Jump to content
Game-Labs Forum
admin

Development plans update: 1 half of 2019

Recommended Posts

Can’t wait for the reports of the first few people to afk sail into hostile AI.  

Looks good to me except for that....

Edited by Vernon Merrill
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Thonys said:

oke!!!! i make a rage shutdown, my input has no meaning at all it seems.

christian7 is  2018. @admin revers to 2019.

Yeah, But you would just confuse them and suddenly Christian VII is the buttom at the priority list. That we can’t allow. 

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, NethrosDefectus said:

@admin While all of this looks very exciting and I cannot wait to try it out, there is currently another issue that needs addressing (one that I'm sure could have been avoided by keeping things closer to your chest). At the moment the player numbers are disastrously low, I would be willing to put money on a major cause being the talk of "wipes" far too early in advance. 

People have just stopped playing because they dont see the point in playing if they are going to lose their ships and warehouse contents down the line at some point (I dont understand the mentality myself but hey ho) They clearly do not understand the concept of buying a game still heavily in development and what is involved that in terms of wipes and resets.

Is there anyway you can move things around in such a way that would allow you to do said wipe soon but also allow you to make UI and optimisation changes afterwards. 

I guess what I am saying could you perhaps consider prioritising the economy and resource changes (I assume that's one of the main reasons for needing/holding off on the wipe) so the wipe can be done and we can get people actually playing the game. 

At the moment its a loop, player numbers a VERY low and therefor much harder to find a battle at sea, as such people decide they dont want to spend a couple of hours sailing for nothing and just don't log in. That then means less players logging in and it just repeats. 

Not sure right now it is the thought about wipe, thats make ppl take a short break. But thats for another tread. 

Lets see those new things. A bit worried when I go hunting I end up fighting a AI fleet, and not players. But we can’t know before we se how agressiv they make the Ai’s

Share this post


Link to post
Share on other sites
3 hours ago, admin said:

NPC aggression in the open world

Are you sure this is a good idea? I can imagine it being rather annoying to be honest, since the bots are all over the map. What about restricting the aggressive NPC to national capital waters, while making them all elite / very powerful instead of all over the map?

  • Like 2

Share this post


Link to post
Share on other sites
28 minutes ago, Vernon Merrill said:

Can’t wait for the reports of the first few people to afk sail into hostile AI.  

while many complain about afk sailing 🙂. Now :

3 hours ago, admin said:

Captains will have to plan the movement around clusters of enemy ships (players or non players).

It makes you more watchful in OW and add content in it. 

Moreover, AI will attack only :

3 hours ago, admin said:

when AI is confident it can catch the target and give it some action

Edited by LeBoiteux
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, staun said:

Not sure right now it is the thought about wipe, thats make ppl take a short break. But thats for another tread. 

Lets see those new things. A bit worried when I go hunting I end up fighting a AI fleet, and not players. But we can’t know before we se how agressiv they make the Ai’s

Imagine your close to a big PvP battle something of epic proportions the like you havn’t Fought in for weeks , and a shabby AI frigate tags you out of the battle .....

I suppose you might gain a basic hull upgrade as compensation, but surely as before aggressive Ai just frustrates , didn’t work last time why would it work now?

 

Edited by Tac
  • Like 4

Share this post


Link to post
Share on other sites

Great news and all very interesting changes. 

On trading.  My current SOP is to find a reasonably lucrative item that is close to a consumer port and do short profitable runs.  You're saying that distance increases value, which is fair.  My question is; will there still be shorter trade routes that can make a good profit?  Trinidad to Bermuda may indeed be an extremely profitable trade run, but that's many hours of sailing (3?).  As a hunter, I really like this idea, but as an occasional trader, I'm not so sure.

  • Like 1

Share this post


Link to post
Share on other sites
27 minutes ago, staun said:

Not sure right now it is the thought about wipe, thats make ppl take a short break. But thats for another tread. 

Lets see those new things. A bit worried when I go hunting I end up fighting a AI fleet, and not players. But we can’t know before we se how agressiv they make the Ai’s

Ok but bear in mind these are NOT patches notes, they are plans for the first half of 2019, that's a space of SIX MONTHS

These will not bring back the players that have left while they wait for a wipe

Edited by NethrosDefectus
  • Like 1

Share this post


Link to post
Share on other sites
28 minutes ago, Tac said:

Imagine your close to a big PvP battle something of epic proportions the like you havn’t Fought in for weeks , and a shabby AI frigate tags you out of the battle .....

I suppose you might gain a basic hull upgrade as compensation, surely as before aggressive Ai just frustrates .

 

Well I can name a couple of players I would be glad if the AI tagged out of the battle.😇

Honnestly I are a bit sceptical about it. We might even see PB fleets get dragged in. I was not in the game when it was in game.(someone told me it has been tried before). Do think the potential damage is more than the worth of it. Might like the part where they join the low side, But again it is all abouth how it will work.

