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Patch 30: General feedback

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Thinking about Ranks --

why not introduce regions depending on ship rates -- maybe let the capitals be a region of 7th-6th rates, then in some distance to capitals strew in regions of 5th to 4th rates and then in greater distance 3th to 2th rates and some rare regions (maybe with most interesting resources) for 1th rates.

Players can choose a region according to their rank and can be sure to find there quickly an according npc opponent or according missions. Newbies stick to capitals and can easily level up, then shift to the next region. Experienced players head for better regions with better resources and leave newbies alone. Regions levels are visible on the map for everyone.

Let players build ships everywhere and make own resources availiable everywhere. This would allow to be more flexible, clans can make surprise attacks more easily and in shorter time and this would add a great deal of suspense & excitement to gameplay overall.

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here is some feedback- I am sure its similar to others--

-dubs are almost worthless- they can not purchase much and when you do, the amounts required to spend is very low

- delivery missions are good- but you can earn higher rewards faster by sinking NPC's

- reals are time consuming to trade and earn- again, its usually faster to cap NPC's and sell them

- rare woods are a little too rare- hardly anyone is making ships if you don't have the "good wood"

- combat medals are worth too much- they require a high investment in risk and time, you generate them slowly and the amount required to purchase things is too high

- the high worth of combat medals encourages seal clubbing just to rack up kills to finish the mission- combat medals should be given out for all PVP kills-- except. we already tried PVP rewards and that didn't work out well either-- 3 currencies is not a good idea- we tried that already

- you turned the damage model up to 11- should have only turned up to around 9- but overall the increased damage is good as it reflects on SOL being more powerful, as they should be

just one dogs opinion--- 

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On 3/9/2019 at 12:11 PM, admin said:

Your statement is incorrect and is easily disproved. 

 

It's not, since - as other players have told you - you do not take in consideration that there are a lot of people that like some PVE and some PVP in the same game with the same character on the same server. THAT is what makes a game a good sandbox MMO. 

You tried to make two separate games out of one, but - in doing that - you pleased just two kind of players: die hard PVP and deep carebear. What I always suggested is making just one game that can please both needs of players, so you can keep in the game not only the two kinds of players mentioned above, but also all the players that lie in the middle of the two extremes.  

In another so called hardcore MMO , when I wanted PVE (that is in game money) I jumped in my Golem and go level 4 in high sec, then I wanted PVP and I jumped in a clone close to the gates to low level system, where I had a hurricane/brutix and I go pew pew. Then I took a look at my eco alt in Jita 4.4 and did some trading there or crafted ammunitions for my ships. And this was possible in the timeframe of one hour or two: same player, same game, same server. This freedom of choice kept me playing that game for a lot of time, also paying a monthly fee.

Your "all or nothing" view is not good for this game in my opinion. With a different approach Naval Action could have been much more than what it is now.

That's why I still post here. I hope you will get (or at least try to see) my point one day. That's all.

 

 

Edited by victor
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I must say that for the moment, I am 100% disappointed with this game, since the last eco patch. I spent a very sad week-end in game. I won’t defend Roseau right now, I am 100% bored off.

Trading might be something, but I don't want to afk cross through the map to earn, perhaps some reals… The too many currencies in game make my playing motivation sink. Why playing for reals, because after that I will be short of doubloons… Or I have again to consider this game as a full-time job, and try and earn doubloons in the Morning, reals just after the reset and PvP marks in the evening…

Wood for ship replacement voluntarily wiped from game, to create action (LOL). Same as Cartagena, the “good” ports will be rapidly taken by the ZERG nation at a moment of the game, all players going to this nation in a couple of weeks, or placing alts there. End of action. When another nation will try to take it, all other nations will screen, to prevent the “good” town to be taken, to prevent resetting all alts nationality. This will not work, this was ever tested.

Lack of wood the be competitive will reduce PvP, action, and pleasure to play Naval Action.

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I feel like most organized groups don't really feel like starting up the Econ / RvR machines again, considering it will all be re-gone in a few months. Personally I'm not spending any time grinding reals to collect ressources, instead just use the ones I got left

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@admin

i like the idea with the rar woods but the prices are a little bit high. 15k doubloons are enough for 5k logs. 

 

Are there any missions with cartagena tar, copper ingot and swedish carpenter?

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13 hours ago, Liq said:

I feel like most organized groups don't really feel like starting up the Econ / RvR machines again, considering it will all be re-gone in a few months. Personally I'm not spending any time grinding reals to collect ressources, instead just use the ones I got left

This I feel is the biggest problem currently, and it means the economy is not being tested properly.

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On 3/9/2019 at 11:18 AM, HachiRoku said:

Ganking is part of the sandbox. It's either a lobby game or sandbox game.

You don't find balance in the extremes. Ganking is a design choice, don't get so caught up in the notion of a sandbox that you forget the idea of a themepark.

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13 minutes ago, Archaos said:

This I feel is the biggest problem currently, and it means the economy is not being tested properly.

I tried and test. My clan mates too.

As a consequence of these tests, I am made with testing that again, I don't like afk boring across the map.

Some of my clan mates successfully organized a trading fleet to keep back reals in clan WH. Obviously, they did it during night time. Great content addition indeed! 

Another consequence of this patch: as lost ship replacement turns to be impossible atm, leaving capital areas turns to be highly not advisable. Gank fleets are even more the rule than previously (no one wants to take any risk). Going to the 1v1 area is impossible. You will be ganked far before being in, by players searching isolated targets to get their lovely 8v1.

I did not get a single fight during the weekend with BR ratio high/low below 2.

