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Graphics for RTX 2060


Dave Hadley

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Hello everyone.

So today I just got a Gigabyte GeForce RTX 2060 Gaming OC 6G and I'm testing some configurations to know what's best for my computer.

I would like if owners of 2060 graphic cards shared their graphic config so I can have some help!

I have to say it's the first time I run the game in Ultra and it looks amazing, so many years with an old 960 :(

Also I have the rigging flickering problem that someone posted about.

My other comp specs are:

i7 4790K

16GB RAM

In game res: 1920x1080

 

Thanks everyone

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20 minutes ago, Christoph said:

Buy new i7

If you're trying to imply the CPU is a bottleneck here I disagree.

I'm on a i7-3770 and a MSI GeForce RTX 2070 Armor and I can run all games on 1080p and 1440p with 60 FPS and frametimes between 15 to 17 milliseconds.

 

Also I would rather buy a Ryzen than an i7 these days.

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2 minutes ago, Batman said:

If you're trying to imply the CPU is a bottleneck here I disagree.

I'm on a i7-3770 and a MSI GeForce RTX 2070 Armor and I can run all games on 1080p and 1440p with 60 FPS and frametimes between 15 to 17 milliseconds.

 

Also I would rather buy a Ryzen than an i7 these days.

Thats fine. 

Do you have all settings in ultra?

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48 minutes ago, Batman said:

If you're trying to imply the CPU is a bottleneck here I disagree.

I'm on a i7-3770 and a MSI GeForce RTX 2070 Armor and I can run all games on 1080p and 1440p with 60 FPS and frametimes between 15 to 17 milliseconds.

 

Also I would rather buy a Ryzen than an i7 these days.

 

Nevermind i have read i3 for some reasons. those CPUs will not bottleneck this card. there will be a slight difference in performances but that is not noticeable to human.

Edited by RKY
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I have a i-9 [7900) CPU and new 2080 ti Video card. I have also been getting flickering of the rigging allot lately as well. I do think it's only a matter of time before they sort out a new driver and fix this issue. I have rolled back the vid driver one by one back several updates and the problem still continued even got worse sometimes. So I tried the opposite and updated with the latest driver to GeForce 419.17 just released and did noticed an improvement although the rig flashes still.  Also consider enabling G-sync both on your system and V-sync in game. It seems to help allot.  If you have any other suggestions I'll give it a try. 

 

 

 

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6 hours ago, Tiedemann said:

According to Geforce Experience I'm using driver version 417.71 on a RTX 2080, and I have no issues.

I noticed the reported issues in another thread and I decided to avoid updating the drivers.   

I haven't gone back that far but I'll try it. 

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12 hours ago, Socialism said:

A new i7 won't improve his performance in most games, unless he streams.  

I went the Ryzen route and was disappointed.

I disagree. I think he would see a performance increase in every game. It's just that some games it's a 5 fps increase and others it's 20. Calculations in na are done server side so I am doubting it will have much. Some people underestimate the performance gain from new cpus.i myself am running a 4770 because it's not worth it but a new architecture would not be bad. 

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1 hour ago, Banished Privateer said:

LOL at all CPU comments. As long as you don't play strategic games, you're fine. 

You think strategy games are the only cpu intensive games out there? I already saw your advanced knowledge when it comes to multithreaded apps. Since you clearly have no idea how it works you should learn about it. Maybe you should stop believing those things and upgrade from that potato you have. 

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Haswell architecture isn’t all that different from whatever the current one is (coffeelake?).  Intel just wants you to think there is so you keep buying their chips with marginal gains.  5 FPS gain for the cost of a new chimp and board isn’t probably the best bang for buck.   Especially if he is running 1080P.  

 

 

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52 minutes ago, Banished Privateer said:

You can also make your chess engine work at 100% CPU on all cores and threads, but you're probably too stupid for chess. 

The ai moves are going to done on one thread. One thread cannot be calculated over multiple cores. You would loose performance. If you divide the calculations over multiple threads you also loose performance since the cores need to share information. Chess is child's play compared to multiple threaded apps. You should look into how it works and not repeat common internet rumors. 

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2 hours ago, Banished Privateer said:

Thanks for proving my point. You don't even know what a thread is do you? I don't know how that program you linked works in all fairness but you linking its is absolute proof you have no knowledge of how it works. Especially when it comes to calculating ai movements in games. Again. Ill try to simplify it. If you have 2 cpu cores calculating 1 task, those 2 cores need to share information. Sharing this information takes time. This is why most games have 1 core running at 100% and 3 others at 20%. It's intentionally designed this way. Total war is a great example. The engine is outdated for sure but multithreading is supported. The devs do the ai calculations on one thread because having 10000 units sharing 4 Cores would cause delays since the units interact with each other. In the future with advanced game engines we will see improvements for sure. I'm on Mobile now and if you really want to learn about the subject I will give you some links about how multi threading and games work. I can tell that you Google everything however because you seem confused. 

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On 2/25/2019 at 9:28 AM, Christoph said:

Buy new i7

He's really not going to have an issue with the CPU unless he's running multi copies of the game than I would say prob 2-3 at once with my laptop with a simular card.  My current set up I have no issues running multi c copies of the game 4-5 at once and still get 60FPS+ on each one.

22 hours ago, Bubba Smith said:

I have a i-9 [7900) CPU and new 2080 ti Video card. I have also been getting flickering of the rigging allot lately as well. I do think it's only a matter of time before they sort out a new driver and fix this issue. I have rolled back the vid driver one by one back several updates and the problem still continued even got worse sometimes. So I tried the opposite and updated with the latest driver to GeForce 419.17 just released and did noticed an improvement although the rig flashes still.  Also consider enabling G-sync both on your system and V-sync in game. It seems to help allot.  If you have any other suggestions I'll give it a try. 

 

21 hours ago, Tiedemann said:

According to Geforce Experience I'm using driver version 417.71 on a RTX 2080, and I have no issues.

I noticed the reported issues in another thread and I decided to avoid updating the drivers.   

I'm running on the new rig I just built over the holidays a 8700K CPU, loaded on SSD, 32G RAM, RTX 2080 (they where out of 1080ti's when I bought it so I said what the hell) with the drivers on version 418.91 and no issues in this game or others.  I know the latest drivers folks are having issues in Anthem right now so I tend to wait until I update mine for new games.  While I run this game at 1080 cause until last week I only had monitors that could run that, but I just replaced one of the older ones with a 4K monitor.  Game looks great but I see no reason to run it at that setting mainly cause of the menus are so small text wise and game needs to be optimised better still.  

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