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Female Characters  

405 members have voted

  1. 1. Should we have Female Characters/Avatars

    • Yes, but they should be dressed respectfully/have the same clothing options as males.
      207
    • Yes, but they should be scantily clad. (And the men too!)
      28
    • No. We need Historical accuracy, women on ships were bad luck!
      107
    • I don't care either way.
      63


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You're assuming everyone wants to play the game you want to play. You do not even consider the fact some people may differ in taste, or brush them aside as "greater demographic" and imply their opinions are not worth listening to.

 

This is exactly what being an asshole is about.

I concur.

 

I support female avatars in game. I understand that avatars are a low priority, but someone mentioned earlier that portraits could be used, and I think that's a great solution. Portraits to show your character is common in RPGs, and they're only visible to the player, so no ones expirience is ruined (though I fail to comprehend how something this trivial is a game breaker), and the people who wish to play as a woman can do so.

Of course should the developers wish to design fully animated 3D avatars later, I don't think under any circumstances women, or the men for that matter, should be dressed innappropriatly.

 

 

And I'm not being an asshole when I am trying to make a game as good as this even better and more accurate to the time period. Don't start changing history to suit the needs of 'the greater demographic'.

 

Personally I think NA would be better off If it reserved a few fictional, or historically innacurate elements, such as allowing female captains. The portraits idea seems like a fine solution, It's less work for the developers than having to animate full characters, I think, and It won't annoy people of the same line of thought as you, as you won't be able to see it.

 

 

Why shouldn't there be a slave commodity? Because it would hurt someone's feelings? Oh, cry me a river, if it happened in real life it should happen in this game as well. Political correctness is killing games.

 

For me at least, that's not a matter of political correctness, that's just a matter of what makes a game fun. Slaves being a tradable commodity, does not sound fun.

Historically accurate does not always equal a good, or more importantly, a fun game.

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There were no female captains in any of the organized navies. Therefore, there should be no female avatars in any of the organized navies.

I don't care if there's female pirates, in the French or British or any other European navies there should NEVER, EVER be any female captains due to historical accuracy.

EVER.

This is objectively the best way to do things.

 

 

You just dont want to be sunk by a girl, its fine, we understand....

 

Stoking-the-Fire.jpg

besides, it really doesn't matter, if this topic wasnt started and the devs just put in the female char most peopled would'nt have noticed.

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I concur.

 

I support female avatars in game. I understand that avatars are a low priority, but someone mentioned earlier that portraits could be used, and I think that's a great solution. Portraits to show your character is common in RPGs, and they're only visible to the player, so no ones expirience is ruined (though I fail to comprehend how something this trivial is a game breaker), and the people who wish to play as a woman can do so.

Of course should the developers wish to design fully animated 3D avatars later, I don't think under any circumstances women, or the men for that matter, should be dressed innappropriatly.

 

 

Personally I think NA would be better off If it reserved a few fictional, or historically innacurate elements, such as allowing female captains. The portraits idea seems like a fine solution, It's less work for the developers than having to animate full characters, I think, and It won't annoy people of the same line of thought as you, as you won't be able to see it.

 

 

For me at least, that's not a matter of political correctness, that's just a matter of what makes a game fun. Slaves being a tradable commodity, does not sound fun.

Historically accurate does not always equal a good, or more importantly, a fun game.

 

I think the portraits could be visible to other players if you're looking up a captain or something. Maybe to check their record for escort duties or other jobs.

 

As far as slaves, I don't really care if they're in the game or not, but I will mention that EU IV has the slave trade, and it's a fun game even with it. But then they don't depict the slaves, they just tell you that that's the commodity being produced in certain provinces.

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Teufeldritch, it's quite obvious with the "appropriate" examples and I concur wholeheartedly.

 

But at the same time, I am not able to reach a singular conclusion from your "not appropriate" section. They are very vague and not detailed. Could you provide us with more pictures to research, so we can reach better conclusions?

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I think disallowing or restricting the use of female characters would lose more players to restrictiveness than it would gain players from simulation.

