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Hullabaloo

In Defence of Ganking

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All these gankers and haters... I prefer to call the ganking fleets "Patrol Groups", if a single player gets sunk outside of an enemy Capitol because he was sinking traders that were doing commerce there, and is sunk by two players... is the pirate ganked?

C'mon guys... we cant be nerfing our mechanics that allow us to protect waters while land is still in sight. Pirates generally like to use land marks for navigation anyway.

The loser generally feels ganked anyway. No matter what you do... the loser tends to say... at least the losers that don't understand... they say, damn, I got ganked, stupid gankers cant win without numbers... I got called a ganker a bit ago and I was by myself. I thought it was just silly. Maybe they just needed more practice is all.

Now seriously... ganking really is a bit of an issue, I suggest making more BR limits within a certain distant to land, but once outside that BR limit zone... free for all outside of sight of land, anyone could attack anyone out there after all.

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On 2/20/2019 at 2:19 AM, van Veen said:

We need to protect the elite players.

Ummm… define the Elite. Elite combat players... or just elite economists. An elite fighter can escape from many foes. An elite player runs only that which he/she can replace readily. An elite player has plans for every situation and loses on their own account.

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A lone merchant, on the War server,  loads up a light ship with cargo and heads off to sell the goods and make some Reals.   I like to do that and there is a certain excitement because there is some risk of attack.  There is zero danger from weather,  no danger from shoals or rocky shores, no sandbars or mud flats, and absolutely no chance of collision with another vessel.   If the ship is very small, the BR is likewise small. 

Are we seriously trying to create a game where any ship is immune from attack; near shore, or if there are multiple enemy, or  if the attacking ship is too powerful, or too weak?

I can imagine the conversation on the raider's deck as they see me sailing towards them.

Sail Ho Sir! It's an enemy ships sir!  Shall we beat to quarters?  Action Stations!?  Please sir, say yes, we have passed by last 12 ships"
" Hold on there laddie, call the pursuer, he'll help us calculate the battle rating and determine if we can engage.  The battle must be fair, competitive and sportsmanlike.  There is no point winning this war if we have to resort to ganking".

 

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On 2/19/2019 at 5:51 PM, Hullabaloo said:

In defence of ganking

(Sorry for new topic, I couldn't find the proper thread for this, and sorry its so long, i had a long sail :) )

Firstly, What is Ganking?

1. Sailing around in a large group looking for solo player or smaller group to sink them?
3. Sinking a noob?
4. Sinking a solo player 1v1 when you are in a vastly superior ship?

Actually I only consider these 3 ganking from your list... The first is lame unless it is also a war target... The 2nd it is hard to tell now until you in combat...  and the 3rd same as first.. Unless it is a trader since almost any warship is vastly superior to the smaller traders but traders are valid targets

 

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On 2/20/2019 at 1:51 PM, Hullabaloo said:

I still say BR limits create more problems than they solve. Elite players sailing around in pimped ships with impunity slaughtering everyone who they meet. Legitimate protection of your ports impeded. Mechanics being exploited to bait/trick. New players confused and excluded from battles (and then killed outside). Mathematical calculations required to work out who can enter and who can't! (that's me hello kittyed). Rules, restrictions, limits. It's all too restrictive, exclusive, too complicated, open to exploit and stops legitimate game play. All because of these perceived gankers (I can't even remember the last time I lost a ship in battle I didn't choose to enter btw!). Gankers can be avoided and counter ganked you just have to learn how. As koltes pointed out, the bench mark here is Eve Online. Anyone can engage anyone, no limits, no ptw DLC, utterly ruthless = 15 years, 100s of thousands of players.

 

I like this. Whoever comes to the fight gets to fight. If you are getting counter ganked you'll see it immediately and might have a chance to then run away

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The bad thing with our existing RoE is that you can attack with a ship with a slightly higher br than your opponent, but high enough to let other players join on enemy's side. Near the end of an exhausting battle someone joins in a superior ship and sinks you. This cannot be what was intended. It takes much fun out of the game and is in my eyes the "bad" ganking, since you have no chance to estimate the risk before starting the battle. 

If a superior fleet attacks and sinks my ship, it is ok, if i can see them in OW before the battle. 

Therefore I suggest to remove the 25min timer to remove the main ganking factor we have today.

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Some good thoughts about ganking and BR restrictions in RoE! Sadly devs dont hear in this ... currently RoE arent a " success" they are a Walker for Elite Player groups ... they can tag a player outside His Capital and be sure they worst that can happen to them is an even fight ... Which they can win easily because they are elite Players in shiny ships against noobs trying to save another noob ... 😭🤣

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I joined NA in August.

I don’t have a problem if ganked. 

For me it’s all part of it.

I’m confident with a clan and that in time I will deal with those that like to gank.

What goes around comes around.

Cheers all 🍻

 

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On 7/22/2019 at 5:49 AM, CrustyJohnson said:

I like this. Whoever comes to the fight gets to fight. If you are getting counter ganked you'll see it immediately and might have a chance to then run away

I agree. at the very least have all battles open to all for the duration. at the most draconian lock it so gankers can't have reinforcements join. 

the later might seem very unfair, but it would definitely make people out to gank think twice if there is a possibility 7 or 8 defenders might come to their aid with no chance of gankers getting reinforcements. to me this would kinds be like aggression timers in eve. you attacked someone in EvE? often you can't use the gate to get out and run away or you cant dock etc. 

Edited by Gimpy117

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The battle closing system atm is all set up for people to slaughter noobs outside a capital, It really needs to be fixed,  I have seen so many battle close on defending fleets, but remain open so yet more seal clubbers can enter, it is utter  garbage, I wonder how many people get driven away from the game because they cant sail outside the port without being constantly slaughtered and no help can be organised to save them,

Some people might be amused by whats going on, but it cant be good for the game in the long run, you are not even giving these people a chance to get revenge when the time comes. Instead of adding up the BR to see if a fight closes, why not add up the level or rank of the players inside,  If an Admiral attacks a midshipman or flag captain. close the admiral side of the battle and keep the midshipmen open for 20 mins, better still just keep both sides of a battle open for longer within a certain range of a captial.

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7 hours ago, Fletch said:

The battle closing system atm is all set up for people to slaughter noobs outside a capital, It really needs to be fixed,  I have seen so many battle close on defending fleets, but remain open so yet more seal clubbers can enter, it is utter  garbage, I wonder how many people get driven away from the game because they cant sail outside the port without being constantly slaughtered and no help can be organised to save them,

Some people might be amused by whats going on, but it cant be good for the game in the long run, you are not even giving these people a chance to get revenge when the time comes. Instead of adding up the BR to see if a fight closes, why not add up the level or rank of the players inside,  If an Admiral attacks a midshipman or flag captain. close the admiral side of the battle and keep the midshipmen open for 20 mins, better still just keep both sides of a battle open for longer within a certain range of a captial.

afaik, capital region battles do stay open for longer.

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If you don't like ganking, there is a server for that. I think the current rules on the PvP server are fine.

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