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Testbed Feedback - Battle UI, Localization, Patrols, Delivery quests

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Economy Mission Rewards have been bumped greatly, which is nice, but still do not offer reals as a reward. Same thing for the Battle Mission Rewards. IMO, these should randomly reward with reals or doubloons or sometimes even both.
Rewarding everything with only doubloons will dramatically decrease its value. It seems that reals have a larger value than dbls and imo I believe it should be just the opposite, especially since dbls can purchase admiralty SoLs....even if they're cheap 3 slots.
Also, perhaps the Econ Rewards should take into account if the "destination" is under enemy control and raise it a percentage.

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8 hours ago, van der Decken said:

Entering the boarding UI, everything was fine. Upon finishing the boarding text did the same thing as before...change to hieroglyphics.
2mAPyct.jpg

EDIT: The very next battle this did not happen after boarding.

Had the same thing and F11ed it, not sure if it happened around a boarding though

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Delivery /Passenger missions:

If the player has arrived in port of destination mark the respective mission in green like a fulfilled kill or hunt mission. They're all looking the same... :)

Would be nice if the destination would be highlighted and show the county as well.

Edited by Suppenkelle
added points
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9 hours ago, van der Decken said:

Economy Mission Rewards have been bumped greatly, which is nice, but still do not offer reals as a reward. Same thing for the Battle Mission Rewards. IMO, these should randomly reward with reals or doubloons or sometimes even both.
Rewarding everything with only doubloons will dramatically decrease its value. It seems that reals have a larger value than dbls and imo I believe it should be just the opposite, especially since dbls can purchase admiralty SoLs....even if they're cheap 3 slots.
Also, perhaps the Econ Rewards should take into account if the "destination" is under enemy control and raise it a percentage.

I proposed reals instead of doubloons to help the new players (as those missions can be done in a trader lynx) but seems that feedback is only taken seriously after a patch is deployed.

I found that giving feedback about testbed is rather pointless most of the time. We could have avoided many negative reviews if done differently.

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I think the icons for [hull] , mainly, and maybe even [sails] & [Urgent repairs] in the battle UI are not very lisible for a novice. 

 

  • The 3 rectangles - planks - drawing don't speak a lot by itself (even more when not colored for the hull repairs), a ship hull silhouette would be easier to understand for everyone.
  • Same for the 2 triangles - fore & aft rigs -  i think an icon of mast with sails would fit better.
  • The Urgent repairs logo could be easier to understand if representing a steering wheel &/or a pump/rudder.
  • The surgeon saw feel historic, even if a (red) cross background would help understand it's not a wood saw.

 

The [5 | repairs] icon also feels unintuitive and abstract, once we understand it's an hammer, i imagine it's ok, but a crossed hammer & saw on a red cross background would help in visualizing the possibility to heal your crew there too.

 

I imagine you bet on the tutorial for guiding newcomers into the UI, but i think a improvement can be made here and be appreciated.

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This is a repetition but you didn't fix it on the down time, so....

In Battle UI, L & R show on the damage silhouettes for both ownship and enemy.  This has to be P&S in the English speaking UIs.  Also the top centre hit counter is almost unnoticeable for such an important datum.  It should stand out from the UI Bright and bold.

I did a passenger delivery Mission between La Navasse and St Louis last night.  I was sending a ship down there anyway so it seemed very convenient.    It strikes me as a very easy way to accumulate doubloons, but quite boring if that is your only purpose.  With the reward quite high for a long journey, I can see that some might use a cutter or very fast TLynx to take a passenger to an enemy port.  Very boring in my opinion though, and I don't expect to use this function unless its something that's on my way for another reason.  I guess, more importantly, when we see a cutter or other small ship, we have to consider that they may be doing a delivery mission.  Does that mean that they will be hunted more?

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Hello,

concerning the transport of passengers, I propose the following improvement:

1) create levels of passengers (important as nobles to less important as merchants)
2) The larger the passenger, the higher the reward. Attention, the larger the passenger, the more it is possible to be intercepted by an AI.
3) Rewards should be more varied, eg rare books, commercial information, hidden treasures, etc.

Sincerely.      Marquis de La Fayette

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Nobles would have an entourage making a weight penalty? Making a higher reward equitable?

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 Trash corrupted fields after capturing a ship.  I F11 but did not look like a good picture.  (Could be some sort of corruption of language localization files... US user)

 

 

 

20190131114813_1.jpg

Edited by angriff

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59 minutes ago, n_Ka said:

A LGV have drop 172 000 doublons oo

whawhawhhhaaaaaat!? This should happen only in #IndiamanTreasureFleetsWithWarshipEscorts

@admin For some reason when looking at Upgrades Chest there is no option to "Send to warehouse"?
v5WjODc.jpg

Edited by van der Decken

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Boarding seems a little off?

Doble the crew, yet my attack only does 22 vs his brace's 36 ?

Bq78dS5.jpg

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6 minutes ago, Liq said:

Boarding seems a little off?

Doble the crew, yet my attack only does 22 vs his brace's 36 ?

Bq78dS5.jpg

This happens often. Seems Moral, Muskets count, and # of Marines matters a lot. Do you remember what your Morale was before this move?

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 Question.

I was in Christiansted and there was Maize .. a local product that was available to ship and trade.  So I came back the next day and there was nothing, zero,nada, zip, shineola!   So is this another trader ruse where there is no production of products no product left except for the first guy on after reset who loads up the entire amount on the dock and takes three indiamen so he makes 40 bazillion reals leaving the rest of us players to eat dirt?  Is the game going down this trade ruse?  

