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Exciting times ahead - pre-release wipes information

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13 minutes ago, Meraun said:

 

First off, i doubt Thread are helpful,

Secondly i think there well be enough old player happy with the Wipe  to protect the newbs 🙂

Not understand this only show how much more these guys care about their xp than having a good Game with a healthy Playerbase (Its now heathly right now)

The "old" players happy with the wipe is the casuals that never do PvP, if they really try to "protect" the noobs, I'll only lvl up faster.

The biggest issue is: Newbs are stopping after a couple of weeks. How will this change post release? - 2-3 weeks after release I have everything I need, am a lvl 50 crafter and got 1st rates coming out of my ass. Where is the noobs going to hide? And what about these "old" players, PvE'ers with no idea how to PvP - easy kills. Nothing more.

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1 hour ago, Lars Kjaer said:

Do you believe that grinding endlessly is what NA is about?

It's only a grind if you CHOOSE to make it a grind. It was always an option to level up FASTER through PvP and to be perfectly honest, if many had done it that way instead of grinding through countless missions then they'd be more adept at pvp and the game in general would be better off.

If you only know how to fight AI then that will be ALL you can fight. If most people had gone in for PvP within say their first two weeks instead of waiting YEARS to try then they would have more success.

Think of it like languages, it's much easier to learn a new language if you are taught from a very early age instead of waiting until you are 30+

Providing the game survives the "Great British Coalition's Carebear Slaughter Of The Newbs" (The working title) then I think it would be better in the long run for as many people as possible to get that early pvp experience 

Let's not forget, the exams will give everyone a boost anyway

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2 minutes ago, Neads O'Tune said:

It's only a grind if you CHOOSE to make it a grind. It was always an option to level up FASTER through PvP and to be perfectly honest, if many had done it that way instead of grinding through countless missions then they'd be more adept at pvp and the game in general would be better off. Try to make it to a PvP match before lecturing me about being "adept" at PvP. If you tried hunting you'd know that you can hunt for hours on end without finding anything and this won't be changed by a wipe.

If you only know how to fight AI then that will be ALL you can fight. If most people had gone in for PvP within say their first two weeks instead of waiting YEARS to try then they would have more success.

Think of it like languages, it's much easier to learn a new language if you are taught from a very early age instead of waiting until you are 30+

Providing the game survives the "Great British Coalition's Carebear Slaughter Of The Newbs" (The working title) then I think it would be better in the long run for as many people as possible to get that early pvp experience 

Let's not forget, the exams will give everyone a boost anyway

Neads - what's your ingame name? 'Cuz I've never seen it in combat news. Try making a PvP kill before lecturing me about how to get xp.

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4 minutes ago, Lars Kjaer said:

Neads - what's your ingame name? 'Cuz I've never seen it in combat news. Try making a PvP kill before lecturing me about how to get xp.

Neads O'tune is not a person, it is a symbol! 

But please refrain from making it personal and keep to the topic at hand :)

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25 minutes ago, Suppenkelle said:

We had this discussion in early 2016 already. Or was it even earlier? A full wipe was announced then. I haven’t read anything new about this topic here. Except the excellent idea of @Banished Privateer

 

Back then @admin said that they can’t wipe one important thing, that is the veteran’s knowing how to play the game successfully and that this will be our reward. Pandora is a nice addition, though. ;)

@Banished Privateer idea is good but is not going to help because players who will expect xp in lets say a month - will then delay playing. 

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7 minutes ago, CanorJax said:

@admin Can you tell us if in the first wipe the cannon (if the number is high) will be wipe?

in my case i’m speaking about the poods!

Thanks

Poods are guns, guns are sea worthy assests, sea worthy assests will not be touched on this wipe.

By association, your poods should be safe :)

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Rank xp, crafting xp is safe and guaranteed Money, resources, upgrades owned and probably ships will definitely get wiped R

I have tested this game for 7000 hours ... I have spent money on DLC .. based on this guarantee

if the devs had been honest and upfront about a full wipe i would  not have bought those DLCs  .. at the moment i feel I have been conned into wasting my time testing for the devs  and have been conned into spending money on dlc  ..

the pandora and a few paints is a poor reward for 7000 hours testing .  the dlc i prchased in good faith .. now useless for a game i may not want to play

one question .. why do you feel you can treat your most loyal customers like this ?

to be fair the ranking xp means little but im not going to grind the crafting xp

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2 hours ago, admin said:

if you expected the worst you would not be upset. It is also in that post. 
There was no "few short months" - you are making up things.
This promise was made in 2015. And repeated because we believed it was true and good.
But based on what we know on how valve promotes and features games on steam - it wont be good any more.
Now we think that giving veterans advantage over new players on launch is a horrible idea . 

this is a legit business decision. Period.

