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Deeper missions challenges


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Could we imagine individual large scale "inteligence missions" to fullfil with several successive goals to finalize the mission ?

for example :

- Patrol to New Orlean's water search & destroy the trader fleet (can be identified by specific sign).

- Sell the stollen goods in nearby port like Biloxi, escaping from hunter fleet that need to recover these goods (with random BR & numbers).

- That sell allow you to get a wreck localization where you'll get an item which should be brought to your admiralty in a certain laps of time.

- The way back is supposed to face same hunter fleet(s) 

- Once in Admiralty you get very special admiralty reward  in return (and/or other significant advantges?)  

 

Such long missions in War server would add interest within playerbase population.

Even funnier in case these missions could also be offered in player group versions.

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