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Patch 29. Sextant, shallow water changes, improvements in the User interface.

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7 hours ago, AeRoTR said:

@Licinio Chiavari you are delusional due to all that op mods you have been using. Boarding is not rage boarding (realistic view), if you rage board 380 crew ship which also has boarding mods, and you win in your 250 crew ship with musket mods, mate those were chainguns at year of 1750, many of them. I am unsure you can kill 380 crew with non-stop chain guns in few rounds.

So I am happy that rage boarders are unhappy :) . This is ship battle, so to board you have to work, you have to reduce their crew etc., that is better overall, more skillful than hitting musket volley button on defence or BRACE ! ( but I respect your overal skills with Le Troll, you may be the best captain on it)

You do not board 400 crew with your 250 crew, but you may board vice versa.

I have the le troll. I tried it few times against other 6th rates, Snow, Niagra... I felt very sorry for those guys. 3 rounds boarding and gameover, it was painful, I offered them their ships etc., I guess they already rage quit, they never respond. I  may be the worst red sail captain out there, but winning so easy :( 

On the other hand I hate single shot  mast sniping, from turning ships, sailing ships, that is stupid arcade. Yes it is a skill, but like counter strike  (provided you put and stack the right mods most of the time, mod stacking !). I am totaly okay with broad side mast takedowns after rigging damage to may be 60-70 percent, simulating missing ropes, weakened structures, after that point, it should be easy to demast with lucky single shot or broadsides. But hey the guy starts shooting, 1-2-3-4-5, opps demasted ... So he has the superior penetration combined with longs or poods, you need counter elite french rig, kirimati to compete. I want him to work more, give me sail damage, rigging damage, when my rigging weak, yes demast time.

 

6 hours ago, Licinio Chiavari said:

I am pretty relaxed if you read what I wrote. And I killed bulkloads of enemies in smaller, bigger and same sized ships before muskets mods. TBH, having to farm less now, I killed far more before than after.

And looks like that this single Indef killed traumatized you a lot.

First. There's no rage boarding (ie. emergency boarding while losing a gunnery duel, often done even without boarding fittings) ever in my assaults.

Boarding was prepared well before even seeing the enemy. As you prepare your ship for a kind of fight (close range, brawl, sniping/kiting) the boarder prepares himself for... A boarding.

Secondly an Indef will keep being a suitable target for Requin boarding: Requin will simply have to sterncamp the Indef. That is douable turning wise.

What I was pointing out about boarding balance before muskets and then now even more (granted Barricade buff and crew mod nerf both on) it is weirdly far more viable against A BIGGER TARGET than your ship than against a similar sized one (or even smaller!)

Because I can sterncamp a Agamennon (or bigger ships) ... And easily reduce him (with related consequencies to morale and thus ability to defend) to a manageable crew level (I remember killing 350 crew of an Inger in like 4 minutes), while I cant realistically sterncamp a Surprise nor (even worst) an Hercules.

And without a rework of boarding values (and muskets were OP as I said N+1 times), a boarder will find (again as in the past) easier a bigger target than a similar sized one.

TBH, worst and more than in the past due to higher barricades defensive bonus and lower crew count. As I pointed.

This looks pretty counter logical IMO 😆

Making it short:

You are saying that a better lead, trained and equipped ship crew is unable (again now) to overcome an inferior but similarly sized crew and that is balanced.

And at same time the same ship crew can sterncamp to death a ship 2/3 times bigger and then win the boarding. And this is balanced too.

 

If you (and you did) read my posts you should know (and you do) that I always said muskets were OP and they need to be nerfed. And I hate winning due to OP/too unbalanced mods.

But I said too that boarding for a 5/6+ mod+book boarder (not to speak about unavailability of different and working settings with pros and cons) against a similar crewed enemy without any single book should be possible and so viable, breaking defender even without his plain stupid errors.

PS: if you board 6th rates with a Requin it's not because being damn easy even for an unexperienced Requin captain like you (your words); it's 6th rates captains being simply terrible. So terrible they would die in any case in any way, on any ship vs any ship handled by a veteran.

Because trying to board a 6th rate was and is pure pain for a Requin.

And you know this too (or you should).

 

In general, i agree with most what you say @Licinio Chiavaribut in this case i has to strongly support @AeRoTR case:

Also for me boarding is a menace in and for this game !!

I say we all are here for ship combat and NOT this minigame !!!

So a big yes to EVERYTHING which nerfs the broken boarding mechanic as long as the whole system gots a major overhaul !!

Boarding is now in most times just an I-Win Button and removes the fun out of this game...and to survive in OW PVP you have to be specialized and skilled for boarding atleast to some degree

Boarding is just overpowered by much !!

