Jump to content
Game-Labs Forum
admin

Patch 30: Trading feedback

Recommended Posts

1 hour ago, admin said:

the other night or yesterday? Combat medals are now given for every pvp kill and assist (they are distributed between players who damaged the ship)
for example
 if 10 players damaged the target 10% and the target price is 10 medals - everyone will get 1 medal.

Great news! With this the PvP in OW might increase again. It was difficult to find any OW PvP in the last days and I had the feeling that most PvP was concentrated in the PvP zone. 

Btw. I read that you are considering to remove the reinforcementzones and leave a capital zone. If you do this, do you also consider to remove the patrol area? This would be a consequent move in my eyes to increase OW PvP.

In my personal opinion only the duel zone should stay for those players that like duels and all the other PvP should happen in OW PvP or RvR.

  • Like 4

Share this post


Link to post
Share on other sites
2 hours ago, admin said:

the other night or yesterday? Combat medals are now given for every pvp kill and assist (they are distributed between players who damaged the ship)
for example
if 10 players damaged the target 10% and the target price is 10 medals - everyone will get 1 medal.

It's a good move to reward assists as well. This will definitely encourage more fighting.
Wish we could have a similar mechanism for Hunt/S&D missions.

As for the economy itself, I have accumulated somewhere between 8 & 10 Million Reals in trade runs over these two weeks (solid time investment) and spent part of it on quality wine and quality time (kek). I also managed to get close to 90k dubs (I did not seek optimal routes or anything, i would just pick up letter missions here and there casually) and just got started with combat medals (got 50 so far). It feels a tiny bit too easy, but I don't know how it would feel to someone who would only have 2 hours to invest in the game.

Share this post


Link to post
Share on other sites
3 hours ago, Zlatkowar said:

It's a good move to reward assists as well. This will definitely encourage more fighting.
Wish we could have a similar mechanism for Hunt/S&D missions.

As for the economy itself, I have accumulated somewhere between 8 & 10 Million Reals in trade runs over these two weeks (solid time investment) and spent part of it on quality wine and quality time (kek). I also managed to get close to 90k dubs (I did not seek optimal routes or anything, i would just pick up letter missions here and there casually) and just got started with combat medals (got 50 so far). It feels a tiny bit too easy, but I don't know how it would feel to someone who would only have 2 hours to invest in the game.

how many hours per day?

Share this post


Link to post
Share on other sites

Just checked on steam I have 166 hours over the past 15 days. That's an average 11 hours a day... Trading at work has its advantages x)

Share this post


Link to post
Share on other sites
2 minutes ago, Zlatkowar said:

Just checked on steam I have 166 hours over the past 15 days. That's an average 11 hours a day... Trading at work has its advantages x)

PVE or PVP server?

 

Share this post


Link to post
Share on other sites
28 minutes ago, Zlatkowar said:

Just checked on steam I have 166 hours over the past 15 days. That's an average 11 hours a day... Trading at work has its advantages x)

 

25 minutes ago, Angus MacDuff said:

PVE or PVP server?

 

I don't think the server matters, but 11 hours on average - yeah I don't think many of us have that time. 

Share this post


Link to post
Share on other sites
3 minutes ago, Teutonic said:

 

I don't think the server matters, but 11 hours on average - yeah I don't think many of us have that time. 

I think it matters because of the amout of AFK you can do.  No one on the PVP server can afford to be AFK for the kind of time it requires to do that much trading (right??)

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, Angus MacDuff said:

I think it matters because of the amout of AFK you can do.  No one on the PVP server can afford to be AFK for the kind of time it requires to do that much trading (right??)

I’m going to test it this weekend.  Going to runn US Bermuda and than down to the Dan Swede area and back.  If I get sunk I get sunk but I want to test this distance trading thing.  I’ll clock the hours of the trip.  

Share this post


Link to post
Share on other sites
55 minutes ago, admin said:

how many hours per day?

10.000.000 millions over 166 hours means a profit of 60.000 reals per hour. Ridiculous.

 

Edited by Intrepido

Share this post


Link to post
Share on other sites
4 minutes ago, Intrepido said:

10.000.000 millions over 166 hours means a profit of 60.000 reals per hour. Ridiculous.

