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@Madjohn what game are you playing, NA is not a game, it is life !

(note just for you: shhh do not tell them this is a game, okay ? would to be too harsh to tell them, please don't)

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I’m convinced you doom-merchants don’t even play any longer...  the patrol zone was nuts all day.  

But by all means, keep whining.  

By the way Intrepido, Foxxe told me to tell you he has just over 60,000 doubloons from just doing patrol zone.  He says if you need some doubloons to get you to do some RVR, he could float you a loan.  

25% compound interest though. 

Edited by Vernon Merrill

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1 hour ago, Madjohn said:

So i must be the only one playing videogames for fun and to get away from rl when my workday ends, i'm really sure i'm the only one ;)

I really like games with historical background, and i love when it sticks tightly with historical facts, but when it leads to boredom, i can take some arrangement with truth, because again i play games to have fun, don't you?

 

Bang on John +10. Excellent point.

I have never been able to engage in "grinding".  There is too much fun in RL to be a prisoner to a game.  

If I'm not having fun I log off.  I work and my leisure time is much too valuable to spend time connected to a game that is; not fun, or boring.

Most games might hold my interest for 10 or 15 minutes, and then quickly become boring.   Perhaps it is because I grew up when there were no video/computer games.

I'm still enjoying NA, but I will move on ... when it becomes NOT fun.

Edited by Macjimm
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14 hours ago, Intrepido said:

We only know it will be a wipe. We dont know when.

And considering the development plans for 2019 mean a fair amount of time testing new stuff I dont see that enough reason for not playing the game.

Wasn't it around this time last year they announced a wipe or was that the year before and than it took 6-9 months to do the wipe (last year was the merge and the UI patch announcements).   So I'm honestly expecting to see the game go live some time next year around now.   They really should of finished game mechanics, gone to beta and than do localization of the game.   This game is no where ready for going live with or without localization.  There is a reason most games wait until after release to finish up localization of games other than maybe one or two main languages.  They have a pretty long list of Langs they plan to convert the game into.

13 hours ago, Hethwill the Red Duke said:

Several clans actually moved to Peace server since they wish for a relaxed, couple hours chatter and shooting guns without any interference. I'm not talking about War server exclusively :) 

No surprise their numbers are missed in the War server, but there's a ton of new blood learning the ropes. No country for old salty vets I guess.

I'll have to check out the server, but last few times I popped over there I see exactly the same numbers I always see.  Around 150 during EU prime and less than 100 during US.  So there can't be that many folks going over there if the numbers have pretty much stayed the same while Main servers numbers have dropped.  

12 hours ago, Borch said:

Its the combination indeed.

 Step 1 - Finnaly the game got content with missions and dubllons needed for further developement but theese changes are more directed towards casual players not centered heavily on PvP.

Step 2 - Devs remove all enemy fleets from nation waters and move them towards borders forcing these casuals to play more around PvP hotspots. If they dont have much time they can only do missions not fun in long term.

Step 3 - More casual players according to devs need to leave to Peace server if they want to enjoy more PvE part of the game. They either do this or leave the game because on PvE there is no PvP they enjoy from time to time.

Step 4 - PvP players do not enjoy increased emphasis on PvE aspect and dubloons influence.

Step 5 - PvP players cant find PvP due to more PvE centered crowd leaving to Peace server or the game alltogether. PvP players stop playing.

Step 6 - Population drop under the level able to sustain healthy and interesting game for any group of players. Population drops even more. 

Edit: Forgot to mention one of the most important aspect. Dubloons gain is not consistent so players got days without earning any making them feel like they didnt made any progress during their game. Because of that they dont want to spend dubloons on teleporting between OP's so everything in game takes more time for them, the worst kind of time when they do nothing (sailing cutter to menage their warehouse).

Pretty much sum it up well right there.

11 hours ago, Ganking Simulator said:

Swedish TS on primetime 2 days ago: There were 10 people online, 4 of them played PUBG. All big clans deserted.

Last week when SC had their free fly week we had about 5-6 guys in our clan room the US nation TS playing Star Citizen and if you look up in another section about 6-12 guys where playing 76.  Maybe 1-2 guys in NA.   It's still been like that but even the numbers are lower as the 76 guys seem to stop playing as much (not sure how they could like that game).   Just no one cares to log in other than maybe to do a bit of econ, or run a mission or two and than log out to do other things.  Not to mention it always slows down between the two big US holidays.  We might see it pick up a bit when folks take x-mas break but I'm not betting by much.

