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Werewolf

Good job killing off solo players.

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     I came back from a six month break after the first gank patch, only to find the ganking is even worse. Why is it even possible for six times my BR to get into a battle against me in neutral waters? Who is even making these decisions? You make all these damn rules, save zones, cuddlebunny bullshit to cater to clans, but screw the solo player, am I right? No wonder the trend is downward, and has been for a while. You guys in charge need to pull your heads out of your asses and fix this game. This game used to be fantastic, it used to be thrilling, fair, and actually worth playing. Now it's just 5v1, 7v1, blah blah... why do you people hate solo players so much? I don't care what you do to me at this point. Ban me, silence me, I don't give a crap. I know this thread will just be deleted and swept under the rug like so many others calling you out on your bullshit. You have to be told what the real deal is. What you have done to this game is just abysmal beyond words. 

     You have turned a gemstone into a piece of coal, a real opportunity to make a good game into just another "play on a team or be fodder" style of game. It's pathetic, and I'm done with it. Yeah, I know.. "bye Felicia, don't let the door hit you, u mad bro" blah blah. Don't bother, because I won't be coming back to this thread for replies. I'm not even mad, more than anything I am just very disappointed and very sad. It's like finding out your kid is a thief and is addicted to crack or something, someone you had so much hope in and you've realized they have turned into pure garbage. I guess at 1459 hours I've gotten my money's worth. Thanks for all the memories and good times. I'll probably try it one more time at release, but at this point, I don't have very high hopes for this game being able to entertain people that want to be solo players. Of the twenty or so fights I've gotten into since coming back, ONE has been a fair fight. The rest have been ganks. Pathetic and no excuse for it, you folks have had YEARS to figure it out, but I guess maybe you did, and you've chosen your direction.

      Consider me another positive review turned negative, another long time player lost probably for good. Thanks for all the great fights and great banter, fellow captains. I don't blame any of you for going the route you have, I guess my dedication and love for the game just isn't strong enough to give in to the gank mentality and I still have dreams of being a solo pirate. It saddens me to see it go down this way, but when something is no longer fun, only an idiot would keep playing it. I work VERY hard, and I expect my games to actually be fun when I get the time to play them. This is no longer the case, and so like so many others I am done at least until release, then I'll give it another half hearted shot with no real hopes of it having changed. No wonder I have 37 people on my friends list and haven't seen a single one of them online since I came back. Just so sad. Peace.

Insert Salty, You mad bro, get gud, etc. comments here.

Edited by Werewolf
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There is still the pve server that let us enjoy the ship, sailing and AI fights.

War like on war server ain't fair this isn't moba matchmaking.

Edited by z4ys
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34 minutes ago, Werewolf said:

You make all these damn rules, save zones, cuddlebunny bullshit to cater to clans, but screw the solo player, am I right?

Don't put the safe zones on clans, that's all for the benefit of you solo players.

I went into this thread expecting some valid criticisms of the solo player experience. Because there are some things that are geared a little too steep towards solo players. And a lot of emphasis is put on clans - because this is a game that is better with friends. 

But if all you have to complain about is the combat aspect, then I fear it is user error, not the game's fault. I have plenty of clan members who interacts with the clan and trades with the clan, but who spend most of their time on the sea sailing solo and they manage perfectly fine. Yes, it is much harder, and so it should be. You have to know where to go and you have to run from a few gankers, but there are plenty of opportunities in these Caribbeans for the solo sailor.

I'm not going to tell you to go to the PvE-server, but first of all, read the description of the War server on the server selection screen. It warns you that there is no free lunch. You have to earn your way. 

If you don't want to be in a clan and learn to survive beside and together with others, then I would still advise you to find other solo players that are willing to tell you how they do it. You can get far with just a few basic tips.

