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Good job killing off solo players.

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16 minutes ago, Sir Max Magic said:

...and i have to ask: Why has it to be this way ???

It actually doesn't have to be so extreme. If we did a BR limit of say 2x then you could still get ganks they just wouldn't be as severe (lets admit, 15 guys chasing two, 7 of them could be doing something else more worth their time)

But it's hard to get people behind this because they think that doing that you take away ganks. It doesn't take away ganks it just sort of relieves people of the urge to all jump into one battle when the battle is already won with the odds.

Like say 1 person gets caught at enemy capital and a minute later 20 ships jump in. 15 of those ships will have no actual effect on the outcome of the battle, which was already decided after the 6th or 7th ship jumped in and make it already an outright gank.

Those people have their time wasted, because they feel obligated to join even though all they're doing is adding an extra broadside into an already sinking ship. Though you can't break people away from the habit, because sometimes it's the only content you get.

Edited by Slim McSauce
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game is great, is working as intended! carebears can go PvE or just simply dont play.

 

.....350 players peak with 100k copies sold..................sssshhhhhhh dont wake the pvpers and the devs let them dream on.....shhhhhh........

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47 minutes ago, Angus MacDuff said:

I don't understand where you get "Punished".  Solo play is different from clan play.  If you want to play solo, you have to adapt to a certain style of play.  No one should ever sail unescorted traders around.  If that's what you think is reasonable solo play, then you're very mistaken.  Solo players need a fast strong ship so that you can fight on your own terms and avoid ganks.  When trading, escort your trade ships and chose routes wisely.  Make sure the wind is good for a run into the capitol (if you go there).  If you're sailing solo in the patrol zone, then you cant have a reasonable expectation of surviving.  Have fun and die gloriously. 

I know all this and are acting like it...and most times, i come through :)

 

You shouldnt think, that i am speaking about myself !!

I am speaking about the thousands who will hopefully join the game after release...

 

And my example was just to make it crytalclear that with the change in the logg off mechanic, anyone could get ganked until he lost his whole fleet, no matter what he tried !!

...and even more, you cant logg off anymore, if you have to...

 

Its just a matter of luck:

Most times you get through unharmed, but if a capable ganking fleet is on your trail, you are lost as a solo player...period

 

...and i am just asking whether this should or have to be this way :)

 

Edited by Sir Max Magic

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1 minute ago, Sir Max Magic said:

I know all this and are acting like it...and most times, i come through :)

You shouldnt think, that i am speaking about myself !! I am speaking about the thousands who will hopefully join the game after release...

 

And my example was just to make it crytalclear that with the change in the logg off mechanic, anyone could get ganked until he lost his whole fleet, no matter what he tried !!

...and even more, you cant logg off anymore, if you have to...

 

Its just a matter of luck:

Most times you get through unharmed, but if a capable ganking fleet is on your trail, you are lost as a solo player...period

 

...and i am just asking whether this should or have to be this way :)

 

So let me ask you this, in a serious question.  What do YOU think should happen if a solo player in traders is caught by a warship in the open ocean?

No judgement.  Just a serious question.

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19 minutes ago, Monfet said:

game is great, is working as intended! carebears can go PvE or just simply dont play.

 

.....350 players peak with 100k copies sold..................sssshhhhhhh dont wake the pvpers and the devs let them dream on.....shhhhhh........

Agree, you hit the nail on the head +1

Only today, we watched 2 different players in english nation chat saying that they were uninstalling the game after being ganked to death...only today !!!

And both were people returning to the game recently with some hundreds of playing time !!!

If we loose those people during a week or 2 playtime, how quick do you all think, we will loose the new players coming absolutely fresh to the game after release ???

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10 minutes ago, Vernon Merrill said:

So let me ask you this, in a serious question.  What do YOU think should happen if a solo player in traders is caught by a warship in the open ocean?

No judgement.  Just a serious question.

