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Patch 30: General feedback

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2 hours ago, HachiRoku said:

The only thing they have in common is that they are mmos. One game has sailing ships and the other game has ftl spaceships. The reason naval action struggles with certain mechanics is because of the sandbox instance issue. Economy wise I don't really think you can compare them either since eve has and always will have a way bigger playerbase. That being said I dislike the economy in na too since in hindsight I believe play production buildings were a mistake. It doesn't force people to go out and spread over the map looking for resources. In hindsight everything is easy to judge however... Naval action will unfortunately never be big like eve. It's just the wrong genre. Look at the exploration alone. In space you have no idea what the next cluster, star galaxy or planet will look like.

Why would you want to force someone to do anything in a game? EvE is great because it doesn't force you to do anything, it just presents opportunities you can exploit. And the new tutorial they have there is just great. Someone from the dev team should make an account and play through the tutorial and see if there is something there they can use to make the new player experience better.

I would like to add that EvE has those features now because they had a solid base game on launch.

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2 hours ago, HachiRoku said:

The only thing they have in common is that they are mmos. One game has sailing ships and the other game has ftl spaceships. The reason naval action struggles with certain mechanics is because of the sandbox instance issue. Economy wise I don't really think you can compare them either since eve has and always will have a way bigger playerbase. That being said I dislike the economy in na too since in hindsight I believe play production buildings were a mistake. It doesn't force people to go out and spread over the map looking for resources. In hindsight everything is easy to judge however... Naval action will unfortunately never be big like eve. It's just the wrong genre. Look at the exploration alone. In space you have no idea what the next cluster, star galaxy or planet will look like.

Also an important part of combat in eve is instanced - PVE missions are instanced in example - and also there the instances are open to non consensual PVP. Also in EVE traders are subject to gank in particular points. Moreover if you are killed you loose your ship and the killer can loot part of your your goods and also part of the fittings of the ship. And there are also other similarities.

I do not know if you play EVE or not, but if you do you should see quite some similarities in the general features of the game.

But, as someone told before, what EVE could teach to Naval Action  in my opirnion is that a MMO sandbox game is able to gather and retain a lot of players not when it FORCES everyone to play in one way but when LETS any kind of player to have fun in the things he prefers doing.

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1 minute ago, victor said:

Also an important part of combat in eve is instanced - PVE missions are instanced in example - and also there the instances are open to non consensual PVP. Also in EVE traders are subject to gank in particular points. Moreover if you are killed you loose your ship and the killer can loot part of your your goods and also part of the fittings of the ship. And there are also other similarities.

I do not know if you play EVE or not, but if you do you should see quite some similarities in the general features of the game.

But, as someone told before, what EVE could teach to Naval Action  in my opirnion is that a MMO sandbox game is able to gather and retain a lot of players not when it FORCES everyone to play in one way but when LETS any kind of player to have fun in the things he prefers doing.

I have played eve. I would not consider it a good game but then again game quality has really little to do with success. Eve cannot have the time compression issue naval action has for example. It's impossible. That is my point when I talk about instances. 

Fyi. There Is no such thing as ganks in open sea. 

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2 hours ago, StuntPotato said:

Why would you want to force someone to do anything in a game? EvE is great because it doesn't force you to do anything, it just presents opportunities you can exploit. And the new tutorial they have there is just great. Someone from the dev team should make an account and play through the tutorial and see if there is something there they can use to make the new player experience better.

I would like to add that EvE has those features now because they had a solid base game on launch.

And a subscription to support the development. Last time I played anyway. I don't know is it f2p now? 

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12 minutes ago, HachiRoku said:

And a subscription to support the development. Last time I played anyway. I don't know is it f2p now? 

it is F2P up to a certain degree. 

it's like if NA was free for players up to 5th rates, but 4th rates and higher would require you to buy the game or subscribe.

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1 hour ago, Teutonic said:

it is F2P up to a certain degree. 

it's like if NA was free for players up to 5th rates, but 4th rates and higher would require you to buy the game or subscribe.

Might not be a terrible idea for naval action to be fair. 

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1 hour ago, HachiRoku said:

Might not be a terrible idea for naval action to be fair. 

It might not, have the sub cost doubloons, and sell doubloons for real money, have the sub cost like five dollars. Would give the team a steadier cash flow and it won't fleece the playerbase.

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@admin : Did you change something to hunt/S&D missions? I can't find gold chest missions anymore and apparently I am not alone. This is not really helping the permits problem x)

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2 hours ago, Kopelent said:

Forget this Game at the moment . FIR/FIR Victory speedboat`s FUNNY

and yet - I have seen no one use them.

