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Patch 29 Feedback topic. Sextant, ui improvements and localization preparation.

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29 minutes ago, Hethwill the Red Duke said:

Cannot test right now, but does it update all the time or at intervals ?

I just went around Crown, Turtle and back to Marsh to drop off this loot and it was on the whole time.

11 minutes ago, AeRoTR said:

I hope it is not accurate like a GPS dot ! that circle over Marsh Harbour, I would love to see it 5 times bigger.

Also port UI is still GPU hungry, request graphics option to lock FPS to may be 15/30, just like the options in OW or Battle instant. My fans go %100 in port ui, it is not like that in battle instance. @admin can you give us this fps lock for port screen ? until 2d port screen etc.

It seemed pretty accurate for the path I just took above with it.   While not a dot,  it's that white ship on top of marsh as I was sitting in the harbour in front of the port when I took that screen shot.

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53 minutes ago, Sir Texas Sir said:

So I'm testing the new perk.....It's a GPS dot.  As you can see I'm sitting right out side Marsh Harbor........I still think putting the lat/long back on the map as grids and giving some one the Lag/Long is better, cause that was actually what folks had to do back then would read a map.  I get this can be for new players but I honestly would jsut prefer the cords be on top and we have grids on map.    

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Travelling, can't test right now.

If there is a dot on the map, that shows the position of our ship, please give us the option to turn it off.

Without co-ordinates, and showing our position on the map, it is simply GPS.  There will be no navigation, unless players do not use the in-game map at all. 

Please give us an option to have a sextant that shows co-ordinates as a reference number , not as a dot.

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11 minutes ago, Macjimm said:

If there is a dot on the map, that shows the position of our ship, please give us the option to turn it off.

This is a perk...

11 minutes ago, Macjimm said:

Without co-ordinates, and showing our position on the map, it is simply GPS.  There will be no navigation, unless players do not use the in-game map at all. 

Please give us an option to have a sextant that shows co-ordinates as a reference number , not as a dot.

Coordinates would be the same 'GPS' as a 'dot' (here the drawing of a ship), as a dot is the result of two coordinates. This is just a matter of presentation : a ship or your finger tip on the screen.

Edited by LeBoiteux
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3 hours ago, admin said:

Captains

  • All ships below 4m draught will be allowed into shallow waters and shallow water battles
    • This includes
      • Cerberus
      • Renommee
      • Pandora
      • Surprise (L Unite)

 

Draft of Surprise - 4.45 meters (Foreign service)

Draft of Renommee - 4.3 meters (Channel service)

I can't find a SQU for Cerberus, but you can rely on the fact that she drew more than 4 meters, unless stowed *very* lightly for Channel service. Even 24-gun ships could draw up to 16 feet in British service, rarely drawing less than 14. Pandora likewise.

 

Remember that Winfield's book gives draft as launched, without stores and guns, etc. In-game models can also be inaccurate or float too high.

 

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2 minutes ago, maturin said:

Draft of Surprise - 4.45 meters (Foreign service)

Draft of Renommee - 4.3 meters (Channel service)

I can't find a SQU for Cerberus, but you can rely on the fact that she drew more than 4 meters, unless stowed *very* lightly for Channel service. Even 24-gun ships could draw up to 16 feet in British service, rarely drawing less than 14. Pandora likewise.

 

yes. depth should be dynamic and depend on tide as well. but this is only going to happen in future games. We tested dynamic shallows in legends and they did not work and used too much performance for 50 ships which means they will crash servers for 500+ players. 

Currently we need to breath new life into light corvettes and letting them into shallows (as lineships of the bahamas) will make them popular and used again. So simple 4 -4.5 meters cut off will be used for the bahamas

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2 minutes ago, maturin said:

Draft of Surprise - 4.45 meters (Foreign service)

Draft of Renommee - 4.3 meters (Channel service)

I can't find a SQU for Cerberus, but you can rely on the fact that she drew more than 4 meters, unless stowed *very* lightly for Channel service. Even 24-gun ships could draw up to 16 feet in British service, rarely drawing less than 14. Pandora likewise.

What about Hercules? I would really like to see different depth zones - more than the deep and shallow at least. Ships could be more easily balanced around it and it would be more realistic too.

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5 minutes ago, admin said:

yes. depth should be dynamic and depend on tide as well. but this is only going to happen in future games. Currently we need to breath new life into light corvettes and letting them into shallows (as lineships of the bahamas) will make them popular and used again.