Very easy answer:

he either lose or win this battle ! But only this SINGLE battle !!! Not the endless ones which could be following even after he had suceeded...

 

and btw: i was NEVER speaking about unescorted traders ! NEVER !!!

I was speaking about SOLO players who may escort their own Trader Fleet with their own warship^^

Edited by Sir Max Magic

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Honestly there is open ports  everywhere to hide, there is defensive tag, ai fleets  etc.. if you can't escape your enemy by killing it , outrunning it or outsmarting it, why do you expect your fleets should manage to escape ? And if you don't want to defend an already lost fight, surrender: you will be free to go. 

Edited by Baptiste Gallouédec

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12 minutes ago, Baptiste Gallouédec said:

Honestly there is open ports  everywhere to hide, there is defensive tag, ai fleets  etc.. if you can't escape your enemy by killing it , outrunning it or outsmarting it, why do you expect your fleets should manage to escape ? And if you don't want to defend an already lost fight, surrender: you will be free to go. 

Sorry Guys, but either you dont want to get it or you just dont understand...

When solo Players are unlucky and they get caught anywhere on OW, with the introduction of the new logg off system, they are screwed !

 

It doesnt matter if they win a particular battle or lose it, because they can get retagged over and over again until they finally got sunk...ALL of their fleet !!!

 

If you dont think, that this is something which drives people away from the game, you have just closed your eyes because it happens EVERY day that we lose players because of this

 

...nothing more to add

Edited by Sir Max Magic
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2 minutes ago, Sir Max Magic said:

Agree, you hit the nail on the head +1

Only today, we watched 2 different players in english nation chat saying that they were uninstalling the game after being ganked to death...only today !!!

And both were people returning to the game recently with some hundreds of playing time !!!

If we loose those people during a week or 2 playtime, how quick do you all think, we will loose the new players coming absolutely fresh to the game after release ???

DUDE! you're missing the point!!! stop harrassing pvpers!!! #2018 #2019 #CAREBEAR #DONTPLAYIFYOUDONTLIKE #NICHE_GAME #WAR_GAME #healthy_vibrant_economy #player_economy

now stay with me, this is where it gets hard - the game is an >>open world massive sandbox<<............................... where you cant join a battle you see in front of you because 2 minutes have passed since the gankers attacked the lone trader, even though the trader is outside its nation capital........

openworld..........

sandbox.............

cant join battle after 2 minutes to help ally outside his own capital........

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#peaceserver has none of those issues

cant join battle after 2 minutes to help ally outside his own capital........

If you are the own nation you can.

ALL nations are enemies.

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5 minutes ago, Monfet said:

DUDE! you're missing the point!!! stop harrassing pvpers!!! #2018 #2019 #CAREBEAR #DONTPLAYIFYOUDONTLIKE #NICHE_GAME #WAR_GAME #healthy_vibrant_economy #player_economy

now stay with me, this is where it gets hard - the game is an >>open world massive sandbox<<............................... where you cant join a battle you see in front of you because 2 minutes have passed since the gankers attacked the lone trader, even though the trader is outside its nation capital........

openworld..........

sandbox.............

cant join battle after 2 minutes to help ally outside his own capital........

Friend, you forgot to wave with your /SARCASM infront of their eyes :)

...to quote famous Lennard Hofstätter :P

Edited by Sir Max Magic

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25 minutes ago, Sir Max Magic said:

I was speaking about SOLO players who may escort their own Trader Fleet with their own warship^^

Traders are prey.  Traders with an escort are challenging prey.  Most of us trade.  We need money too.  Sometimes we get caught and then, if the hunter is good enough, we get killed.  I try very hard to not get caught and usually (but not always) I succeed.  It's fun to get my traders through safely and I consider it a win.  If someone is getting caught all the time....They are doing something very wrong.  I just don't see how this is a solo player/ clan player issue.  I've killed plenty of traders who belong to a clan.

