Jump to content
Game-Labs Forum
Sign in to follow this  
Vizzini

look out perk

Recommended Posts

was any thought ever given to a perk along the lines of ... a look out. Somebody on ship who can ascertain the ship / fleet composition of your target ?

 

It would imho be much like the sextant perk, a valuable tool to those starting out who are unsure of who they are attacking / running from and less of an issue as you gain confidence in your abilities

 

please ignore if discussed already, the internet is awash with out of date info and searching for a topic seems to send you in circles

  • Like 7

Share this post


Link to post
Share on other sites

i havent seen this suggestion, but i like it very much! good idea. i wouldnt be surprised if it wasnt already suggested tho lol

 

edit: the perk could also increase the range at which ships is spottet. this is realistic and would make the perk very much relevant

Edited by springby

Share this post


Link to post
Share on other sites
2 hours ago, Vizzini said:

ascertain the ship / fleet composition of your target ?

We had this and it was taken away.  Doubt you'll see it back.  I want a lookout who will shout (Sail-Ho!) whenever a ship becomes visible.  It would ease my AFK stress.

  • Like 8

Share this post


Link to post
Share on other sites

make it cost a lot so that there will be more diversity in the perk selections. right now we can spend all the points and get all the perks we want more or less, all captains generally have the same perks i think more relevant perks would make the game more interesting.

Share this post


Link to post
Share on other sites

Heh, what you describe, along with in-game communication with foreign players was removed because #TheUsualSuspects were soooooo worried that knowing something about your enemy might discourage you to actually fight them.  In fact it worked exactly the opposite, and for most players, especially new and casual players, not knowing who and what it is you're about to tag greatly discourages them from fighting.

The huge irony is that this change was a great departure from realism and it made game play worse...

I'd vote for a reversion back to the fleet composition and in-game communication with players that we had in the past, but we all know who the dev's listen to, and it's not the voices for new and casual players. 🙄

  • Like 5

Share this post


Link to post
Share on other sites
16 minutes ago, Wraith said:

The huge irony is that this change was a great departure from realism and it made game play worse...

Historically captains and crew had to be well educated in recognising ships (both enemy and friendly) at a distance (i.e from their rigging) as well as flags. They also had to recognise land masses by their profile btw. That we have to identify by spyglass what ships our enemies are fielding is both historical and immersive in my opinion.

I see all the time people misidentify enemy ships in nation chats (calling out indiamans as bellonas or bellonas for Christians and so on). That is just poor seamanship. By experience you learn to be better.

  • Like 3

Share this post


Link to post
Share on other sites

Really, fleet composition should be displayed if not modeled on ow, at least from a certain distance, even more if ai become aggresive again.. 

Hiding enemy captain's name from OW don't bother me, that was just to please the top 5 solo pvper bored that everyone was running from them.

But we should be able to send message to enemy players, if not chat, at least some quick message (flag signal) like "friend or foe ?" "fair winds" "no mercy" "salute" "trade ?" 

 

A Perk for sound signal when a foreign sail appear at horizon could be popular.

  • Like 1

Share this post


Link to post
Share on other sites

well it is good what we have now,

but i can understand that if you are not a skilled captain to recognize ships it ould be a good item to have for the younger captains andwhen you are a skilled captain you can drop that feature

i see no problem in having a perk for recognizing ships for young captains

Share this post


Link to post
Share on other sites
2 hours ago, Anolytic said:

Historically captains and crew had to be well educated in recognising ships (both enemy and friendly) at a distance (i.e from their rigging) as well as flags. They also had to recognise land masses by their profile btw. That we have to identify by spyglass what ships our enemies are fielding is both historical and immersive in my opinion.

I see all the time people misidentify enemy ships in nation chats (calling out indiamans as bellonas or bellonas for Christians and so on). That is just poor seamanship. By experience you learn to be better.

I agree, I don't have a problem with needing to identify the ship by name from knowledge and experience, but by the time you're within tagging distance you'd certainly be able to detect fleet composition beyond "big" and "small" from your lookout and spyglass.. ;) Why not give us the silohuettes or something more informative as a fleet gets closer and closer?

