Jump to content
Game-Labs Forum
admin

Patch 30: General feedback

Recommended Posts

10 minutes ago, HachiRoku said:

You're kidding right? If pvp had nothing to do with willingness people would not be hiding on the docks for 30 min waiting for a smaller ship to gank on the way to port. I watch people doing it all the time. I undock with a trinco. Bellona tags me. I dock up and get Bellona. This time I tag to get equal fight but the enemy Bellona docks up. People are willing to win but not willing to fight. 

You like hard, fair fights. That makes you rarity in any non-matchmaking game. Wish there were more of you (though the game would need to be reated R because of chat then :P)

  • Like 1

Share this post


Link to post
Share on other sites
52 minutes ago, staun said:

Why not just take the final step and say all ships above 7 rate takes a permit. So either ppl do PvP/ RvR ore they will have a hard time to go on bigger ships?

Because people having hard time will leave the game. Imposing a playing style, even my preferred one, would just give us back an empty server.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, staun said:

Think it was Reverse with friends. One told it to me on ts. Said it couldnt be right, since group is 3. But it was grp. But grp aperantly also is in sizes of 4. Do think he said 2 sunk and not 1.

Should be the link. Starts around 2.21

 

I play BF and I know that these four players are very good. They have all the rare books, they have played a lot of hours and have good ships. They can not be guided as an indicator of the complexity of group missions.

  • Like 2

Share this post


Link to post
Share on other sites
3 minutes ago, Eleazar de Damas said:

Because people having hard time will leave the game. Imposing a playing style, even my preferred one, would just give us back an empty server.

Well we can't know that. Why do you think devs keeping restricting more and more from ppl that don't do PvP/RvR? Simply because if you want to play this game you have do do PvP/RvR. Witch then ofc gives more PvP/RvR. 

There will be plenty of captains, dont worry. They know what they do.

Share this post


Link to post
Share on other sites
4 minutes ago, Karl_de_Cori said:

I play BF and I know that these four players are very good. They have all the rare books, they have played a lot of hours and have good ships. They can not be guided as an indicator of the complexity of group missions.

I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same?

Share this post


Link to post
Share on other sites
24 minutes ago, RKY said:

Nice to have wasa and christian craftable!! Now can we increase the hold size of both wasa and wapen? @admin

 

 

 

i think they were updated (holds) to hold 3 sets of each repairs + guns. Can you please give us details on what is the problem with them?

Share this post


Link to post
Share on other sites
4 minutes ago, staun said:

I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same?

Group missions should be for the masses - they should be hard but doable by everyone after some practice. Current numbers of enemies turned them into a hard sweaty event requiring 150% concentration and precision in focus fire and damage control. Which basically must require MUCH better reward than 12 chests (6+6), or must require reduction in enemies.

  • Like 5

Share this post


Link to post
Share on other sites
On 2/28/2019 at 10:50 AM, admin said:

Hotfix 6th March

Hot fix 30.1 is being deployed today

  • Group missions were temporarily removed for final fixing the entry bug and rebalance.
    • Enemies and the rewards will be balanced when they come back.
  • Ship access changes
    • Wasa is now crafteable (with permit)
    • Christian is now crafteable (with permit)
    • Rattlesnake is now crafteable (with permit)
    • All ship notes were temporarily removed from the admiralty for further balancing
    • Best ships in every class will now require permits to craft them
      • Some permits can be acquired in the admiralty for Combat Medals
      • All permits will be attainable from Captain or Gold chests for free
      • Reason for this change is simple: the only way to make certain ships rare is to get them attainable only through certain activities important to the game. (this does not apply to Peace server as all ships are capturable there)
  • Peace server combat medal conversions:
    • Doubloons to Combat Medals conversion added (the rate is not final and will be tuned based on the market situation within 1-2 weeks)
  • Wipe applied

- I hope there will be some easier difficulty with slightly worse rewards choice among group missions for more casual players

- Diana and Connie Classic is still not craftable ( thank you for Rattlesnake - finally! :) )

- How do you judge which ship is the best? ( cannons size? )

- Peace server - If you're making conversion to dubloons then medals are not needed at all. This change just add unnecessary barter. How about keeping barter but adding possibility of acquiring medals by feats of courage like defeating enemies against the odds ( something like group missions but a lot easier dammit )

- ok

 

Share this post


Link to post
Share on other sites
Just now, admin said:

Group missions should be for the masses - they should be hard but doable by everyone after some practice. Current numbers of enemies turned them into a hard sweaty event requiring 150% concentration and precision in focus fire and damage control 

What?

