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too many nations?


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while i understand the need to have a diverse amount of nations to please the crowd and maybe bend history to make it fun i think with the amount of players we have online at the moment (and even if we project a higher count appon launch) i think the amount of nations available is actually hurting the game instead of making it better.

 the main 2 reason for me are:

1) most of the secondary nations have low player count anyways- nations like sweeds, dutch, poles ect have a low player count which could instead be placed and concentrated in other nations to create a larger player base in a smaller variety of nations

2)  Port with the amount of nations available feel cramped and chaotic- their are no front lines or a concentrated effort by few nations- instead ports on the map are quiet chaotic and in turn smaller nation often find themselves struggling to keep ports or to keep a coherent front line.  

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3-6 months ago the swedes were a swerg nation along with the demoralized brits.. Now the largest pop nations are britain and most likely the russians. The ebb and flow continues as the noobs flock to whichever banner promises the easiest AI battles.

Just remove the cartoon nations i.e. pirates, prussia, russia and poland-lithuania and make pirates a distinct faction ingame rather than the nation it basically is today.

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also give each nation something different- give the pirates some sort of factor where they can attack each other- give the other 3 major nations (Britain, Spain & France) a ship that only they can sail ( and ofcorse be captured) imagine a mighty British only ship flying a french flag in a PB what stories it could bring out! and it was common practice in those days to capture and refit enemy ships.

make those original nation great again (no pun intended ) and concentrate the player base in them 

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I don't really see the point of removing nations, especially when the game should be designed for post release player numbers ( hopefully higher active player number ) and not for EA tester player numbers. Less nations only means less targets and if people want to zerg they will do it no matter of there being 5 nations or 10. The problem is the average player mentality, too many pussies changing nations like their socks and going for the easiest way of least resistance.

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34 minutes ago, Intrepido said:

Less nations will imply more people sharing something (ressources, chat, homeports).

More people, more freedom and possibilities.

MMO like wow or swtor only have 2 playable factions (with classes or races inside them) for example.

It was a huge mistake to add so many nations in a niche game. 

In the times of the big alliances we had the possibility to reinforce the weak. Right now, you cant do anything useful in the long term unless you change nation.

The thing is, nobody forces anyone into any nation. If someone wants to be part of a big nation / zerg, nobody stops them from joining it. As banished already pointed out, less nations is less freedom and less possibilities, so quite the opposite.

What we actually need is player numbers per nation visible for everyone as average each week and a proper clan diplomacy system for alliances.

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3-4 main nations - have them be starter/PVE nations that do not RVR, but still do everything else.  Create a "catch all" faction that is clan based and can fly various nation flags.  This faction fights itself in clan based wars over the 200 or so other ports in the game.  Problem solved.

I thought this game had too many nations when we only had 8.  Now we added 3 more to sell copies of the game.  The player pop is too diluted if you aren't in GB.

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2 hours ago, RKY said:

nation is depreciated or will be soon. Clan is more important.

And that's one of the things that has made the game worse. Because the Spaniards and the Englishmen when we see each other in OW fight not because we are members of this or that clan, but because we are English and Spanish. They will say what they want but in our psyche we continue acting as nations. And I suppose the other nations do the same.

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1 minute ago, Christendom said:

The player pop is too diluted if you aren't in GB.

GB does not care unfortunately. GB and Pirates are always were and will always be most numerous nations. They were 50%+ with 8 nations and are 50%+ with 11. adding new nations will not change the % of players rolling Britain and Pirates.

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2 minutes ago, Intrepido said:

To change nations you must pay a DLC and do a great effort moving stuff, it is not just one easy click.

When you have 500 guys online spreaded over 11 nations it is a problem. A problem that we will have in the future again, sooner or later.

When you start your character you can simply ask in global what you want to know about nations and recreate your character accordingly. Want to be a zergling? Join GB. Want a more competitive and challenging experience? Join a "hardcore" nation.

With 500 guys online after release spread over any amount of nations, the game has no real future...

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14 minutes ago, Phaserburn said:

Admin we weren’t asking about adding more. The op was takin about removing some. And as a Prussian player, while I love, Prussia there are not enough players to support this many nations. I don’t play because there aren’t enough people to group up with. If there were more people in my nation to group with, I’d play more... less nations would put more people into my nation.

I am sorry but you are asking the game to do something for you that you can do yourself. 

  • you can remove the nations youself by using in game tools. Capture all the ports controlled by Prussia and many players might re-roll as they lose access to admiralties and life becomes a bit harder.
  • players can also remove nations by just re-rolling by re-creating the character (M&C rank is safe after exams) or buying the DLC which is 12 times cheaper compared to re-roll cost in some other MMOs

If 3 players want to sail for a small nation we will let them be. We are not going to tell them to move to another nation - they can make this choice themselves. 

 

17 minutes ago, Intrepido said:

Almost nobody does that. You should know that by now.

 

It will always be more diluted with 11 than with 8, which was the point of all this discussion.

Indeed. so maybe you can make them an offer they cant refuse and join your nation without game forcing them ))), maybe by enticing them somehow. If all players leave diluted nations those nations will be empty - problem solved.
 

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2 minutes ago, Intrepido said:

Almost nobody does that.

So then it's their own fault, I guess? And who guarantees they would choose the right nation the first time, if we had 8 nations instead of 11? Do you think by removing a few, the rest will be magically perfectly balanced?

Ultimately, as you mentioned, there is still the DLC.

14 minutes ago, admin said:

GB does not care unfortunately. GB and Pirates are always were and will always be most numerous nations. They were 50%+ with 8 nations and are 50%+ with 11. adding new nations will not change the % of players rolling Britain and Pirates.