2 hours ago, Baptiste Gallouédec said:

A Perk for sound signal when a foreign sail appear at horizon could be popular.

But like a sextant or a lookout... no ship of any notable size would leave the harbor without them.  Do you really think Nelson had to make a choice between setting sail with a sextant or choosing to load his ship with double charge? 🙄  These are the kind of "false features" that give the illusion of customizability and choice when in fact it's just a fun tax on features that logically should just be there because they make game play more accessible and fun.

  • Like 2

Share this post


Link to post
Share on other sites

I like the idea of the lookout perk identifying the primary vessel, and the primary vessel only.  This means those who do not learn their OW vessels can take a perk to ease that skill gap, without giving them any information that isn't already available through regular gameplay.

Share this post


Link to post
Share on other sites
21 minutes ago, Iroquois Confederacy said:

I like the idea of the lookout perk identifying the primary vessel, and the primary vessel only.  This means those who do not learn their OW vessels can take a perk to ease that skill gap, without giving them any information that isn't already available through regular gameplay.

My problem with all the, "Let's just make it a perk," suggestions is that the people that these quality of life features help the most are the non-hardcore, casual, and new players.. which are exactly the kind of players that also should be getting and learning the combat and trade perks in order to lower the skill gap and become competitive with the salty old farts. So what you're doing is intentionally making life either hard or unfair on just those players that we need to be retaining.

Why can't we dispense with these fake features and just acknowledge that quality of life features make everyone's life in the game better?  Keep perks reserved for choices that relate directly to an individual's chosen play style, not those things that literally everyone would benefit from.

Share this post


Link to post
Share on other sites
3 minutes ago, Wraith said:

Keep perks reserved for choices that relate directly to an individual's chosen play style, not those things that literally everyone would benefit from.

Could you be precise?

Share this post


Link to post
Share on other sites
6 hours ago, Anolytic said:

bellonas for Christians and so on). That is just poor seamanship. By experience you learn to be better.

^ This I just did today. Still cannot see the difference in OW, but can in battle. lol

Share this post


Link to post
Share on other sites

The circle that gets drawn around the targetship obscures that ship. Making identification from long distances more difficult.

The circle rises too high above the water.

Edited by Eyesore

Share this post


Link to post
Share on other sites

I can't recognize ships. I know some, but too few.   It's important to be able to do so quickly because my reaction should vary depending on the type of vessel sighted.

I've been creating a quick guide to ships so I can look them up fast.  A friend suggested that I practice in OW with the spyglass to become proficient.  It's a good idea.  There is often insufficient time to look up the ship type and it's better points of sail.

Until I know the ships at a glance I'm at risk.  Without knowing the ship I don't even know which direction to flee.  So I need to learn.

I think that ship recognition is a core skill.  Players should be skilled enough to quickly decide on type of ship that could be a potential threat.

When we dumb the game down we make it less interesting.

I would like to have a lookout perk that shouts out when a sail, or ship, is sighted. There must be an option to toggle it off.

 

Share this post


Link to post
Share on other sites
17 hours ago, Angus MacDuff said:

I want a lookout who will shout (Sail-Ho!) whenever a ship becomes visible.

This should be standard not a perk. We have hundreds of sailors so they should make some noise :)

Edited by AeRoTR
  • Like 4

Share this post


Link to post
Share on other sites
3 hours ago, AeRoTR said:

This should be standard not a perk. We have hundreds of sailors so they should make some noise :)

Yes. And simulated visual conditions. Too much sun they can't see jack more than 2 miles out, too much haze the same. ( tag distance )

Also, one thing. The spotting at distance was about the rigging. Details of enemy ships themselves would only become visible quite close, not at 16 miles away in the best day.

But yeah, I get your jest. Full information all the time...

 

Share this post


Link to post
Share on other sites

The only suggestion I like is the drawing of fleet ships in OW...  they should be like ducks following the lead ship and would make the visual of having a fleet ship more interesting imho, plus potentially intimidating when you encounter enemy ships... please do that one admin it would be visually very cool :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×