 

60K reals in an hour is easy enough

  • Like 1

Share this post


Link to post
Share on other sites
Just now, Angus MacDuff said:

60K reals in an hour is easy enough

60k in a hour is pure bullshit when you have lineships costing you up to 3 millions reals due to doubloons and permits.

Share this post


Link to post
Share on other sites
47 minutes ago, Zlatkowar said:

Just checked on steam I have 166 hours over the past 15 days. That's an average 11 hours a day... Trading at work has its advantages x)

we are going to do some changes for the delivery missions that will allow everyone to support pvp with 1-2 delivery missions per day (taking 15-20 mins max)  if they are losing too much.

  • Like 7

Share this post


Link to post
Share on other sites
5 minutes ago, Intrepido said:

60k in a hour is pure bullshit when you have lineships costing you up to 3 millions reals due to doubloons and permits.

Well Line ships is expensive. They should be rare a nation effort and not a single player job. So 10 guys it is a easy job. 

My impression in now that ports make overall enough in tax, so player don’t have to put in money. So think it will be fine. My guess is that 10 players easy can build 3 sol’s a week. How many doo you plan to lose?

Edited by Routan
  • Like 3

Share this post


Link to post
Share on other sites
5 minutes ago, Intrepido said:

60k in a hour is pure bullshit when you have lineships costing you up to 3 millions reals due to doubloons and permits.

there are better routes. much better. + Oak oak first rate cost is less than 200k (WITH GUNS) and needs to go higher probably.
+
really - please do not push clicker heroes vision here.
If you think a first rate should be earned by anyone by just investing 2-3 hours of play - this is not the game you are looking for. We let go that idea and not coming back.

The first rate was a wonder of technology of that time. It had more guns than the whole army of wellington. Stop this "first rate in 2 hours" thing

  • Like 13

Share this post


Link to post
Share on other sites
25 minutes ago, Teutonic said:

 

I don't think the server matters, but 11 hours on average - yeah I don't think many of us have that time. 

the income per hour matters, not 11 hours per day. There are trade routes giving such options. But if you wish to take a long multiday route you can make really good money providing you with income for 5-6 first rates or hundreds of frigates at cost.

 

Share this post


Link to post
Share on other sites
14 minutes ago, admin said:

there are better routes. much better. + Oak oak first rate cost is less than 200k (WITH GUNS) and needs to go higher probably.
+
really - please do not push clicker heroes vision here.
If you think a first rate should be earned by anyone by just investing 2-3 hours of play - this is not the game you are looking for. We let go that idea and not coming back.

The first rate was a wonder of technology of that time. It had more guns than the whole army of wellington. Stop this "first rate in 2 hours" thing

60k in one hour means around 50 hours of gameplay to get one. A ship you can lose in one battle.

Stop making NA so time demanding.

 

Im not so shortsighted to ask for a lineship every 2 hours. Please dont insult me.

 

Only an ignorant will build a first rate of oak oak considering the permits.

 

The game you are heading to will have 300 players online, the average number you got every time you make the game so grindy. Check the numbers when patch 27, fine woods, conquests marks were added and you will see who is right.

Edited by Intrepido
  • Like 1

Share this post


Link to post
Share on other sites
52 minutes ago, admin said:

we are going to do some changes for the delivery missions that will allow everyone to support pvp with 1-2 delivery missions per day (taking 15-20 mins max)  if they are losing too much.

sounds good. want to see how it works first before i give feedback.

49 minutes ago, admin said:

there are better routes. much better. + Oak oak first rate cost is less than 200k (WITH GUNS) and needs to go higher probably.
+
really - please do not push clicker heroes vision here.
If you think a first rate should be earned by anyone by just investing 2-3 hours of play - this is not the game you are looking for. We let go that idea and not coming back.

The first rate was a wonder of technology of that time. It had more guns than the whole army of wellington. Stop this "first rate in 2 hours" thing

I like the idea of this. We just need  wipe to truly see how much it will effect the game though. 

I want to stress though that if 1st and 2nds are going to be incredibly high in cost...3rd rates should be low enough that players who want to get into lineships can still get there in a reasonable time.

