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Hammy

I'm just lost for words what has happened to this game

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Trading now pointless, New damage Patch is just stupid, one broadside into stern and im on survival lol. What are you guys doing to this game!! Ill come check it out once you release it but once again another patch which seems one step forward and many more backwards.

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I actually like all the changes, except the new damage.  Everything else is highly interesting, but the new damage model has this game literally unplayable.

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New damage needs some tweaks or counters to potential OW spam but apart from that I really like the new changes. I do not find it to be unplayable however. Trade is enjoyable, earning doubloons outside the PvP zone is not as easy as it once was with the shift of smaller fleets near capitals for new players to attack, random rare resources helps dimension to a degree the control of those said goods better than before where there were still only just a few ports and that is it, PvP awards could use expanding and paints should drop slightly more frequently than currently. 

 

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1 hour ago, Dibbler said:

 Not sure about changes but give it some time, i'm kinda resistant to change is my age :) .

Oh ive given it time, problem is its not just me, i hearing the same from my clan and others in the game. Like i said, 3 broadsides and im sunk.... 5th rate into 5th rate. Im close to 2500 hours in this game, but this last one(patch) i think was it for me and the clan im with, most are now re-downloading other games to start playing together. The opinion with us is we shall wait and see what the full release is, too many times that it feels like it's one step forward and two backwards.

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Meanwhile the #usualsuspects will laud the changes on the forums, play for 2 weeks and then go back to whatever games they've been playing prior to the most recent patch.....as they always do.  Nothing will get addressed and the game will move forward with it's asinine changes.  

To shine a positive aspect of the patch, I think the new missions are a step in the right direction and they've finally added content that we've been requesting for years.  Unfortunately the trading and econ aspects of the patch are 2 steps in the wrong direction.  Time will ultimately tell I suppose, but to echo Wraith's sentiments....I think whatever passes for good will in this ever shrinking community given afforded to the devs in terms of creative differences and forum arrogance has officially ended with this patch and the subsequent purging of the forum users who voiced concerns.  Not a good look and I think the forum reviews already have this ship sunk.  

Edited by Socialism
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1 hour ago, Socialism said:

Meanwhile the #usualsuspects will laud the changes on the forums, play for 2 weeks and then go back to whatever games they've been playing prior to the most recent patch.....as they always do.  Nothing will get addressed and the game will move forward with it's asinine changes.  

To shine a positive aspect of the patch, I think the new missions are a step in the right direction and they've finally added content that we've been requesting for years.  Unfortunately the trading and econ aspects of the patch are 2 steps in the wrong direction.  Time will ultimately tell I suppose, but to echo Wraith's sentiments....I think whatever passes for good will in this ever shrinking community given afforded to the devs in terms of creative differences and forum arrogance has officially ended with this patch and the subsequent purging of the forum users who voiced concerns.  Not a good look and I think the forum reviews already have this ship sunk.  

 

Sorry missed that, who got purged?

Edited by Dibbler

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im quite happy with all the changes to be honest... all the grind in the old days was eventually "wrong", many exploits, OP ships and such but i had a lot of fun doing it and if i had to do it again, im happy to.
damage model feels right but need some tweeks, trading feels nice too, but still is too early to say.
in overal i think the game is turning in good direction, but still need some other stuff to do... and off course more people.
 

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7 hours ago, Hammy said:

 New damage Patch is just stupid, one broadside into stern and im on survival lol. 

What ship were you in and what ship was your opponent in? 

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9 minutes ago, Spacks said:

What ship were you in and what ship was your opponent in? 

Herc V Herc

 

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Personally I don’t see It bring a healthy player base. -

- The grind to sail in ships bigger than 5 rate is just not time most have, and with new damage model, you are just easy picking.

- Rare Wood will just make lots of players stay in habor, when an enemy come.

- New RoE will make ppl just stay in habor. 

- xp levling just turned bad for most players, with only low level missions and  small ships in there waters.

On the surface new mission looks fine, but scratch and it is not imo. Most you will have to fight bigger ships, less posible for lots of players.

I do fine understand the idea behind the changes, just don’t think it will appeal to lots of players. Personally I will adapt(So no need to Call my a whinner), I just see how ppl will be less active, so why even anymore even try to organize ppl.

We are supposed to be close to launch, yeth not a word from admin on how they plan to financering the game.

- Just by game sales?

- monthly payment?

- Dlc and witch then and how will it work?

Dlc might have a huge impact on how the game will work, so I would be nice to know what will happend in that area.