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, NethrosDefectus said:

Ok but bear in mind these are NOT patches notes, they are plans for the first half of 2019, that's a space of SIX MONTHS

These will not bring back the players that have left while they wait for a wipe

I know it is not patch notes. Just not sure ppl are taking a break because they wait for a wipe. I actually think it is the last patch that have send ppl on a break. Atleast non of those I normaly play with, neither my own change in gametime has anything to do with a wipe.

  • Like 1

Share this post


Link to post
Share on other sites
4 hours ago, admin said:

NPC aggression in the open world (when AI is confident it can catch and the target and give it some action). Captains will have to plan the movement around clusters of enemy ships (players or non players).

 Does that mean ai frigate will not chase you when you are in a trader lynx even if lynx have a slower top speed due to the fact t-lynx will still be faster upwind ? Because of wind profile ? Because player will try to escape ? What is the critera ? Does mega fleets of lineships will tag small traders of fast frigs players knowing this will not lead into action but just make players loose their time to get out of the instance ?

 

Also will ai launched battle instances will insta close ? Because if not this will lead into so much griefing / gank squad jumping into such battles. Maybe we can test it but i fear this will only make travelling from A to B more time consuming due to having to avoid ai ships.

 

I am still bothered by the fleet display on ow right now, not being able to tell if the ai ship sails with a lynx in fleet or a niagara piss me. Same when not being able to tell between a cerberus & an indefatigable, a 3rd rate & a victory fleet..

Edited by Baptiste Gallouédec
  • Like 3

Share this post


Link to post
Share on other sites

NPC aggresion sounds like a really bad idea, imagine pulling a big chunk of cargo, barely pulling 11 kts while constantly running into random npcs from time to time who will attempt to tag you on sight, it's only gonna make everything more bothersome

  • Like 2

Share this post


Link to post
Share on other sites
3 minutes ago, Vlaxie said:

NPC aggresion sounds like a really bad idea, imagine pulling a big chunk of cargo, barely pulling 11 kts while constantly running into random npcs from time to time who will attempt to tag you on sight, it's only gonna make everything more bothersome

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

  • Like 5

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

Personally I think it would only make it even more bothersome, like adding fuel to the fire, but that's just me, I'd hate it

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

This is what other players are for. 

Aggressive NPC can't compensate for low online numbers. They can only compound the problem.

Edited by Anolytic
  • Like 6

Share this post


Link to post
Share on other sites
5 minutes ago, admin said:

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

I will be okay with it and welcome that **if** you give us a tool for distance to ports in lieu of the trader tool so we can navigate properly.  Please @admin we need distance info for this to be workable imho so we can sail good courses.  

  • Like 1

Share this post


Link to post
Share on other sites
15 minutes ago, admin said:

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

Having to evade NPCs isn't what makes sailing less boring. Having to actually sail a bit more and fighting waves and the wind in general via adjusting sail area or trim with active rudder inputs is what would make it more interesting. Besides the factor wind there isn't much "sailing" in the OW. But I can also see that many don't what to constantly adjust and watch their ship during a cruise from Kingston to Aves.

EDIT: aggressive coast guard NPCs in safe zones though sounds interesting. Or even hired and equipped by clans.

Edited by Cecil Selous
  • Like 2

Share this post


Link to post
Share on other sites
13 hours ago, admin said:

PVP hunt missions will be added

You mean random hunts or specific enemies, with a "WANTED dead or alive" variant reward?

@admin

Edited by SirAlatriste

Share this post


Link to post
Share on other sites
22 minutes ago, admin said:

but what about complaints that sailing is boring. Wont NPCs actually help the player to actually do something while sailing like evading hotspots or checking a horizon from time to time?

I think for a PVP player the last thing he wants is to get tagged randomly for PVE he neither wants or enjoys in OW.

i Imagine it could be s decent concept on a PVE server though.

  • Like 4

Share this post


Link to post
Share on other sites
7 minutes ago, SirAlatriste said:

You mean random hunts or specific enemies, with a "WANTED dead or alive" variant reward?

Lol imagine a random PvP players gets drawn every day to hunt with a large reward, maybe one one from the leaderboard the previous day!! Then of course we have alts who would squish that idea anyway. Grrrr..

  • Like 1

Share this post


Link to post
Share on other sites
47 minutes ago, Tac said:

Lol imagine a random PvP players gets drawn every day to hunt with a large reward, maybe one one from the leaderboard the previous day!! Then of course we have alts who would squish that idea anyway. Grrrr..

If that would force a duel setup I would like to enlist as victim every time I log on.

System: jodgi has logged on. Tag and kill him in any ship and receive 1000 doubloon reward.

Heck! I would let global know where I was going.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...