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1 minute ago, Crimson Sunrise said:

devs why not remove the BR limit on ports historically no one would put a limit on what u can attack a port with 

I think they where good for small none important ports, but many ports that are important have to low BR that an Elite clan of 6-10 players can lock down a port and keep.   Cause they don't have to screen you out if they can beat you with there small group.  Smaller group PB is more about skill than numbers.  I know a lot of guys that stopped playing cause there was no more 24 vs 24 SOL port battles.  We might have 3-5 ports that maybe can do that?

The other issue is getting screened out by other nations and players or worse you all die doing hostility cause one or two guys die in a mission you loose all your hard work.  Folks give up trying to flip a port when the elite guys can just pop in the mission kill a guy or two and you went from 90% to 30% after grinding for 2 hours.   Why even try if all it takes is them to kill two of your guys to make all your work for nothing?

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2 minutes ago, Vernon Merrill said:

I'm all for it....  

force the server into 60% sloops, 25%Brigs, 14% Ships and 1% SOL's....

Let's do it.  

(Just because you CAN sail a 1st Rate does NOT mean it should be EASY to sail one....)

I really think we are on the right track making SOLs difficult but not impossible to own.  If a player buys this game because of his visions of glory in HMS Victory, he should have a shot of owning it.  If he then goes out and loses it stupidly, well that's life and someone gets a big kill.  We certainly could put a percentage limit on PBs for the number of 1sts, 2nds, etc., But BR limits should easily deal with that.

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2 minutes ago, Sir Texas Sir said:

I think they where good for small none important ports, but many ports that are important have to low BR that an Elite clan of 6-10 players can lock down a port and keep.   Cause they don't have to screen you out if they can beat you with there small group.  Smaller group PB is more about skill than numbers.  I know a lot of guys that stopped playing cause there was no more 24 vs 24 SOL port battles.  We might have 3-5 ports that maybe can do that?

The other issue is getting screened out by other nations and players or worse you all die doing hostility cause one or two guys die in a mission you loose all your hard work.  Folks give up trying to flip a port when the elite guys can just pop in the mission kill a guy or two and you went from 90% to 30% after grinding for 2 hours.   Why even try if all it takes is them to kill two of your guys to make all your work for nothing?

we rarely have PB's anymore and its mostly over bahamas ports to begin with whats the point no nation u attack is going to tell u how many ships ur allowed to attack them with its not realistic

the US nation used almost 2 full battle groups to screen Little River from the dutch

hostility missions u can still get ganked when trying to raise hostility attackers can have max 10 ships defenders can have 25 ships this includes the AI

Edited by Crimson Sunrise

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1 minute ago, Crimson Sunrise said:

alot of realism removed from the game ur not feeding ur crew for one or paying them wages ur not dealing with health hazards or magnetic abnormalities that mess with the compass, heavy storms that made sailing impossible till they passed, or stuff getting stuck in the rudder, or dealing with random natural disasters. 

Again, I'm all for it....

But I've learned to temper MY own personal wants for the game because I realize not EVERYONE likes them... 

That's kinda what EVERYONE has to do.  Nobody is gonna get the exact game they want.  (Except the devs).

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Just now, Crimson Sunrise said:

we rarely have PB's anymore and its mostly over bahamas ports to begin with whats the point no nation u attack is going to tell u how many ships ur allowed to attack them with its not realistic

you probably have no clue about RvR in Naval Action.

1 minute ago, Angus MacDuff said:

I really think we are on the right track making SOLs difficult but not impossible to own.  If a player buys this game because of his visions of glory in HMS Victory, he should have a shot of owning it.  If he then goes out and loses it stupidly, well that's life and someone gets a big kill.  We certainly could put a percentage limit on PBs for the number of 1sts, 2nds, etc., But BR limits should easily deal with that.

Ships are special because they are rare. People are used to get everything rather easily, thats why people dont like the current changes. It would be very different if the costs would be like that for years now.

