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Testbed Feedback - Battle UI, Localization, Patrols, Delivery quests

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I like the changes of battle UI except boarding. The old boarding game looks outdated and feels like rock—paper—scissor. The new one does not look like a game at all and feels completely random. With the preparation bar and the numbers of muskets etc. it is possible to estimate what the opponent is doing but only for an experianced player. (Without the preparation bar, the whole thing would be completly random and could not be refered to as a game at all). It is now much to hard for a beginner. The old boarding game looks and feels better. The new intransparent screen is also not good.

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Can't drag the friend list further to right due to scalling + getting blank message windows (German localizations)

image.thumb.png.f440feeb54108b740bd7b198b73b61be.png

Messages from Clerk disappeared after few minutes:

image.png.0b576b20a2f854747b4ee653f6a0f3f2.png

We boarded player Victory, but we couldn't check the ship stats or info card:

image.thumb.png.9b5ac10b808b3870ff96ef23fcba10d6.png

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Make PvP zones different, one for solo PvP and one for the usual group activity.

Showing the orders of only your side in the boarding is a bad idea, against the AI, it's easy, they have the same set responses all the time, as someone with experience against them it's easy. For a new player it makes boarding far more difficult than it needs to be.

In PvP this will be even more the case because someone with experience knows how much prep each action costs and can predict what the enemy has already put, a less experienced boarder is going to get royally screwed over.

It should also be translucent like it was before.

You no longer win when attacking into zero morale which defeats he point of having it there at all.

Edited by Gregory Rainsborough
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@admin A mention of some good...I really like the delivery missions: letters / person. Add some goods missions also. However, I know these are mentioned as "being worked on", but may I suggest that the "Days To Complete" would be in-game days? As it is, I have 10 IRL days to deliver a letter that's only actually about a 20 IRL minute sail away. I suggest this because the game actually counts our in-game days at sea, so might as well use it and make these kind of mission urgent to complete. So if the letter has a 10 day timer, make that be 10 in-game days.

Further on this: It would be awesome if there were Contraband Missions. In OW our ship would show as carrying contraband (like it used to when we would select it to enter enemy ports). If an enemy captured us then the Contra Mission would be his choice to complete or abandon. i.e.

  • Contra Mission is to transport a Spanish Privateer Captain from La Tortue to Kingston / Port Royal (for court reasons) with an 8 day time limit
  • I sail from whatever port I picked this Contra Mission up from to La Tortue and pick up the capt
  • Once I pick up the capt I acquire the OW "Contraband" tag and I sail toward KPR but a Pirate captures me along the way
  • Pirate capt gets the option to complete my mission OR to deliver the captain to a random port to escape
    • If Pirate chooses to complete mission, he gets the OW "Contraband" tag and must deliver the dude to KPR
    • If Pirate chooses to accept "Escape" request, he gets the OW "Contra" tag and must deliver the dude to whatever random port it selects
    • Or the Pirate can choose to cancel the mission all together

Could be adapted for goods, or cannons, or other things also.

 

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I dont know how to begin.

 

BATTLE UI

The UI is conservative and keep most of the things of the old one, which was visually a bit poor. It just doesnt fit at all with the boarding window (quite dull btw) or with the loot window (much better than the rest of the battle UI).

No changes on the chat or map visuals in battle, same TAB window, same greyish colours, the icons are flat and not as good as the OW UI ones.

Im disappointed as I dont see anything inspiring and cool in the "new-old" battle UI except the loot window.

 

NEW MISSIONS

Transport and postal missions should provide reals instead of doubloons.  Those missions should be aimed to help new players as they usually need reals instead of doubloons. Also very far destinations for the ridiculous reward.

PVP missions arent giving better rewards than PVE missions. That is a HUGE mistake considering i have to kill 16 guys in 6th rates. They should give 3x times, at least, the rewards of PVE missions.

 

Edited by Intrepido
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Combat News is bugging out. Any time you resize window or scroll up and down, it shows only "Clerk:" blank. You have to close and reopen the tab for it to show again...every time.

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I don't know if anyone else feels the same way and I'd probably be asking too much but I think that the ability to resize all the in-battle windows separately would be a really nice feature (and not all of them with just one slider) and to be able to reposition them around the screen.

Other than that I like the new look of the battle UI but I'm unsure about the boarding, everyone's complaining about it but I do not yet understand what their problem is

Oh and while I'm here, the sextant perk is a big no-no for me, I've always adored the non gps-esque navigation in this game, it made it feel grittier and more real, sextant perk just cheapens it and makes it feel casual

Edited by Vlaxie
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Passenger Delivery Mission: There is no green check mark provided when you arrive at the port for delivery. So, if I had a handful of these missions, I would have to click each of them to know which one to Deliver.

TdEPpO1.jpg

Edited by van der Decken

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Both double charge and double ball say "Double" when loaded in a broadside.

Edited by Farrago
because I am an idiot.
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I'm disliking boarding.  By not seeing the enemy choices for the next round, we have changed something that was similar to rock, paper, scissors into something that is exactly like rock, paper, scissors.

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It seems like the AI still know what we are selecting during boarding.  If I do not select at the last second the AI will counter effectively.  If we can't see what the enemy is doing, the enemy should not see what we are doing.

 

Also, changing the boarding in this way has taken out all the skill and timing..now I just can randomly mash buttons when fighting another player and have the same odds of winning. 

What is your vision for this new system @admin

Edited by HandForged
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3 hours ago, Farrago said:

Both double shot and double charge broadsides are indicated by "Charge"

On mine they both say Double .

Top is double shot bottom is double charge:)

 

dble.jpg

Edited by PG Monkey
added pic
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3 hours ago, Farrago said:

Fleet 1 Perk = 4 points?!?

😳

I hope that is a typo/bug.

You get the 1st fleet perk by default now, so that is for a 2nd fleet ship

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14 minutes ago, EliteDelta said:

You get the 1st fleet perk by default now, so that is for a 2nd fleet ship

Should probably be renamed to, '1 Extra Fleet Ship' and '2 Extra Fleet Ships'

Why is 'Unlocked Sector Focus' now changed to 'Water'? Does it denote 'Water Line'?

Edited by Captiva

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36 minutes ago, EliteDelta said:

You get the 1st fleet perk by default now, so that is for a 2nd fleet ship

Oh. I missed that somewhere in the instructions. I never read the manual. 😉

Thanks.

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2 hours ago, Captiva said:

Should probably be renamed to, '1 Extra Fleet Ship' and '2 Extra Fleet Ships'

Why is 'Unlocked Sector Focus' now changed to 'Water'? Does it denote 'Water Line'?

we could not find a better explanation for (old unlocked) 

Balls converge on water at first graze (when they first hit water). Maybe some linguist here can provide a better 1-2 word explanation for UI

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You've removed the ability of changing ammo in prebattle - is it a bug or new mechanics to kill prepared perk?

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