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2 hours ago, Grundgemunkey said:

there isnt a ton of new blood ... the levels of players in game say so .. unless everyone playing is new

the game  has become even more  long winded and has become  boring ,,,

i logged on yesterday .. left port after  30 minutes .. i hadnt seen another player ... and i hadnt seen any ai  that i could attack with a reasonable chance of surviving ,, plenty of ai fleets but sailing an  endy finding an AI suprise with 10 medium size ships in itS fleet is not an attractive proposition

finally a traders snow apeared attacked it,,,,, 4 iberian pork and 999 reals reward later ... i sailed back and went to  play something else spent 80 mins in game of which only 10 were in battle the rest was staring at empty sea

Im not sure which change has killed the fun ... maybe its a combination

think this  was a niche game to start with .. but  the niche is becoming smaller and smaller

this is the best game ive ever played ...  ive had so much fun ive almost fallen off my chair laughing and also raged as well ..... but the motivation to play has gone with the latest changes ...it seems the same with a lot of other players too ...the balance between the amount of time invested in playing ....to the fun i get out of it ... has shifted so much .. i dont see the point in logging in

its a shame

Totally agree. I have had sessions of 9, 10 hours many days, the game was dynamic and It was alive, there were things to do, now I can not stand even one hour, I just look for six rates in hunt missions to get doubloons. Sometimes I see an "enemy" player out there who quickly vanishes. The game in question of players is under minimum, is undeniable, what I do not understand is why they do not realize the devs. It will not be that the players want less hardcore and more dynamism? Rectify is wise. And with confidence that you are.

Edited by Sento de Benimaclet
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1 minute ago, Intrepido said:

It is not only about the required ships for hostility.

You also need screeners for going to a PB if you dont want to lose your incredibily expensive PB fleet. And lets be honest, a screening fleet of indefatigables will be useless.

Why would it be useless?

What makes you think the enemy has a easier time getting ships to screen you?

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1 minute ago, Grundgemunkey said:

not the same for all clans ... we certainly dont have hundreds of vic marks or several 100k of dubs

however its not the vic marks or the dubs that are the problem ... its the time spent getting everything in one place ... the labour hours ... the rng factor .. that doesnt motivate players .. and then as you say the prize at the end ... it all becomes meh 

labour hours is no problem aswell.

Organization of ppl might be a problem though.

 

Thing is, if the game is too easy ppl have nothing to do very fast because its just 1st rate spam against eachother.

If the game is too hard ppl dont adjust (the old "I wanna sail a 1st rate" type of player) and the devs dont make it easy to adjust either, because you still need these expensive 1st rates for hostilitygrinding 

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3 minutes ago, rediii said:

Why would it be useless?

What makes you think the enemy has a easier time getting ships to screen you?

the enemy doesnt have it easier ... everyone is in the same position ... thats why no one can be bothered

Thing is, if the game is too easy ppl have nothing to do very fast because its just 1st rate spam against eachother. 

and that is what i was talking about earlier finding a balance ... the devs seem to  go from one extreme to another whithout  consideration to what is attarcting players and what turns them off

they seem to cater to people who have the most extreme views .... in one case they hardcore pvp players ... then they switch to those that like to sail every where and find it exciting to be lost with no idea where they are

there is never any middleground

Edited by Grundgemunkey
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8 minutes ago, Grundgemunkey said:

the enemy doesnt have it easier ... everyone is in the same position ... thats why no one can be bothered

 

hello kitty logic :D I disagree with you grundge and thats fine :) 

I still see the problem in the hard work to get a pb going and the low gain from winning one for most ports

Edited by rediii
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1 minute ago, rediii said:

hello kitty logic :D I disagree with you grundge and thats fine :) 

I still see the problem in the hard work to get a pb going and the low gain from winning one for most ports

i dont think we disagree .. I did say earlier the work involved in getting a pb ship is not worth the fun/ rewards from sailing and fighting it ... maybe your idea of the hard work .. is getting ppl motivated to do the port battle .... all im saying is its hard  to get them motivated ... because of the grind required to build a ship ,,, whether that grind be for vic marks, dubs. labour hours ,,, the materials ... the upgrades ... or probably all of that

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3 minutes ago, Intrepido said:

It will be useless against a proper defense force. The defender can send proper ships to face you meanwhile the attackers, in the middle of enemy waters, have the fleet they could gather.

