you're using the PZ to it's full potential. There's a lot not going on in a large area of the map and if you empoyed PZ more as a tool to facilitate pvp in more variety of areas (my idea, you probably saw was to put one zone at every 100% hostility port, that way people in each nations see it and flock over to the port for general carnage.

Edited by Slim McSauce
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29 minutes ago, Mr. Doran said:

 

I loved my Sea-Trials experience. So much so I had the most amount of duels and at some point if not by the very end the most amount of PVP battles. 

 

everyone loved it.. but everyone wanted more. (also we were all a lot younger then)

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5 minutes ago, admin said:

 (also we were all a lot younger then)

hey, so was she, but I can't keep her. I've got my own principles to uphold. :D B)

Edited by Slim McSauce

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3 minutes ago, admin said:

everyone loved it.. but everyone wanted more. (also we were all a lot younger then)

Yes but you decided not to quote me saying that I hated NAL and why I hated it. 

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On 3/11/2019 at 6:53 PM, z4ys said:

Player assumption. Maybe the structure of tutorial and Exam (book) can be improved.

 Exam and Tutorial can both be accessed by pressing "ESC" in port and clicking "Tutorial"

This exactly. By the way those hints should be present somewhere ingame, maybe not immediately to let each person be creative and try on their own with their own methods... But maybe they should show up after I don't know... 3 failed attempts or something. At this stage of the game it is not shocking to have to come on forum to find that kind of info, but once the game has been released it should definitely be IG.

I find the exam to be just annoyingly difficult, I just can find no fun in it, it's not enjoyable content, so I skipped it for now. Might give it a try at some point if I get bored.

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6 hours ago, admin said:

Open world has the keeping power. Legends and moba does not. We tried twice

I'm inclined to believe that Open World has keeping power over certain players. I've never gone near OW games so I can't bring a bunch of examples and numbers to the table but everyone and their granny knows how long EVE has been running.

You know intimately well what the keeping power of WoT has been since 2011. I assume you know how much income WoT has managed to extract from whales like myself. We only make up a guesstimated 2% of the pop but we're very much a factor in paying the bills.

I often bring up Aces High as an example not only because I know it very well, but also because I find it a lot like NA in soul.

1977186ab7e6b36ef9e1ce3cc20da104.png

They've done OW without eco and crafting all those years as a subscription service. They were doing supremely well up until, yes, F2P MOBAS stole a large part of their subscribers. They still get by, but that is on American subscribers only and it's nowhere near what it was. Fun fact: They're trying to get a F2P pure MOBA on it's feet.

You risk jumping to the wrong conclusion when you say NA MOBA does not have keeping power. 

The Legends keeping power test was done off the then remaining OW fans (plus supporters like me, Doran, MG, balticsailor and the list goes on). You risk concluding on the basis of poisoned data.

I want to make a bet.

I bet 100€ that a proper F2P release of Legends would do better in terms of net income and player numbers (retention) than OW. I want to do this publicly with receipts for all to see. My terms are simple: If OW ends up with more net income and more players than Legends after two years of F2P Legends, you keep the money. If Legends end up with better net income and more players than OW I get the game I actually wanted and you get to keep the money. On top of that I would buy premium ships that aren't better than what we can grind at the same rate you would be able to release them, so the bet isn't even the biggest bet, so to speak. Look at me! I'm dead serious.

I have plenty of time, go ahead and finish OW, take a vacation, read a book and let motivation grow. I'll still be here.

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On 3/13/2019 at 11:54 PM, Hethwill said:

Very improbable given the open world was already going under very heavy development in closed testing.

How the hell do you come up with such stuff ?.

what? 2016 was already steam released. Open sea was way out of closed beta at this time. I know its besides your point but still :) 

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52 minutes ago, HachiRoku said:

what? 2016 was already steam released. Open sea was way out of closed beta at this time. I know its besides your point but still :) 

Exactly. When EA steam release OW was a reality already and tested during closed ( before ea release ) :)

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In NAL players only had to fight bots when there were not enough players. 

You cannot claim it failed because of bots and pve. Bots are just there when there are not enough humans. It failed because NA player Grp that like this slow paced moba is to small.

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24 minutes ago, Hethwill said:

Exactly. When EA steam release OW was a reality already and tested during closed ( before ea release ) :)

Ill be honest. The reason I want legends to become free to play and a success has nothing to do with me hating the open sea. Ive just done everything there is to do. I have played 4000 hours of the game, explored and hunted on every coast and done rvr against every nation in every corner in the map. I am happy with what I got for my money. Now I just hope for a lobby game I join into and have a fast competitive battle. There is nothing more that can be done content wise that will change that. Even if RVR is fixed its just same shit different mechanics :) 

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1 minute ago, z4ys said:

In NAL players only had to fight bots when there were not enough players. 

You cannot claim it failed because of bots and pve. Bots are just there when there are not enough humans. It failed because NA player Grp that like this slow paced moba is to small.

something that never was cannot fail. 

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3 minutes ago, z4ys said:

In NAL players only had to fight bots when there were not enough players. 

You cannot claim it failed because of bots and pve. Bots are just there when there are not enough humans. It failed because NA player Grp that like this slow paced moba is to small.

 

Are you sure it wasn't this:

On 2/23/2019 at 12:58 PM, Mr. Doran said:

    The original arena product provided in Sea Trials was better designed and more well thought out than what we were provided with NAL. In ST the grind was not sadistically unreasonable as there was no cannon grinding. In ST we were never forced to fight bots when queuing for PVP. In ST we even had a duel room, the fleet battle room (Trafalgar), and even a custom battle room. If Game-Labs followed just to start with what they already had done and knew worked NAL would have not been the disaster zone it was. The only thing that can be hoped for is next time they consider knowledge and lessons they had already known five years in the past.