It was wrong to make taht promise in 2015, but its done. Make a nice "we are sorry" Thread, and be done with it.  Its the right thing to do after all.

Edited by Meraun
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2 minutes ago, Grundgemunkey said:

Rank xp, crafting xp is safe and guaranteed Money, resources, upgrades owned and probably ships will definitely get wiped R

I have tested this game for 7000 hours ... I have spent money on DLC .. based on this guarantee

if the devs had been honest and upfront about a full wipe i would  not have bought those DLCs  .. at the moment i feel I have been conned into wasting my time testing for the devs  and have been conned into spending money on dlc  ..

the pandora and a few paints is a poor reward for 7000 hours testing .  the dlc i prchased in good faith .. now useless for a game i may not want to play

one question .. why do you feel you can treat your most loyal customers like this ?

to be fair the ranking xp means little but im not going to grind the crafting xp

Had the devs been honest I would not have bought into this game with my alts + DLCs.

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1 hour ago, Joernsson said:

Therefore developers are not interested to keep veterans/EA testers happy endlessly.

Normally I would agree with this sad truth but for NA it is a somewhat different story. Not only is it a niche game that aims at a very specific audience, there is also this vast map that needs a lot of players on it, to make the "mmo" part work. A mmo without enough players is no mmo, it becomes a online single player game. It only gets worse when we also add the fact, that NA relies on player on player interaction as the major part of content ( not much to do otherwise, if you don't enjoy bashing AI alone or collecting pixel gold that you don't have any purpose for ).

So every lost player hurts the game more than people seem to understand or want to admit. 

If I buy a mmo on steam, log in and see 300 players online worldwide, that would be a immediate refund.

And then of course there is also this:

1 hour ago, Joernsson said:

For every unhappy customer Steam reviews is your friend.

All friends that I could get into the game were very hesitant and concerned about the reviews first. The low rating and high entry price, even with 4 DLC's is a real killer for any mmo.

If I did not know what a great game NA is, I would avoid it like the plague judging from the steam page alone.

Edited by Sovereign
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First wipe
will happen next week somewhere between 4th and 8th March 
The following things will be completely reset in the first wipe

  • Victory marks
  • All reals above a certain threshold
  • All resources above a certain threshold
  • All trading resources - complete removal

@admin what will the threshold for reals and resources be? and in regards to victory marks will we lose all of them and is their  a change to permits? 

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5 minutes ago, Grundgemunkey said:

.  the dlc i prchased in good faith .. now useless for a game i may not want to play

 

Explain what has made the DLC useless?

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7 minutes ago, Grundgemunkey said:

ng .  the dlc i prchased in good faith .. now useless

how is taht?

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10 minutes ago, Neads O'Tune said:

Explain what has made the DLC useless?

a dlc is useless if im not playing the game .. i bought those dlc based on the fact i intended  playing the game after release  ... It was guaranteed  that rank and  crafting xp were to be retained on release

therefore the dlc were sold under false pretence

let me say again

Quote

if the devs had been honest and upfront about a full wipe i would  not have bought those DLCs

 

Edited by Grundgemunkey
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5 minutes ago, admin said:

@Banished Privateer idea is good but is not going to help because players who will expect xp in lets say a month - will then delay playing. 

No, those who really like the game will play the game with 0 XP at the start just for fun, happy to know they'll get their XP soon.

I thought the new NA philosophy was to take care of players who don't have much time to play,.

XP wipe is no problem for hard core gamers. That's even a challenge, more content for them. But for casual, that's hard. I've gone through all wipes from the start (since Sea trial), very slowly grinding XP. I was really relieved to hear there was no other XP wipe. This XP wipe is one too many. I won't grind again. Too bad.   

@Banished Privateer 's idea is great and rightful.

 

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5 minutes ago, Meraun said:

this is a legit business decision. Period.

It was wrong to make taht promise in 2015, but its done. Make a nice "we are sorry" Thread, and be done with it.  Its the right thing to do after all.