11 hours ago, rediii said:

hello kitty logic :D I disagree with you grundge and thats fine :) 

I still see the problem in the hard work to get a pb going and the low gain from winning one for most ports

The other problem is the map never changes and that gets stale fast.  Along with some nations that never win gets old fast and folks stop trying.  A year ago when we did port battles we had 30-100 guys show up even if they where mostly casual players.  Now you can hardly get 10 guys on line in US nation.  Folks stop showing up when they coudlnt' even get hostility done cause they get smashed by Vet palyers ever time.  It's not fun to loose all the time.  US numbers have dropped big time cause of folks that just don't want to play any more or went to other nations cause they get tired of loosing every battle.  Game honestly needs maps resets every 3-4 months.  This would be a good time to offer free nation changes for all too.  That way we can change things up and it's not always just one nation or clan beating every one.  We also have way to many nations.  They need to bring it back to the core nations or even drop one or two more of those.  Hell I'll go extreme and say lets keep Spain, French, GB and Dutch.  Make Pirates have no capital and be the hard core mode.

Edited by Sir Texas Sir
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RVR is dead because.....

Grinding ports is too tedious

No Risk vs Reward - Investment in doubloons is too high for regular joes who don't spend 5 hours on daily.  Rewards are minimal other than more reals.  Even wood producing ports mean nothing with the weird drop system they have.

BR port battle system - allowed clans to become more isolated rather than the more national efforts of 25v25.  Less people going in the battles.  Less interest overall.  We need a better mix of lower BR vs higher BR ports.  

Too many nations - not enough players to fill them.  With the BR system we need to either ditch nations or shift to the larger format battles and keep them.  

Snowball effect.  Good teams rarely lose, very difficult for a bad team to beat a good team and gain momentum.  

Allowing DLC ships in port battles was absurd and contributed to many a frustrated player quitting RVR or the game completely.  The requin being allowed to be in shallow battles for 6 months absolutely killed shallow battles.  

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Guest

Its boring not only because of pvp and rvr, even though its historic to sail and find nothing there should be some sence of life to be heard aboard the ship that would make it less boring

https://www.rmg.co.uk/discover/explore/life-sea-age-sail

"What did seamen do off duty?

Traditionally hard-drinking and tough, seamen made the best of their cramped living quarters, enjoying games of dice and cards, telling tales, playing musical instruments, carving, drawing, practising knots or model making. They also sang ‘sea shanties’ – rhythmic work songs to help repetitive tasks such as hauling on ropes. "

Edited by Guest

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9 hours ago, Sir Texas Sir said:

I'll have to check out the server, but last few times I popped over there I see exactly the same numbers I always see.  Around 150 during EU prime and less than 100 during US.  So there can't be that many folks going over there if the numbers have pretty much stayed the same while Main servers numbers have dropped.  

Will never be bigger than War, but given before it had like 60 tops... make your assumptions. Plus I am sure if you stay there a bit and check chat you will recognize a lot of names ;) 

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16 hours ago, Batman said:

Empty sea is immersive and realistic, you should embrace it.

yes, what a wonderful game isn't it.

make a commercial out of it..... and you go.... bankrupt.?

 1-12-2017  ink said:

Captain, we have said that naval action legends is a separate game with a separate steam ID. 
There are two games.
naval action - realistic open world captain experience with sometimes lonely sea, hunting, overwhelming odds (ganks) and beautiful large world where you get excited just by seeing an enemy player sail on the horizon from time to time

i still believe that NA without any form of rvr and trade deeply embedded in the game is a survivor for the next generation of new sailors.

and at this moment, this game looks more like NA Legends if you want fast action. (Excl.DLC ships)

without trade, and the eager to build yourself a business, this game is crippled in the core of being a playable game. (rvr and trade [sense])

if: ...there is hardly no trade>  no rvr > that will ends up in: empty waters.

empty waters > no rvr > no trade

Dabloons ,balloons whatever: 

funny .....when the dabloon pops............... they all run away. (metaphorical)

 

ps . did you notice the cheaters...

and not being the intention of a bad intentions post...just fun

Edited by Thonys

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2 hours ago, Intrepido said:

I have 135.5k doubloons. Im disappointed with Foxxe.

Im disappointed also with you, I thought you were smarter as not everyone have the same hour per day to get all the stuff required for RvR. Which is always my point.

The more players, the better, and that also includes the casual and the average player.

 

So let me get this straight.... 

You have 125,000 doubloons amassed just since the patch.  

And yet you constantly come on here and talk about how SOL’s are too expensive?!?

Wow. 

And for the record, nobody disputes the fact that NA is a time-intensive game.  But I can point out MANY post where you claim RvR is “too expensive”...

 

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apparently my "maths and reading skills" are on par with your bravery.....

Hoarder.