 

This is a perfect way to look at it. I am female, love these games, and love historical accuracy, simulation, as much realism as possible... buuuuut.. .on the flip side, I hate playing as male characters when I don't need too, or shouldn't need too..

 

(this is why I avoid MMO's that have sex locked classes). You're probably gonna lose more people from the restriction than lose people due to the realism over step.

 

Obviously woman were not popular on ships and were rarely a crew if ever, but on the flip side.. It wouldn't kill anyone to add them either.

 

Even people against it, I'm sure would deal with it  anyway and wouldn't ruin their game much at all, and would continue playing regardless.

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Obviously woman were not popular on ships and were rarely a crew if ever, but on the flip side.. It wouldn't kill anyone to add them either.

 

Even people against it, I'm sure would deal with it  anyway and wouldn't ruin their game much at all, and would continue playing regardless.

 

Actually it is variable as to "popularity on ship", although "against regs", many did in fact have women on board, iirc i remember hearing of some ships with 100 women to 500 men onboard including wives of key men to help boost morale, in fact i remember reports stating how women would run powder to the guns and the like just like the powder monkeys aswell, its a pretty common misconception of the era at least with reguards to the british royal navy/merchant marine. IIRC it wasnt till after the current time period ends that it was fully stamped out (and in fact for the era, more women were shipboard for the UK at least then today according to some estimates). Sure no officers or captains, but they were there, knew the roles and jobs and would if needed support the men.

 

Simply, in many instances, people assume and follow the "storyline" thats propagated, like the whole pirate accent thing. xD

 

And yeah, personally i would like that option in there for those who want it, having a little bit of an extra option is nice, i mean, if having a person have a female captain ruins you immersion, i wonder how it would be crippled if you use any form of voip system with the squadron especially female players, :lol: Not to forget as an addendum, if you are asking for less choice, you are asking for a company to restrict others in most instances.

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For me at least, that's not a matter of political correctness, that's just a matter of what makes a game fun. Slaves being a tradable commodity, does not sound fun.

Historically accurate does not always equal a good, or more importantly, a fun game.

Why not? They are a commodity. A profitable business. If I were to be a merchant, the slave trade would be the first thing I turn to to rake in the cash, and managing business (while keeping the commodity in check) would be fun as hell.

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Why not? They are a commodity. A profitable business. If I were to be a merchant, the slave trade would be the first thing I turn to to rake in the cash, and managing business (while keeping the commodity in check) would be fun as hell.

 

I might not have looked properly, but what date is the actual "game" set at(for the open world ofc)? As i have read "can have ships between x and y", if its post act, it would make for an interesting "forced role" for some players, those who want to make cash fast and those who are to stop them(ie the royal navy of the UK vs others kinda deal). As did happen irl and was a contributing factor to the ending of the trade.

 

But should it not really be its own discussion?

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I might not have looked properly, but what date is the actual "game" set at(for the open world ofc)? As i have read "can have ships between x and y", if its post act, it would make for an interesting "forced role" for some players, those who want to make cash fast and those who are to stop them(ie the royal navy of the UK vs others kinda deal). As did happen irl and was a contributing factor to the ending of the trade.

 

But should it not really be its own discussion?

Of course. Pardon me for going off topic.

But yeah, them ladies bring on bad tidings when they step onto the ship, I tell you! Imagine what they'd do when commanding a ship!

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Actually it is variable as to "popularity on ship", although "against regs", many did in fact have women on board, iirc i remember hearing of some ships with 100 women to 500 men onboard including wives of key men to help boost morale, in fact i remember reports stating how women would run powder to the guns and the like just like the powder monkeys aswell, its a pretty common misconception of the era at least with reguards to the british royal navy/merchant marine. IIRC it wasnt till after the current time period ends that it was fully stamped out (and in fact for the era, more women were shipboard for the UK at least then today according to some estimates). Sure no officers or captains, but they were there, knew the roles and jobs and would if needed support the men.

