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Manage ports AND save time - coming soon

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12 minutes ago, Meraun said:

@admin Will we be able to Build Fortifications anywhere on Land ?  So we can build savezones for our Traders along a Coastline for example? 

I hope so too,although I doubt it I think we will probably get the opportunity to place them in existing slots already available, fingers are still crossed though.

Also as a long shot manning cannon towers maybe a bridge to far but would it be possible to have a mortar tower I mean figuratively it’s just a mortar brig that’s stationary right?

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22 hours ago, jodgi said:

A lot of people pretend it's great but I can't explain why.

A lot of people pretend pvp is great when its mostly overganks, 1 minute demasting and long drawn out chases. At least the AI takes all comers and you can find PVE just about anywhere.

Edited by Slim McSauce
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On 3/10/2019 at 11:41 AM, Cetric de Cornusiac said:

Regarding economic sabotage/trade war on PvE Peace Server:

 

Main problem is the uneven distribution of potential here. We have by far the most people in British nation, because new players are told they have it easier there. I don't have numbers, but I think from game experience Pirates are the next in numbers, then a large gap and following France, Spain, Denmark, Netherlands, Sweden, then again a large gap and what's left are a few Russian, Prussian, Poles with no admiralties.

Whatever the solution will be for PvE server, it has to take into account that striking difference in numbers, or else we simply get an unshakable "Rule Britannia" for ever.

for PVE server nationality of port wont change - clan control will. (but this idea is tentative and might not get in)
short description

  • Example
    • Port is british (but all nations can access it)
    • Port grants bonuses to clan controlling it
    • Other clans(even other nations) can take economic control away from controlling clan by doing sabotage.
       
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24 minutes ago, admin said:

for PVE server nationality of port wont change - clan control will. (but this idea is tentative and might not get in)
short description

  • Example
    • Port is british (but all nations can access it)
    • Port grants bonuses to clan controlling it
    • Other clans(even other nations) can take economic control away from controlling clan by doing sabotage.
       

That's indirect PvP in a way, if you see what I mean (you indirectly attack other human player's interests by attacking his bots). I for one am not sure it matches the philosophy of the Peace server. I'd prefer to see global attacks of bots giving advantages to the attackers without hurting other human player gameplay. Like in this example Human players blockade an enemy port, killing all AI traders trying to enter. After a while, they get a kind of reward/ransom from the enemy homeland. The city keeps her nationality. And during this period, the human players in this city live their lives, not affected by this warfare.

But it is just my opinion.

However, I really like the fact NA devs try and find ways to add content to the PvE server.

 

Edited by LeBoiteux
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23 minutes ago, LeBoiteux said:

That's indirect PvP in a way, if you see what I mean (you indirectly attack other human player's interests by attacking his bots). I for one am not sure it matches the philosophy of the Peace server.

...

Thats my opinion too.

It can be solved if several clans can have boni in a port at the same time and no block the interests of other players, if they reach them.

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16 minutes ago, Banished Privateer said:

@LeBoiteux would you call overbidding and undercutting on the market PvE Server indirect PvP as well? Sort of economic war between the players... 

Why don't we just make the whole map single player for them.  I mean lets not interact with other players.  There is what 300 something ports on a the map. Having one port owned by a clan isn't going to effect players if they can go use any of the other ports still.   It doesn't effect other players cause any one can still use the port.  I swear these PvE guys just want nothing fun to encourage more players.   I personally would be more interest if they where Port Battles against AI and you just keep the map.

Other MMO's have it where you do enough points you take control of complete section of maps for your factions.  You get points by killing AI and this i pretty much what they are talking about.  There is zero PvP when your fighting bots/AI.

Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer-controlled opponents and/orplayers, which is referred to as player versus environment (PvE).

 

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2 hours ago, admin said:

for PVE server nationality of port wont change - clan control will. (but this idea is tentative and might not get in)
short description

  • Example
    • Port is british (but all nations can access it)
    • Port grants bonuses to clan controlling it
    • Other clans(even other nations) can take economic control away from controlling clan by doing sabotage.
       