Think when Havoc wanted to attack a russian port north of Belize and your PB fleet came across with a full first rate russian fleet wanting to screen you.

yea and? did they get the ships gifted?

Why not go in and sink a few firsts they cant replace or just retreat and prepare a bigger fleet?

 

I dont get your logic here

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1 minute ago, Grundgemunkey said:

i dont think we disagree .. I did say earlier the work involved in getting a pb ship is not worth the fun/ rewards from sailing and fighting it ... maybe your idea of the hard work .. is getting ppl motivated to do the port battle .... all im saying is its hard  to get them motivated ... because of the grind required to build a ship ,,, whether that grind be for vic marks, dubs. labour hours ,,, the materials ... the upgrades ... or probably all of that

the problem of motivation is that they dont have a personal gain from winning a portbattle.

And the stuff I already mentioned, too much work to get a PB going.

 

Its not the shipcosts.

 

Problem is the current patch didnt changed the stuff that is connected with the eco.

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I do not like the way RvR works and I do not like how portbattles work. It is very time consuming and I find it very hard to spend time for something I do not like.  I find it boring to sail around in a 8,5 kn concrete brick and being told in witch direction to sail and when to push the fire button. BR changes bring a little change to the better but if this is the endgame content, its no fun for me. I always arranged with that and participated in some portbattles to support my nation. What matters to me is OW PvP, no RvR, no patrolzone PvP, no PvE. I will like every mechanic that will increase OW PvP and if RvR or patrolzone PvP or PvE leads to OW PvP, I am fine with those.

Edited by Sir Loorkon
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6 minutes ago, Intrepido said:

You think from the perspective of the winning side, but the losers will begin to concern about ship costs when they cant replace lineships in a reasonable time for the next rvr action.

 

2 minutes ago, Intrepido said:

Or perhaps you can lose the entire lineship fleet achieving nothing. If you retreat, you have just wasted time and effort for nothing.

And I repeat, not everyone is like HAVOC and have the same k/d ratio.

then you come with fireships and sink some ships the enemy cant replace that easily. The lack of ppls imagination to win is allways weird

 

edit: easy 1st rate access for everyone doesnt solve it in my oppinion.

Edited by rediii

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Although I do not play NA at the moment, that's not the patch and the new challenges. Actually, the opposite is the case, these new challenges motivate me immensely. A working economy with the ultimate goal of building a larger number of battleships will be what will motivate me after a release as a dealer.
The only reason that keeps me from playing at the moment is the fact that I do not want to spend my time if I read tomorrow in the forum, the game will be released on January 15th. If the DEVS already publish fairly accurate technical timetables for the release, I get the impression that this release can not be that far away. If this is not the case, then it would be a pretty big stupidity of the DEVS, as it is still quiet in any game that I know shortly before the release.

This is not a World of Warship where I can have instant fun at the push of a button and where it does not matter when the DEVS press the reset button. In its current form, building a functioning economic system requires a lot of planning and effort to get specific components to build large ships. I therefore prefer to spend my time on the PvE server to find cheap places to restart and to gain more experience of the new economic system.

One final word about the PvP / RvR. Even if someone repeats it every day, it does not get any more true that the new patch made it impossible to do PvP. You can also sink each other after the patch every day. You have with the DLC ships  good ships for PvP, and to push a button is the only job you must do.

The only difference is that the use of large ships entails much more risks. So do not permanently tell that PvP is no longer possible, but say how it is. You no longer get thrown off your battleships and are now dissatisfied because you can no longer sink everything and everyone with your speed-fitted Bellona. Because even your speed-fitted Bellona could catch it and then you have to take the trouble to get a new speed-fitted Bellona. I used to push a button and it was already there. Personally,Before the Patch i had the money for 57 x Ocean (market price 4 million) and was able to skip the button 5 times in LT and had 5 new Oceans. Some thought it was great, it just bored me.