Edited by staun
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1 hour ago, Carlos_Condell said:


in overal i think the game is turning in good direction, but still need some other stuff to do... and off course more people.
 

So you think this patch is something that brings ppl to the game and make them keep playing?

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1 hour ago, Hammy said:

Herc V Herc

hmmm.. glass cannon vs glass cannon. No wonder the battle was over quick.

It wasn't just the damage that was changed, all ships structure and armor hitpoints were adjusted as well (though it still needs tuning overall).
As such the ships roles changed and we will have to get used to it first.
The Herc now has even less HP than a Niagara of the same build but more damage output than a Surprise.
And btw angling still works, the margin of error just got much smaller. You can still bounce off most of a broadside from larger ships though.
Tested it successfully in a Teak/Bermuda Indef vs a Bellona carrying long guns. (See Duel/Small battles for results :ph34r:)

As for trade didn't get to do much on that since the last patches. Limited playtime means trying to maximise combat for me.
But from what I've seen from other people it seems to work. It just works differnet than before and, again, takes getting used to.

Not a fan of the wandering forests of Fangorn though. Even less strategic RvR targets that way. Now it's just domination. Unless you have one of the infitely supplied ports, just keep as many ports as possible to maximise your chances of getting a random forest spawn...

Edited by Tom Farseer
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As i said in another topic already or maybe i adjust my statement: people whine to much or way to fast.

The damage model is a new mechanic that got added to the game and it needs testing. if its to much devs can tune it. i agree the damage seems to much right now (carros for sure), but that can be tuned easily. keep in mind that the different damage numbers of cannons give devs a new way to adjust the game.

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45 minutes ago, staun said:

So you think this patch is something that brings ppl to the game and make them keep playing?

I know there are quite a lot of people that have just been sitting back and waiting for release to get back into the game. Many were drained from the prior changes done and mechanics such as fine woods and the flag system. Others were just tired of the toxic community. Hopefully many of those toxic folk will just give up in the game after the wipes much like Bed Benny did with the changes to ports.

To me it really comes down to how they plan to market the game and promote to gain that larger community base at the start. Cannot get people to join a game that they do not know exists. 

6 minutes ago, Abram Svensson said:

As i said in another topic already or maybe i adjust my statement: people whine to much or way to fast.

The damage model is a new mechanic that got added to the game and it needs testing. if its to much devs can tune it. i agree the damage seems to much right now (carros for sure), but that can be tuned easily. keep in mind that the different damage numbers of cannons give devs a new way to adjust the game.

This 100%. Our jobs in Early Access has always been to test out the mechanics of the game from RvR and ships to the smallest of trade goods. The new mechanics were just released to a wider testing audience. All we can do is test, provide multiple samples of evidence of issues or bugs, report it in a productive manner, and continue testing. I have stated this a few times that ever since I joined Sweden and got out of those toxic environments that I was previously in, I have set out to test as much as possible so that new players at release do not have to trudge through the same muck we here at Early Access had to. 

15 minutes ago, Tom Farseer said:

And btw angling still works, the margin of error just got much smaller. You can still bounce off most of a broadside from larger ships though.

This is true. I been trying more to have my bow face them when turning since showing the stern is just asking for a lot of pain and letters back home to newly minted widows. What kept me alive when doing a group mission solo with a Teak/WO Tric and only one book slot. Then I proceeded to rush it having me lose all my internal structure sinking just seconds before the final ship did. 

15 minutes ago, Tom Farseer said:

As for trade didn't get to do much on that since the last patches. Limited time means try to maximise combat for me 😃
But fram what I've seen from other people it seems to work. It just works differnt than before and, again, takes getting used to.

Trading is going to take time now yes. But if you set a day for yourself to do a good trade route the returns do build up significantly faster. When I tested out one of these routes in a fully loaded indiaman it took me around seven hours but I made over 100% profits. So rather than me buying and selling trade goods on short routes every once and a while throughout a week I did it once and saved me time the rest of the week to PvP, RvR, or whatever else I want to do. 

Edited by Velhelm Von Marrius
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10 hours ago, Hammy said:

Trading now pointless

whats up with trading? i have different stories

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I just wish the battles would last a little longer, they're fun.

I was very much against the changes in the damage model and have been know to describe it as "shite" in-game when someone asked me, but decided to give it some time to get used to it.. I am beginning to realise that it's actually pretty cool. The current damage model with perhaps half the dmg and double repair timer would make for some really great fighting. We just need the battles to last longer, but I'm one of those weird guys who'd enjoy a two hour duel.