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3 hours ago, Werewolf said:

     I came back from a six month break after the first gank patch, only to find the ganking is even worse. Why is it even possible for six times my BR to get into a battle against me in neutral waters? Who is even making these decisions? You make all these damn rules, save zones, cuddlebunny bullshit to cater to clans, but screw the solo player, am I right? No wonder the trend is downward, and has been for a while. You guys in charge need to pull your heads out of your asses and fix this game. This game used to be fantastic, it used to be thrilling, fair, and actually worth playing. Now it's just 5v1, 7v1, blah blah... why do you people hate solo players so much? I don't care what you do to me at this point. Ban me, silence me, I don't give a crap. I know this thread will just be deleted and swept under the rug like so many others calling you out on your bullshit. You have to be told what the real deal is. What you have done to this game is just abysmal beyond words.

Why is it even possible for six times my BR to get into a battle against me in neutral waters? Its a risk reward thing, people are afraid to loose ships and tend to often sail together 4 or 5 players and gank players around them, but things can be done to prevent this. Battle closes at 28.40 in a normal OW battle, or 2 minutes after the tag as you can say. Make a upwind tag and wait for the timer until you engage the enemy so you know you cant get jumped.

Now it's just 5v1, 7v1, blah blah... If you mean players then i can agree but check the answer above, if its AI you should know with 1500 hours played time that they only sail downwind and dont know how to efficiently get back upwind. They get easily separated and you can take out one by one, thats what i do on my 400 crew teak/teak connie classic on my alt and thats 1v10

Edited by Wyy

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I don't agree that the game is too difficult for solo players. As a solo player you do have to play in a very different style to most clan players and since RVR is now purely clan based that door is closed to you.  It is unreasonable to always expect a "fair fight" and you do have to be prepared to be outnumbered in battle, that's just the nature of warfare, and evading a stronger enemy is just as much a part of PVP as slogging it out broadside to broadside.  Trying to be a "National" solo player has become less attractive and I have recently gone Pirate as I think this is better suited to solo play.

The one thing I would like to see which might be advantageous to solo players is small exclusion zone (even half a mile would help) around free ports to avoid blockades, surely the whole point of a free port is that all can come and go freely. 

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7 hours ago, Werewolf said:

     I came back from a six month break after the first gank patch, only to find the ganking is even worse. Why is it even possible for six times my BR to get into a battle against me in neutral waters? Who is even making these decisions? You make all these damn rules, save zones, cuddlebunny bullshit to cater to clans, but screw the solo player, am I right? No wonder the trend is downward, and has been for a while. You guys in charge need to pull your heads out of your asses and fix this game. This game used to be fantastic, it used to be thrilling, fair, and actually worth playing. Now it's just 5v1, 7v1, blah blah... why do you people hate solo players so much? I don't care what you do to me at this point. Ban me, silence me, I don't give a crap. I know this thread will just be deleted and swept under the rug like so many others calling you out on your bullshit. You have to be told what the real deal is. What you have done to this game is just abysmal beyond words. 

     You have turned a gemstone into a piece of coal, a real opportunity to make a good game into just another "play on a team or be fodder" style of game. It's pathetic, and I'm done with it. Yeah, I know.. "bye Felicia, don't let the door hit you, u mad bro" blah blah. Don't bother, because I won't be coming back to this thread for replies. I'm not even mad, more than anything I am just very disappointed and very sad. It's like finding out your kid is a thief and is addicted to crack or something, someone you had so much hope in and you've realized they have turned into pure garbage. I guess at 1459 hours I've gotten my money's worth. Thanks for all the memories and good times. I'll probably try it one more time at release, but at this point, I don't have very high hopes for this game being able to entertain people that want to be solo players. Of the twenty or so fights I've gotten into since coming back, ONE has been a fair fight. The rest have been ganks. Pathetic and no excuse for it, you folks have had YEARS to figure it out, but I guess maybe you did, and you've chosen your direction.