 I really don't get this?  Why does every one have to have the cookies too?  You can still have faction play and none PvP.  Let them do PB's as if it's against Neutral ports and resest the map every 3 months.  That will give folks/clans stuff to do and purpose.  Right now with every one using every port there is no purpose on that server.   

Either way I would be willing to go over and test even the concept ya'll have so far, any content for players is better than almost zero content on that server.  If you actually give players more content and things to do but leave out PvP I bet you the numbers are going to grow big time cause folks want content and some might just give up PvP for a more relaxed server cause they don't want to play full hard core mode, but they want content and things to do and purpose.

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2 minutes ago, Sir Texas Sir said:

Why don't we just make the whole map single player for them.  I mean lets not interact with other players.  There is what 300 something ports on a the map. Having one port owned by a clan isn't going to effect players if they can go use any of the other ports still.   It doesn't effect other players cause any one can still use the port.  I swear these PvE guys just want nothing fun to encourage more players.   I personally would be more interest if they where Port Battles against AI and you just keep the map.

Other MMO's have it where you do enough points you take control of complete section of maps for your factions.  You get points by killing AI and this i pretty much what they are talking about.  There is zero PvP when your fighting bots/AI.

Yeah, you could allow every nation to take a certain portion of the map.  That would give the nations without Admiralty a home port also.  But what happens when they get their quota?  Monthly wipes?

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11 minutes ago, Sir Texas Sir said:

 Why does every one have to have the cookies too? 

because cookies good yummy ! you must share with nice lttile friends the cookies ! and too many cookies make you fat.

Edited by LeBoiteux

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8 minutes ago, Angus MacDuff said:

Yeah, you could allow every nation to take a certain portion of the map.  That would give the nations without Admiralty a home port also.  But what happens when they get their quota?  Monthly wipes?

There is nothing wrong with wipes of ports.  It's not like you loose anything, you want to retake that port just attack it again and flip it.  I would do them every three months to let folks play and enjoy those ports owner ship.  If they want to take another port they can, it's who every flips the port first gets ownership.  Ownership doesn't mean any thing to others cause they can still use the port, they just don't get the tax's and ability to control that port.

Honestly the three nations without admiralty should not be on the PvE server, but like you said it could give them a chance to own a ports and use the admiralty shop in there clan owned ports.  Others of the same nation could use that port too.

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2 minutes ago, LeBoiteux said:

because cookies good yummy ! you must share with nice friends the cookies ! and too many cookies makes you fat.

And with that doesn't it means you shouldn't have all the cookies, it's bad cause it will make you  fat.  Thus cookies should be spread out to every one to be fair? 

 

To be honest if it was up to me I would make the map historically correct and if you want to use Spanish ports you make a Spanish char or you go with a trade ship (contracts still open to all).  This all ports neutral is just a lazy tropheys for all mentality and gives no one real purpose on the server.  You can still have faction vs factions play without PvP.  Many MMO's do it.  That is what makes them stay popular is cause you have something to do a and goal in game. 

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10 minutes ago, Sir Texas Sir said:

And with that doesn't it means you shouldn't have all the cookies, it's bad cause it will make you  fat.  Thus cookies should be spread out to every one to be fair?

1 kid 1 cookie, you right.

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On 3/9/2019 at 4:08 AM, admin said:

 

or forgot to add - hostility missions will be distance based so frontlines  will come back.

While I generally like this idea, it does create a problem with AI fleet distribution. Some nation's are half the map away from where 1-3rd rate fleets are and if we cannot take a far away port (like US did with Trux) then unboxing large ships becomes nearly impossible on a diet of just 5th rates near the boarder areas while other nations start with them in their backyard.

 

Please consider spawning 1-3rd rate ships in the frontline areas which will help with unboxing and allow plenty of big ship PvP boarder fights.

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20 hours ago, Teutonic said:

I agree with you, but I also would argue that current Hostility is a larger time sink then it really should be.