Think you yesterday said they should be hard to prepare ppl for PvP, where did the masses come from now. You have clearly often again and again said this game is not for the masses. That you want a game for hardcore players.

Share this post


Link to post
Share on other sites
12 minutes ago, Eleazar de Damas said:

Imposing a playing style, even my preferred one, would just give us back an empty server.

Everyone seems fine with pushing out pure-PvPers by forcing eco on them, but the minute PvP is required there is an uproar!?

I LOVE that some things are behind a PvP wall, it sends an appropriate message to all who choose war server.

  • Like 2

Share this post


Link to post
Share on other sites
8 minutes ago, Borch said:

 

- Peace server - If you're making conversion to dubloons then medals are not needed at all. This change just add unnecessary barter. How about keeping barter but adding possibility of acquiring medals by feats of courage like defeating enemies against the odds ( something like group missions but a lot easier dammit )

- ok

 

until its done there should be the way to get them on the Peace server

Share this post


Link to post
Share on other sites
5 minutes ago, staun said:

What?

Think you yesterday said they should be hard to prepare ppl for PvP, where did the masses come from now. You have clearly often again and again said this game is not for the masses. That you want a game for hardcore players.

I think there is a language barrier issue here. I think he means he wants the missions to be possible to do for everyone in the server. Not just the top 5% with the best mods and ships

Share this post


Link to post
Share on other sites
6 minutes ago, jodgi said:

Everyone seems fine with pushing out pure-PvPers by forcing eco on them, but the minute PvP is required there is an uproar!?

I LOVE that some things are behind a PvP wall, it sends an appropriate message to all who choose war server.

How are they forced Econ? They can just buy stuff off the crafters.

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Neads O'Tune said:

I think there is a language barrier issue here. I think he means he wants the missions to be possible to do for everyone in the server. Not just the top 5% with the best mods and ships

That I doubt.

He told that they had monitored them and they could see they was to easy, thats why they made them harder, when ppl then complained he clearly said they where ment to make ppl ready for PvP. Just how he clearly defends them by saying 4 man could do a 6 man. Never have he talk abouth they should be for avarage Joe. Never.

Share this post


Link to post
Share on other sites
15 minutes ago, staun said:

I haven't said anything on the group difficulty. I just linked so ppl knew what admin was refering to. But if 4 of them could take a 6 man mission, should 6 average players not be able to do the same?

This is not entirely true. I consider myself an average player who makes mistakes and does not yet have a lot of rare game content. Before the changes, I could accomplish alone a group mission for ships of the 5th rank, where I had to defeat 1x4 and 3x5. But because my frigate has 42 carronades and he is live / white (now he is already 4th rank). It was not very difficult. It is not right. But to sink the 1st rank even in three is already a problem, one volley - and you can lose the ship.

Share this post


Link to post
Share on other sites
4 minutes ago, staun said:

Never have he talk abouth they should be for avarage Joe. Never.

 

21 minutes ago, admin said:

Group missions should be for the masses 

 

Share this post


Link to post
Share on other sites
Just now, admin said:

 

 

And how did you regard them just before 23 min ago?  You didn't mention they where for average joe.

Share this post


Link to post
Share on other sites
2 minutes ago, Sir Texas Sir said:

They can just buy stuff

How do you get cash to buy stuff?

(You got me; I should have written eco/PvE)

I've been able to craft ships and mods to be almost on top of things as far as being competitive is concerned. If I didn't set up my own crafting universe I would be out of cash within 5 average "go out and risk it" sessions. Eco (crafting, not trade goods hauling) is actually the lesser evil compared to PvE grinding, so I chose that.