EDIT: Still not sure about the new ROE, but I haven't actually had a bad experience with it yet - I can't really complain.

Edited by Percival Merewether
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All I'm saying is I'm playing other games more.....because too many players and clan members have been banned for criticism I won't go into too much detail..

 

Damage model, carronades=broken too extreme...

Battles over to fast...

20min join timer already fallen trap to lgv  near Freeport chains my sails then runs then after 5 min his pal joins in endy I was in trinc...

BR is not right for all ships......

Indef is king of 5th rate loadout is crazy (42pnd carros) compared to any other 5th rate can probably take on 4th rates....if heavier build..

 

Not a fan of new rvr  idea of wandering forests, magic bean forests, whatever newly discovered forests whatever it is will once again give advantage to players with alts, or just result in more time afk in traders I don't find that fun..

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3 minutes ago, Spitfire83 said:

whatever newly discovered forests whatever it is will once again give advantage to players with alts, or just result in more time afk in traders I don't find that fun..

how exactly clan forests will give an advantage to alts?

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you need to go out of your comfort zone, get used to new changes.

shorter battles means more battles, more attention to mistakes during fight (before was boring broadsides vs broadsides 1st rate vs 5th rate with 5th rate just in reload shock but still perfectly moving and figthing).

now you must learn how to correctly play, avoiding stern rake more than bow rake, learning how to pproperly angling the ship during incoming fire...and yes...carronades must be deadly in short range battle! they was built with that purpose

so if you die in battle, is only your fault

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48 minutes ago, Percival Merewether said:

EDIT: Still not sure about the new ROE, but I haven't actually had a bad experience with it yet - I can't really complain.

The opportunity for people to bait or attack with smaller ships to get a gank fleet in sure seems problematic to me. It also makes solo hunting very. Basically you have to kill your prey before their reinforcement can arrive and pray to whatever entitity you deem worthy that they don't bring fast taggers/chainers.

26 minutes ago, Spitfire83 said:

Damage model, carronades=broken too extreme...

Battles over to fast...

Carros are very strong at close range right now, thats true. I think it's more of an accuracy problem though. All guns are ridiculously accurate and ships still sit very stable in the water no matter their sail configuration.
Not all battles are over too fast. I had a full 90 minutes 3v3 yesterday. One of the best fights I had period. Smaller ships or glass cannons (like the Herc for example) need to pick their targets with great care now. Get slowed down to much so that anything heavier can catch you and you're toast unless your enemy is completely incompetent...

 

1 hour ago, Abram Svensson said:

As i said in another topic already or maybe i adjust my statement: people whine to much or way to fast.

 

20 minutes ago, huliotkd said:

you need to go out of your comfort zone, get used to new changes.

No need to add anything to that 😃

 

Edited by Tom Farseer
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On damage model. 

It's still raw and requires balancing. I was also not convinced it was now good timing for a complete overhaul of the damage model (could be saved for NA 2.0 perhaps?) But it's done and looks beyond point of return.

With this said, the new damage model has potential to significantly improve the combat. Just to react to "too short battles": perhaps people keep coming at a short distance, to do the usual tanking and "on water drifting", and then got wrecked? New damage model encourages to stay at a longer distance and makes proper sailing and long range shooting more important (see Moscalb's video's, for example). With error margin smaller, the battles will become more tactical (I hope) and reckless behavior and/or unrealistic tactics will be punished, as it should be. This will make life of beginners difficult and for experienced players more confusing at start, but as soon as the model is stabilized and (hopefully) balanced, tutorials and guides will come to help people get started. 

Edited by Stilgar
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24 minutes ago, admin said:

how exactly clan forests will give an advantage to alts?

Because while a gb player has to sail a trader in enemy waters(high risk getting sunk) to discover rare woods, player who has a alt in nation can sail around safely discover rare woods then act on info using his main account 

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11 minutes ago, Tom Farseer said:

The opportunity for people to bait or attack with smaller ships to get a gank fleet in sure seems problematic to me. It also makes solo hunting very. Basically you have to kill your prey before their reinforcement can arrive and pray to whatever entitity you deem worthy that they don't bring fast taggers/chainers.

That's exactly what worries me too, I haven't seen it happen yet though - so I'm unsure of how serious the problem is, and if there really is a problem at all.

I really liked the ROE we had before this latest patch, that's the most realistc option we'd be able to get when dealing two "worlds/dimension". No frigate captain would ever attack a merchant if it was possible for a Ship of the line to suddenly arrive out of nowhere.

I understand that it has been done for gameplay purposes though.

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