And when so many people talk about reality:

Never had any ship like a Le req tried to board a vessel with a much bigger crew in history because it hadnt had any chance and had no OP Guns, Grenades, Rum or whatever to their disposal !!

The only mod i would accept for realism purposes are Marines and Barricades...

Ofc, People specialized on boarding dont want to hear this, but i would say the majority of NA players will see it this way

Edited by Sir Max Magic
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9 hours ago, Sir Max Magic said:

 

In general, i agree with most what you say @Licinio Chiavaribut in this case i has to strongly support @AeRoTR case:

Also for me boarding is a menace in and for this game !!

I say we all are here for ship combat and NOT this minigame !!!

So a big yes to EVERYTHING which nerfs the broken boarding mechanic as long as the whole system gots a major overhaul !!

Boarding is now in most times just an I-Win Button and removes the fun out of this game...and to survive in OW PVP you have to be specialized and skilled for boarding atleast to some degree

Boarding is just overpowered by much !!

And when so many people talk about reality:

Never had any ship like a Le req tried to board a vessel with a much bigger crew in history because it hadnt had any chance and had no OP Guns, Grenades, Rum or whatever to their disposal !!

The only mod i would accept for realism purposes are Marines and Barricades...

Ofc, People specialized on boarding dont want to hear this, but i would say the majority of NA players will see it this way

We are here for an Age of Sail combat simulation. And most common outcome of a naval combat at the time was... A boarding.

You can make an highly realistic naval combat simulation in WWII not taking into account ramming because (aside manouver errors among friendlies) was an extremely rare occurrance (I remember a purposely ram only in one chance between warships: cruiser Hipper and DD Glowworm in Norway waters - and happened only due to seeing each other at very close range due to heavy fog).

You cant make an Age of Sail simulation without a working (and viable) boarding.

I like to remember that the famed Speedy-El Gamo, aside hugging and tricks was ended by... a boarding. Even an far smaller crew vs a bigger. Or I can remember you that Nelson was killed by a musket ball: at boarding range in our game so.

I know a lot (majority) hates boarding. But this is due to the limits (or the ugliness we can say) of boarding minigame.

But it ends being a vicious circle (for them all).

"I do not like boarding minigame, so I do not want to play it, so I never board, never get practice to it nor I 'waste' a single book to defend me from a boarding". And this way people ends being smashed brutally by dedicated boarders.

Boarding, balanced and enjoyable is REQUIRED in our simulation. Muskets were too OP. Even my son knows that 😂.

But people got boarded and killed before them. And not due to boarding being too easy for attacker, but simply having 0 clues about it.

At the moment we are back to pre-musket balance, even worst for attacker (as I said crew count nerf + Barricade buff), and this means it is not balanced, making really easy to survive a boarding granted having a clue. That means, realism wise (so nicely called only in case of interest) that a 300 crewed 2-decker (game wise my LGVR yesterday) was unable to break (with 4 book+mod dedicated; so a far better trained boarding crew) a 250 crewed frigate (a Belle without a single book nor mod for boarding) in less than 3 boardings: yes. I had to start 3 boardings.

The funny part I underlined is that quite a few commented "grape first". But you know as they do that you cant sterncamp a ship with similar turn rate... this leads that a boarding fit is more viable against a bigger enemy than against a similar sized one. That it's quite silly.

About skill-less insta-boarding... I would add: being insta-boarded is 90% defender manouver error (and tactical awareness and opportunism of attacker) and in general even later boarding (aside extreme sail damage or being 1v2+) is 50% defender fault; try to board someone who dont want to and who has a clue. Then tell me that starting a boarding is skill-less.

I would reply then that demasting (even for a not specialist in demasting like me) a frigate without mast mods and not protecting them is pretty easy.

I'd say easy, more lethal and FAR MORE UNREAL that a better lead, trained and equipped crew (player experience + mods + books) overrunning an inferior one in a boarding.

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23 hours ago, staun said:

Well lets see what happens.

Just for the record, I didn’t say anything about nations. I said, I think the gab between players will be even bigger with this change. That it might affect OW.

But no I don’t think this will bring any more RvR. It will be the same doing RvR. But I could be wrong. Time will show. 

You also should notice that I said it is fine in Line with the way devs want to develop the game. Nice that they have plottet a heading and stearing after it.