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19 minutes ago, Monfet said:

DUDE! you're missing the point!!! stop harrassing pvpers!!! #2018 #2019 #CAREBEAR #DONTPLAYIFYOUDONTLIKE #NICHE_GAME #WAR_GAME #healthy_vibrant_economy #player_economy

now stay with me, this is where it gets hard - the game is an >>open world massive sandbox<<............................... where you cant join a battle you see in front of you because 2 minutes have passed since the gankers attacked the lone trader, even though the trader is outside its nation capital........

openworld..........

sandbox.............

cant join battle after 2 minutes to help ally outside his own capital........

We get it.  We get it.

You need an "auto-win" button because risk of loss is scary.  

I would suggest you never put real life money into the stock market if you feel this way about fake pixels in a game.

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5 minutes ago, Hethwill the Red Duke said:

#peaceserver has none of those issues

cant join battle after 2 minutes to help ally outside his own capital........

If you are the own nation you can.

ALL nations are enemies.

AH yes! Excuse me!! I almost completely forgot about the healthy, vibrant, massively-populated, player driven economy and thereby playable PvE server!!!! Shame on ME!!

 

"if you are the own nation you can"  -- that wasnt my point, try to understand:

"open world"........

"sandbox"......

"cant join an ongoing in front of you battle"...................

 

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24 minutes ago, Sir Max Magic said:

Sorry Guys, but either you dont want to get it or you just dont understand...

When solo Players are unlucky and they get caught anywhere on OW, with the introduction of the new logg off system, they are screwed !

 

It doesnt matter if they win a particular battle or lose it, because they can get retagged over and over again until they finally got sunk...ALL of their fleet !!!

 

If you dont think, that this is something which drives people away from the game, you have just closed your eyes because it happens EVERY day that we lose players because of this

 

...nothing more to add

Next question:

How many "successful" trips have you performed without being "ganked"?  And waht is the "acceptable" loss rate?

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27 minutes ago, Sir Max Magic said:

If you dont think, that is something which drives people away from the game, you have just closed your eyes because it happens EVERY day that we lose players because of this

I call that bs, wich poor solo player get out with all his fortune in hold with multiple fleet ships  and sail in ow getting jumped by gank fleet ? Anyone going solo with 3 indiaman will get out when the server pop is at the lowest and sail the farther possible potential encounter...  You talk about clan guys not bothering risking their hold because already megarich, or stupid enough to not sail in group. If you are solo and doing this, you got too greedy / impatient and lost (this time) in no way a reason to ragequit.

If you expected to gain time to allow you fleet to escape and instantly find them back tp'ed in safety, this would be stupidly too easy, everyone would tag the first ai and tp to a safe harbour

27 minutes ago, Monfet said:

cant join battle after 2 minutes to help ally outside his own capital

Maybe you didn't noticed  time is not the same in instance and in ow.. if you can't join the battle, it's that the battle is already ended in ow time, when players get back in ow without invisibility, consider it like a temporal ellipsis... or everyone would just sit in port and jump in at the first chat message and this would improve pvp in no way. Sail next to your friends if you want to help them.

Edited by Baptiste Gallouédec

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7 minutes ago, Vernon Merrill said:

We get it.  We get it.

You need an "auto-win" button because risk of loss is scary.  

I would suggest you never put real life money into the stock market if you feel this way about fake pixels in a game.

oh my ! another confused internet-user! *googly eyes* "I'm in Danger!"

whenever did i say anything about winning, losing, sinking enemies, losing my ship? Oh no! what is this! someone trying to convey a specific message on the forums! To war!!!

 

No worries friend, I have patience. I played eve online, i know what risk means. So ill try again.......

 

"open world"...........................

"sandbox"..............................

"cant join battle in front of me after 2 mintues for reasons"......................... :D isnt this fun :D

I would suggest you try to understand that a game is different to real life

Edited by Monfet

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Game is not like eve or any other "everything in the universe happens at the same time", things happen in scale 1:75 , for that reason alone the timers to join battle exist.

4 years of tests have shown what full and no timers can do, and everything in between.