It's a moronic business decision. Who here will ever buy a game in EA from GameLabs ever again? And if NA botches who will then buy any game from GameLabs ever again?

The real question is: What will change that will markedly change new player experience post release? 

The current problems will not go away by a wipe, after 2-4 weeks the problems will reappear. Does the devs imagine that they can wipe every 2-4 weeks? If nothing new is to be tested then the new players will still be hunted into extinction. No ship is worse to start out in than the basic cutter, I'd argue that sailing a Santissima requires less skill than sailing a basic cutter and yet the basic cutter is still the beginners ship of choice. His only choice. I'd argue that new players that experience their first gank is prone to stop playing.

The suggested change to the RoE will only aggravate ganking since 1: I won't help a trader getting tagged by a single enemy warship because if I jump into the battle the ganking team can get 2 more players in, in dedicated warships. It will be a ganking fest. 2: every time u see a trader out of its way it might be a trap so you won't tag it. In short ganking won't be fixed.

The trading changes won't alter the current state of trading - it's afk sailing requiring little to no effort. Ppl with alts will get everything in a matter of weeks and noobs won't be able to buy any trading goods because me, myself, I and my alt has 16 indiamans vacuuming the ports that yields the largest profits.

Crafting req reals/gold and rs to lvl up, vets will have lvl'ed up fast and newbs will still be at a disadvantage. Add to this that eurotrader was removed to move more ppl to buy admirals DLC and newbs prob won't even start crafting since the investment in time, rs and OPs will be prohibitive.

This notion that a wipe will create any marked difference for new players is naive and only shows how little ppl understand of a sandbox game. The game needs to be balanced, and the incompetence of the developers means that they have avoided that for nigh on 3 years and kept fiddling with a combat model that really is the only thing truly working in this game.

In short: It's a shitty business decision that will serve no purpose other than more negative reviews post release wich will turn off any potential new players from buying the game and those that do will find all the old problems and then turn in a negative review. Game dies, GameLabs will find it increasingly hard to sell any game and as such will die off just like a host of other companies that tanked due to a halfassed product that was rushed through.

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been waiting for proper release , so for me that's great.

 

Will we start with a clean slate, regards to Nation  , Clan etc ? IE the same as a day 1 noob

 

Not all of us have alts  or any dlc's so it would be nice to know in advance whether it's worth hoping for a spring steam sale ( which is a possibility ) to load up on an alt.

 

and lastly, if I have missed any of this information in previous replies, appologies , I don't really want to trawl the tantrums

Be nice to lose the global chat channels ingame too , imho it's  just for insults , racism and people linking stuff they shouldn't. Leave trade and nation but global should be gone, not worth the effort to police it

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I have 5 characters that I grinded to max rank, 2 that are second highest rank and another 3 that are Flag Captain..

I support a total wipe. (Am I a masochist? Maybe.)

However, please stop framing this in terms of new players and veterans being on an even level after release. That's not the case. Skill cannot be wiped. And new players are going to come after 1 month, 2 month 3 month after release, and everyone who played since release are going to have a head start on these new players.

But as admin says, it is about first impressions. If you buy the game a month after release, you have to expect to face players that have played for a month. But if you buy a game at release, you are buying it then because you want to get in on the ground floor. You want to be part of a fresh new world. You don't expect a world where some players have already been amassing assets (or XP) for years.

It's like running a marathon: When you're new to running marathons, you have to know that veteran marathon runners are going to outrun you - by a lot. But you'd be pretty pissed if those who ran last year's marathon get a 1 hour head start that doesn't count on their clock.

On a related note, yacht and Pandora should be released as purchaseable DLCs on release, that new players can purchase, while eligible testers get them for free as scheduled.

Also, it's nice that @Banished Privateer's idea of a delayed XP redeemable is received so well by so many.

 

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2 minutes ago, Grundgemunkey said:

a dlc is useless if im not playing the game .. i bought those dlc based on the fact i intended  playing the game after release  ... It was guaranteed  that rank and  crafting xp were to be retained on release

therefore the dlc were sold under false pretence

 

Yes, at the time they believed that they made the right choice, they have since had time to assess the situation and feedback from players (there were many players who called for a complete XP wipe at launch) and have made a change that they think will benefit the game post launch. 

He did ALSO say to EXPECT THE WORST.

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