 

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Just now, rediii said:

you probably have no clue about RvR in Naval Action.

Ships are special because they are rare. People are used to get everything rather easily, thats why people dont like the current changes. It would be very different if the costs would be like that for years now.

 

i've been in quite a few RVR's in the past PB's were pretty standard mix and match of large ships from firsts to 3rds and supplemented with a few small 4th - 5ths, global pvp taught me that with the number i had been apart of, this server it was mostly firsts mostly oceans used in port battles, maybe a few santi's, now deep water PB's are bucs not firsts but bucs as the primary lead ship in most PB fleets. it was tedious to create ships in the past with all the different components needing to be crafted, the devs made it expensive to make firsts but not impossible to mass produce with recent changes but it also made it much harder for solo players to create them themselves forcing solo players to play the game was oriented to be done in clans in large groups.

 

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1 minute ago, rediii said:

Ships are special because they are rare. People are used to get everything rather easily, thats why people dont like the current changes. It would be very different if the costs would be like that for years now.

But doubloons are easy to get and getting easier.  There is a perception that SOLs are too expensive now, but it's just not true.  Maybe the days are gone where a rich guy will craft 20 1st rates in order to get a purple/gold.  Now if you need a 1st rate, you will build one, not a dozen.  I guess we just cant play the game unless we're all in 5/5 Sturdy L'Oceans.  It proves that gear matters more than skill.

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1 minute ago, Angus MacDuff said:

But doubloons are easy to get and getting easier.  There is a perception that SOLs are too expensive now, but it's just not true.  Maybe the days are gone where a rich guy will craft 20 1st rates in order to get a purple/gold.  Now if you need a 1st rate, you will build one, not a dozen.  I guess we just cant play the game unless we're all in 5/5 Sturdy L'Oceans.  It proves that gear matters more than skill.

its always been oriented to gear over skill doesnt take skill to hit a floating brick 

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1 hour ago, Anolytic said:

This might be a Prussian problem to deal with, but it is not a general RvR problem. Most RvR-clans craft ships in their own nation, and no clans would rather pay tax with their alts to an enemy nation for valuable resources than own the port themselves and collect the taxes themselves as well as being able to use the alts for something else.

And that is why every nation sail goods to Nassau or buy cartagena tar instead of conquering 😉

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Oh man....  getting rid of cross-nation trade would be.......   glorious.

 

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7 minutes ago, Crimson Sunrise said:

i've been in quite a few RVR's in the past PB's were pretty standard mix and match of large ships from firsts to 3rds and supplemented with a few small 4th - 5ths, global pvp taught me that with the number i had been apart of, this server it was mostly firsts mostly oceans used in port battles, maybe a few santi's, now deep water PB's are bucs not firsts but bucs as the primary lead ship in most PB fleets. it was tedious to create ships in the past with all the different components needing to be crafted, the devs made it expensive to make firsts but not impossible to mass produce with recent changes but it also made it much harder for solo players to create them themselves forcing solo players to play the game was oriented to be done in clans in large groups.

 

younwere not in competitive pbs then. EU and other timezone pbs differ a lot

4 minutes ago, Crimson Sunrise said:

its always been oriented to gear over skill doesnt take skill to hit a floating brick 

yea you have no idea

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1 minute ago, Crimson Sunrise said:

and unrealistic and not historically accurate

There were severe repercussions for trading with the enemy.

 

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1 minute ago, rediii said:

younwere not in competitive pbs then. EU and other timezone pbs differ a lot

yea you have no idea

lol i have no idea huh well thats ur opinion doesnt make it fact

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1 minute ago, Vernon Merrill said:

There were severe repercussions for trading with the enemy.

 

Pffffft!  How do you think that the British nobility kept drinking brandy during every war with France....Can't be expected to drink gin, y'know!

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2 minutes ago, Angus MacDuff said:

Pffffft!  How do you think that the British nobility kept drinking brandy during every war with France....Can't be expected to drink gin, y'know!