      Consider me another positive review turned negative, another long time player lost probably for good. Thanks for all the great fights and great banter, fellow captains. I don't blame any of you for going the route you have, I guess my dedication and love for the game just isn't strong enough to give in to the gank mentality and I still have dreams of being a solo pirate. It saddens me to see it go down this way, but when something is no longer fun, only an idiot would keep playing it. I work VERY hard, and I expect my games to actually be fun when I get the time to play them. This is no longer the case, and so like so many others I am done at least until release, then I'll give it another half hearted shot with no real hopes of it having changed. No wonder I have 37 people on my friends list and haven't seen a single one of them online since I came back. Just so sad. Peace.

Insert Salty, You mad bro, get gud, etc. comments here.

I have to agree in most parts with OP, solo playing gets very hard, especially with the change which i call, "unlimited ganking" :(

For those who dont know what i mean, you cant no longer logg out safely in Battle Instance !

I know, its for the purpose of making revenge fleets possible and i know it has been made for the best reasons, but everyone should be aware of what happens to a Trader sailing maybe a Warship escorting his 3 Indiamens getting catched anywhere on the map in open waters by superior forces:

Even when he manages to win the first battle, maybe even destroying all his enemys, not to speak about barely escaping, he will get caught again and again and again...until he had lost everything !!

 

Dont speak about the 120 sec timer to safely logg off in OW, its far too long...every ganking fleet will retagg you long before...

...and the most worse thing about: you are strapped onto your Computer when you leave a Port until you safely reach another port !!

No matter what RL demands, no matter how many hours you initially had planned for the trip :(

 

I have to admit, i dont know much better solutions but in earlier times, this mechanic wasnt there and the game was also fun ! Even when some people had abused it... Now one bad trip can bankrupt you !!

 

I have to agree further with the OP that most mechanics cater to the Clan Players to make them happy, and thats no wonder because at this stage, most of the players left are clan based ones...there is nothing to argue against clans, clans are fine...but we all have to care about EVERY player type !!!

 

Even if at some point in a career, most players will join a clan, at the start to midst of their career, they will be ALL solo players !!

If you scare them away too much at this point, they will never get to a clan !!

 

And i am not speaking about that in the past, atleast the bigger clans, didnt invited new players, they all waited until people got RA, at best got all crafting recipes and made themself a name in the game...

Maybe this has changed lately because of smaller playerbase, but IF the game will succeed at release and thousands of new players will join, they will mostly be left alone, because at some point EVERY clan gets tired to teach the same things over and over and get new players gift and support them, only to watch most of them skip playing after some weeks...

 

Which brings us back to beginning: The game has to cater to ALL playing styles in order to suceed :P

 

 

Edited by Sir Max Magic

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There are plenty of solo players out there that embraced the challenge.

They know the dangers and they accept them as part of the War server opportunities.

They also conduct their own logistics, be it their own production of necessary goods or actually more often than not, stealing what they need and living a spartan age of sail gameplay and playing a "adapt and do with what you steal" type of game.

They accept that they will be playing a "history like" character.

You look to Prince de Neufchatel in history... how many royal navy vessels were put in the water to hunt her down ? 17. 17v1.

Game emulates those moments now and then and a player must be willing to accept the gameplay.

The beauty of internet and internet based multiplayer gaming is the social part. Not unlike going to the tabletop club and having a good time.

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5 hours ago, Werewolf said:

why do you people hate solo players so much? I don't care what you do to me at this point. Ban me, silence me, I don't give a crap.

No need to be so dramatic, nobody was ever banned for expressing their opinion. Please stay and help me create dissonance in their well established pro-eco echo-chamber.

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2 hours ago, Hethwill the Red Duke said:

There are plenty of solo players out there that embraced the challenge.

They know the dangers and they accept them as part of the War server opportunities.

They also conduct their own logistics, be it their own production of necessary goods or actually more often than not, stealing what they need and living a spartan age of sail gameplay and playing a "adapt and do with what you steal" type of game.

The beauty of internet and internet based multiplayer gaming is the social part. Not unlike going to the tabletop club and having a good time.