46 minutes ago, admin said:

the income per hour matters, not 11 hours per day. There are trade routes giving such options. But if you wish to take a long multiday route you can make really good money providing you with income for 5-6 first rates or hundreds of frigates at cost.

 

ok. then I made a 5 hour trade trip as I noted in other threads. and my profit was about 600k after buying and selling on both sides WITH 2 indiamans. so per hour i made 120,000 reals. I think that is...... mmm low.

I am honestly hoping for a general 20-40% increase in trade good sell prices across the board of all distances. Then I think we are pretty much perfect on that. so I'd see a 150,00 real profit per hour on that same 5 hour trip (30% increase).

 

EDIT: I would like to see an economic system as such as how to get each currency the "best" way. 

If you want to get the most Reals the fastest = Trade
If you want to get Doubloons the Fastest = Passenger Missions and Killing NPC fleets ( via looting)
If you want to get Combat Medals = You PvP
If you want to get Victory Marks = you RvR

Player market should dictate what Doubloons, and Combat medals are worth. so if someone makes a boatload of reals - they can buy doubloons and combat medals from players who do other activities.

Edited by Teutonic
  • Like 1

Share this post


Link to post
Share on other sites
28 minutes ago, admin said:

we are going to do some changes for the delivery missions that will allow everyone to support pvp with 1-2 delivery missions per day (taking 15-20 mins max)  if they are losing too much.

Probably a good change. To be honest I did not realise I had put that much time in the game. And yes, it was on PvE with large chunks of that (probably half of that time) afk sailing with a 30sec position check every 15 minutes or so. As I said, I did not search for an optimal route, and I am pretty sure theres a much smarter way of doing it (shorter distances, better efficiency) but I did not look for that. Considering the amount of time, I should probably change my "it feels a bit too easy".

I was just curious at the general feeling of it and how much someone who only has 2 hours a day managed to make over this 2 weeks time period. Also the difference between PvP and PvE server might bring interesting observations.

I was strictly speaking of trade and mission rewards. I found my rythm here and I'm happy with that, but it does not fit all.
I would also add that combat reward in Reals seems a bit low in comparison.

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, Teutonic said:

sounds good. want to see how it works first before i give feedback.

I like the idea of this. We just need  wipe to truly see how much it will effect the game though. 

I want to stress though that if 1st and 2nds are going to be incredibly high in cost...3rd rates should be low enough that players who want to get into lineships can still get there in a reasonable time.

ok. then I made a 5 hour trade trip as I noted in other threads. and my profit was about 600k after buying and selling on both sides WITH 2 indiamans. so per hour i made 120,000 reals. I think that is...... mmm low.

I am honestly hoping for a general 20-40% increase in trade good sell prices across the board of all distances. Then I think we are pretty much perfect on that. so I'd see a 150,00 real profit per hour on that same 5 hour trip (30% increase).

 

EDIT: I would like to see an economic system as such as how to get each currency the "best" way. 

If you want to get the most Reals the fastest = Trade
If you want to get Doubloons the Fastest = Passenger Missions and Killing NPC fleets ( via looting)
If you want to get Combat Medals = You PvP
If you want to get Victory Marks = you RvR

Player market should dictate what Doubloons, and Combat medals are worth. so if someone makes a boatload of reals - they cn buy doubloons and combat medals from players who do other activities.

Yep we should have a wipe, but for the moment I think ships should be enough.

trade is making enough as it is. The more Reals you put in the more expensive things just get. It will be balanced out over time. But more player made trade would be nice.

Share this post


Link to post
Share on other sites
5 hours ago, Zlatkowar said:

As for the economy itself, I have accumulated somewhere between 8 & 10 Million Reals in trade runs over these two weeks (solid time investment) and spent part of it on quality wine and quality time (kek).

This seems about right. 5 hour trip I can make 1mil in reals plus a little on top. If I spent most of my time doing that through the entire week I should be able close to the numbers he states. This is on PvP server. Found a good route I like which is safe. 

Share this post


Link to post
Share on other sites
1 hour ago, admin said:


If you think a first rate should be earned by anyone by just investing 2-3 hours of play - this is not the game you are looking for. We let go that idea and not coming back.

