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New Economy and Contract/Ship Prices by players

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Hello guys, after latest economy patch and denomination, the market is trying to settle down and stabilise.

Some facts about what happened / changed by developers :

* Our gold denominated by 1/25th by developers into Reals.

* New currency introduced, Dubloons. Historical value of 1 dubloons = 39 reals. So now stabilising down to 1 dubloons = 50-60 reals in capitols. I guess developers will ensure it will stabilise around 1 dubloons = 40 reals by controlling dubloons flow into NA world.

* Crafting now requires  dubloons for above and including 4th rate ships. So ship prices increased.

* Economy resource farming has been much more difficult due to increased labour hour requirements and labour hour exchange fixed rate of 1LH = 400 dubloons in Admirality.

* Pvp marks being very valuable just turned into dust, no value. Many pvp rewards now much cheaper and easier to acquire by dubloons, they are not pvp rewards anymore.

* Admirality ships can be bought with dubloons.

Current Situation about Economy :

* Players did not know how to react to new reals and dubloons.

* Unreal prices for ships and upgrades as contracts has been observed heavily.

* Actually 1/25 was incorrect information, that is what developers did to our golds as just a number, reality was much different.

What really happened :

* A shop frigate (crewspace / random wood) used to be 112k gold. It became 12k reals. As for affording this ship, 112k / 25  = 4,5k was expected. New frigate price is 12k instead of 4,5k which is 3 times more than what it should be. So Shop NPC Ship price scale, actual denomination was 1/10 but our gold had been denominated into reals by 1/25 ! 

* So a player 5th rate used to sell for 500k old gold currency, now should be 50k reals on npc ship price scale. A first rate around 5 million should be 500k, but it is not. WHY ? Because labour hours are much difficult to acquire, resources difficult to acquire, dubloons needed for bigger ships. Let's go with 1 dubloon = 50 reals scale as it is coming around to that value.

* Let's check a 1st rate ship; 

1st rate ship, L'Ocean 9200 dubloons = 460k reals at 1dub=50 reals rate.

2000 labour hours, 500lh =  400 dubloons, 2000 labour hours = 1600 dubs  = 80k reals 

3 victory marks, 50k reals x 3 = 150k reals

Other than required resources, our 1st rate costs 690k reals. 

690k reals + standart resources + special wood prices for frame and planking.

Assuming Lo/Wo, so 2900 Lo and 655 Wo required. You can estimate a final cost. If 200 reals for each, 3555 x 200 = 700k for main woods, let's say 100k for other resources.

Finaly,

a L'Ocean which is Lo/Wo, woods purchased as 200 reals will cost ===> 1.5 million reals. If you have the resources and labour hours, it will cost around 1 million reals. This is standart 3/5 blue ship. Base price settles at 1 million reals.

Agamemnon base price being around 200k, rises with selection of better woods availability up to 300k.

Bellona 4200 dubs + 1 victory mark + 1500 lh + resources ===> 320 base cost up to 550k.

Buc 5400 dub + 2 vm + 1500 lh + resources ===> 430k base cost up to 700k.

What about 5th rates which does not require any dubloons for crafting ?

Most expansive can be Indefatigable due to more resource required. Assuming you have all the resources just paying 1000 dubloons for LH.

Special woods (1100 logs of frame + 250 planking) are the only price factor here. So Sabicu/Sabicu indefatigable should require 1350 x 10 = 13500 for sabicu woods, 1350 x 100 = 135000 for bettter woods. Ship price base price around 50k reals + LH (another 50k if you do not have labour hours), so starting from 50k with %50 profit we should see 75k shop price which is not the case. I would say 150k is a good price for special woods.

Another point is upgrade prices. People selling Basic Gunpowder for 10k, Copper Plating for 200k, according to me these are very inflated prices. Developers should spawn some of the basic upgrades at ports, to control these ridiculious prices.

Conclusion :

1) Expected aproximate base prices of ships excluding overpriced special woods and crafter profits;

1st rate 1 million reals

2nd rate 500k reals

3rd rate 350k reals 

4th rate 230k reals

5th rate 50k reals 

2) Still rare upgrade prices are much more than ship prices, widening gap between players, thus should be controlled and much cheaper.

3) crafted 5th rate ship prices are inflated, captured 5th rate crew/wood ships are mostly trash and should be much cheaper. 

 

 

 

 

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I agree. We players are a greedy bunch.

Free market man, we asked for it :) ; meaning, we only pay what we think it is worth. 

Let them rot in auction.

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I think we should be very careful about comparing old gold to new money.  As Heth says, the value is what we think it's worth, based on the effort expended on acquiring our new money.

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@Angus MacDuff I just tried to compare with solid data. And calculated ship newer ship costs.

Just remember shop frig was 112k and people used to sell 5th rates around 350k up to 1 million with old money. So this is what I do, trying to find out what is a reasonable price for current ships.

112k become 12k, so crafted ships to be 35k-100k, which I calculated around 50k.

So do not buy an ordinary 5th rate for 300k, unless you have shit loads of money and you do not care about it.

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Oh, I agree that ships are overpriced at the moment.  But we are still experiencing the chaos from the patch and devs are still trying to get the trading sorted.  Eventually, once we start making money at a reasonable rate, prices will fall.  I don't actually buy ships any more as I craft my own, but when I sell a 3/5, I just put it up for sale at whatever is on there for other ships of the same class.  People still buy them...so what's a poor Pirate to do?

The rate of exchange that Devs used was just a tool to get rid of our Gold and PVP marks.  We shouldn't compare them in the new (admittedly broken) economy.

Edited by Angus MacDuff
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The whole lesser currency thing really has never worked imo. It's such a pointless split down the line, like you can't even buy ships on market with dbloons, but you can buy them from the admiralty so what's the actual gameplay benefit of having two completely separate currencies that aren't interusable? What benefit does that add over one currency. This isn't a f2p game is it? what's the deal

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@Slim McSauce dubloons as premium currency.

So you can loot them but also buy them as DLC packs :), only reason I can think. So it is not pay to win, or... 

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