Or this:

 

10 hours ago, Mr. Doran said:

NAL, in your own words, was largely a grind test to see how long the grind would take. Including the fact that we were forced to fight bots is it any surprise to you that your PVP game did not have a strong retention rate? How many players did you think would find it fun to be grind slaves for the sake of data collection?

Are sure it was an insufficient amount of PVPers rather than an insufficient amount of people willing to be grind slaves to time test the heinous grind that was set forth for every single ship. 

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1 hour ago, z4ys said:

because NA player Grp that like this slow paced moba is to small.

Agreed, we wouldn't even want to steal OW guys from OW. My eyes are on those that tried OW out after EA but quickly left. Then there's those that would trickle in when the paywall is taken down. I alone will finance a ton of freeloaders.

I don't mind the resistance, I understand why people are afraid of Legends.

Heh, I would finance a bunch of cheap-ass OW guys too, but they don't want me to buy premium ships. 

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2 hours ago, HachiRoku said:

Ill be honest. The reason I want legends to become free to play and a success has nothing to do with me hating the open sea. Ive just done everything there is to do. I have played 4000 hours of the game, explored and hunted on every coast and done rvr against every nation in every corner in the map. I am happy with what I got for my money. Now I just hope for a lobby game I join into and have a fast competitive battle. There is nothing more that can be done content wise that will change that. Even if RVR is fixed its just same shit different mechanics :) 

Legends is indeed a different experience. I really liked it the time that was up. Not my prime go to ( same as with other non ow games i play, 3 rounds and i'm fulfilled :) ) but was good.

Really liked the bathymetry testing included on it. Really like how GL tests stuff, but then gamelabs as a name should be a nice clue :D 

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Trying to do this the 'right' way, instead of rage boarding. But seriously, what is this? The other cerb, the one in front, has 40% sails.

image.thumb.png.36ce4b318ebd43e631ef1db89c68898f.png

 

 

Edited by Coco
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On 3/12/2019 at 12:30 PM, admin said:

the xp skip was considered a good idea initially to give the player the opportunity to jump straight to pvp
but in reality it takes time to practice the combat model and by the time he can pass it he is a M&C already and the only benefit for him is rare upgrade and ships. 
we do not have a solution yet but are working on one . 

Just scratch the xp gain for M&C rank. Rank xp getting wiped only for M&C rank being available through exam on day 1 for veterans only? Makes no sense at all. Also what you said. Either way there is no point in the exam granting rank, other than making the release easier for veterans ( which I think is exactly the opposite of the point of wiping rank xp? ).

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On 3/13/2019 at 1:14 AM, admin said:

i cant do that. i dont know about removing skill oriented mechanics, as such aiming as yours is definitely skill
and if it is soo easy why not everyone is doing it.

In almost every PvP battle I’m in, the opponent tries to snipe my masts. Presumably because he/she has had some success with it in the past and they know that if they can do it, it’s the most obvious and easiest way to victory  

But I’m like you, I don’t know how to do it. I’ve never bothered to learn since it seems like such fake way to win a battle. It takes your beautiful combat sailing and gunnery models and reduces them to victory to the guy who has learned to synch their single shots and ping rate knowing where exactly to aim those perfectly steady laser lines.

Mast sniping is sort of like the boarding mini game. I have not concentrated on mastering it because I always thought these really fake mechanics would be changed. I was never good a strictly hand/eye/ping/refresh rate exercises.

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3 hours ago, Farrago said:

ping/refresh rate exercises.

A bit of eye and hand coordination, sure, but it's not a ping and refresh rate exercise. 

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3 hours ago, jodgi said:

A bit of eye and hand coordination, sure, but it's not a ping and refresh rate exercise. 

It's more like gambling.  You can shoot the little balls when the indicator looks like it aligns with the masts, but even with longs the balls tend to go elsewhere than indicated.  Then you try to guess how much to compensate and the next ball flies off in a different direction.  If you get lucky or commit to it long enough perhaps enough pixel balls will hit to Win The Jackpot.  Or maybe you just end up looking foolish.

Edited by Barbancourt
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4 hours ago, jodgi said:

A bit of eye and hand coordination, sure, but it's not a ping and refresh rate exercise. 

I didn’t really know how to properly describe it, but the hand eye coordination has to be in synch with internet speeds as well wouldn’t you say?

 

57 minutes ago, Barbancourt said:

 If you get lucky or commit to it long enough perhaps enough pixel balls will hit to Win The Jackpot.  Or maybe you just end up looking foolish.

It doesn’t seem to me that many of our most deadly — as in get the most PvP kills — captains are depending on luck to demast. They’ve spent the time to learn how to pick the masts apart. It’s a skill, just not one I like being possible in the game. 

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4 hours ago, jodgi said:

A bit of eye and hand coordination, sure, but it's not a ping and refresh rate exercise. 

@jodgi

Are you sure Ping Rate as nothing to do with it? My Asian Ping now slipped to 220 in Battle Instance and the Tutorial/Exam sequences.

This could be a huge problem if your correct. I was damn sure Ping Rate was to blame, turns out I’m just cr@p at Naval-Action...

 

Norfolk nClue  

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Rewards ? Mere waste of time. Boasting rights ? Doesn't come with any. 

 Herc is worthless now, exp and naval clock can be earned way easier and faster than in tutorial.

Since PvE content is reduced further w every new patch (crafting, damage model...) the only reasons to do tutorial every now and than are boredom and completionism...

 

 

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