The first rate was a wonder of technology of that time. It had more guns than the whole army of wellington. Stop this "first rate in 2 hours" thing

You forgot that 1st rates can be capped on PvE server in less than those 2-3 hours. So why would anybody invest the insane amount of time/reales/dublons after patch 30 into crafting an oak/oak SOL if he can just as well cap a ship of similar quality (or have it capped for him) ??

Oak/Oak just isnt part of PvE. None wants it, none crafts it.  Players want to be able to craft/afford something they cannot cap. 

There is a very easy PvE specific solution for this: Afaik only PvE has rare woods in admiralty store. Reducing their prices there would directly adjust SOL availability.

As to historical arguments: Indefatigable 4th rate and Constitution an SOL is not what i read in naval history books.

 

Edited by Jan van Santen

Share this post


Link to post
Share on other sites
6 minutes ago, Jan van Santen said:

You forgot that 1st rates can be capped on PvE server. So why would anybody invest the insane amount of time/reales/dublons after ppatch 30 into crafting an oak/oak SOL if he can just as well cap a ship of similar quality (or have it capped for him) ??

Oak/Oak just isnt part of PvE. None wants it, none crafts it.  Playeers want to be able to craft/afford something they cannot cap. 

As to historical arguments: Indefatigable 4th rate and Constitution an SOL is not what i read in naval history books.

 

I think you are listening to the wrong people. Who do not want you to sail a first rate.
Insane? Please calculate the resource cost of the 1st rate oak/oak Victory. Only then comment on the cost.

Oak oak is not wanted by many - but they are making a mistake some nations did in ww2.
To cap ports you need numbers - not quality.
After you get numbers you get quality.

Tiger tank was better and more expensive. But 1 tiger did not matter against 50 shermans or t-34s.
Think about it. 

Oak oak victory is still better than any other lower level ship +++. 50 oak oak victories is better than 5 live oak ones. 5 live oak victories do not have a single chance against 25 ships + 25 screen. Oak oak 1st rate is incredibly cheap.
Its all in the game

  • Like 3

Share this post


Link to post
Share on other sites
12 minutes ago, admin said:

Tiger tank was better and more expensive. But 1 tiger did not matter against 50 shermans or t-34s.
Think about it. 

True, but no one in his right mind would take a Sherman against a Tiger.  And that's what we have here.  Players want to Build/sail the best ships possible.  Anything else is very unsatisfying and will cause bitterness.

  • Like 1

Share this post


Link to post
Share on other sites

 

18 minutes ago, admin said:

I think you are listening to the wrong people. Who do not want you to sail a first rate.
Insane? Please calculate the resource cost of the 1st rate oak/oak Victory. Only then comment on the cost.

Oak oak is not wanted by many - but they are making a mistake some nations did in ww2.
To cap ports you need numbers - not quality.
After you get numbers you get quality.

Tiger tank was better and more expensive. But 1 tiger did not matter against 50 shermans or t-34s.
Think about it. 

Oak oak victory is still better than any other lower level ship +++. 50 oak oak victories is better than 5 live oak ones. 5 live oak victories do not have a single chance against 25 ships + 25 screen. Oak oak 1st rate is incredibly cheap.
Its all in the game

I don't have to listen to people, I play on PvE for several thousand hours and can very well form my own opinion, thank you.

And again: oak /oak is not crafted on PvE server, we can cap ships of that quality....

Besides, I can sail but 1 LO or Victory, if you insist, with my 1400 crew. I want that to be a good ship and no oak/oak.

I was able to craft that quality ship before patch 30, why should I call it an increase in game quality if I can't anymore ? 

 

Edited by Jan van Santen

Share this post


Link to post
Share on other sites
1 minute ago, Angus MacDuff said:

True, but no one in his right mind would take a Sherman against a Tiger.  And that's what we have here.  Players want to Build/sail the best ships possible.  Anything else is very unsatisfying and will cause bitterness.

But it would not change anything. Even if you have acces to the same ship and upgrades. Know why skill and Numbers, thats why. 

You don’t like fighting the ods, join the strong side. Like a Challenge Well do as Havoc.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...