I feel that 10 people should reasonably be able to flip any port within an hour. but it shouldn't be more than 2 hours.

What if the hostility did take 2 hours, maybe 3 hour, but hostility did not vanish over night and each hostility battle counted as a raid that continually added benefits to the raiding clan from the port owner's production? Then let the only ways for the port owner to reduce the hostility is by intercepting the hostility or doing pvp or ai reduction currently?

Edited by van der Decken
fixed typos

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8 minutes ago, van der Decken said:

What is the hostility did take 2 hours, maybe 3 hour, but hostility did not vanish over night and each hostility battle counted as a raid that continually added benefits to the raiding clan from the port owner's production? Then let the only way for the port owner to reduce the hostility is the pvp or ai reduction currently?

I recall Hostility used to be that way - It did not get fully reset during the maintenance. I think it was a 30% hostility reduction every downtime? There were a number of differences back then, but I wouldn't mind it coming back.

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6 hours ago, LeBoiteux said:

However, I really like the fact NA devs try and find ways to add content to the PvE server.

They better do. PvE Peace Server community roughly has tripled since that patch which changed everything, back in autumn 2018. Still rising.

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On 3/10/2019 at 9:49 AM, Baptiste Gallouédec said:

Hope this comes with an hostility rework as i refuse to take part of it as it is.

23 hours ago, Sir Texas Sir said:

When the game is wipe and you start over your going to need that XP for leveling up and fastest way to do that is killing AI.   So folks need to get it out of there head that the game is PvP only.  Your going have to kill AI once in a while. Even better if you get PvP while doing it cause that gives you even more points.  Which is why I think it's silly that some of the folks bitching so much about lack of PvP won't go flip ports of the main clans that will come out and fight....to me they just want fights on their terms only....you want PvP go flip a major econ port and I bet you will get PvP.  RvR is actually PvP.

Might I draw your attention (and that of all those discussing hostility) to my proposal for reworking the way PBs are set/Hostility?

I made the thread to hopefully change the boring nature of grinding hostility and replace or enhance it with a bit more spicy pvp and pve.

Edited by Capt Aerobane
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21 hours ago, Capt Aerobane said:

Might I draw your attention (and that of all those discussing hostility) to my proposal for reworking the way PBs are set/Hostility?

A few people have been banging on about this constantly, me included. Game really needs it imo

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On 09/03/2019 at 12:39, admin said:

Bonne nouvelle Capitaines

La fonctionnalité de gestion des ports est en cours de développement et sera déployée sur les serveurs actifs lors du prochain grand correctif. 

  • Le développement des infrastructures
    • Tous les clans, grands et petits , pourront améliorer leurs ports contrôlés et investir dans le développement des infrastructures en expansion. 
    • Avec des investissements suffisants, le besoin de transport sera complètement supprimé du clan, créant une ville en grappe permettant la production de toutes les ressources (à l'exception des bois rares).
  • Amélioration de la construction navale
    • Les clans pourront améliorer la construction navale dans leurs ports en fabriquant de meilleurs navires, des navires plus rapides, des navires plus puissants peaufinant les avantages du port à leur guise
  • Améliorations des fortifications
    • Les clans et leurs amis pourront développer des fortifications pour protéger leurs avoirs
    • Toutes les fortifications actuelles sur la carte seront supprimées

Pour le serveur PVE, nous prévoyons de convertir la carte en carte historique permettant l’accès à tous les ports et permettant la capture par sabotage économique (sans changer de pays), donnant ainsi un accès partiel à cette fonctionnalité même sur le serveur PVE

Bonjour,

En dépit des critiques et des mécontents, votre jeux s améliore incontestablement. C'est vrai, il faut du temps. J'appelle cela du placement à long terme. Alors, continuez, peaufinez, améliorez, mais surtout tenez bon. Et si tous les avis compte, il faut aussi savoir prioriser. Cordialement. Marquis de La Fayette (OCB).

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