I bet you guys think I'm being a smartass for the sake of it. I'm not. I AM a smartass, but it's not for the sake of it. With the loss of my xp and craft level I'm frantically searching for ways to endure things I can't really endure in order to keep my presence here. I love NA and I'm desperately searching for sustainable ways of making it despite my utter and bottomless distaste towards pve and eco. Seriously, pls halp!

Share this post


Link to post
Share on other sites
2 minutes ago, jodgi said:

How do you get cash to buy stuff?

(You got me; I should have written eco/PvE)

I've been able to craft ships and mods to be almost on top of things as far as being competitive is concerned. If I didn't set up my own crafting universe I would be out of cash within 5 average "go out and risk it" sessions. Eco (crafting, not trade goods hauling) is actually the lesser evil compared to PvE grinding, so I chose that.

I bet you guys think I'm being a smartass for the sake of it. I'm not. I AM a smartass, but it's not for the sake of it. With the loss of my xp and craft level I'm frantically searching for ways to endure things I can't really endure in order to keep my presence here. I love NA and I'm desperately searching for sustainable ways of making it despite my utter and bottomless distaste towards pve and eco. Seriously, pls halp!

Well with the new changes, would it not be possible for a guy like you to make enough combat medalions to buy ships and upgrades, without have to craft/trade?

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, admin said:

until its done there should be the way to get them on the Peace server

I'll read that as you're planning to add possibility to acquire medals on PvE (although I'm not sure).

Share this post


Link to post
Share on other sites
3 minutes ago, jodgi said:

How do you get cash to buy stuff?

(You got me; I should have written eco/PvE)

I've been able to craft ships and mods to be almost on top of things as far as being competitive is concerned. If I didn't set up my own crafting universe I would be out of cash within 5 average "go out and risk it" sessions. Eco (crafting, not trade goods hauling) is actually the lesser evil compared to PvE grinding, so I chose that.

I bet you guys think I'm being a smartass for the sake of it. I'm not. I AM a smartass, but it's not for the sake of it. With the loss of my xp and craft level I'm frantically searching for ways to endure things I can't really endure in order to keep my presence here. I love NA and I'm desperately searching for sustainable ways of making it despite my utter and bottomless distaste towards pve and eco. Seriously, pls halp!

dlc is the obvious bypass to your issue , you don't even have to do anything other than vend the ships to the shop to be given currency, which could then be used by you to do with as you will

When I last saw the vendor price for a dlc ship ( which I understand was / is x amount) that you can vend or use everyday ? It seemed to be the perfect answer for those who don't want to participate in that part of the game. Not sure if this is the answer you are looking for though

 

 

  • Like 1

Share this post


Link to post
Share on other sites
39 minutes ago, jodgi said:

Everyone seems fine with pushing out pure-PvPers by forcing eco on them, but the minute PvP is required there is an uproar!?

I LOVE that some things are behind a PvP wall, it sends an appropriate message to all who choose war server.

You know what is amazing in your reasoning?

That you (as any other experienced PVP player) would win in any case a fight against a PVE player in the same ship.

So the only "message" you can read in the fact that the "best" (not just "some") things are behind pure PVP wall, is some like "PVP are elite, the rest is crap, so please buzz off".

Even though this kind of message may be healing for some players' ego (and I'm not referring to you personally), I am wondering if it may be also a good message for a game that would like to increase the number of players in the view of the final launch.

Being honest, I have some doubts.

So you are forced into eco? That's boring indeed for a fighter like you, but does being forced in buying or harvesting some materials and in crafting some ships imply the risk to loose your best ships, upgrades and stuff? No. So it's not the same as forcing a PVE player into PVP, I guess.

And, again: if the game ends up scaring off every carebear of the server, it's clear that the fighters will be compelled to engage themselves into eco stuffs. So, again, is it really a wise choice - also for PVP players - to put all the (crafing of the) best ships behind a PVP wall?

Edited by victor
  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, El Patron said:

Why  we dont get the medals for PvP kills in the open world?

because in a game with a few hundred players the half are alts and then ... exploit, cheat ... and other razzle dazzle blah blah

Edited by victor

Share this post


Link to post
Share on other sites
Just now, victor said:

because in a game with a few hundred players the half are alts and then ... exploit, cheat ... and other blah blah

You can make it also in patrol Solo patrol

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...