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Hotfix was deployed today 19th March

Contents of the hotfix

  • PvP Missions
    • Hunt tasks are now given in groups of ships instead of individual class
      • 1-3rd rates
      • 4-5th rates
      • 6-7th rates
    • rewards are still in the process of balance
  • Tutorial changes
    • Endurance exam player ship replaced from brig to Rattlesnake
    • Endurance exam spawn distance increased from 500 to 800m
    • Final exam player ship replaced from Cerberus to Surprise
  • Fire changes
    • Fire damage to hull and structure reduced
    • Fire spread from getting hit by cannonballs increased
    • You will see ships explode more under focused fire, and they will burn out much slower.
  • Lootable chests contents rebalanced and slightly improved. PVP chests are now the fastest way to acquire books and combo book parts.
  • Solo patrol radius decreased
  • Fixed the bug that occasionally blocked entry to patrol battles (especially in shallow low BR patrol battles)
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Some good changes.

Anything on group missions? I would love them back.

Anything about the speed of lineships?

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24 minutes ago, Teutonic said:

Some good changes.

Anything on group missions? I would love them back.

Anything about the speed of lineships?

Admin has said they look into SoL-Speed

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59 minutes ago, admin said:

Hotfix was deployed today 19th March

Contents of the hotfix

  • PvP Missions
    • Hunt tasks are now given in groups of ships instead of individual class
      • 1-3rd rates
      • 4-5th rates
      • 6-7th rates
    • rewards are still in the process of balance
  • Tutorial changes
    • Endurance exam player ship replaced from brig to Rattlesnake
    • Endurance exam spawn distance increased from 500 to 800m
    • Final exam player ship replaced from Cerberus to Surprise
  • Fire changes
    • Fire damage to hull and structure reduced
    • Fire spread from getting hit by cannonballs increased
    • You will see ships explode more under focused fire, and they will burn out much slower.
  • Lootable chests contents rebalanced and slightly improved. PVP chests are now the fastest way to acquire books and combo book parts.
  • Solo patrol radius decreased
  • Fixed the bug that occasionally blocked entry to patrol battles (especially in shallow low BR patrol battles)

Excellent. Time to set the world afire. Can't wait to try it out.
Thank you.

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1 hour ago, admin said:

Hotfix was deployed today 19th March

Contents of the hotfix

  • PvP Missions
    • Hunt tasks are now given in groups of ships instead of individual class
      • 1-3rd rates
      • 4-5th rates
      • 6-7th rates
    • rewards are still in the process of balance
  • Tutorial changes
    • Endurance exam player ship replaced from brig to Rattlesnake
    • Endurance exam spawn distance increased from 500 to 800m
    • Final exam player ship replaced from Cerberus to Surprise
  • Fire changes
    • Fire damage to hull and structure reduced
    • Fire spread from getting hit by cannonballs increased
    • You will see ships explode more under focused fire, and they will burn out much slower.
  • Lootable chests contents rebalanced and slightly improved. PVP chests are now the fastest way to acquire books and combo book parts.
  • Solo patrol radius decreased
  • Fixed the bug that occasionally blocked entry to patrol battles (especially in shallow low BR patrol battles)

is it just me or have I only just noticed a change from a previous patch ,,,, but the port battle BR for each port has disapeared  is this a bug or something planned ,,,?

 

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I'm looking forward to some interesting fireship situations.

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Posted (edited)
3 hours ago, admin said:

Hotfix was deployed today 19th March

Contents of the hotfix

  • PvP Missions
    • Hunt tasks are now given in groups of ships instead of individual class
      • 1-3rd rates
      • 4-5th rates
      • 6-7th rates
    • rewards are still in the process of balance
  • Tutorial changes
    • Endurance exam player ship replaced from brig to Rattlesnake
    • Endurance exam spawn distance increased from 500 to 800m
    • Final exam player ship replaced from Cerberus to Surprise
  • Fire changes
    • Fire damage to hull and structure reduced
    • Fire spread from getting hit by cannonballs increased
    • You will see ships explode more under focused fire, and they will burn out much slower.
  • Lootable chests contents rebalanced and slightly improved. PVP chests are now the fastest way to acquire books and combo book parts.
  • Solo patrol radius decreased
  • Fixed the bug that occasionally blocked entry to patrol battles (especially in shallow low BR patrol battles)

All good.

However disappointed about no change for clan delivery missions. As they are, the clan delivery missions will kill small-casual clans due to being forced to pay lots of doubloons as soon as those clans want to craft with 2 different woods.

 

Since when such grinding has lead to more action.

Edited by Intrepido
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3 hours ago, admin said:

Fire changes

  • Fire damage to hull and structure reduced
  • Fire spread from getting hit by cannonballs increased
  • You will see ships explode more under focused fire, and they will burn out much slower.

 

Sounds like a nerf to fireships? Basically less control over the "fire shock" status on your ship, unless you shoot your own fireships I guess... I'd really like to see more effective fireships, not complete BS where they can suicide bomb you with a lynx but rather make fireships more potent.

Have fireships ever been used in a portbattle between two potent high skill clans to any success? When was the last time? Not meant as rhetorical question, I actually don't know but I have never seen a epic RvR win due to fireship tactics, which I find rather sad... Things like mortar brig and fireships really add more depth to combat and mix things up a bit, I think those playstyles should be rewarded more and take more skill. Higher risk / skill but also higher reward / damage.