Every single player has their own preference. Some prefer immediate close, some prefer always open. Some use odd mechanics to gain advantage, others play honest.

One timer to rule them all.

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Its always cute when people who cant even understand the concept of time-compression think they're witty enough to use sarcasm.

Oh no!  What is this!! A counter-argument on a "forum"?!?  Someone wake Socrates!!

"cant join battle in front of me after 2 minutes for reasons".............

Because that reason is that 2 mins. is equal to maybe 6 hours in "battle time"....  

 

I would suggest that your attempts are "cute", however.

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Only size is scaled 1:75. Do not mistake that with time dialation which doesn't exist in NA. (actually does exist in E.V.E when battles become so large it's too much for the servers to handle at full speed)

Edited by Slim McSauce

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perhaps the timer of 2 minutes should be replaced by the 3 minutes timer

2 minutes .......       sucks  .....

if you are in a contitution against the wind you need 5 ....minutes.... to join so  

Edited by Thonys

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8 minutes ago, Vernon Merrill said:

Next question:

How many "successful" trips have you performed without being "ganked"?  And waht is the "acceptable" loss rate?

Friend, i dont think, we are that far away from each other :)

...again, its not me, no worries, i stay with the game, but i see the flaws, especially for the not-so-veteran players !!!

 

I play the advocate for the hopefully masses which will flood the game after release.../sarcasm off

 

Lets all face it:

The game is too hard for fresh players ! Even after hundreds of hours playtime its too hard ! All those ragequitters who never come back tell the story...

And we should ask ourself what we want:

An extremly hardcore environment which is even harder than EVE Online with an abysmal small playerbase...or a game with thousands of happy players every day...which is hardcore as it is, but a bit more forgiving and not so leaned heavily to the ganking crowd

 

Just think about in earlier times we had 5 copies of each ship...

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15 minutes ago, Monfet said:

now stay with me, this is where it gets hard - the game is an >>open world massive sandbox<<............................... where you cant join a battle you see in front of you because 2 minutes have passed since the gankers attacked the lone trader, even though the trader is outside its nation capital........

openworld..........

sandbox.............

cant join battle after 2 minutes to help ally outside his own capital........

This can't be in C zone as you describe. Nor in R Zone. You are referencing the open world battle instance timer where I think 2 minutes is about right.

Also why is everyone so concerned about player numbers anyway? I played in sea trails, I've played when it first dropped to Steam and I'm still playing now. Player numbers mean nothing to me and have zero impact. I still sail, sell, trade, craft, fight the same as I've always done and the available tapestry to do this on keeps getting richer.

These forums are full of folks that describe their experiences as a good indicator of the wider player base. You are not. You are a dataset of one regardless of how many hours you've played.

Don't like getting ganked? get better at the game. It's that simple. It's not game design that got you tagged. There are many factors at play when/if you get ganked and a sizeable chunk of said factors can be mitigated by the player. 

Naval Action for me remains a unique experience in that it is hard. I like games that are difficult as the sense of achievement is directly proportional. I hope that dev continues to steer the course without giving into reactionary hyperbole

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1 minute ago, Slim McSauce said:

Only size is scaled 1:75. Do not mistake that with time dialation which doesn't exist in NA. (actually does exist in E.V.E when battles become so large it's too much for the servers to handle at full speed)

Everything is sped up for the sake of gameplay and you know it. Maneuvers couldn't be done in a matter of seconds like in-game, same with cannon reloading etc. Also no ship fights were done at full speed and sails but thats another topic.

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Just now, Sella22 said:

Everything is sped up for the sake of gameplay and you know it. Maneuvers couldn't be done in a matter of seconds like in-game, same with cannon reloading etc. Also no ship fights were done at full speed and sails but thats another topic.

Cannon  reloading is actually true to life. That's how you know there is no time dialation. The only thing that's actually timed in NA is fairly on spot, while everything else is just shrunk down to make it appear faster.

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