 

Simply, in many instances, people assume and follow the "storyline" thats propagated, like the whole pirate accent thing. xD

 

And yeah, personally i would like that option in there for those who want it, having a little bit of an extra option is nice, i mean, if having a person have a female captain ruins you immersion, i wonder how it would be crippled if you use any form of voip system with the squadron especially female players, :lol: Not to forget as an addendum, if you are asking for less choice, you are asking for a company to restrict others in most instances.

 

Exactly! I'll have to ask this too XD... "Hey join our guild we have VOIP.."  Me: "Ok, are you against female captains in this game? Oh you are? Sorry I won't join, it would ruin your "Immersion""....

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Female Pirates

 

I don't see big difference between "this" & "NOT this". Both are historically inaccurate.

By the way, that's Naval Action, not twenty-first century fantasy vision of Caribbean piracy created by Hollywood.

 

I am a descendant of hussars, may I take this opportunity to request that my avatar appeared in hussar armor and on horseback?

No?! That's so nazi.

 

 

mread-abonny.jpg

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Maybe the ability for 'disguised' female characters to play in a countries Navy could be implemented.

 

That way you can have your female pirates and allow those who wish to play as female characters (most of these will be female IRL I'd imagine) and join a Navy to do as they wish. While still retaining some vague semblance of historical accuracy.

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Someone used a term "reality junkies". I love this term, it describes what is the problem perfectly. I come from Insurgency background, and we have a lot of these. The game on itself is designed to - and supposed to - walk a very thin line between arcade'y fun and realistic feel. And in effect it's an awesome FPS that is both easy to learn and hard (as hell) to master. And yet a lot of people come to the forums claiming that the game "failed" either because it's not arcade'y enough or it's not realistic enough. And some of them are just... sorry, but I have to say it - insane in their attention to details. "There should be a letter A, not C, engraved on the side of the mag". Well, who cares...

 

But to the point... video games are a form of media. Powerful and absolutely amazing form in it's infancy - thus suffering from both creators yet reaching and searching for ways to use it properly; a old-media scapegoating campaign, immature consumers and probably most of all - a cheap, quick buck developers, both small and, worse yet, the big ones.

 

And what is it that allowed for this form of media to grow so fast over such a short time, and gain so much influence - both good and bad?

 

Player agency.

 

And this is where we throw your historical accuracy out of the window. Sorry.

 

Proper way to form that argument would be: female avatars would go so far out of established universe, that is based on historical setting, that it would ruin the whole feel of it. The obvious counter-argument would be - it's an mmo. Player agency and all, you ain't getting more out of it but the base setting. And trying to argue female avatars - thus players - are ruining your immersion is kinda silly at this point, right?

 

You will never get more historical accuracy out of an mmo that the baseline. Every player and his player agency can and WILL work against it. It comes to a point where you create an oxymoron - you wish the game to be less of a game for the sake of the setting. And that's not quite the point I believe? Because let's face it - every time a newbie comes around and decides to try park his ship on the nearby church - your immersion is ruined, your historical accuracy is ruined, your whole argumentation line is ruined. Every time a message pops up in chat. Every time clans create any kind of an event. Every time you get to speak to a girl in VOIP, most likely screaming at her to get out of your game, because she ruins it. Every step, every turn, your immersion will be ruined. You can't have them both - a multiplayer game and full historical accuracy.

 

And if you want to play with these extremely restrictive settings in a LARP-like setup? You can't play with randoms anyway, so why ruin their fun?

 

Historical accuracy is a nice baseline and nothing more. You can't EVER forget, this is a game, an online MMO game.Historical accuracyhas it's place - and it's right under the fun an player agency. 

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I don't see big difference between "this" & "NOT this". Both are historically inaccurate.

By the way, that's Naval Action, not twenty-first century fantasy vision of Caribbean piracy created by Hollywood.

 

I am a descendant of hussars, may I take this opportunity to request that my avatar appeared in hussar armor and on horseback?

No?! That's so nazi.

 

 

mread-abonny.jpg

These drawings are not accurate either. They are made up by an artist who never met or saw, Ann or Mary. We have no clue how they really dressed accept that at times they dressed as male, and other times as females based on stories told, once again no facts

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