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9 hours ago, Hethwill the Red Duke said:

Will never be bigger than War, but given before it had like 60 tops... make your assumptions. Plus I am sure if you stay there a bit and check chat you will recognize a lot of names ;) 

Everything's perfect, right? 

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6 minutes ago, Arvenski said:

Everything's perfect, right? 

? nope, nothing will ever be.

It is a hobby. I reckon i only engage in hobbies i like, NA being one of them.

And you ? 

Snappy salute o7

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35 minutes ago, Intrepido said:

Speaks about bravery the guy that never risks nothing because he sails fishing boats in which he can escape as soon as he began losing the fight.

kim-kardashian-eye-roll.gif

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It looks like the thread turned into a duel here.

But the issue is the lack of NPC targets in Patrol Zones. Not sure how it is in the PvP server, but on PvE many players doing the Patrol mission complain about the lack of NPC's.

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19 hours ago, Hethwill the Red Duke said:

Will never be bigger than War, but given before it had like 60 tops... make your assumptions. Plus I am sure if you stay there a bit and check chat you will recognize a lot of names ;) 

I popped all my chars on last night as I played CK2.  Apparently I never redeemed the doubloons and a few accounts did have Diana’s but no classic Connie’s.  Zero money and I think a few might not even have come to redeem.  It was 125 peek us time but didn’t recognize any names than the norms I seen over there.  My issue is I don’t like that all ports are neutral.  They should allow to attack the port,  take it from AI and keep it a week or just make them all traditional owned by historic nation and set them open to all.  It would look better than all the neutral dots that you can’t do anything with.  I’m sure they would love to have AI vs player port battles that way.  Hell even test out resetting the map every 3 months over there to give folks things to do.

 

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9 hours ago, AngryPanCake said:

It looks like the thread turned into a duel here.

But the issue is the lack of NPC targets in Patrol Zones. Not sure how it is in the PvP server, but on PvE many players doing the Patrol mission complain about the lack of NPC's.

Speaking one of the PVE names.  Would you think something like I described abouve would be good for the PVE server to give y’all more content?   Allow y’all to have port battles against AI and since you can’t take ports from other players the map resets every 3-4 months?

 

if this was done I’ll honestly come over until numbers pick back up one PvP or they fix the capital camping of noobs and casuals and prob could drag a dozen or so players with me.  It would give the guys tired of being beat in all the time a break and something fun and new to do.

@admin could something like this be set up one PVE server?

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On 12/8/2018 at 6:13 AM, Hethwill the Red Duke said:

Acting like doomsayers helps nothing at all. It isn't the end of the world and the apocalypse is not coming to the Caribbean.

Setting sail and conducting age of sail experience in the game is what it is about, be it in the Peace or War servers.

A visible thing is undeniable - arena oriented players login for a couple hours in the zone and then logoff having their battle of NA done.

Fair and square and they know best what amount of time they want to dedicate to the game.

Others enjoy the OW sailing with "imminent" unknown, the chances of finding a enemy and engaging - it happens less often than fighting in the zones but it happens nonetheless as there's equal or more players that enjoy OW grand age of sail more than arena.

Thing is... zone is small, so easy to get combat. Map is big so OW aficionados have a bigger "arena" to explore.

Again, naysaying is naught, meaningless, void. Getting to grips with the game is what it is.

This new development phase brought all types of players more to the even table. Access to everything has been made possible to both PvE and PvP crowds. There's no more distinction, especially with the missions, as both can be fulfilled with both forms of combat. Meaning both have access to the same chances of getting drops, equipment, books, etc.

The necessity of having a squadron sailing together is another great feature. No more a distant tagger and a fleet sailing for minutes. No more hiding in port. No more hiding inside a battle waiting to set a amubush with a tagger. So, sail together or risk not being able to enter because "if entire game was 1:1 scale you'd never be there to participate".

There's a lot of AI in where a nation ports meet other nation ports. But you can't expect to be like the old Belize, for example, with enough AI to feed thousands of players across the day in the same spot. Nope. Captains are expected to project sea power, not sit in port waiting for targets.

Capture of 5th rates has filled the gap as well. They are good enough for a casual to go it capture one and then use it. No need for extreme crafting, but if one wants to go to high endgame Conquest, then one is expected to participate more into the game.