Did they pay normal price?

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4 hours ago, admin said:

blocking trade between enemy nations in ports will cause huge outrage but might fix the problem. 

What about simply giving clans more power over their ports so they can better control the market within them? But here it would be even more important to have better resource distribution across the map...

Edited by Sovereign
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Fair point Wraith, but I think, correct if i'm wrong in my reasoning devs, then they do it through the Shop/Trade Missions, hence giving tax to the port, hence giving cash to the owner clan, hence making economy roll and making a profit while they do it.

 

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26 minutes ago, Wraith said:

Why? If you're just trying to minimize the influence that alts have people would just "trade" ships between nations in a battle instance to avoid it. You're doing nothing other than inconveniencing players that are legitimately trying to make some money through smuggling, etc.

@Sovereign is on the right track with giving much finer grained control to clans to port control. Options should be "Open to All," "Open to Nation," "Open to Friendly Clans (inclunding friendly-marked foreign clans)", "Closed to All Except Clan"

Basicly have the default setting is Open to Nation.  If you open the port to all than all nations can set contract.  Than if  you pay a bit more you can close to friendly clans (this could be same list as PB).  and last is Is Closed to all except clan.  If you piss off your nations or other clans remember they are the ones that you might need to help you in the future.  Nations can self police by not showing up to help a clan that is in trouble if they are dicks and lock out other clans from contracts.  This would allow clans to shut a port down and gather resources for themselves for a short while too.  Thus making more folks want to attack and take the port from them if they keep all the resources to themselves and not share it.  

20 minutes ago, Gregory Rainsborough said:

Pirates should be the hardcore faction, not the Poles, Russians and Prussians. We know why they were brought into the game but they should be removed. It's just silly, damned silly.

Yah last time I checked this game was based in the 1700-1800's in the Caribbean not in the North or Baltic Sea.  If the those three factions want a game than they should ask the devs to make a Baltic Sea version for them.....lets keep this game to the some what Historical promise we have and keep it to actual nations that where active in this area during that time period.  As not to screw those that want to play those nations we could always split the pirates into two factions.....Privateers and Pirates.  The privateers work for nations and well pirate will just be that.  Privateers get to fly the flags of none core nations (Three mention above and I would add Swedes and Danes.)  Making the core nations The Spain, French, GB (merge US into GB with players with Flag DLC can pick US or GB flags to fly) and Dutch.

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6 minutes ago, Wraith said:

Again though, trading ships/goods via battle instance circumvents this. Why bother putting up barriers that only harms players without alts while doing nothing to discourage the use of alts in the first place?

The more discomfort the alts have the better on my book. Just my opinion.

And NO. It does NOT harm players without Alts. Not...a...single... bit.

They will be able to finally compete directly in the market through missions or whatever the devs conjure.

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2 minutes ago, Wraith said:

I guess credit to you that you don't think like a player trying to game the system.

Given i start fresh account at every major patch, i beg to differ. And I'm finally Trading in resources and Crafting post patch 27 so no, i don't have a slightest clue of how trade and craft works, but i'm learning.

It will NOT affect players without alts, like me. NOT a single bit. Actually it will help them overcome a lot of obstacles posed by alt monopoly of markets plus having all the resources and trade goods pass through the "black market" like now will end. Everything on store and on auction. Tax influx will be bigger, clans will gain, and dedicated Traders will have their dynamic missions to fulfil the needs of others like them or crafters or devs know what...

But hey, we all have our own opinion, and this is mine. Respect.

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Can we get a turn based RVR? 

I mean we vote as a nation to attack a port, just like we voted for allies. Then the next day the pb is set, right on their timer, because this way maybe less salt. If the defenders win trow in some chests for the defenders same the other way. Now to make this right think about the screeners, by this i mean make all the fights between the two nations at pb window, allover the map as part of the war and reward accordingly.

My ideea on this matter at this moment!

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