Suggestion

Tax or rot anything left on the dock so there is a loss of investment if you teleport in and buy it all up for your pleasure at some later date.  Make is so where might be some of the long distance products left some for others.  The problem with the trading game now is not that there is no trade it is there is no consumption or production that cannot be hoarded and bought out by too many players.

 

Product should be produced all the time and no hoarding .  Nobody should be able to corner the market 

Edited by angriff
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4 minutes ago, van der Decken said:

This happens often. Seems Moral, Muskets count, and # of Marines matters a lot. Do you remember what your Morale was before this move?

cant remember

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1) The melee system worked better before, I hate not seeing what the other ship is doing. That said, I hate the melee system period. Weakest part of the combat system.

2) I far prefer having the navigational perk to having none. I will say that not having it is better but, and this is a huge but, you need to add a gridded map of the Caribbean to the task bar. I shouldn't have to go to some web site to get a frigging map with a grid. (note: The one I had is gone and I can't find another.)

3) I'm assuming the trade system isn't working, because profits are directly proportional to distance atm.

4) I do wish your wording as to the PVE kills were just a tad clearer. Is it 25 PVE kills and 5 PVE captures, equaling 30? Or are the 5 captures included in the 25?

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7 minutes ago, angriff said:

Tax or rot anything left on the dock so there is a loss of investment if you teleport in and buy it all up for your pleasure at some later date.  Make is so where might be some of the long distance products left some for others.  The problem with the trading game now is not that there is no trade it is there is no consumption or production that cannot be hoarded and bought out by too many players.

Indeed. Further, IMO the port population and consumption and production should equate to the activity of players in that port: i.e number of players with ports there, number of players with production buildings there,  number of players entering/exiting, buy/selling there.

Each port could be set to a default number of production with a shelf time...if food related, etc. But player activity would increase the ports productivity.

Edited by van der Decken

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18 minutes ago, van der Decken said:

Indeed. Further, IMO the port population and consumption and production should equate to the activity of players in that port: i.e number of players with ports there, number of players with production buildings there,  number of players entering/exiting, buy/selling there.

Each port could be set to a default number of production with a shelf time...if food related, etc. But player activity would increase the ports productivity.

Maybe maize and other products should be buildings that you set up like iron ore .. a plantation to grow maize or beans.  Maybe sell to local market for traders to take else where.

 

In your thought-line .. you could bring something to stimulate production and exchange it for the product.. Like bring horses and then you can get some maize.   You could set up a port to produce maize as long as you brought tools .

Edited by angriff
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Here's the wording:

For the participation in test bed captains will be rewarded with the rare ship - Santa Cecilia (Bloody Hermione) and 5 pain chests on live servers when Testbed finishes. To receive rewards on live servers please fulfill the following goals until test bed closes (expected time 7 days). 

As the main goal is to test the battle UI 

25 PvE Kills 

5 Won boardings also PVE

 

Could be 30 kills, could be 25...any opinions except "just kill 30."

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47 minutes ago, Cockeyed Callaway said:

Is it 25 plus the 5 captures, equaling 30 or 25 including the captures, equaling 25?

@admin clarified:

  • 25 PvE Kills  (including)
  • 5 Won boardings also PVE
    • clarification - boarding also count as kills so you can do 20 kills and 5 boardings or all 25 boardings - its up to you. We just need you to spend some time sinking ships and boarding them to find bugs in the main battle ui elements.

So....

 

Total of 25 PVE kills and at least 5 must be from boarding. 

Edited by Farrago
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@admin Please make loot circles larger and don't force us to try to focus on the main mast. The loot circle should be an invisible sphere. I was in an Aggy capturing a Cutter for a quick board count on the testbed. I boarded it but my drift forced the pull to my stern. After the boarding was won, because of enemy ship location it was impossible to get the loot "x" to sink the ship for a kill. I tried every mouse movement to get a better look at the main mast, but to no avail. I had to sail away and then back upwind to get back to the ship to finally get the "x" to sink it. F11 sent.

I personally feel that a boarding capture needs to auto register as a kill.

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11 hours ago, van der Decken said:

Cela arrive souvent. Il semble que la moralité, le nombre de mousquets et le nombre de marines comptent beaucoup. Vous souvenez-vous de votre moral avant ce déménagement?

Effectivement :

morale : 57 contre 73

marines : 0 contre 150.

La solution est là.

 

cordialement

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On 1/30/2019 at 6:03 PM, admin said:

everything else specifically?

Switching stern and bow to 3/4 button selection as we're used to?
Making fire mode simple ("From Bow", "From Stern") also suggested by few people here?

It doesn't take much to change wording or swap 2 functions. So I kinda expected at least that after 3 days...

 

On 1/30/2019 at 6:26 PM, admin said:

We are not EA (...)

I know that, and I totally understand that.

However it was Your personal post saying that You switch it off to implement some first changes. And I couldn't see any changes unfortunately (except the pre-battle bug, but I doesn't count it, as it's fixing something which went broke in between, rather than changing something)

Probably if You wouldn't say anything, I totally wouldn't mind. 
But if You say You're gonna deliver something, please do, or don't say it...

 

Looking forward for other change in the future!
(Boarding still needs a lot of attention)

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