Edited by Eleazar de Damas

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Extreme grind, overpriced ships and crafting, PvP marks return (aka Combat Medals the new game poisonning), useless and boring trading if you don't have ALTs....very pessimistic for now...

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4 minutes ago, Eleazar de Damas said:

I tried and test. My clan mates too.

As a consequence of these tests, I am made with testing that again, I don't like afk boring across the map.

Some of my clan mates successfully organized a trading fleet to keep back reals in clan WH. Obviously, they did it during night time. Great content addition indeed! 

Seriously the new system is good before the gold/ real was really to easy to grind!!

I have made 350 millions gold a week (before the new ui) and after that I was able to make up to 10 millions real in a morning ( 0700-1100) 

and yes all of this with 1 account 

I really think that player should stop crying about the new changes and overcome this new difficulties!!!!

PS: don’t tell me that you clan have have no real you guys have some good money making port!!!!!

 

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2 minutes ago, CanorJax said:

Seriously the new system is good before the gold/ real was really to easy to grind!!

I have made 350 millions gold a week (before the new ui) and after that I was able to make up to 10 millions real in a morning ( 0700-1100) 

and yes all of this with 1 account 

I really think that player should stop crying about the new changes and overcome this new difficulties!!!!

PS: don’t tell me that you clan have have no real you guys have some good money making port!!!!!

 

10m in a morning?

i have probs too make 100k 😂

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1 minute ago, El Patron said:

10m in a morning?

i have probs too make 100k 😂

Before the wipe I had huge stack of trading good in Kingston , so I only had to do Kingston fort royal 

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22 minutes ago, Forbin said:

Extreme grind, overpriced ships and crafting

With new damage - xp is now doubled (will need to be tuned) so this statement is incorrect (and we know for sure that some players can reach top rank in just a week)
Overpriced ships is also partially incorrect - as both LH and materials for all ships below 3rd rates were lowered. Ships are cheaper now than before (considering all elements including LH). Lineships are more expensive but even them got lower LH. (8 days before vs 4 days now)
It was never easier to craft with loads of goods available in buildings 

Belle poule - a good workhorse - cost is just 13000 reals and you can craft 5 more of them per day than before (2.4 days vs 0.49 days in lh).
 

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19 minutes ago, Forbin said:

Extreme grind, overpriced ships and crafting, PvP marks return (aka Combat Medals the new game poisonning), useless and boring trading if you don't have ALTs....very pessimistic for now...

 

17 minutes ago, CanorJax said:

Seriously the new system is good before the gold/ real was really to easy to grind!!

.../...

I really think that player should stop crying about the new changes and overcome this new difficulties!!!!

 

LOL, Your own clan mates are crying...

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6 minutes ago, admin said:

Belle poule - a good workhorse - cost is just 11000 reals and you can craft 5 more of them per day than before (2.4 days vs 0.49 days in lh

An oak/oak Belle Poule, probably... And nothing for sale from admiralty above the 7th rate...

Sir, ship replacement is a concern.

The price for mine / forest exploitation was doubled or multiplied by 3. Turning crafting to be ruining players.

Edited by Eleazar de Damas
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i see 1 big problem. the guys with the most time sail very fast teak/live oak white oak ships and you cant sink that guys with a oak oak ship. 

 

the best it too make only Teak, Live oak and white oak rare.

 

make the other woods craftable. you can fight with caguairan against a live oak ship. problem solved

Edited by El Patron

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3 minutes ago, admin said:

(and we know for sure that some players can reach top rank in just a week)

Someone needs to show me how, honestly!

4 minutes ago, admin said:

Players are overpricing the ships, the cost if you craft yourself is minimal. 

Can confirm. You also get almost everything back when you sink, even the guns that can cost as much as the ship. Well, unless you buy crazy expensive woods.

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My general conclusion is Naval Action is especially designed for unemployed or retired singles.

They can play for 7:00 to 11:00 to earn reals. They can go to the max rang in just a week. Morning to get reals, afternoon to get doubloons (transport missions), evening to gank

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14 minutes ago, El Patron said:

the guys with 24h time

in all MMOs such guys will be faster. 
in all MMOs it takes time to reach top rank

 

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8 minutes ago, jodgi said:

Someone needs to show me how, honestly!

pvp and patrols. pvp gives 2.5x XP

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17 hours ago, Sparkydog said:

rare woods are a little too rare- hardly anyone is making ships if you don't have the "good wood"

This is going to become a major dissatisfier in the near future.  Why would I build a second class ship when other players, who have steady access to the best woods, are building the highest quality?  I was actually told on Global chat last night that I need to accept that we won't all have the best quality of woods and I should understand that woods are over-stated. This makes for a very unhappy player base, when there is a two-tier system.  What I truly don't understand is why this stuff has to be rare??  Wouldn't plenty for all put more people out in the  OW?  

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3 minutes ago, admin said:

in all MMOs such guys will be faster. 
in all MMOs it takes time to reach top rank

 

yes but you make a game for all off us.

please make only live oak, teak and white oak very rare. i dont have time to farm 50k doubloons. i m not fighting with a oak oak ship after a few weeks against teak white ships. i  m sure that the most guys will stop playing.

the next problem is that nobday will fight for the sabicu etc. ports. every clan will take the live oak , teak and white oak ports.  

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2 minutes ago, El Patron said:

i see 1 big problem. the guys with the most time sail very fast teak/live oak white oak ships and you cant sink that guys with a oak oak ship. 

!?

Very fast live/white is an outlier. You can still sail away from that dude in your "shitty" oak ship.

Having said that I don't support the large span from fir/fir to live/white + books and mods.

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