Call me one of them bro...

...but i have roughly 1.200 hours under my belt and was member of some clans 2 years ago and most time, i have an idea what to do

 

But you cant set the same bar on NEW players if you want the game to suceed, period !

 

Maybe some of you all-time-veterans with 10.000s of playing hours dont realize anymore, how hard this game is for someone newer in the game (its even hard after hundreds of hours) and with small pockets !!

If you own everything, have millions on your bank account, have all skill books, have most ships at 5 star knowledge, ofc you cant even imagine anymore how hard it is for all the others !!

 

And, not speaking about you in particular, there are many forum warriors which want the game sets to favor them and their ganking playstyle, and dont want to give up used habits...so Devs have to take this into account :(

 

But as said, the game cant be made for only ONE special group of players !!

And, dont worry, i am NOT speaking about "casualizing" the game  !!! The game should be hardcore but fair to ALL playing styles 

 

 

Edited by Sir Max Magic
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I have to disagree with the OP here.  I play solo all the time and have no trouble.  I sail alone and if I get ganked in OW, it's because I made a mistake.  Patrol zone is a different case, of course.  I make my own supplies (or capture them) and I build my own ships.  In fact, with the amount of doubloons you can generate, getting shipnotes from the Admiralty is almost as good as DLC.  Solo play is easy and whenever I want to embark on multiplayer events, there always seem to be a friendly clan or group who will welcome you along.  What I have learned in the past few months is that a lot of returning players are very unhappy with the changes that have taken place.  They were comfortable with some aspects of the game in the past and resent the changes to their old ways.  Embracing change can be very difficult.  The fact is, this is not the same game that I played a year ago when I started.  In some ways, I think a returning player is at a bigger disadvantage than a new player, because of his expectations.  I can understand the OP's frustration, but I think it's really a case of finding it difficult to adapt to a new style.  "I liked running around the green zone doing missions and I'm quitting because I cant do that any more", just doesn't cut it.

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Disagree with the OP. What a load of hyperbolic waff.

In my opinion Solo play on PvP is a tense experience that I much enjoy.

I don't subscribe to the notion that all we get is gank fights. That is just not my experience. Fight types are varied and dependent on a myriad of factors.

 

 

 

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2 hours ago, Hethwill the Red Duke said:

How did you manage to do it when you started ?

I am sure no one started the game knowing everything and being a pro survivor already.

 

I started back in 2016 when the game wasnt set at such harsh conditions and catered to mostly one specific playstyle !!

I could learn in a mildly hardcore environment and have now some basic knowledge i can rely on...

 

Lets face it:

The game got MUCH harder the last 2 years !

 

I can rate this because i was absent 2 years and coming back, i often couldnt believe how harsh the game got especially when closing the loophole with logging off after a gank to avoid revenge fleet !!

Ofc this had good intentions, but as said, this results on the other hand on unlimited ganking for the attacking fleet !!

 

This is just one example which come into my mind

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7 hours ago, Werewolf said:

     I came back from a six month break after the first gank patch, only to find the ganking is even worse. Why is it even possible for six times my BR to get into a battle against me in neutral waters? Who is even making these decisions? You make all these damn rules, save zones, cuddlebunny bullshit to cater to clans, but screw the solo player, am I right? No wonder the trend is downward, and has been for a while. You guys in charge need to pull your heads out of your asses and fix this game. This game used to be fantastic, it used to be thrilling, fair, and actually worth playing. Now it's just 5v1, 7v1, blah blah... why do you people hate solo players so much? I don't care what you do to me at this point. Ban me, silence me, I don't give a crap. I know this thread will just be deleted and swept under the rug like so many others calling you out on your bullshit. You have to be told what the real deal is. What you have done to this game is just abysmal beyond words. 