I wish DEVS to stand firm and give the new system a chance after a hopefully upcoming release. Then there is still the chance to turn the set screws to mitigate the difficulty in one area or the other.

Sorry for my Google-English :)

Edited by Hellmuth von Mücke
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Just now, Intrepido said:

I dont think you are being serious suggesting that a 5th fireship fleet can cripple and destroy a first rate one. 

ofc not a fleet. But some ofc :) 

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42 minutes ago, Grundgemunkey said:

then they switch to those that like to sail every where and find it exciting to be lost with no idea where they are

:lol::lol::lol:

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7 hours ago, Sir Texas Sir said:

The game is made for what 2500 players and 1500+ AI bots

Maybe those 1500 bots are on sometimes, but are they on all the time ? I think they arent, because they dont respawn as soon as killed. PvE server currently has 100-150 players online

Next problem: where is the AI  ? Patrol zones on pve server are completely useless atm due to lack of ai. However, we have no more euro traders and thus have to farm ressources with labor hrs, means labor contracts means dublons.

Which we don't get, since there is no ai to do patrol, hunt  or search and destroy.

Next issue: 3rd to 1st rates only in Frigate Patrol zone. And not enough 6th or 7th rates near capitals, where new player start.

Right now all you can do on PvE server is sailing around for hours to try and find ai, frequent one of the hotspots where you encounter 10 players chasing the 3 AI or do hostility missions.

 

Summary: Current AI amount and distribution on PvE server means nothing but frustration.

Edited by Jan van Santen
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Well first of all. The game is what it is. Somebody like the changes other dosent. Patch 27 killed the little interest I had in RvR. Last pb  the danes had, I was asked to join. I refused. I am plain an simply not going to grind Dbl’s to build ships for Pb. That fine. It is my choise, so now I just play a bit on a 5 rate.

Is there enough dbl in the game. I have no idea. I have now about 6k. So my guess I can build a 3 rate a month ore a 1 rate abouth every 2 month. 

Is the hostillity to boring. Some say yes and some say no. But we could easy test if easy pb gives more RVR. Just give the 2 biggest RvR clans in each nation a free pb a week. They can only use one a the time. There have to be 2 days between. 

Ports dont matter. Why not lets nations Capitol be capturable. You loose your reinforcement zone. And after a week you loose a port a day, if you have lost your Capitol. Think that would make Ports matter.

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5 minutes ago, staun said:

Ports dont matter. Why not lets nations Capitol be capturable. You loose your reinforcement zone. And after a week you loose a port a day, if you have lost your Capitol. Think that would make Ports matter.

Remove influence of alts. "Tax" cross nation trade by 1000% I mean it's black-market. Cross nation trade bypass the RvR pressure that is needed to fuel conquest.

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6 minutes ago, staun said:

Is there enough dbl in the game. I have no idea. I have now about 6k.

With 6000 doubloons you haven´t enough for two connies. That's the way things are now. I doubloons invest in pvp rewards books and upgrades. I do not intend to build line ships at those doubloon prices. Losing in an hour of battle of port the work of a month or more collecting doubloons will create a lot of frustration in people. And to frustrate me, I already have my football team.

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41 minutes ago, z4ys said:

Remove influence of alts. "Tax" cross nation trade by 1000% I mean it's black-market. Cross nation trade bypass the RvR pressure that is needed to fuel conquest.

So only the clan hold the port get the ressources and can sell it. Do it do it. I don’t Belive it will change a bit. But just do it. Lest see if we get more pb’s from it. I doubt it.

But if ppl are right. Just do it. Think the Idea is. RvR has purpos. More do RvR, gives more Ow PvP gives more work to crafters, witch then give more need for traders. Sound like a win win. Go ahead and do it.

I havent played under such system, so can’t really say if it will work. But I just have to trusth ppl. I would have thought the strong would enjoy it. Those that cant get acces would simply give up and not even try. But what do I know?