RvR has other issues that need to be fixed before it will perk interst in players to do it.  Need some working like on how to get better hostility grind/flip ports than what we have now.  Those things will improve RvR.   My point is if some one wanted VM's they have a lot of useless empty ports without timers that they can flip and take. Why do you think we took all of North Bahama back when us took and held it?  It was to allow players in shallow water ports which you can get the most guys into, to get VM's  I think at that time US had like 10 ports with only three being important and the other 7 had no timers and was mostly shallow water ports that we actually wanted folks to flip to give us fights to pratice in.   It also allowed for new faces to get VM's when they show up to defend the port and not just the same guys that did so to other ports.  When I filled those PB's it was pretty much first come and your on the list.

Until. player numbers are up and they make some more changes to RvR we won't see a lot of PB's cause we just don't have the numbers right now for the ports we do have.  Honestly though we prob seem the most ports changed hands in the last few months than in a long time cause of dead clans dropping ports and folks flipping them.

 

20 hours ago, Palatinose said:

Yeah give everybody more dubs. And don't forget to make SOLs cheaper, set fleet perk 1 and prepared and control by default, more trade good supply, more rewards in missions, more npcs right in front of my capital to farm. More is all we need..

Edit: forgot the consequences: when we have everything please regularly provide us with new content because otherwise after one or two month the game gets boring 

Dubs are easy to get, so why not allow those that do port battles a means to use them?  That and not every one wants SOL's.  I have so many ships stocked up that I have over 200 VM"s cause of all the port battles i Had been in over the last year.  I stocked up on permits and don't need any more right now as did most of my clan.   Other than the Doubloon limit we can easly replace 1st rates right now with how the system is, btu that is also cause we have so much crap stocked up on the old system.  Wipe every thing and I bet you those few doubloons wouldn't mean much.  Oh and it was only 2000 doubloons to buy a VM, I can get that with some RNG luck and 2 trade ships with doubloons on them so it's not going to change the balance at all.  You only get one VM a week (depending on how many PB's you been too).  You can get 2K doubloons easly by doing patrol or hitting trade ships so stop making it sound like it's flooding the market.  It just gives folk anouther means to get them.  Doubloons should not be some super rare thing that only elites have, it needs to flow so all can get them.  The more doubloons you have the more folks will use them to buy stuff and trade for.  

By the way making it easier for casuals get more players in the game, making a hardcore game...well that is how we get dead servers.

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6 minutes ago, Sir Texas Sir said:

By the way making it easier for casuals get more players in the game, making a hardcore game...well that is how we get dead servers.

indeed

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9 minutes ago, Celtiberofrog said:

indeed

and I understand we do need a certain bit of balance in game to make it not to easy for players.   Though the bottom line comes down to if we don't get the mast majority of the player base back or keep new players which make up mainly of casuals and new players we will just be right back to where we are now with dead servers.

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If tomorrow I see +800 players in NA I will jump into the server without questionning myself.

A snow ball effect for more players would certainly occure when sustainable population level is reached.

 

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1 hour ago, Celtiberofrog said:

If tomorrow I see +800 players in NA I will jump into the server without questionning myself.

A snow ball effect for more players would certainly occure when sustainable population level is reached.

 

We're certainly getting there, seems like every weekend we +25 on the peak numbers. Gamelabs should be ready to capitalize on this with the big patch coming.
But the devs need to remember all the problems that still need solutions. Namely the atrocious balance and design inconsistencies with OW

Edited by Slim McSauce

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5 hours ago, Sir Texas Sir said:

Dubs are easy to get, so why not allow those that do port battles a means to use them?  That and not every one wants SOL's.

 

5 hours ago, Sir Texas Sir said:

You can get 2K doubloons easly by doing patrol or hitting trade ships so stop making it sound like it's flooding the market

Exactly. Dubs are easy to get. So why use something like victory marks to, yes, flood the market even more. There should be different objectives for vm's. Why? There is +300 capturable ports aka +7500 possible lord protector stati (double the number with the still active possible exploit). So vm will be abundant and, as being delivered weekly leading to more and more dubs. I just don't consider filling mostly empty PBs as an effort high enough to be credited with something players should really play for. I admit I'm not without prejudice, as I only get a couple of vm for contested PBs. Those hoarding, are usually mostly active when there is no enemy to fight. I hope to please you though by saying eg paints would be proper incentives to be traded for vm's. 

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On 12/11/2018 at 12:32 PM, admin said:

Hotfix 11th January

  • Victory marks cannot now be purchased for doubloons on the War Server (they still can be purchased in the admiralty on the Peace server in the PVE Exchange tab)

 

 

 

I like the update very much but the loss of the VM in the store is a bit to much for my taste. I play with 5 mates but we all work shifts so its damm nearly impossible to play all together and do PB's. So you could see us as Casual players...that also would like to sail in a 1st or 2rt since we are close to making them (Crafting lvl 40 YAY!) after hours of hoarden,looting and crafting. Now we must HOPE that someone wants to sell there VM's for a decent price...