Forbidding them to bring repairs to the PB would be a neat trick, since you *could* get these ships to less than 4 meters, but it would mean an empty hold.

 

Quote

What about Hercules? I would really like to see different depth zones - more than the deep and shallow at least. Ships could be more easily balanced around it and it would be more realistic too.

No idea. Drafts are really hard to find.

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23 minutes ago, Macjimm said:

Travelling, can't test right now.

If there is a dot on the map, that shows the position of our ship, please give us the option to turn it off.

Without co-ordinates, and showing our position on the map, it is simply GPS.  There will be no navigation, unless players do not use the in-game map at all. 

Please give us an option to have a sextant that shows co-ordinates as a reference number , not as a dot.

It's part of the perk, you don't like it don't get the perk.  We didn't ask for a dot either, think it's funny most every one ask for return of grid and cords and we get a GPS dot with a two point perk.

15 minutes ago, LeBoiteux said:

This is a perk...

Coordinates would be the same 'GPS' as a 'dot' (here the drawing of a ship), as a dot is the result of two coordinates. This is just a matter of presentation : a ship or your finger tip on the screen.

Have  you ever read a map and found your cords in Real Life?   That isn't JPS.  So stop thinking giving some one a map with cords and having to find where they are on that map is GPS.  GPS is a dot that tells, "THIS IS WHERE YOU ARE."  Which is what we have with the perk.   We should still get cords and grip on the map for the folks that don't need a dot  to tell them exactly where they are. I don't mind the perk for those players that don't know how to read a map and figure out cords, but for the rest of us we should get a grid on the map and be able to get our Long/Lats to figure out where we are.  Not to mention I should be able to tell you meet me at this point, you look up on the map and if you got it right we should be close to each other on the map in that point. If your off than well one of us sucks at Navigation than.

4 minutes ago, admin said:

yes. depth should be dynamic and depend on tide as well. but this is only going to happen in future games. We tested dynamic shallows in legends and they did not work and used too much performance for 50 ships which means they will crash servers for 500+ players. 

Currently we need to breath new life into light corvettes and letting them into shallows (as lineships of the bahamas) will make them popular and used again. So simple 4 -4.5 meters cut off will be used for the bahamas

@admin What is the status of the Pandora?  If we aren't getting it early you should make a comment of that on the patch notes. I think there is a bit of a miss understanding as a lot of folks was expecting to get it since it was mention on the post and the pre-patch post.

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1 hour ago, maturin said:

Draft of Surprise - 4.45 meters (Foreign service)

Draft of Renommee - 4.3 meters (Channel service)

I can't find a SQU for Cerberus, but you can rely on the fact that she drew more than 4 meters, unless stowed *very* lightly for Channel service. Even 24-gun ships could draw up to 16 feet in British service, rarely drawing less than 14. Pandora likewise.

 

Remember that Winfield's book gives draft as launched, without stores and guns, etc. In-game models can also be inaccurate or float too high.

 

The draught of loaded La Renommée (1744) is even :

  • 13' 1/5 french feet at the front (4,4 m)
  • 15' (4,9 m) at the rear (from Boudriot).

But as Admin said :

1 hour ago, admin said:

Currently we need to breath new life into light corvettes and letting them into shallows (as lineships of the bahamas) will make them popular and used again. So simple 4 -4.5 meters cut off will be used for the bahamas

(btw, light frigates in fact, corvettes being much lighter)

Edited by LeBoiteux
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33 minutes ago, maturin said:

Forbidding them to bring repairs to the PB would be a neat trick, since you *could* get these ships to less than 4 meters, but it would mean an empty hold

Would ships be slower too or would they be faster? Where is the line between to light and too heavy? Ships that were designed for open sea would underperform in shallows would be my guess. 

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3 hours ago, Hullabaloo 'The Thief' said:

Nice idea, will make Nassau patrol a bit more varied perhaps and will give people without DLC a bit more of a competitive chance against Herc in shallows. But fact remains these ships are still inferior to Herc and shallow water PBs will be dominated by PTW-DLC again and that will be a step backwards. I'm no expert and I havn't checked the BR PB maths, but I can't see them being used much for any other reason. Everything else is welcome though.

yet niagaras dominated the pz before.

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1 hour ago, admin said:

 

Any chance new players can get the sextant perk as default when they create a new character? It makes life for them easier and when they think they could need the 2 points for something else they can try navigating the hard way.