To make ports matter. Lets let the the clan decide what happens with the ressources. Lets only have 1 port on the Map for each important wood and parts for craft upgrades. Remove all upgrades that you can buy for Dbl. Now ports matter. Lets not waist oure time on boring hostillity NPC. Lets make it to 1/4 of what it is now. 

Lets make the ressources very rare. Lets say Wood, so you can build around 100 ships a week and upgrades maybe 25-30.

Edited by staun

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2 minutes ago, Sento de Benimaclet said:

With 6000 doubloons you haven´t enough for two connies. That's the way things are now. I doubloons invest in pvp rewards books and upgrades. I do not intend to build line ships at those doubloon prices. Losing in an hour of battle of port the work of a month or more collecting doubloons will create a lot of frustration in people. And to frustrate me, I already have my football team.

No But do I need connies. I can always sail a basic cutter. They are for free. Do I actually need more.

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4 hours ago, Hethwill the Red Duke said:

Acting like doomsayers helps nothing at all. It isn't the end of the world and the apocalypse is not coming to the Caribbean.

Setting sail and conducting age of sail experience in the game is what it is about, be it in the Peace or War servers.

A visible thing is undeniable - arena oriented players login for a couple hours in the zone and then logoff having their battle of NA done.

Fair and square and they know best what amount of time they want to dedicate to the game.

Others enjoy the OW sailing with "imminent" unknown, the chances of finding a enemy and engaging - it happens less often than fighting in the zones but it happens nonetheless as there's equal or more players that enjoy OW grand age of sail more than arena.

Thing is... zone is small, so easy to get combat. Map is big so OW aficionados have a bigger "arena" to explore.

Again, naysaying is naught, meaningless, void. Getting to grips with the game is what it is.

This new development phase brought all types of players more to the even table. Access to everything has been made possible to both PvE and PvP crowds. There's no more distinction, especially with the missions, as both can be fulfilled with both forms of combat. Meaning both have access to the same chances of getting drops, equipment, books, etc.

The necessity of having a squadron sailing together is another great feature. No more a distant tagger and a fleet sailing for minutes. No more hiding in port. No more hiding inside a battle waiting to set a amubush with a tagger. So, sail together or risk not being able to enter because "if entire game was 1:1 scale you'd never be there to participate".

There's a lot of AI in where a nation ports meet other nation ports. But you can't expect to be like the old Belize, for example, with enough AI to feed thousands of players across the day in the same spot. Nope. Captains are expected to project sea power, not sit in port waiting for targets.

Capture of 5th rates has filled the gap as well. They are good enough for a casual to go it capture one and then use it. No need for extreme crafting, but if one wants to go to high endgame Conquest, then one is expected to participate more into the game.

Hope the game gets even better in delivering a nice age of sail experience. Even in Peace server the spectacularity of the game is undeniable.

This is a well crafted description of the game.  Cheers lad.

The game has become much richer with the redistribution of NPCs.  Now it is possible to find coastlines and ports with few ships.  Previously there were too many foreign ships, including enemy NPC warships, in unlikely places.

Now there are some areas where the shipping is thick with both NPCs and Players, but it is not like that everywhere.

I think variability and choice improves an MMO.   Making a game to be all about finding fights fast, and everywhere, would be negative.

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41 minutes ago, Batman said:

Empty sea is immersive and realistic, you should embrace it.

It's boring as hello kitty.

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9 hours ago, HopMaH said:

One thing that will help is a release of the game a massive advertisment of NA.

A massive advertisement of NA might help, but that won't be enough, if people buy the game and then quickly stop playing it. We need to figure out what needs to be done to keep people playing

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2 hours ago, Batman said:

Empty sea is immersive and realistic, you should embrace it.

So i must be the only one playing videogames for fun and to get away from rl when my workday ends, i'm really sure i'm the only one ;)

I really like games with historical background, and i love when it sticks tightly with historical facts, but when it leads to boredom, i can take some arrangement with truth, because again i play games to have fun, don't you?

 

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