Maybe you should add some RvR currency that is shared between all Lord Protectors / RvR players in the nation with a fixed amount supplied every week. Nations with less RvR players that achieve the same as nations with more RvR players would get a higher reward for each individual player, because there are less to share it between. Think of it as resources generated from the owned ports and a player can decide to zerg and share it with a horde of plebs or actually pull some weight and get rewarded more for using skill instead of numbers to win.

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25 minutes ago, admin said:

GB does not care unfortunately. GB and Pirates are always were and will always be most numerous nations. They were 50%+ with 8 nations and are 50%+ with 11. adding new nations will not change the % of players rolling Britain and Pirates.

The point is not diluting GB, the point is filling the other nations not named GB to the point where they have a similar number of players as GB.   to the great wipe GBs numbers were countered by having alliances.  Now there is no counter to their numbers.

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3 minutes ago, Banished Privateer said:

Do you really believe that Brits don't have bunch of night-time players? They have entire clans like BAIT, RM, RDMP, LAS, Cordova with whatever his clan name is and many other. They can easily attack our ports if they want and we will defend them. 

Having fought them in a number of PBs at night, GB easily has as many players in the US time zone as the US nation.  They just don't have an "evening rediii" to marshal the troops at night.  They could easily attack your timers.

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The game at least needs a "STARTER NATION", easy nation. After M&C rank, to decide on which nation they wanna play. 

New guys starting on hardcore nations can be pushed away from the game. So hardcore nations only after M&C rank, or even rear admiral :) as being rearadmiral is in fact nothing.

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may be too many nations ... but not to have put the Portuguese nation is very regrettable when it would have more sense in  game than the Russia, Poland and Prussia....

Edited by CITOYEN Julien
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57 minutes ago, Christendom said:

3-4 main nations - have them be starter/PVE nations that do not RVR, but still do everything else.  Create a "catch all" faction that is clan based and can fly various nation flags.  This faction fights itself in clan based wars over the 200 or so other ports in the game.  Problem solved.

I thought this game had too many nations when we only had 8.  Now we added 3 more to sell copies of the game.  The player pop is too diluted if you aren't in GB.

Ther is a reason POTBS had only 3 nations (French, GB, Spain) and Pirates for a total of 4, to make it more simple.

54 minutes ago, admin said:

GB does not care unfortunately. GB and Pirates are always were and will always be most numerous nations. They were 50%+ with 8 nations and are 50%+ with 11. adding new nations will not change the % of players rolling Britain and Pirates.

I see no one asking to add more.  In fact we have way to many.  You know you added three that never should be in this area just to make certain players happy.  Folks talk about historic this and that and we have freaking Polish, Russians and PRUSSAINS that never had a great navy in the first place and all three didn't have any influence in this area during time of the game.   

We should merge US and GB into one.   That way if you want to support US you can use some of the US flags instead of the British one and make your clan so.  This would actually give british a second zone like SPains and French makeing them three core nations.  Drop Dane, Swede, Russian, Polish, Prussian as they all were not main powers in the games time period.   Keep pirates but give them the same rules that Prussian, Poland and Russian had.  Make Mort a neutral own port zone that any one can use and be the center of the map.   Dutch we keep and can be added to the core.  To fix folks that want to have pride in certain nations we can make a split of the pirates.  Privateers and Outlaws.   Privateers are those that want organization and can be from any nation, but outlaws are those that fly the black and do what ever they want.  

So you will have:

Dutch, French, GB, Pirates/Privateers, Spain.    5-6 core nations with the Pirates/Privateers having no capital waters and play by hard core rules. 

I would also make the Privateer/Pirates a none chargen nation. You have to become one in game and if you don't like it and want to go back to a core nation than you just delete your char and make a new one or use Forge Papers.  You become one pretty much like you would the old way we become pirates in game.

Edited by Sir Texas Sir
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2 minutes ago, troody said:

the well known historic superpower in the carribean sea :D

Genau, bei jeder Gelegenheit die Leute auslachen, die mehr historische Authentizität im Spiel haben wollen, aber wenn es um die Nationen geht, eben jene historische Authentizität bemühen, um Preußen den Zugang zur Karibik zu verwehren. Wobei gerade Preußen für viele deutsche Spieler eine wunderbare Identifikationsplattform ist.

In einem Spiel, wo viele unser tatsächlichen und eingebildeten Seehelden und Clanleader, eh auf die Nation schei.... ich wollte sagen Rücksicht nehmen, und in stetig wiederkehrenden Intervallen fordern das ganze Spiel clanbasiert aufzuziehen, wird sich an deren Einstellung auch nichts ändern, wenn man sie alle auf nur 4 oder 5 Nationen aufteilt.

Also Finger weg vom schwarzen Adler!

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6 minutes ago, Sir Texas Sir said:
8 minutes ago, Sir Texas Sir said:

.....

We should merge US and GB into one.   

.....

 

 

Sir, that's the only sensible proposal in your post. There is no American nation, but the 13 colonies are subjects of His Majesty the King of Great Britain.
The Americans are nothing more than a colorful mix of predominantly European immigrants at this time. Until now, they have not developed their own culture, unless you call hip hop and fast food as cultural achievements.

/ RP off

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35 minutes ago, troody said:

the well known historic superpower in the carribean sea :D

Prussia could build a couple of wapens and send it to Caribbean to trade and expand. Several German states HAD colonies in the Caribbean. Its a sandbox and Caribbean is just a map. Big historical nations have all the power to send all smaller nations back to Europe.

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