Hope the game gets even better in delivering a nice age of sail experience. Even in Peace server the spectacularity of the game is undeniable.

so basically no point being a pvp player no real incentive there. not to mention that declining player count, captured 5ths why does the pve server have the ability to cap firsts but not a war server. u'd think it be more logical to have that reversed as in war any ships was worth taking as ur own. be more incentive to see first rates and what not being caped in battle if u had the chance and ability to do so. the sea is pretty empty given we have about 250 players online on a server that supports 2500 players, a tenth of what the server supports and is getting smaller all the time. yes they could of gone with a 1:1 scale map but then no one actually sails and pays attention on long runs most players multitask they line themselves up with their destination and go do other things till they get there. if they get jumped thats a miracle considering how few are left looking for pvp. 
we dont really see capital ships anymore bellona is about the highest u see in pvp no one wants to waste their firsts now even tho we can replace them pretty easily now because there is no reason to outside of rvr which doesnt happen much anymore.

the game is dying the seas are becoming barren and not much is left to do in this game for the vets, were swimming in dubs and reals. what can the devs provide that would give anyone here an incentive to keep playings what can NA offer that no other game in its genre can. 

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On 12/8/2018 at 7:20 AM, Hethwill the Red Duke said:

It is great to read another's player expectations. Refreshing and sobering. Glad not every player plays the game the same way and that is good. Sandbox.

How to bring the population to 3 servers full ? Simple. Give all ships all the time everywhere with full hold of repairs. No need to convolute too much.

Snappy salute.

 

lol u wouldnt even be able to fill 1 server with that idea, the game would need to go Free to Play before i can see even 1 server being full

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On 12/8/2018 at 8:37 AM, Grundgemunkey said:

the question to ask is why has RVR died ....

the answer is .. its too expensive or difficult to replace the ships you might lose ... the time and effort to build a ship is not proportionate to the fun sailing and fighting with it ..

 

its more about the point of it no one wants to take ports because it gives the nearest enemy capital more ai in their area of other nations

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Many players requested for ships of the line to be more rare (first rate spam) and more expensive. 
The implemented design systems achieved the desired result - there are less first rates at sea. This gives me great confidence that designs are not random and actually work (it just works) achieving intended goals. 

But games being very complex interconnected systems and less first rates might interfere with other systems that worked before. 

ps: do not understand why players like @Intrepido do not spend their doubloons on first rates to dominate his opponents?
Why no-one challenges and captures Nassau that seem to be giving amazing tax income in reals allowing even more ships and fleets to be funded. 

This could be the root issue. Any theories? 

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1 hour ago, admin said:

Many players requested for ships of the line to be more rare (first rate spam) and more expensive. 
The implemented design systems achieved the desired result - there are less first rates at sea. This gives me great confidence that designs are not random and actually work (it just works) achieving intended goals. 

But games being very complex interconnected systems and less first rates might interfere with other systems that worked before. 

ps: do not understand why players like @Intrepido do not spend their doubloons on first rates to dominate his opponents?
Why no-one challenges and captures Nassau that seem to be giving amazing tax income in reals allowing even more ships and fleets to be funded. 

This could be the root issue. Any theories? 

Although I agree with the design decision to lessen the proclivity of 1st rates on the map, the lack of RvR can only be blamed on lack of sustainable reward for taking a regular port or ports out of the way from the general routes. The ports of Nassau and Carteg have been contested by the best warriors this game has, the victors have been elevated to such a power than it would be an effort in futilism to challenge said clans, as it could spell doom for your nation.

On top of that RvR needs a general overhaul, more options and scenarios. The current way of hostilities are unappealing and the fact you have to set aside a very specific hours on a specific day to have these massive battles means that only a few % of players on any given day can participate.

Edited by Slim McSauce
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I have one:

There are not enough players, in any single clan, in any single nation at the requested set timer ready to challange srupl or rediii. I dont remember who ownes nassau...

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8 minutes ago, admin said:

This could be the root issue. Any theories? 

Just happened. A clan in Prussia attacked a British port. The attacking clan was told to not attack said port. But not by Brits. This was request by other Prussian clans because this port is used by multiple alts of Prussians that are placed within the British nation. As long cross nation trade is so easy there is no RvR pressure because its much easier to use alts than capture ports.

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9 minutes ago, admin said:

Why no-one challenges and captures Nassau that seem to be giving amazing tax income in reals allowing even more ships and fleets to be funded. 

This could be the root issue. Any theories? 

Nassau right now. Think there only is 1 nation that can fill a Pb of the size of Nassau and challange the brits. 

But you are right when it comes to BR and ships the shallow could be an interesting place to be. Why not then. My guess most of those guys that could make it happens, just don’t play much right now. Those that are back of content maker, well my guess they see little value in 1 port. They win it in a fight, But what then. Nobody are going to try get it back.

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12 minutes ago, admin said:

Any theories? 

Without the Wipe to test the new eco, what need is there for RvR at the moment?

Materials, Reals, Doubloons - all those hardly matter the RvR core players who all have a bunch of PB ships laying around. I bet with a wipe and port reset, RvR will come back since ppl have to establish all the crafting stuff again to be able to build good ships.

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