This decision will make it very hard for casual players like me and my friends, people that dont have the time to be online at certain times because of having a family or job with evening and night shifts.

So cant we get the VM back in the store but incease the price? Like 5000 doubloons each?


 
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9 hours ago, Salium said:

I like the update very much but the loss of the VM in the store is a bit to much for my taste. I play with 5 mates but we all work shifts so its damm nearly impossible to play all together and do PB's. So you could see us as Casual players...that also would like to sail in a 1st or 2rt since we are close to making them (Crafting lvl 40 YAY!) after hours of hoarden,looting and crafting. Now we must HOPE that someone wants to sell there VM's for a decent price...

This decision will make it very hard for casual players like me and my friends, people that dont have the time to be online at certain times because of having a family or job with evening and night shifts.

So cant we get the VM back in the store but incease the price? Like 5000 doubloons each?

Look me up in game, I'll sell VM to you. I don't think you'll have a problem getting them at all since most clans are probably sitting on thousands of them at this point.

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On 1/13/2019 at 8:07 AM, Salium said:

I like the update very much but the loss of the VM in the store is a bit to much for my taste. I play with 5 mates but we all work shifts so its damm nearly impossible to play all together and do PB's. So you could see us as Casual players...that also would like to sail in a 1st or 2rt since we are close to making them (Crafting lvl 40 YAY!) after hours of hoarden,looting and crafting. Now we must HOPE that someone wants to sell there VM's for a decent price...

This decision will make it very hard for casual players like me and my friends, people that dont have the time to be online at certain times because of having a family or job with evening and night shifts.

So cant we get the VM back in the store but incease the price? Like 5000 doubloons each?



 

You will have your opportunity to get some. Dont worry.

 

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On 1/13/2019 at 8:07 AM, Salium said:

I like the update very much but the loss of the VM in the store is a bit to much for my taste. I play with 5 mates but we all work shifts so its damm nearly impossible to play all together and do PB's. So you could see us as Casual players...that also would like to sail in a 1st or 2rt since we are close to making them (Crafting lvl 40 YAY!) after hours of hoarden,looting and crafting. Now we must HOPE that someone wants to sell there VM's for a decent price...

This decision will make it very hard for casual players like me and my friends, people that dont have the time to be online at certain times because of having a family or job with evening and night shifts.

So cant we get the VM back in the store but incease the price? Like 5000 doubloons each?



 

no need to buy them i will give you some .

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On 12/11/2018 at 2:32 PM, admin said:

Boading muskets bonuses and percentages was significantly lowered. (for example total firepower (resulting from accuracy and %) on Redoutable musket was lowered from 933% to 260%)

They say these super mods are still very effective. Anyone did a test on musket mods after nerf ?

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4 hours ago, AeRoTR said:

They say these super mods are still very effective. Anyone did a test on musket mods after nerf ?

They are approximately effective like previous musket (or grenade on 6-7 rates) book setups, or a bit more buffing them as much as possible.

Edited by Licinio Chiavari

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Just now, Ivan87 said:

 

Trying to increase the activity in the game by increasing its difficulty for most potential players is an obvious mistake.

Yes, just like this bonus stacking purple ship meta does, and people will go to the end to defend it because they've gotten so use to their admitted advantage in combat.

Edited by Slim McSauce
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24 minutes ago, Slim McSauce said:

Yes, just like this bonus stacking purple ship meta does, and people will go to the end to defend it because they've gotten so use to their admitted advantage in combat.

I will say though, for most players if they don't perceive an advantage (or it entails zero risk or a reward that balances even the potential of a loss) most players won't engage in a fair fight. So you either have to give them the potential for gear advantage or they'll bring numbers instead. 

It people wanted fair fights where skill was the only thing that mattered they'd play chess or a game with real match making.

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The solution to our problem is called insurance, which returns the ship and an economic compensation for the goods transported (upgrades are lost). My proposal:

10,000 reals/day for a 1st

8,000 reals/day for a 2nd

6,000 reals/day for a 3rd

4,000 reals/day for a 4th

2,000 reals/day for a 5th

1,000 reals/day for a 6th

500 reals/day for a 7th

Basic cutter for free

10% of the purchase value of the goods

 

- Ship insurance starts at 24h of the contract (there is only insurance for the ships that the player wants)

- The insurance starts immediately for merchandise (the insurance is contracted when leaving the port for the value of the goods that are transported)

 

Delivery of the ship by insurance would have to take 2-3 days.

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