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Patch 30: General feedback

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This is not a general patch feedback, is just a general recognizement that you @admin are working on game like warriors, making mistakes and improvements but dedicated. Won't play until I pass the impossible exams (my exams not game ones), more possible with motivation you transmite making this formidable game. Keep the work, I hope I finish the exams and game will be released in summer. ;)

Edited by SirAlatriste
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22 hours ago, Angus MacDuff said:

There is nothing more condescending than someone who has the best equipment, telling you how to get by with second class equipment.  This is why I feel that having the rare stuff so exclusive is a major problem.  I don't want to be advised on how I should settle for my oak/oak ship.  I want everyone who plays the game to have a reasonable chance at all of the premium materials.  Without having to be someone's friend and without paying super high prices. 

this so much wish i could like more then once :)

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17 hours ago, DeRuyter said:

Curious myself why certain ships are now behind a CM wall. I know @admin the idea to make certain ships rare, but I am not sure you have the right ships for the permits. I expected line ships and some 4th rates but not small ships. Surprise one of the original ships in game and more of a light frigate. Why permit that? Renomee? Putting the Prince and Niagara  behind a permit gives an advantage to players with the LRQ DLC. I hope you will adjust this and remove permits from some of the more popular small ships. 

Shallow ships situation is the worst in my opinion right now. Previously Cerb, Reno and Surp (plus Herc) were moved to shallow category to balance absolute king that was Le Requin. Now when whole game changed with damage model and ship aviliability, ship like Connie and Indefatigable were balanced by moving them to higher rates respectively yet Requin is still heavily buffed 6th rate (because its DLC and changes made to the ship are probably impossible).

Currently due to all the changes above and crafting permits for best ships Surp and Reno (plus easy to get Herc) are heaviest vessels sailing shallows thus requiring permits themselves. This situation in theory increase their use in shallow waters (if someone is able to get combat medals) but limits them everywhere else (which is like 90% of OW). Again, thanks to that, 7th and 6th rate category ships are almost useless in the game.

@admin, revert the change. Move frigates back to deep water ships category and remove permits for Reno and Surp crafting. Balance Requin either by nerfing the ship ( moving it to 5th rate if possible? ) or buffing 6th rate ships along with removing their permit requirement. This change would fit your changes in exam rewards making 7th and 6th rates more common in OW.

Edited by Borch
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1 hour ago, Borch said:

 Now when whole game changed with damage model and ship aviliability, ship like Connie and Indefatigable were balanced by moving them to higher rates respectively yet Requin is still heavily buffed 6th rate (because its DLC and changes made to the ship are probably impossible).

LRQ is not an 'heavily buffed 6th rate because its DLC and changes made to the ship are probably impossible' as you wrote.

She is a ship that carried 9-pdr guns IRL like the Cerberus, La Renommée, Pandora and Surprise. Thus, it deserves 32-pdr carronades in game (1) like them and like the Niagara that actually carried carro, and unlike the other 6th rates that carried 4-pdr or 6-pdr guns IRL. That's the in-game system based on rates (ie on the number of guns) that makes her a good '6th rate'.

But together,  ships carrying 9-pdr guns / 32-pdr carro are quite a consistent group : Niagara, LRQ, Hercules, Cerberus, Renommée, Surprise, Pandora.

While, more or less, smaller ships carrying 6-pdr guns / 12 to 24-pdr carro make up another one.

__________________________

(1) in a game allowing full carro on every ship.

(btw it's said that nobody sail and care about 7th-6th rates. Happy to see the contrary : lots of posts about them. Or is it about ship DLCs ?)

Edited by LeBoiteux
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I tried NA since last year, UI looks awesome! good work!:)

But i here some issues:

Fought an L'Ocean vs L'Ocean (on PvE) but AI does so much more damage even i have some of best Armor Upgrades.

I found out that some blueprints are drop luck only shouldn't be.

regards

Shrez

 

 

 

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8 hours ago, Borch said:

Shallow ships situation is the worst in my opinion right now. Previously Cerb, Reno and Surp (plus Herc) were moved to shallow category to balance absolute king that was Le Requin. Now when whole game changed with damage model and ship aviliability, ship like Connie and Indefatigable were balanced by moving them to higher rates respectively yet Requin is still heavily buffed 6th rate (because its DLC and changes made to the ship are probably impossible).

Currently due to all the changes above and crafting permits for best ships Surp and Reno (plus easy to get Herc) are heaviest vessels sailing shallows thus requiring permits themselves. This situation in theory increase their use in shallow waters (if someone is able to get combat medals) but limits them everywhere else (which is like 90% of OW). Again, thanks to that, 7th and 6th rate category ships are almost useless in the game.

@admin, revert the change. Move frigates back to deep water ships category and remove permits for Reno and Surp crafting. Balance Requin either by nerfing the ship ( moving it to 5th rate if possible? ) or buffing 6th rate ships along with removing their permit requirement. This change would fit your changes in exam rewards making 7th and 6th rates more common in OW.