     You have turned a gemstone into a piece of coal, a real opportunity to make a good game into just another "play on a team or be fodder" style of game. It's pathetic, and I'm done with it. Yeah, I know.. "bye Felicia, don't let the door hit you, u mad bro" blah blah. Don't bother, because I won't be coming back to this thread for replies. I'm not even mad, more than anything I am just very disappointed and very sad. It's like finding out your kid is a thief and is addicted to crack or something, someone you had so much hope in and you've realized they have turned into pure garbage. I guess at 1459 hours I've gotten my money's worth. Thanks for all the memories and good times. I'll probably try it one more time at release, but at this point, I don't have very high hopes for this game being able to entertain people that want to be solo players. Of the twenty or so fights I've gotten into since coming back, ONE has been a fair fight. The rest have been ganks. Pathetic and no excuse for it, you folks have had YEARS to figure it out, but I guess maybe you did, and you've chosen your direction.

      Consider me another positive review turned negative, another long time player lost probably for good. Thanks for all the great fights and great banter, fellow captains. I don't blame any of you for going the route you have, I guess my dedication and love for the game just isn't strong enough to give in to the gank mentality and I still have dreams of being a solo pirate. It saddens me to see it go down this way, but when something is no longer fun, only an idiot would keep playing it. I work VERY hard, and I expect my games to actually be fun when I get the time to play them. This is no longer the case, and so like so many others I am done at least until release, then I'll give it another half hearted shot with no real hopes of it having changed. No wonder I have 37 people on my friends list and haven't seen a single one of them online since I came back. Just so sad. Peace.

Insert Salty, You mad bro, get gud, etc. comments here.

You are not alone, read my post and how many people left. I lost 3 players in just a day. They are all laughing at this game and it does not look good at all. 

Edited by Pirate78
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 I still think the giant circle ( who's inside circle tag is pulled to battle, who's out stay out) was best option to get things better in this aspect.

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10 minutes ago, Cabral said:

 I still think the giant circle ( who's inside circle tag is pulled to battle, who's out stay out) was best option to get things better in this aspect.

Agree wholeheartly !!! So much this +1

Because this way a ganking fleet has to be fast enough for ALL participating ships !!! So people had to trade armor and gunpower for speed to catch their victims !!!

Nowadays, a ganking fleet has just to consist of TWO very fast upwind and downwind taggers, who catch everyone, and the rest can be slow high rates ship with thick armor ...

Edited by Sir Max Magic
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3 hours ago, Sir Max Magic said:

I have to agree in most parts with OP, solo playing gets very hard, especially with the change which i call, "unlimited ganking" :(

For those who dont know what i mean, you cant no longer logg out safely in Battle Instance !

I know, its for the purpose of making revenge fleets possible and i know it has been made for the best reasons, but everyone should be aware of what happens to a Trader sailing maybe a Warship escorting his 3 Indiamens getting catched anywhere on the map in open waters by superior forces:

Even when he manages to win the first battle, maybe even destroying all his enemys, not to speak about barely escaping, he will get caught again and again and again...until he had lost everything !!

 

I have to ask....  Why does/should a solo player need/expect to sail 3 Indiamen in fleet safely?

Maybe the answer is you're expecting "clan" results (money) trying to play as a solo?  Maybe your results (expectations) are supposed to be scaled down when you play solo?

Do you think that maybe a solo player should sail a T-Lynx with Pirate rig if he doesnt have another way to protect himself and his goods?

 

The hard truth is solo players need to be very smart...  And well,........

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1 minute ago, Vernon Merrill said:
3 hours ago, Sir Max Magic said:

 

I have to ask....  Why does/should a solo player need/expect to sail 3 Indiamen in fleet safely?

I sob a little bit in sympathy when I tag these guys....and listen to the begging and bribery attempts....then kill them.  There are one or two players who can do this though...but they prepare for it.

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Newcomers...

...in War server they are nothing but fishermen to be raided by the Bonhomme Richard; they have not yet learned the basics and they are already victims.