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5 minutes ago, Sovereign said:

Sounds like a nerf to fireships? Basically less control over the "fire shock" status on your ship, unless you shoot your own fireships I guess... I'd really like to see more effective fireships, not complete BS where they can suicide bomb you with a lynx but rather make fireships more potent.

Have fireships ever been used in a portbattle between two potent high skill clans to any success? When was the last time? Not meant as rhetorical question, I actually don't know but I have never seen a epic RvR win due to fireship tactics, which I find rather sad... Things like mortar brig and fireships really add more depth to combat and mix things up a bit, I think those playstyles should be rewarded more and take more skill. Higher risk / skill but also higher reward / damage.

Not sure I see this as a nerf to fireships....  I see it as perhaps the opposite actually as so many times in the past the ship would sink before detonation.  This change apparently will alllow the fire to spread more quickly, increasing the chances for it to actually reach the magazine.

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4 hours ago, admin said:
    • You will see ships explode more under focused fire, and they will burn out much slower.

Ok we better get some good videos guys , I want to see that focus fire and "BOOMS"........lol  and with my luck it will be me blowing up...lol

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On 3/16/2019 at 12:14 PM, Captain Reverse said:

1) u can leave city and and attack the first comer NPC Fleet. 2 hour and u can kill maybe 3-4-5-6 NPC fleet?

and get invade during 20 min because with a 0 knowledge ship you don’t attack a stronger BR fleet and finaly get sunk by invader’s..

Dev gives new player’s No chance to développe or improve their ship just to please a small number’s of historic player’s..

2) U can go to patrol area. 2 hour and u have 70k damage=10 Combat medal. I give u 100% 

and get ganked after 2 min by 5 player’s In OP ship’s Why you are sailing a shitie one bought to admiralty

3) If u love trading, u can go trade. 2 hour - 2kk reals profit +- 

4) U need ships and craft? 2 hour and u can collect all resurse from nears city

5) Epic Events? 2 hours - this is 1-2 epic events with good chest

6) Maybe u wont RVR for VM? ok, u need 2 day, 2 hours each. DAY 1 - u come flip city. DAY 2 - u come try capture 

easy with your nation and your band of brother...not thé case for thé majority....

 

 

YES, THIS IS VERY EASY GAME with many content for 2x hour per day.

 

just need to turn on the fantasy :)

Hello Sir

Sûre you are one of This hard core player’s Who can find it Easy.

How do you explain thé great success of this 300 player’s Open World....

It’s Time for dev to ask the good question..

Are théy  doing a hard core elite game for 300 (minus alt...) or a fun game for a large number of player were causal could find some interrest and not only be a pray sailing a shittie ship becausebthey can’t get anything else....

Why all this PVP or RVR spécial reward’s ? Bécause your élite status and ego néed to be rencognize ?

PVP hard core gamer’s need to Earn their Life in thé OW..just increase PVP Kill Reals reward.

give reals for any lord defender’s Point 

etc etc

and make everything accessible by real’s 

I am an hold player so i don’t care of farming i havé and can get What i need but i am really bored to see this Nice game destroyed update after update to please a minority..300 player’s ....30 000 on a stupid game like World of Warship’s...

Wake up dev it’s Time to think différent...

You make thé choice of an open see instead of an arena so make your open see attractive and fun and not only an arena for hard core PVP gamer’s

thanks for reading

cheer’s

 

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Crafting is now pointless.

Why these combat medals? I simply can't craft a surprise until I have 4 medals. Why? This means I have to collect them by PVP but what if I have no ship to participate in these events because I can't craft it -- the dog bites himself in the tail or did I miss something?

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They want PVP but good ship are becoming rare so player's won't risk them ...so less PVP....

They are doing exactly the opposite of what they should do to encourage PVP ....I'm really obsete...

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45 minutes ago, Routan said:

Think for players the biggest problem will be woods

Why bother about woods? If you can't craft ....... useless

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2 hours ago, mikawa said:

Crafting is now pointless.

Why these combat medals? I simply can't craft a surprise until I have 4 medals. Why? This means I have to collect them by PVP but what if I have no ship to participate in these events because I can't craft it -- the dog bites himself in the tail or did I miss something?

CMs are too easy to get, because they now give them in the PvP Zones even for attacking AI....so it negates them being PvP Marks and are actually Combat Marks instead.

1 hour ago, John Hill Regard said:

They want PVP but good ship are becoming rare so player's won't risk them ...so less PVP....

They are doing exactly the opposite of what they should do to encourage PVP ....I'm really obsete...

I watch plenty of streams who always find PvP. I, myself, a crap PvP player always finds PvP every day. Anyone saying PvPers won't risk their ships because of rare woods scarcity are just being too picky about woods. My Oak/Oak Indefatigable picked off a Trinc, an Aggy, and an Endymion in PvP. Certainly not all at once and certainly I took harsh damage, but it works. My Teak/Oak Trinc did great damage against a rat Frig and a Herc, altho we called a truce after much damage on both side. People just need to stop being picky. Either you want to play with what you have or you don't because you want only the best and won't settle for anything else. In that case, may I suggest your nation overtakes the rare wood ports. 

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