In another words… “come a" full circle!!! 🤣

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Patch notes updated

Hot fix 13th March


Solo patrol fix.
Solo patrol damage was also counted in the general patrol, some captains abused this mechanic in the solo patrol area. As a result solo patrol damage is now applied only if you managed to kill the opponent.

Repairs changes. 
We have found that many players were spending quite some time returning to ports to refill repairs.
Time should be spent on combat - as a result repairs now repair 300hp instead of 100hp, reducing the pressure to constantly come back to port to pick them up.
Cost of repairs remained the same for now. 

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12 minutes ago, admin said:

Time should be spent on combat - as a result repairs now repair 300hp instead of 100hp, reducing the pressure to constantly come back to port to pick them up.

I would have cried about this before the new damage model.  Looking forward to testing it now.  Still a little concerned with such a buff to in battle sail and hull repair.

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hI ADMIN

Can you please clarify the RoE outside RZ and Inside.

Timer, BR ratio, etc.

is it really still open 20 minutes is the BR diference is above 1.2? even Vs Npc?

 

 

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4 minutes ago, Ptigibus said:

 

is it really still open 20 minutes is the BR diference is above 1.2? even Vs Npc?

 

 

it works for every open world battle - the side with lower BR when 2 min pass can be reinforced. 

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6 minutes ago, Angus MacDuff said:

I would have cried about this before the new damage model.  Looking forward to testing it now.  Still a little concerned with such a buff to in battle sail and hull repair.

its not a buff to repairs
it's the reduction of their amount needed to carry. If you needed 300 hull repairs for you average session, you will need 100 now.

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The Repairs change basically brings it back in line to what it was before. It was pretty crazy having to bring 500 hull and sail reps on an ocean.

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6 minutes ago, admin said:

its not a buff to repairs
it's the reduction of their amount needed to carry. If you needed 300 hull repairs for you average session, you will need 100 now.

Please never buff repairs in battles. I would rather sea trials repair system to be tested one last time before release. Still not a fan if unlimited reps vs limited chain. 

Anyway is it just me or are poods still op? I have compared them to 18s and they are insane. Not even the limited doubles are able to keep up. Not to mention the insane dps. The fact they are a limited special item should not make them an insane overpowered item. 

Edited by HachiRoku
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3 minutes ago, admin said:

it works for every open world battle - the side with lower BR when 2 min pass can be reinforced. 

Dont understand why we must have this feature also against AI. It makes grind even more dangerous, unnecessarily.

 

When are coming the fixes to pvp missions (merging) and the return to group missions?

Also, if you are really concerned about pvp and rvr activities, you should review the current clan delivery missions (more options for extraction, decrease its price).

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1 hour ago, admin said:

Solo patrol damage was also counted in the general patrol, some captains abused this mechanic in the solo patrol area.

Hmmm... I thought this was a feature!? The solo PZ is within the gank zone so the solo requirements are within the general requirements, so to speak. LOL, I've even advertised this on forum as a way of motivating people to go for the solo zone. Remember we have to subject ourselves to the clear and present danger of superganks going to and from the solo zone. I don't have the best eye for exploits and abuse so I can't conjure up what this "abuse" looks like, could I ask you or someone else to explain?

I thought this was a great way of giving out consolation price to the loser. The way we've set up this entire OW is heavily tying motivation to rewards. It's so pronounced that we've struggled with people not fighting unless success is guaranteed. I fear people will look at solo zone and opt out because we're facing the same rewards for losing there as we do in general OW.

We don't need a shitload of people in the solo zone for it to work, but this "abuse hotfix" has the potential of making it a complete ghost town.

I didn't do the solo zone for any kind of reward except to get a fair fight. I'll still do it because a fair fight is indeed the best experience this game has to offer in my mind. Others don't think like me, I've learned, and they seem to need motivation to have fun.

@admin You yourself related how @Gringo69rus was sitting inside the little circle just watching the sharks circle outside. Do you think they will be more or less inclined to go in and risk losing their ship now?

I'm afraid the solo zone will become a fake feature and that makes me feel that the last straw is slipping from my fingers.

TL;DR: What was the abuse, please?

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10 minutes ago, admin said:

its not a buff to repairs
it's the reduction of their amount needed to carry. If you needed 300 hull repairs for you average session, you will need 100 now.

The problem stays.

Repairs can not be towed so the pain of bringing them to one port remains. The result is the decrease of the will of the players to pvp. Personally, I wont go pvp without repairs and Im not going to pay their crazy prices.

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16 minutes ago, admin said:

it works for every open world battle - the side with lower BR when 2 min pass can be reinforced. 

@admin 

ok, lower BR side can be reinforce AFTER 2 minutes from the start, right? in all OW, inclusive RZ

but how long the battle is still open from the reinforcement side?

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7 minutes ago, Intrepido said:

The problem stays.

Repairs can not be towed so the pain of bringing them to one port remains. The result is the decrease of the will of the players to pvp. Personally, I wont go pvp without repairs and Im not going to pay their crazy prices.

I think most of us have to transport reps at some point in our game play.  I know I do. 

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