Game, in war server, is one of easy mechanics of combat ( turn sails, aime left and right and shoot, and watch the wind ), complex OW relationships, very steep skill evolution curve.

Requires practice and perseverance. Is definitely not a fast get into type of game, although it can be fast to get into.

but, important to note ( maybe! ), as i wrote somewhere else

--- in NA, atm, is very individual. I don't "hurt" Great Britain as a French Corsair. I "hurt" the GB player only --- this is the true challenge of the wargame design.

 

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So basically you blame the devs for players cooperating against you in a MMO sandbox game? You do realize the possibility of "ganking" and unfair fights in the OW is intended by game design, right? Otherwise NA would be an arena game with matchmaking or battles only possible in 1 vs 1.

9 hours ago, Werewolf said:

I'm not even mad

Mhmm... and the OP isn't amusing but a very objective, fair and reasonable critique of the game and developers.

8 hours ago, z4ys said:

There is still the pve server

Pretty much this. The devs even clearly warn of the consequences of playing on the war server on the log-in screen now. Ganking and unfair fights are part of PvP and nothing new in NA or any other OW MMO PvP game for that matter either.

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33 minutes ago, Vernon Merrill said:

I have to ask....  Why does/should a solo player need/expect to sail 3 Indiamen in fleet safely?

Maybe the answer is you're expecting "clan" results (money) trying to play as a solo?  Maybe your results (expectations) are supposed to be scaled down when you play solo?

Do you think that maybe a solo player should sail a T-Lynx with Pirate rig if he doesnt have another way to protect himself and his goods?

 

The hard truth is solo players need to be very smart...  And well,........

...and i have to ask: Why has it to be this way ???

Why do you think a Solo Player has to get PUNISHED doing so ?? Why do you think, Clan Players should get a massive advantage, which they already have ???

There is nothing like this in the description of the game...

 

Again, i have absolutely nothing against Clans and their Players, i also used to be a happy Clan Member 2 years back in time...but when yet rejoining the game, i cant join for RL purposes (but thats my business :P)

 

...but i am NOT advertising MY style of play and so you shouldnt advertise YOURS ! Just lets face the truth:

When NA ever wants to have a healthy playerbase, the majority wont be in a clan, because the majority are either casuals with less time, newcomers still learning the game or people get on and off with the game...

 

And we all know, Clans wants active players and not people who hop into the game 2 weeks and then make a break for a month...

 

And yes, all those people has the same right to play the game like you ! Because they paid the same price...and yes, they are already heavily hindered against people like yourself, so why in gods name, should they be hindered any further ???

 

Edited by Sir Max Magic

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7 minutes ago, Sir Max Magic said:

...and i have to ask: Why has it to be this way ???

Why do you think a Solo Player has to get PUNISHED doing so ?? Why do you think, Clan Players should get a massive advantage, which they already have ???

There is nothing like this in the description of the game...

 

This has nothing to do with being "punished"....

It has everything to do with the ability to "keep" only what you are able to "protect"...  It's a war game.

 

The same goes for Nations...  The same goes for clans...  The same goes for solos....

That's not "punishment".  That's life.  One person has NEVER been as efficient as a team.  

 

Its pretty ridiculous to think one person should obtain the same outcome as multiple people. 

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8 minutes ago, Sir Max Magic said:

Why do you think a Solo Player has to get PUNISHED doing so ?? Why do you think, Clan Players should get a massive advantage, which they already have ???

I don't understand where you get "Punished".  Solo play is different from clan play.  If you want to play solo, you have to adapt to a certain style of play.  No one should ever sail unescorted traders around.  If that's what you think is reasonable solo play, then you're very mistaken.  Solo players need a fast strong ship so that you can fight on your own terms and avoid ganks.  When trading, escort your trade ships and chose routes wisely.  Make sure the wind is good for a run into the capitol (if you go there).  If you're sailing solo in the patrol zone, then you cant have a reasonable expectation of surviving.  Have fun and die gloriously. 

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