I guess most new players dont even know about officer perks for the first hours of the game and a default setup could help making new players life easier.

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10 minutes ago, rediii said:

Any chance new players can get the sextant perk as default when they create a new character? It makes life for them easier and when they think they could need the 2 points for something else they can try navigating the hard way.

Good idea.

10 minutes ago, rediii said:

I guess most new players dont even know about officer perks for the first hours of the game and a default setup could help making new players life easier.

Use of perks could (will?) be explained in the tutorial.

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1 hour ago, HachiRoku said:

Would ships be slower too or would they be faster? Where is the line between to light and too heavy? Ships that were designed for open sea would underperform in shallows would be my guess. 

They would only underperform if the ship was lightened to make it into the shallows as @maturin suggested. Ships designed for the shallows, like Niagara, may underperform in the open sea against a deep draught ship in heavy weather though.  

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1 hour ago, HachiRoku said:

Would ships be slower too or would they be faster? Where is the line between to light and too heavy? Ships that were designed for open sea would underperform in shallows would be my guess. 

A frigate with most of the stores removed would heel a more, primarily. Probably more leeway, too. Speed could go either way, depending on conditions and the particular vessel.

Most of all, the master might not know how to trim the ship in that condition, leading to some bad behavior.

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1 hour ago, rediii said:

Any chance new players can get the sextant perk as default when they create a new character? It makes life for them easier and when they think they could need the 2 points for something else they can try navigating the hard way.

I guess most new players dont even know about officer perks for the first hours of the game and a default setup could help making new players life easier.

Could also backfire though. If a newb learns to play the game with gps, he will get used to the luxury and thinks he cant go without. In reality, in pvp/ pbs, that perk wont help

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1 hour ago, DeRuyter said:

They would only underperform if the ship was lightened to make it into the shallows as @maturin suggested. Ships designed for the shallows, like Niagara, may underperform in the open sea against a deep draught ship in heavy weather though.  

I guess the idea in terms of gameplay behind light frigates in shallows is to make them more popular and used and give LRQ and Hercules viable opponents in shallows. Making light frigates underperform in shallows may not be the solution for that. 

However, by malignant opportunism, following your suggestion, I can't help but repeating my suggestion : make a lighter version of La Surprise with 24 x 9-pdr and 6 x 4-pdr (the French Unité) allowed in shallows while keeping the Surprise out of shallows. 🙂

Edited by LeBoiteux
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15 minutes ago, Liq said:

Could also backfire though. If a newb learns to play the game with gps, he will get used to the luxury and thinks he cant go without. In reality, in pvp/ pbs, that perk wont help

in most situations in real life you get prepared for exams and not for real life stuff. :P 

I still remember when I looked over the shoulder of my brother who started the game and the lack of navigation was a problem for him. I bet it wouldnt be a problem later but the big blob of new stuff was too mcuh for him and he stopped playing rather fast

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I'm really appreciating the UI improvements so much, it's like 100 times smoother to browse holds and warehouse and move items around. One big headache gone from the game thank you @admin :D

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13 hours ago, AeRoTR said:

just fantastic, few screens like this, fantastic.

This artwork is actually made and owned by Gamelabs, they could use it without any problems.

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I'm with the crowd that this gps dot isn't what we were askign for. I'd much rather have a system, that doesn't require a perk (so all players can use it) where you have to work out where you are manually using in game systems.

 

We want content that gives us something to do on long journeys. Allowing us to find our rough position on the map using in game systems, like a mini game, would go a super long way to making this game fun again. truly fun, for all types of players, not just the hardcore fanboys.

 

We've been asking for this stuff for bloody years. Please dont cheap out on us here.

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Found this interesting strings on .csv file:

OW/Events/Combat/NotAllowedShipClass","Only ships rank 0 are allowed for this mission"
"OW/Events/Fishing/Title","Fishing spot"
"OW/Events/Fishing/Active","Currently fishing..."
"OW/Events/Fishing/Available","Fishing available"
"OW/Events/Fishing/Start","Drop fishing nets"
"OW/Events/Exploration/Title","Exploration Area"
"OW/Events/Exploration/Information","Exploration team ready"

Really! Thank you so much, devs...

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It seems the Ship Towing price in the Port UI is no longer shown. Instead it shows the ships name where the number should be. (I did not activate the translation file btw...)

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